store progress bar in progress.pwn and use progressbarv2

This commit is contained in:
Lorenc Pekaj 2018-10-08 21:02:19 +11:00
parent 6b3cb411cf
commit 43525a52aa
6 changed files with 160 additions and 179 deletions

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@ -13,6 +13,7 @@
#include "irresistible\cnr\classes.pwn" #include "irresistible\cnr\classes.pwn"
#include "irresistible\cnr\jobs.pwn" #include "irresistible\cnr\jobs.pwn"
#include "irresistible\cnr\textdraws.pwn" #include "irresistible\cnr\textdraws.pwn"
#include "irresistible\cnr\progress.pwn"
#include "irresistible\cnr\spawn.pwn" #include "irresistible\cnr\spawn.pwn"
#include "irresistible\cnr\dialog_ids.pwn" #include "irresistible\cnr\dialog_ids.pwn"
#include "irresistible\cnr\entrances.pwn" #include "irresistible\cnr\entrances.pwn"

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@ -112,7 +112,7 @@ hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
} }
else else
{ {
if ( GetGVarType( "meth_chef", vehicleid ) != GLOBAL_VARTYPE_NONE && IsPlayerConnected( GetGVarInt( "meth_chef", vehicleid ) ) && GetGVarType( "meth_cooktimer", vehicleid ) == GLOBAL_VARTYPE_NONE && !p_ProgressStarted{ playerid } ) if ( GetGVarType( "meth_chef", vehicleid ) != GLOBAL_VARTYPE_NONE && IsPlayerConnected( GetGVarInt( "meth_chef", vehicleid ) ) && GetGVarType( "meth_cooktimer", vehicleid ) == GLOBAL_VARTYPE_NONE && ! IsPlayerProgressBarStarted( playerid ) )
{ {
if ( IsPlayerAimingAt( playerid, 2083.489990, 1234.743041, 414.821014, fAimDistance ) ) if ( IsPlayerAimingAt( playerid, 2083.489990, 1234.743041, 414.821014, fAimDistance ) )
{ {

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@ -164,8 +164,6 @@ new
bool: p_AdminOnDuty [ MAX_PLAYERS char ], bool: p_AdminOnDuty [ MAX_PLAYERS char ],
p_FurnitureCategory [ MAX_PLAYERS char ], p_FurnitureCategory [ MAX_PLAYERS char ],
p_FurnitureRotAxis [ MAX_PLAYERS char ], p_FurnitureRotAxis [ MAX_PLAYERS char ],
Float: p_ProgressStatus [ MAX_PLAYERS ],
bool: p_ProgressStarted [ MAX_PLAYERS char ],
p_HouseCrackingPW [ MAX_PLAYERS ], p_HouseCrackingPW [ MAX_PLAYERS ],
p_PawnStoreExport [ MAX_PLAYERS ] = { 0xFFFF, ... }, p_PawnStoreExport [ MAX_PLAYERS ] = { 0xFFFF, ... },
p_Burglaries [ MAX_PLAYERS ], p_Burglaries [ MAX_PLAYERS ],
@ -183,14 +181,12 @@ new
//p_LastAnimIndex [ MAX_PLAYERS ], //p_LastAnimIndex [ MAX_PLAYERS ],
p_SpawningCity [ MAX_PLAYERS char ], p_SpawningCity [ MAX_PLAYERS char ],
p_UsingRobberySafe [ MAX_PLAYERS ] = { -1, ... }, p_UsingRobberySafe [ MAX_PLAYERS ] = { -1, ... },
bool: p_CancelProgress [ MAX_PLAYERS char ],
p_LumberjackMapIcon [ MAX_PLAYERS ] = { 0xFFFF, ... }, p_LumberjackMapIcon [ MAX_PLAYERS ] = { 0xFFFF, ... },
p_PawnStoreMapIcon [ MAX_PLAYERS ] = { 0xFFFF, ... }, p_PawnStoreMapIcon [ MAX_PLAYERS ] = { 0xFFFF, ... },
p_SpectateWeapons [ MAX_PLAYERS ] [ 13 ] [ 2 ], p_SpectateWeapons [ MAX_PLAYERS ] [ 13 ] [ 2 ],
