removes ability to obtain a knife legitimately within the server
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8d23fa1c90
commit
109b62c8cf
@ -41,7 +41,7 @@ new
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{ MENU_MELEE, "Brass Knuckles", 1, 1, 200 },
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{ MENU_MELEE, "Brass Knuckles", 1, 1, 200 },
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{ MENU_MELEE, "Parachute", 46, 1, 200 },
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{ MENU_MELEE, "Parachute", 46, 1, 200 },
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{ MENU_MELEE, "Camera", 43, 1, 250 },
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{ MENU_MELEE, "Camera", 43, 1, 250 },
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{ MENU_MELEE, "Knife", 4, 1, 300 },
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//{ MENU_MELEE, "Knife", 4, 1, 300 },
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{ MENU_MELEE, "Katana", 8, 1, 600 },
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{ MENU_MELEE, "Katana", 8, 1, 600 },
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{ MENU_MELEE, "Chainsaw", 9, 1, 750 },
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{ MENU_MELEE, "Chainsaw", 9, 1, 750 },
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@ -1107,7 +1107,7 @@ public OnPlayerSpawn( playerid )
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}
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}
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case JOB_HITMAN:
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case JOB_HITMAN:
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{
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{
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GivePlayerWeapon( playerid, 4, 1 );
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//GivePlayerWeapon( playerid, 4, 1 );
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GivePlayerWeapon( playerid, 23, 130 );
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GivePlayerWeapon( playerid, 23, 130 );
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GivePlayerWeapon( playerid, 34, 30 );
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GivePlayerWeapon( playerid, 34, 30 );
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}
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}
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@ -6043,7 +6043,7 @@ public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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}
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}
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case JOB_HITMAN:
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case JOB_HITMAN:
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{
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{
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GivePlayerWeapon( playerid, 4, 1 );
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//GivePlayerWeapon( playerid, 4, 1 );
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GivePlayerWeapon( playerid, 23, 130 );
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GivePlayerWeapon( playerid, 23, 130 );
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GivePlayerWeapon( playerid, 34, 30 );
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GivePlayerWeapon( playerid, 34, 30 );
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}
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}
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@ -9632,7 +9632,7 @@ stock GivePlayerLeoWeapons( playerid ) {
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if ( p_inArmy{ playerid } == true )
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if ( p_inArmy{ playerid } == true )
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{
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{
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GivePlayerWeapon( playerid, 4, 1 );
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//GivePlayerWeapon( playerid, 4, 1 );
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GivePlayerWeapon( playerid, 24, 200 );
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GivePlayerWeapon( playerid, 24, 200 );
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GivePlayerWeapon( playerid, 29, 200 );
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GivePlayerWeapon( playerid, 29, 200 );
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GivePlayerWeapon( playerid, 31, 200 );
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GivePlayerWeapon( playerid, 31, 200 );
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