update changelog and set breakcuff success to 50%
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@ -25660,7 +25660,7 @@ stock BreakPlayerCuffs( playerid )
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for ( attempts = 1; attempts < p_BobbyPins[ playerid ]; attempts ++ )
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for ( attempts = 1; attempts < p_BobbyPins[ playerid ]; attempts ++ )
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{
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{
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if ( random( 101 ) < 60 ) {
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if ( random( 101 ) < 50 ) {
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success = true;
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success = true;
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break;
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break;
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}
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}
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@ -1,7 +1,11 @@
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(+) Adds pool system minigame, like in singleplayer.
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(+) Adds pool system minigame, like in singleplayer.
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(+) Adds pilot minijob, accessible using "/pilot" in specific plane models.
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(+) Adds pilot minijob, accessible using "/pilot" in specific plane models.
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(+) Adds traindriver minijob, accessible using "/train" in a train.
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(+) Adds "/p" to be able to chat inside the paintball lobby
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(+) Adds "/p" to be able to chat inside the paintball lobby
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(+) Adds "/b production" to see what the status of your business production is.
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(+) Adds "/b production" to see what the status of your business production is.
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(+) Adds "/reconnectchuff" for level 5 administrators.
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(+) Adds "/reconnectchuff" for level 5 administrators.
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(+) GPS now shows describes what each location is 'known for' and will be ordered by what is used most.
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(/) Jail times now decreased by 40% and bobby pin prices have been increased.
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(/) Jail times now decreased by 40% and bobby pin prices have been increased.
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(*) Players inside a vehicle that is brought by a player will be respawned.
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(*) Fixes issue with being unable to exit a meth van.
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(*) Fix textdraw issue within casinos.
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(*) Fix textdraw issue within casinos.
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