bool: p_LeftCuffed [ MAX_PLAYERS char ], bool: p_LeftCuffed [ MAX_PLAYERS char ],
p_LabelColor [ MAX_PLAYERS ] = { COLOR_GREY, ... }, p_LabelColor [ MAX_PLAYERS ] = { COLOR_GREY, ... },
p_BulletInvulnerbility [ MAX_PLAYERS ], p_BulletInvulnerbility [ MAX_PLAYERS ],
p_ProgressUpdateTimer [ MAX_PLAYERS ] = { 0xFFFF, ... },
p_DeathMessage [ MAX_PLAYERS ] [ 32 ], p_DeathMessage [ MAX_PLAYERS ] [ 32 ],
p_ViewingInterior [ MAX_PLAYERS char ], p_ViewingInterior [ MAX_PLAYERS char ],
p_MethYielded [ MAX_PLAYERS ], p_MethYielded [ MAX_PLAYERS ],

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@ -0,0 +1,156 @@
/*
* Irresistible Gaming (c) 2018
* Developed by Lorenc Pekaj
* Module: cnr\progress.pwn
* Purpose: dynamicly updating progress bar system
*/
/* ** Includes ** */
#include < YSI\y_hooks >
#include < progress2 >
/* ** Definitions ** */
#define PROGRESS_CRACKING 0
#define PROGRESS_MINING 3
#define PROGRESS_ROBBING 4
#define PROGRESS_SAFEPICK 5
#define PROGRESS_CRACKING_BIZ 8
/* ** Variables ** */
static stock
PlayerBar: p_ProgressBar [ MAX_PLAYERS ] = { PlayerBar: INVALID_PLAYER_BAR_ID, ... },
PlayerText: p_ProgressTitle [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
bool: p_ProgressStarted [ MAX_PLAYERS char ],
bool: p_CancelProgress [ MAX_PLAYERS char ],
p_ProgressUpdateTimer [ MAX_PLAYERS ] = { -1, ... }
;
/* ** Forwards ** */
forward OnPlayerProgressUpdate( playerid, progressid, bool: canceled, params );
forward OnProgressCompleted( playerid, progressid, params );
/* ** Hooks ** */
hook OnPlayerConnect( playerid )
{
p_ProgressBar[ playerid ] = CreatePlayerProgressBar( playerid, 251.000000, 222.000000, 142.0, 9.2 );
p_ProgressTitle[ playerid ] = CreatePlayerTextDraw( playerid, 320.000000, 205.000000, "_" );
PlayerTextDrawAlignment( playerid, p_ProgressTitle[ playerid ], 2 );
PlayerTextDrawBackgroundColor( playerid, p_ProgressTitle[ playerid ], 255 );
PlayerTextDrawFont( playerid, p_ProgressTitle[ playerid ], 0 );
PlayerTextDrawLetterSize( playerid, p_ProgressTitle[ playerid ], 0.559999, 1.700000 );
PlayerTextDrawColor( playerid, p_ProgressTitle[ playerid ], -1 );
PlayerTextDrawSetOutline( playerid, p_ProgressTitle[ playerid ], 1 );
PlayerTextDrawSetProportional( playerid, p_ProgressTitle[ playerid ], 1 );
return 1;
}
hook OnPlayerDisconnect( playerid, reason )
{
StopProgressBar( playerid );
return 1;
}
hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
{
if ( PRESSED( KEY_CROUCH ) )
{
if ( p_ProgressStarted{ playerid } && !p_CancelProgress{ playerid } )
{
SendServerMessage( playerid, "You have canceled this operation." );
p_CancelProgress{ playerid } = true;
return 1;
}
}
return 1;
}
/* ** Functions ** */
stock ShowProgressBar( playerid, title[ ], progress_id, total_time = 1000, color, params = 0 )
{
if ( !IsPlayerConnected( playerid ) )
return 0;
if ( p_ProgressStarted{ playerid } )
{
StopProgressBar( playerid );
p_CancelProgress{ playerid } = true; // Cancel.
