anticheat fixes
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@ -89,7 +89,7 @@ stock bCheckForAirbrake( playerid, iTicks, iState )
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if( floatabs( distance ) >= 75.0 && ( floatabs( p_abLastPosition[ playerid ] [ 1 ] - y ) >= 50.0 || floatabs( p_abLastPosition[ playerid ] [ 0 ] - x ) >= 50.0 ) )
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{
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if( ++p_abDetected{ playerid } >= 3 )
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CallLocalFunction( "OnPlayerCheatDetected", "dd", playerid, CHEAT_TYPE_AIRBRAKE );
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CallLocalFunction( "OnPlayerCheatDetected", "ddd", playerid, CHEAT_TYPE_AIRBRAKE, 0 );
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if( p_abResetTimer[ playerid ] == -1 )
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p_abResetTimer[ playerid ] = SetTimerEx( "AC_ResetABDetected", 60000, false, "d", playerid );
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@ -75,7 +75,7 @@ stock vCheckForAutoCbug( playerid, weaponid )
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if( iInterval < iHardInterval && iCompare > 1500 && fOwnPacketLoss < 0.8 ) {
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if( p_cbugWarns{ playerid }++ >= 2 ) {
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printf( "[autocbug detect] %d detected (wep %d, interval %d, compare %d, warns %d)", playerid, weaponid, iInterval, iCompare, p_cbugWarns{ playerid });
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CallLocalFunction( "OnPlayerCheatDetected", "dd", playerid, CHEAT_TYPE_AUTOCBUG );
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CallLocalFunction( "OnPlayerCheatDetected", "ddd", playerid, CHEAT_TYPE_AUTOCBUG, 0 );
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}
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}
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}
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@ -56,7 +56,7 @@ stock vCheckForFlyHacks( playerid, iTicks )
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if( !ac_IsPlayerInWater( playerid ) )
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{
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if( p_FlyHacksWarns{ playerid }++ >= 2 )
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CallLocalFunction( "OnPlayerCheatDetected", "dd", playerid, CHEAT_TYPE_FLYHACKS ), p_FlyHacksWarns{ playerid } = 3;
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CallLocalFunction( "OnPlayerCheatDetected", "ddd", playerid, CHEAT_TYPE_FLYHACKS, 0 ), p_FlyHacksWarns{ playerid } = 3;
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}
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else p_FlyHacksWarns{ playerid } = 0;
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}
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@ -238,7 +238,7 @@ stock
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// Forwards (Global)
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public OnPlayerCheatDetected( playerid, detection );
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public OnPlayerCheatDetected( playerid, detection, params );
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// Functions (Global)
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@ -413,21 +413,8 @@ hook OnPlayerDeath(playerid, killerid, reason)
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{
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if ( !IsPlayerNPC( playerid ) )
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{
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// Health/Armour Hack
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if( GetPVarInt( playerid, "CustomKill" ) )
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{
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new
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customKiller = GetPVarInt( playerid, "KillerID" );
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CallRemoteFunction( "OnPlayerDeathEx", "ddfd", playerid, customKiller != playerid ? customKiller : INVALID_PLAYER_ID, GetPVarInt( playerid, "WeaponID" ), 3.3, 3 );
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DeletePVar( playerid, "KillerID" );
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DeletePVar( playerid, "WeaponID" );
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DeletePVar( playerid, "CustomKill" );
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}
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// Died in Vehicle
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else if( GetPlayerVehicleID( playerid ) && ac_IsPlayerSpawned( playerid ) )
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if ( GetPlayerVehicleID( playerid ) && ac_IsPlayerSpawned( playerid ) )
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{
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if( ( GetTickCount( ) - p_LastTookDamage[ playerid ] ) > 2500 )
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p_LastDamageIssuer[ playerid ] = INVALID_PLAYER_ID, p_LastWeaponIssuer[ playerid ] = 51;
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@ -448,9 +435,10 @@ hook OnPlayerDeath(playerid, killerid, reason)
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/* ** Functions ** */
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stock ForcePlayerKill( playerid, killerid, weaponid )
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{
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SetPVarInt( playerid, "KillerID", killerid );
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SetPVarInt( playerid, "WeaponID", weaponid );
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SetPVarInt( playerid, "CustomKill", 1 );
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p_LastTookDamage[ playerid ] = GetTickCount( );
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p_LastDamageIssuer[ playerid ] = killerid;
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p_LastWeaponIssuer[ playerid ] = weaponid;
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p_LastDamageIssued[ playerid ] = 100.0;
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SetPlayerHealth( playerid, -1 );
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}
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@ -73,7 +73,7 @@ stock vCheckForSilentAimbot( playerid, hittype, hitid )
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if( iTicks - p_silentAimbotLastCalled[ playerid ] <= 5000 ) {
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printf("[PRO-AIM] Detected %d - last %dms", playerid, iTicks - p_silentAimbotLastCalled[ playerid ]);
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CallLocalFunction( "OnPlayerCheatDetected", "dd", playerid, CHEAT_TYPE_PROAIM );
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CallLocalFunction( "OnPlayerCheatDetected", "ddd", playerid, CHEAT_TYPE_PROAIM, 0 );
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}
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p_silentAimbotLastCalled[ playerid ] = iTicks;
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@ -47,7 +47,7 @@ stock bCheckPlayerRemoteJacking( playerid )
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if( ( GetVehicleModel( iVehicle ) == 577 ) || ( GetVehicleModel( iVehicle ) == 592 )) fOffset = 25.0; // Andromanda | AT-400
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if( fDistance > fOffset )
