textdraw changes

This commit is contained in:
Steven Howard 2018-10-13 15:44:04 +01:00
parent 76d2629b0a
commit 3fe2638959

View File

@ -81,6 +81,27 @@ hook OnPlayerConnect( playerid )
PlayerTextDrawSetOutline(playerid, p_DamageTD[ playerid ], 1); PlayerTextDrawSetOutline(playerid, p_DamageTD[ playerid ], 1);
PlayerTextDrawSetProportional(playerid, p_DamageTD[ playerid ], 1);*/ PlayerTextDrawSetProportional(playerid, p_DamageTD[ playerid ], 1);*/
/* ** Textdraws ** */
g_damageFeedGivenTD[ playerid ] = CreatePlayerTextDraw( playerid, ( 320.0 - TEXTDRAW_ADDON ), 340.0, "_");
PlayerTextDrawBackgroundColor(playerid, g_damageFeedGivenTD[ playerid ], 117 );
PlayerTextDrawAlignment( playerid, g_damageFeedGivenTD[ playerid ], 2 );
PlayerTextDrawFont( playerid, g_damageFeedGivenTD[ playerid ], 1 );
PlayerTextDrawLetterSize( playerid, g_damageFeedGivenTD[ playerid ], 0.200000, 0.899999 );
PlayerTextDrawColor( playerid, g_damageFeedGivenTD[ playerid ], 0xDD2020FF );
PlayerTextDrawSetOutline( playerid, g_damageFeedGivenTD[ playerid ], 1 );
PlayerTextDrawSetProportional( playerid, g_damageFeedGivenTD[ playerid ], 1 );
PlayerTextDrawSetSelectable( playerid, g_damageFeedGivenTD[ playerid ], 0 );
g_damageFeedTakenTD[ playerid ] = CreatePlayerTextDraw( playerid, ( TEXTDRAW_ADDON + 320.0 ), 340.0, "_");
PlayerTextDrawBackgroundColor(playerid, g_damageFeedTakenTD[ playerid ], 117 );
PlayerTextDrawAlignment( playerid, g_damageFeedTakenTD[ playerid ], 2 );
PlayerTextDrawFont( playerid, g_damageFeedTakenTD[ playerid ], 1 );
PlayerTextDrawLetterSize( playerid, g_damageFeedTakenTD[ playerid ], 0.200000, 0.899999 );
PlayerTextDrawColor( playerid, g_damageFeedTakenTD[ playerid ], 1069804543 );
PlayerTextDrawSetOutline( playerid, g_damageFeedTakenTD[ playerid ], 1 );
PlayerTextDrawSetProportional( playerid, g_damageFeedTakenTD[ playerid ], 1 );
PlayerTextDrawSetSelectable( playerid, g_damageFeedTakenTD[ playerid ], 0 );
return 1; return 1;
} }
@ -106,14 +127,6 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
return 1; return 1;
} }
hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
{
if ( PRESSED( KEY_SPRINT ) && PRESSED( KEY_AIM ) ) {
SyncPlayer( playerid );
}
return 1;
}
/* ** Functions ** */ /* ** Functions ** */
function DamageFeed_HideBulletLabel( labelid ) function DamageFeed_HideBulletLabel( labelid )
{ {
@ -132,7 +145,7 @@ public OnPlayerTakenDamage( playerid, issuerid, Float: amount, weaponid, bodypar
GetPlayerLastShotVectors( issuerid, fromX, fromY, fromZ, toX, toY, toZ ); GetPlayerLastShotVectors( issuerid, fromX, fromY, fromZ, toX, toY, toZ );
new new
Text3D: bullet_label = CreateDynamic3DTextLabel( sprintf( "%.0f", amount ), 0xFFFFFF80, toX, toY, toZ, 100.0, .interiorid = GetPlayerVirtualWorld( playerid ), .worldid = GetPlayerInterior( playerid ), .testlos = 1 ); Text3D: bullet_label = CreateDynamic3DTextLabel( sprintf( "%.0f", amount ), 0xFFFFFF80, toX, toY, toZ, 100.0, .interiorid = GetPlayerInterior( playerid ), .worldid = GetPlayerVirtualWorld( playerid ), .testlos = 1 );
if ( IsValidDynamic3DTextLabel( bullet_label ) ) if ( IsValidDynamic3DTextLabel( bullet_label ) )
{ {
@ -215,60 +228,6 @@ stock DamageFeedAddHitTaken( playerid, issuerid, Float: amount, weaponid )
stock UpdateDamageFeed( playerid, bool: modified = false ) stock UpdateDamageFeed( playerid, bool: modified = false )
{ {
if ( !IsDamageFeedActive( playerid ) )
{
if ( g_damageFeedGivenTD[ playerid ] != PlayerText: INVALID_TEXT_DRAW ) {
PlayerTextDrawDestroy( playerid, g_damageFeedGivenTD[ playerid ] );
g_damageFeedGivenTD[ playerid ] = PlayerText: INVALID_TEXT_DRAW;
}
if ( g_damageFeedTakenTD[ playerid ] != PlayerText: INVALID_TEXT_DRAW ) {