CallLocalFunction( "OnPlayerProgressUpdate", "dddd", playerid, GetPVarInt( playerid, "progress_lastid" ), true, GetPVarInt( playerid, "progress_lastparams" ) );
return ShowProgressBar( playerid, title, progress_id, total_time, color, params ), 1;
}
new
tickrate = floatround( float( total_time ) / 100.0 * 5.0 ); // increment by 5% each time
if ( p_ProgressUpdateTimer[ playerid ] != -1 ) {
KillTimer( p_ProgressUpdateTimer[ playerid ] );
p_ProgressUpdateTimer[ playerid ] = -1;
}
p_ProgressStarted{ playerid } = true;
HidePlayerProgressBar( playerid, p_ProgressBar[ playerid ] );
PlayerTextDrawSetString( playerid, p_ProgressTitle[ playerid ], title );
SetPlayerProgressBarColour( playerid, p_ProgressBar[ playerid ], color );
SetPlayerProgressBarValue( playerid, p_ProgressBar[ playerid ], 0.0 );
// PlayerTextDrawColor( playerid, p_ProgressTitle[ playerid ], color );
PlayerTextDrawShow( playerid, p_ProgressTitle[ playerid ] );
SetPVarInt( playerid, "progress_lastparams", params );
SetPVarInt( playerid, "progress_lastid", progress_id );
KillTimer( p_ProgressUpdateTimer[ playerid ] );
p_ProgressUpdateTimer[ playerid ] = CallLocalFunction( "ProgressBar_Update", "dddd", playerid, progress_id, tickrate, params );
return 1;
}
stock StopProgressBar( playerid )
{
KillTimer( p_ProgressUpdateTimer[ playerid ] );
p_ProgressUpdateTimer [ playerid ] = -1;
p_ProgressStarted { playerid } = false;
p_CancelProgress { playerid } = false;
HidePlayerProgressBar( playerid, p_ProgressBar[ playerid ] );
PlayerTextDrawHide( playerid, p_ProgressTitle[ playerid ] );
return ClearAnimations( playerid ), 1;
}
function ProgressBar_Update( playerid, progressid, tickrate, params )
{
if ( !IsPlayerConnected( playerid ) || !IsPlayerSpawned( playerid ) || p_ProgressStarted{ playerid } == false )
{
StopProgressBar( playerid );
CallLocalFunction( "OnPlayerProgressUpdate", "dddd", playerid, progressid, true, params );
return 1;
}
new
Float: current_progress = GetPlayerProgressBarValue( playerid, p_ProgressBar[ playerid ] );
CallLocalFunction( "OnPlayerProgressUpdate", "dddd", playerid, progressid, p_CancelProgress{ playerid }, params );
if ( current_progress + 5.0 >= 100.0 )
{
StopProgressBar( playerid );
CallLocalFunction( "OnProgressCompleted", "ddd", playerid, progressid, params );
return 1;
}
else
{
SetPlayerProgressBarValue( playerid, p_ProgressBar[ playerid ], current_progress + 5.0 );
}
// restart timer
KillTimer( p_ProgressUpdateTimer[ playerid ] );
return ( p_ProgressUpdateTimer[ playerid ] = SetTimerEx( "ProgressBar_Update", tickrate, false, "dddd", playerid, progressid, tickrate, params ) );
}
stock IsPlayerProgressBarStarted( playerid ) {
return p_ProgressStarted{ playerid };
}

View File

@ -22,7 +22,6 @@ new
Text: g_WorldDayTD = Text: INVALID_TEXT_DRAW, Text: g_WorldDayTD = Text: INVALID_TEXT_DRAW,
Text: g_AchievementTD [ 4 ] = { Text: INVALID_TEXT_DRAW, ... }, Text: g_AchievementTD [ 4 ] = { Text: INVALID_TEXT_DRAW, ... },
Text: g_AdminLogTD = Text: INVALID_TEXT_DRAW, Text: g_AdminLogTD = Text: INVALID_TEXT_DRAW,
Text: g_ProgressBoxTD = Text: INVALID_TEXT_DRAW,