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CallLocalFunction( "OnPlayerCheatDetected", "dd", playerid, CHEAT_TYPE_REMOTE_JACK );
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CallLocalFunction( "OnPlayerCheatDetected", "ddd", playerid, CHEAT_TYPE_REMOTE_JACK, 0 );
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GetPlayerPos( playerid, p_remoteJackData[ playerid ] [ E_LAST_X ], p_remoteJackData[ playerid ] [ E_LAST_Y ], p_remoteJackData[ playerid ] [ E_LAST_Z ] );
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p_remoteJackData[ playerid ] [ E_LAST_VEH ] = iVehicle;
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@ -51,7 +51,7 @@ stock bCheckForSpectatingHacks( playerid, iState, iTicks )
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if( iTicks > p_PlayerSpectateUpdateTime[ playerid ] )
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{
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if( iState == PLAYER_STATE_SPECTATING && !p_SpectatePermission{ playerid } ) {
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CallLocalFunction( "OnPlayerCheatDetected", "dd", playerid, CHEAT_TYPE_SPECTATE );
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CallLocalFunction( "OnPlayerCheatDetected", "ddd", playerid, CHEAT_TYPE_SPECTATE, 0 );
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printf("[spectate] [%d] %d seems to spectate hack (state id %d, perm %d).", GetTickCount( ), playerid, iState, p_SpectatePermission{ playerid } );
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}
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p_PlayerSpectateUpdateTime[ playerid ] = iTicks + 1000;
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@ -28,15 +28,21 @@
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#include < anticheat\global >
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#include < anticheat\player >
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// Player Variables
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static p_PlayerWeaponUpdateTime[ MAX_PLAYERS ];
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static p_CurrentArmedWeapon[ MAX_PLAYERS char ];
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// Function Hook (GivePlayerWeapon)
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stock AC_GivePlayerWeapon( playerid, weaponid, ammo )
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{
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//p_PlayerWeaponUpdateTime[ playerid ] = GetTickCount( ) + 2000;
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p_PlayerWeaponUpdateTime[ playerid ] = GetTickCount( ) + 2000;
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if( weaponid < AC_MAX_WEAPONS )
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if( 0 <= weaponid < AC_MAX_WEAPONS ) {
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p_PlayerHasWeapon[ playerid ] { weaponid } = true;
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p_CurrentArmedWeapon{ playerid } = weaponid;
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}
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return GivePlayerWeapon( playerid, weaponid, ammo );
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}
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@ -47,11 +53,29 @@ stock AC_GivePlayerWeapon( playerid, weaponid, ammo )
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#endif
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#define GivePlayerWeapon AC_GivePlayerWeapon
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// Function Hook (SetPlayerArmedWeapon)
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stock AC_SetPlayerArmedWeapon( playerid, weaponid )
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{
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if ( 0 <= weaponid <= AC_MAX_WEAPONS && p_CurrentArmedWeapon{ playerid } != weaponid ) {
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p_PlayerWeaponUpdateTime[ playerid ] = GetTickCount( ) + 2000;
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p_CurrentArmedWeapon{ playerid } = weaponid;
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}
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return SetPlayerArmedWeapon( playerid, weaponid );
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}
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#if defined _ALS_SetPlayerArmedWeapon
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#undef SetPlayerArmedWeapon
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#else
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#define _ALS_SetPlayerArmedWeapon
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#endif
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#define SetPlayerArmedWeapon AC_SetPlayerArmedWeapon
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// Function Hook (ResetPlayerWeapons)
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stock AC_ResetPlayerWeapons( playerid )
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{
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//p_PlayerWeaponUpdateTime[ playerid ] = GetTickCount( ) + 2000;
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p_PlayerWeaponUpdateTime[ playerid ] = GetTickCount( ) + 2000;
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for ( new i = 0; i < AC_MAX_WEAPONS; i++ )
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p_PlayerHasWeapon[ playerid ] { i } = false;
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@ -172,14 +196,14 @@ stock AC_CreateDynamicPickup( modelid, type, Float: x, Float: y, Float: z, world
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stock vWeaponHackCheck( playerid, keys )
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{
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if ( ( keys & KEY_FIRE ) && ac_IsPlayerSpawned( playerid ) ) {
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new
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iWeapon = GetPlayerWeapon( playerid );
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new iWeapon = GetPlayerWeapon( playerid );
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new iTickCount = GetTickCount( );
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if( iWeapon > -1 && iWeapon < AC_MAX_WEAPONS )
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if ( iTickCount > p_PlayerWeaponUpdateTime[ playerid ] && 0 <= iWeapon < AC_MAX_WEAPONS )
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{
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if( !p_PlayerHasWeapon[ playerid ] { iWeapon } && ( iWeapon != 0 && iWeapon != 40 ) ) {
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CallLocalFunction( "OnPlayerCheatDetected", "dd", playerid, CHEAT_TYPE_WEAPON );
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printf("[weapon] %d seems to weapon hack (weapon id %d).", playerid, iWeapon );
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if( !p_PlayerHasWeapon[ playerid ] { iWeapon } && ( iWeapon != 0 && iWeapon != 40 ) && ! ( IsPlayerInAnyVehicle( playerid ) && p_CurrentArmedWeapon{ playerid } != iWeapon ) ) {
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CallLocalFunction( "OnPlayerCheatDetected", "ddd", playerid, CHEAT_TYPE_WEAPON, iWeapon );
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// printf("[weapon] %d seems to weapon hack (weapon id %d).", playerid, iWeapon );
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}
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}
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}
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