hotfixes for arresting and dropweapon
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@ -493,7 +493,7 @@ function BreakPlayerCuffsAttempt( playerid ) return BreakPlayerCuffs( playerid )
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stock AwardNearestLEO( playerid, reason )
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{
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if ( ! IsPlayerConnected( playerid ) || playerid == INVALID_PLAYER_ID )
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if ( ! IsPlayerConnected( playerid ) || playerid == INVALID_PLAYER_ID || GetPlayerWantedLevel( playerid ) < 2 )
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return false;
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new
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@ -432,7 +432,7 @@ stock RemoveSpecificPlayerWeapon( playerid, weaponid, bool:createpickup )
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GetPlayerWeaponData( playerid, iSlot, iWeaponID[ iSlot ], iWeaponAmmo[ iSlot ] );
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}
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if ( createpickup )
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if ( createpickup && iCurrentWeapon == iWeapon )
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{
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new
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Float: X, Float: Y, Float: Z;
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