Text: g_AdminOnDutyTD = Text: INVALID_TEXT_DRAW, Text: g_AdminOnDutyTD = Text: INVALID_TEXT_DRAW,
Text: g_PassiveModeTD = Text: INVALID_TEXT_DRAW, Text: g_PassiveModeTD = Text: INVALID_TEXT_DRAW,
Text: g_VehiclePreviewBoxTD = Text: INVALID_TEXT_DRAW, Text: g_VehiclePreviewBoxTD = Text: INVALID_TEXT_DRAW,
@ -35,11 +34,6 @@ new
Text: g_TopDonorTD = Text: INVALID_TEXT_DRAW, Text: g_TopDonorTD = Text: INVALID_TEXT_DRAW,
Text: g_NotManyPlayersTD = Text: INVALID_TEXT_DRAW, Text: g_NotManyPlayersTD = Text: INVALID_TEXT_DRAW,
// Server Player Textdraws (Needs Converting)
Text: p_ProgressBoxOutsideTD [ MAX_PLAYERS ] = { Text: INVALID_TEXT_DRAW, ... },
Text: p_ProgressBoxTD [ MAX_PLAYERS ] = { Text: INVALID_TEXT_DRAW, ... },
Text: p_ProgressTitleTD [ MAX_PLAYERS ] = { Text: INVALID_TEXT_DRAW, ... },
// Player Textdraws // Player Textdraws
PlayerText: p_LocationTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... }, PlayerText: p_LocationTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
PlayerText: p_ExperienceTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... }, PlayerText: p_ExperienceTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
@ -241,18 +235,6 @@ hook OnScriptInit( )
TextDrawSetProportional(g_VehiclePreviewTxtTD, 1); TextDrawSetProportional(g_VehiclePreviewTxtTD, 1);
TextDrawSetSelectable(g_VehiclePreviewTxtTD, 0); TextDrawSetSelectable(g_VehiclePreviewTxtTD, 0);
g_ProgressBoxTD = TextDrawCreate(250.000000, 220.000000, "_");
TextDrawBackgroundColor(g_ProgressBoxTD, 255);
TextDrawFont(g_ProgressBoxTD, 1);
TextDrawLetterSize(g_ProgressBoxTD, 0.500000, 1.000000);
TextDrawColor(g_ProgressBoxTD, -1);
TextDrawSetOutline(g_ProgressBoxTD, 0);
TextDrawSetProportional(g_ProgressBoxTD, 1);
TextDrawSetShadow(g_ProgressBoxTD, 1);
TextDrawUseBox(g_ProgressBoxTD, 1);
TextDrawBoxColor(g_ProgressBoxTD, 255);
TextDrawTextSize(g_ProgressBoxTD, 390.000000, 10.000000);
g_AdminLogTD = TextDrawCreate(150.000000, 360.000000, "_"); g_AdminLogTD = TextDrawCreate(150.000000, 360.000000, "_");
TextDrawBackgroundColor(g_AdminLogTD, 255); TextDrawBackgroundColor(g_AdminLogTD, 255);
TextDrawFont(g_AdminLogTD, 1); TextDrawFont(g_AdminLogTD, 1);
@ -418,43 +400,6 @@ hook OnScriptInit( )
TextDrawColor(g_PassiveModeTD, COLOR_GREEN); TextDrawColor(g_PassiveModeTD, COLOR_GREEN);
TextDrawSetOutline(g_PassiveModeTD, 1); TextDrawSetOutline(g_PassiveModeTD, 1);
TextDrawSetProportional(g_PassiveModeTD, 1); TextDrawSetProportional(g_PassiveModeTD, 1);
/* ** Player TextDraws ** */
for(new playerid; playerid != MAX_PLAYERS; playerid ++)
{
p_ProgressBoxOutsideTD[ playerid ] = TextDrawCreate(252.000000, 222.000000, "_");
TextDrawBackgroundColor(p_ProgressBoxOutsideTD[ playerid ], 255);
TextDrawFont(p_ProgressBoxOutsideTD[ playerid ], 1);
TextDrawLetterSize(p_ProgressBoxOutsideTD[ playerid ], 0.359999, 0.599999);
TextDrawColor(p_ProgressBoxOutsideTD[ playerid ], -1);
TextDrawSetOutline(p_ProgressBoxOutsideTD[ playerid ], 0);
TextDrawSetProportional(p_ProgressBoxOutsideTD[ playerid ], 1);
TextDrawSetShadow(p_ProgressBoxOutsideTD[ playerid ], 1);
TextDrawUseBox(p_ProgressBoxOutsideTD[ playerid ], 1);