PlayerTextDrawDestroy( playerid, g_damageFeedTakenTD[ playerid ] );
g_damageFeedTakenTD[ playerid ] = PlayerText: INVALID_TEXT_DRAW;
}
return 1;
}
/* ** Textdraws ** */
if ( g_damageFeedGivenTD[ playerid] == PlayerText: INVALID_TEXT_DRAW )
{
new PlayerText: handle = CreatePlayerTextDraw( playerid, ( 320.0 - TEXTDRAW_ADDON ), 340.0, "_");
if ( handle == PlayerText: INVALID_TEXT_DRAW )
return print("[DAMAGE FEED ERROR]: Unable to create TD (given damage)" );
PlayerTextDrawBackgroundColor(playerid, handle, 117 );
PlayerTextDrawAlignment( playerid, handle, 2 );
PlayerTextDrawFont( playerid, handle, 1 );
PlayerTextDrawLetterSize( playerid, handle, 0.200000, 0.899999 );
PlayerTextDrawColor( playerid, handle, 0xDD2020FF );
PlayerTextDrawSetOutline( playerid, handle, 1 );
PlayerTextDrawSetProportional( playerid, handle, 1 );
PlayerTextDrawSetSelectable( playerid, handle, 0 );
g_damageFeedGivenTD[ playerid ] = handle;
}
if ( g_damageFeedTakenTD[ playerid] == PlayerText: INVALID_TEXT_DRAW )
{
new PlayerText: handle = CreatePlayerTextDraw( playerid, ( TEXTDRAW_ADDON + 320.0 ), 340.0, "_");
if ( handle == PlayerText: INVALID_TEXT_DRAW )
return print("[DAMAGE FEED ERROR]: Unable to create TD (taken damage)" );
PlayerTextDrawBackgroundColor(playerid, handle, 117 );
PlayerTextDrawAlignment( playerid, handle, 2 );
PlayerTextDrawFont( playerid, handle, 1 );
PlayerTextDrawLetterSize( playerid, handle, 0.200000, 0.899999 );
PlayerTextDrawColor( playerid, handle, 1069804543 );
PlayerTextDrawSetOutline( playerid, handle, 1 );
PlayerTextDrawSetProportional( playerid, handle, 1 );
PlayerTextDrawSetSelectable( playerid, handle, 0 );
g_damageFeedTakenTD[ playerid ] = handle;
}
/* ** Core ** */ /* ** Core ** */
new szTick = GetTickCount( ); new szTick = GetTickCount( );
if ( szTick == 0 ) szTick = 1; if ( szTick == 0 ) szTick = 1;
@ -509,14 +468,14 @@ stock ShowSoundsMenu( playerid )
ShowPlayerDialog( playerid, DIALOG_MODIFY_HITSOUND, DIALOG_STYLE_LIST, ""COL_WHITE"Hitmarker Sound", szSounds, "Select", "Close" ); ShowPlayerDialog( playerid, DIALOG_MODIFY_HITSOUND, DIALOG_STYLE_LIST, ""COL_WHITE"Hitmarker Sound", szSounds, "Select", "Close" );
} }
stock SyncPlayer( playerid ) /*stock SyncPlayer( playerid )
{ {
if ( !IsPlayerConnected( playerid ) || !IsPlayerSpawned( playerid ) || p_SyncingPlayer{ playerid } == true || IsPlayerInAnyVehicle( playerid ) || IsPlayerAFK( playerid ) ) if ( !IsPlayerConnected( playerid ) || !IsPlayerSpawned( playerid ) || p_SyncingPlayer{ playerid } == true || IsPlayerInAnyVehicle( playerid ) || IsPlayerAFK( playerid ) )
return 0; return 0;
p_SyncingPlayer{ playerid } = true; p_SyncingPlayer{ playerid } = true;
/* ** Obtaining Information ** */ // ** Obtaining Information **
static static
Float: fX, Float: fY, Float: fZ, Float: fA, Float: iHealth, Float: iArmour, Float: fX, Float: fY, Float: fZ, Float: fA, Float: iHealth, Float: iArmour,
iSkin, iInterior, iWorld, iWeapon, weaponData[ 13 ][ 2 ]; iSkin, iInterior, iWorld, iWeapon, weaponData[ 13 ][ 2 ];
@ -536,7 +495,7 @@ stock SyncPlayer( playerid )
ClearAnimations( playerid ); ClearAnimations( playerid );
/* ** Reinstating Information ** */ // ** Reinstating Information ** *
SetSpawnInfo( playerid, GetPlayerTeam( playerid ), iSkin, fX, fY, fZ - 0.4, fA, 0, 0, 0, 0, 0, 0 ); SetSpawnInfo( playerid, GetPlayerTeam( playerid ), iSkin, fX, fY, fZ - 0.4, fA, 0, 0, 0, 0, 0, 0 );
SpawnPlayer( playerid ); SpawnPlayer( playerid );
@ -554,7 +513,7 @@ stock SyncPlayer( playerid )
SendServerMessage( playerid, "You are now synced." ); SendServerMessage( playerid, "You are now synced." );
return 1; return 1;
} }*/
/* ** Commands ** */ /* ** Commands ** */
CMD:hitmarker( playerid, params[ ] ) CMD:hitmarker( playerid, params[ ] )