Fireman and Lumberjack XP
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@ -11,7 +11,7 @@
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/* ** Definitions ** */
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/* ** Definitions ** */
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#define MAX_FIRES ( 10 )
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#define MAX_FIRES ( 10 )
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#define FIRE_EXTINGUISH_PAYOUT ( 4000 )
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#define FIRE_EXTINGUISH_PAYOUT ( 6000 )
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/* ** Variables ** */
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/* ** Variables ** */
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enum E_FIRE_DATA
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enum E_FIRE_DATA
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@ -91,7 +91,7 @@ hook OnPlayerUpdateEx( playerid )
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ach_HandleExtinguishedFires( playerid );
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ach_HandleExtinguishedFires( playerid );
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SendClientMessageToAllFormatted( -1, "{A83434}[FIREMAN]"COL_WHITE" %s(%d) has earned "COL_GOLD"%s"COL_WHITE" for extinguishing a house fire.", ReturnPlayerName( playerid ), playerid, cash_format( money_earned ) );
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SendClientMessageToAllFormatted( -1, "{A83434}[FIREMAN]"COL_WHITE" %s(%d) has earned "COL_GOLD"%s"COL_WHITE" for extinguishing a house fire.", ReturnPlayerName( playerid ), playerid, cash_format( money_earned ) );
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GivePlayerScore( playerid, 2 );
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GivePlayerScore( playerid, 2 );
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//GivePlayerExperience( playerid, E_FIREMAN );
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GivePlayerExperience( playerid, E_ROLEPLAY, 0.5 );
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GivePlayerCash( playerid, money_earned );
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GivePlayerCash( playerid, money_earned );
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StockMarket_UpdateEarnings( E_STOCK_GOVERNMENT, money_earned, 0.15 );
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StockMarket_UpdateEarnings( E_STOCK_GOVERNMENT, money_earned, 0.15 );
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HouseFire_Remove( i );
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HouseFire_Remove( i );
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@ -243,6 +243,7 @@ CMD:wood( playerid, params[ ] )
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g_treeData[ i ] [ E_CHOPPED ] = true;
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g_treeData[ i ] [ E_CHOPPED ] = true;
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count++;
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count++;
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GivePlayerCash( playerid, 250 );
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GivePlayerCash( playerid, 250 );
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GivePlayerExperience( playerid, E_ROLEPLAY, 0.2 );
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SendServerMessage( playerid, "Tree successfully chopped into smaller pieces. Go to the wood chipper and type "COL_ORANGE"/wood chip{FFFFFF}!" );
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SendServerMessage( playerid, "Tree successfully chopped into smaller pieces. Go to the wood chipper and type "COL_ORANGE"/wood chip{FFFFFF}!" );
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break;
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break;
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}
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}
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