TextDrawBoxColor(p_ProgressBoxOutsideTD[ playerid ], -154);
TextDrawTextSize(p_ProgressBoxOutsideTD[ playerid ], 388.000000, 14.000000);
p_ProgressBoxTD[ playerid ] = TextDrawCreate(252.000000, 222.000000, "_");
TextDrawBackgroundColor(p_ProgressBoxTD[ playerid ], 255);
TextDrawFont(p_ProgressBoxTD[ playerid ], 1);
TextDrawLetterSize(p_ProgressBoxTD[ playerid ], 0.559999, 0.599999);
TextDrawColor(p_ProgressBoxTD[ playerid ], -1);
TextDrawSetOutline(p_ProgressBoxTD[ playerid ], 0);
TextDrawSetProportional(p_ProgressBoxTD[ playerid ], 1);
TextDrawSetShadow(p_ProgressBoxTD[ playerid ], 1);
TextDrawUseBox(p_ProgressBoxTD[ playerid ], 1);
TextDrawBoxColor(p_ProgressBoxTD[ playerid ], -1);
TextDrawTextSize(p_ProgressBoxTD[ playerid ], 378.000000, 14.000000);
p_ProgressTitleTD[ playerid ] = TextDrawCreate(320.000000, 205.000000, "____");
TextDrawAlignment(p_ProgressTitleTD[ playerid ], 2);
TextDrawBackgroundColor(p_ProgressTitleTD[ playerid ], 255);
TextDrawFont(p_ProgressTitleTD[ playerid ], 0);
TextDrawLetterSize(p_ProgressTitleTD[ playerid ], 0.559999, 1.700000);
TextDrawColor(p_ProgressTitleTD[ playerid ], -1);
TextDrawSetOutline(p_ProgressTitleTD[ playerid ], 1);
TextDrawSetProportional(p_ProgressTitleTD[ playerid ], 1);
}
return Y_HOOKS_CONTINUE_RETURN_1; return Y_HOOKS_CONTINUE_RETURN_1;
} }

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@ -47,7 +47,6 @@
#include < MathParser > #include < MathParser >
#include < mapandreas > #include < mapandreas >
#include < md-sort > #include < md-sort >
#include < progress2 >
native WP_Hash ( buffer[ ], len, const str[ ] ); native WP_Hash ( buffer[ ], len, const str[ ] );
native IsValidVehicle ( vehicleid ); native IsValidVehicle ( vehicleid );
native gpci ( playerid, serial[ ], len ); native gpci ( playerid, serial[ ], len );
@ -104,13 +103,6 @@ enum E_DONATION_DATA
E_DATE E_DATE
} }
/* ** Progress Bars ** */
#define PROGRESS_CRACKING 0
#define PROGRESS_MINING 3
#define PROGRESS_ROBBING 4
#define PROGRESS_SAFEPICK 5
#define PROGRESS_CRACKING_BIZ 8
/* ** Discord ** */ /* ** Discord ** */
//#include <discord-connector> //#include <discord-connector>
#define ENABLE_DISCORD false #define ENABLE_DISCORD false
@ -638,8 +630,6 @@ public OnRulesHTTPResponse( index, response_code, data[ ] );
public OnTwitterHTTPResponse( index, response_code, data[ ] ); public OnTwitterHTTPResponse( index, response_code, data[ ] );
public OnDonationRedemptionResponse( index, response_code, data[ ] ); public OnDonationRedemptionResponse( index, response_code, data[ ] );
public OnPlayerArrested( playerid, victimid, totalarrests, totalpeople ); public OnPlayerArrested( playerid, victimid, totalarrests, totalpeople );
public OnPlayerProgressUpdate( playerid, progressid, params );
public OnProgressCompleted( playerid, progressid, params );
public OnPlayerUnjailed( playerid, reasonid ); public OnPlayerUnjailed( playerid, reasonid );
public OnPlayerAccessEntrance( playerid, entranceid ); public OnPlayerAccessEntrance( playerid, entranceid );
@ -2831,8 +2821,6 @@ public OnPlayerDisconnect( playerid, reason )
DestroyAllPlayerC4s( playerid, true ); DestroyAllPlayerC4s( playerid, true );
KillTimer( p_JailTimer[ playerid ] ); KillTimer( p_JailTimer[ playerid ] );
KillTimer( p_CuffAbuseTimer[ playerid ] ); KillTimer( p_CuffAbuseTimer[ playerid ] );
p_ProgressStarted{ playerid } = false;
p_CancelProgress{ playerid } = false;
ResetPlayerCash( playerid ); ResetPlayerCash( playerid );
if ( !GetPVarInt( playerid, "banned_connection" ) ) SendDeathMessage( INVALID_PLAYER_ID, playerid, 201 ); if ( !GetPVarInt( playerid, "banned_connection" ) ) SendDeathMessage( INVALID_PLAYER_ID, playerid, 201 );
DestroyDynamicMapIcon( p_PawnStoreMapIcon[ playerid ] ); DestroyDynamicMapIcon( p_PawnStoreMapIcon[ playerid ] );
@ -4368,13 +4356,10 @@ public OnPlayerLeaveGang( playerid, gangid, reason )
return 1; return 1;
} }
public OnPlayerProgressUpdate( playerid, progressid, params ) public OnPlayerProgressUpdate( playerid, progressid, bool: canceled, params )
{ {
static static
Float: X, Float: Y, Float: Z, bool: canceled; Float: X, Float: Y, Float: Z;
canceled = p_CancelProgress{ playerid };
p_CancelProgress{ playerid } = false;
if ( progressid == PROGRESS_CRACKING || progressid == PROGRESS_BRUTEFORCE ) { if ( progressid == PROGRESS_CRACKING || progressid == PROGRESS_BRUTEFORCE ) {
if ( !IsPlayerSpawned( playerid ) || !IsPlayerInDynamicCP( playerid, g_houseData[ p_HouseCrackingPW[ playerid ] ] [ E_CHECKPOINT ] [ 0 ] ) || !IsPlayerConnected( playerid ) || IsPlayerInAnyVehicle( playerid ) || canceled ) if ( !IsPlayerSpawned( playerid ) || !IsPlayerInDynamicCP( playerid, g_houseData[ p_HouseCrackingPW[ playerid ] ] [ E_CHECKPOINT ] [ 0 ] ) || !IsPlayerConnected( playerid ) || IsPlayerInAnyVehicle( playerid ) || canceled )
@ -11290,16 +11275,6 @@ public OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
DetachTrailerFromVehicle( iVehicle ); DetachTrailerFromVehicle( iVehicle );
} }
else if ( PRESSED( KEY_CROUCH ) )
{
if ( p_ProgressStarted{ playerid } && !p_CancelProgress{ playerid } )
{
SendServerMessage( playerid, "You have canceled this operation." );
p_CancelProgress{ playerid } = true;
return 1;
}
}
else if ( PRESSED( KEY_ACTION ) ) else if ( PRESSED( KEY_ACTION ) )
{ {
if ( IsPlayerInAnyVehicle( playerid ) && GetPlayerState( playerid ) == PLAYER_STATE_DRIVER && GetVehicleModel( iVehicle ) == 525 ) { if ( IsPlayerInAnyVehicle( playerid ) && GetPlayerState( playerid ) == PLAYER_STATE_DRIVER && GetVehicleModel( iVehicle ) == 525 ) {
@ -17100,98 +17075,6 @@ stock IsVehicleUpsideDown(vehicleid)
return (120.0 < atan2(2.0 * ((q_Y * q_Z) + (q_X * q_W)), (-(q_X * q_X) - (q_Y * q_Y) + (q_Z * q_Z) + (q_W * q_W))) > -120.0); return (120.0 < atan2(2.0 * ((q_Y * q_Z) + (q_X * q_W)), (-(q_X * q_X) - (q_Y * q_Y) + (q_Z * q_Z) + (q_W * q_W))) > -120.0);
} }
stock ShowProgressBar( playerid, title[ ], pID, update = 1000, color, params = 0 )
{
if ( !IsPlayerConnected( playerid ) )
return 0;
new time_interval = floatround( float( update ) / ( ( 388.0 - 249.0 ) / 13.0 ) );
if ( p_ProgressStarted{ playerid } )
{
StopProgressBar( playerid );
p_CancelProgress{ playerid } = true; // Cancel.
//SendClientMessageFormatted( playerid, COLOR_PINK, "RESTARTING PROGRESS %d (params [OLD:%d,NEW:%d]", pID, GetPVarInt( playerid, "progress_lastparams" ), params );
CallLocalFunction( "OnPlayerProgressUpdate", "ddd", playerid, GetPVarInt( playerid, "progress_lastid" ), GetPVarInt( playerid, "progress_lastparams" ) );
return ShowProgressBar( playerid, title, pID, time_interval, color, params ), 1;
}
if ( p_ProgressUpdateTimer[ playerid ] != 0xFFFF ) {
KillTimer( p_ProgressUpdateTimer[ playerid ] );
p_ProgressUpdateTimer[ playerid ] = 0xFFFF;
}
p_ProgressStarted{ playerid } = true;
p_ProgressStatus[ playerid ] = 249.0;
TextDrawHideForPlayer( playerid, g_ProgressBoxTD );
TextDrawHideForPlayer( playerid, p_ProgressBoxOutsideTD[ playerid ] );
TextDrawHideForPlayer( playerid, p_ProgressBoxTD[ playerid ] );
TextDrawHideForPlayer( playerid, p_ProgressTitleTD[ playerid ] );
TextDrawTextSize( p_ProgressBoxTD[ playerid ], p_ProgressStatus[ playerid ], 14.000000 );
TextDrawSetString( p_ProgressTitleTD[ playerid ], title );
TextDrawBoxColor( p_ProgressBoxTD[ playerid ], color );
TextDrawBoxColor( p_ProgressBoxOutsideTD[ playerid ], ( color & 0xFFFFFF00 ) | ( 0x66 & ( ( color & 0x000000FF ) / 2 ) ) );
TextDrawShowForPlayer( playerid, g_ProgressBoxTD );
TextDrawShowForPlayer( playerid, p_ProgressBoxOutsideTD[ playerid ] );
TextDrawShowForPlayer( playerid, p_ProgressBoxTD[ playerid ] );
TextDrawShowForPlayer( playerid, p_ProgressTitleTD[ playerid ] );
SetPVarInt( playerid, "progress_lastparams", params );
SetPVarInt( playerid, "progress_lastid", pID );
KillTimer( p_ProgressUpdateTimer[ playerid ] );
p_ProgressUpdateTimer[ playerid ] = SetTimerEx( "ProgressBar_Update", time_interval, false, "dddd", playerid, pID, time_interval, params );
return 1;
}
stock StopProgressBar( playerid )
{
KillTimer( p_ProgressUpdateTimer[ playerid ] );
p_ProgressUpdateTimer [ playerid ] = 0xFFFF;
p_ProgressStarted { playerid } = false;
p_ProgressStatus [ playerid ] = 249.0;
TextDrawHideForPlayer( playerid, g_ProgressBoxTD );
TextDrawHideForPlayer( playerid, p_ProgressBoxOutsideTD[ playerid ] );
TextDrawHideForPlayer( playerid, p_ProgressBoxTD[ playerid ] );
TextDrawHideForPlayer( playerid, p_ProgressTitleTD[ playerid ] );
return ClearAnimations( playerid ), 1;
}
function ProgressBar_Update( playerid, progressid, tickrate, params )
{
if ( !IsPlayerConnected( playerid ) || !IsPlayerSpawned( playerid ) || p_ProgressStarted{ playerid } == false )
{
StopProgressBar( playerid );
p_CancelProgress{ playerid } = true; // Cancel.
//SendClientMessageFormatted( playerid, COLOR_ORANGE, "STOPPING PROGRESS %d", progressid );
CallLocalFunction( "OnPlayerProgressUpdate", "ddd", playerid, progressid, params );
return 0;
}
p_ProgressStatus[ playerid ] += 13.0;
if ( p_ProgressStatus[ playerid ] >= 388 ) p_ProgressStatus[ playerid ] = 388;
TextDrawTextSize( p_ProgressBoxTD[ playerid ], p_ProgressStatus[ playerid ], 14.000000 );
TextDrawShowForPlayer( playerid, p_ProgressBoxTD[ playerid ] );
CallLocalFunction( "OnPlayerProgressUpdate", "ddd", playerid, progressid, params );
if ( p_ProgressStatus[ playerid ] >= 388 )
{
StopProgressBar( playerid );
CallLocalFunction( "OnProgressCompleted", "ddd", playerid, progressid, params );
return 1;
}
KillTimer( p_ProgressUpdateTimer[ playerid ] ); // Just incase.
return ( p_ProgressUpdateTimer[ playerid ] = SetTimerEx( "ProgressBar_Update", tickrate, false, "dddd", playerid, progressid, tickrate, params ) );
}
stock ResetVehicleBurglaryData( vehicleid ) stock ResetVehicleBurglaryData( vehicleid )
{ {
if ( GetVehicleModel( vehicleid ) != 498 ) if ( GetVehicleModel( vehicleid ) != 498 )