puching all hitsound configuration into one
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@ -32,6 +32,11 @@ enum E_DAMAGE_FEED
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E_WEAPON, E_TICK,
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};
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enum E_HITMARKER_SOUND
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{
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E_NAME[ 10 ], E_SOUND_ID,
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};
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static stock
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g_damageGiven [ MAX_PLAYERS ][ MAX_FEED_HEIGHT ][ E_DAMAGE_FEED ],
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g_damageTaken [ MAX_PLAYERS ][ MAX_FEED_HEIGHT ][ E_DAMAGE_FEED ],
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@ -40,6 +45,12 @@ static stock
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PlayerText: g_damageFeedGivenTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
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PlayerText: p_DamageTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
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g_HitmarkerSounds [ ][ E_HITMARKER_SOUND ] =
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{
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{ "Bell Ding", 17802 }, { "Soft Beep", 5205 }, { "Low Blip", 1138 }, { "Med Blip", 1137 },
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{ "High Blip", 1139 }, { "Bling", 5201 }
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},
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p_damageFeedTimer [ MAX_PLAYERS ] = { -1, ... },
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p_DamageTDTimer [ MAX_PLAYERS ] = { -1, ... },
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bool: p_FeedActive [ MAX_PLAYERS char ],
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@ -68,6 +79,24 @@ hook OnPlayerConnect( playerid )
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return 1;
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}
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hook OnPlayerDisconnect( playerid, reason )
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{
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p_HitmarkerSound{ playerid } = 0;
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return 1;
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}
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hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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{
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if ( dialogid == DIALOG_MODIFY_HITSOUND && response )
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{
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p_HitmarkerSound{ playerid } = listitem;
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SendClientMessageFormatted( playerid, -1, ""COL_GREY"[SERVER]"COL_WHITE" You have changed your hitmarker sound to "COL_GREY"%s"COL_WHITE".", g_HitmarkerSounds[ listitem ] [ E_NAME ] );
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ShowSoundsMenu( playerid );
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}
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return 1;
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}
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/* ** Functions ** */
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function OnHitmarkerHide( playerid )
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return PlayerTextDrawHide( playerid, p_DamageTD[ playerid ] );
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@ -428,6 +457,20 @@ stock AddDamageFeedHit( playerid, issuerid, Float: amount, weaponid, type )
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}
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}
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stock ShowSoundsMenu( playerid )
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{
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static
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szSounds[ 11 * sizeof( g_HitmarkerSounds ) ];
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if ( szSounds[ 0 ] == '\0' )
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{
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for( new i = 0; i < sizeof( g_HitmarkerSounds ); i++ )
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format( szSounds, sizeof( szSounds ), "%s%s\n", szSounds, g_HitmarkerSounds[ i ] [ E_NAME ] );
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}
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ShowPlayerDialog( playerid, DIALOG_MODIFY_HITSOUND, DIALOG_STYLE_LIST, ""COL_WHITE"Hitmarker Sound", szSounds, "Select", "Close" );
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}
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/* ** Commands ** */
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CMD:feed( playerid, params[ ] )
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{
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@ -436,3 +479,12 @@ CMD:feed( playerid, params[ ] )
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SendServerMessage( playerid, "You have %s the damage feed.", p_FeedActive{ playerid } ? ( "toggled" ) : ( "un-toggled" ) );
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return 1;
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}
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CMD:hitmarker( playerid, params[ ] )
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{
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if ( p_VIPLevel[ playerid ] < 1 )
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return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" );
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ShowSoundsMenu( playerid );
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return 1;
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}
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@ -234,7 +234,8 @@ new
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p_AimedAtPolice [ MAX_PLAYERS ],
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bool: p_PassiveModeDisabled [ MAX_PLAYERS char ],
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p_PassiveModeExpireTimer [ MAX_PLAYERS ] = { -1, ... },
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Text3D: p_PassiveModeLabel [ MAX_PLAYERS ] = { Text3D: INVALID_3DTEXT_ID }
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Text3D: p_PassiveModeLabel [ MAX_PLAYERS ] = { Text3D: INVALID_3DTEXT_ID },
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p_HitmarkerSound [ MAX_PLAYERS char ]
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;
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/* ** Getters And Setters** */
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@ -365,21 +365,6 @@ stock const
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}
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;
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/* ** Hitmarker ** */
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enum E_HITMARKER_SOUND
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{
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E_NAME[ 10 ], E_SOUND_ID
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};
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new
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g_HitmarkerSounds[ ] [ E_HITMARKER_SOUND ] =
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{
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{ "Bell Ding", 17802 }, { "Soft Beep", 5205 }, { "Low Blip", 1138 }, { "Med Blip", 1137 },
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{ "High Blip", 1139 }, { "Bling", 5201 }
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},
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p_HitmarkerSound [ MAX_PLAYERS char ]
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;
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/* ** Race System ** */
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#define MAX_RACES ( 32 )
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@ -2259,7 +2244,6 @@ public OnPlayerDisconnect( playerid, reason )
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p_AddedEmail { playerid } = false;
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p_TicketTimestamp[ playerid ] = 0;
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p_ExtraAssetSlots{ playerid } = 0;
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p_HitmarkerSound{ playerid } = 0;
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p_CasinoRewardsPoints[ playerid ] = 0.0;
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p_OwnedBusinesses[ playerid ] = 0;
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p_ExplosiveBullets[ playerid ] = 0;
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@ -2955,7 +2939,7 @@ public OnPlayerTakePlayerDamage( playerid, issuerid, &Float: amount, weaponid, b
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amount *= 1.5;
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}
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CallLocalFunction( "OnPlayerTakenDamage", "ddfdd", playerid, issuerid, amount, weapon, bodypart );
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CallLocalFunction( "OnPlayerTakenDamage", "ddfdd", playerid, issuerid, amount, weaponid, bodypart );
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return 1;
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}
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#endif
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@ -4421,15 +4405,6 @@ thread readplayervipnotes( playerid )
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return SendError( playerid, "You do not have any V.I.P notes." );
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}
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CMD:hitmarker( playerid, params[ ] )
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{
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if ( p_VIPLevel[ playerid ] < 1 )
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return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" );
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ShowSoundsMenu( playerid );
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return 1;
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}
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CMD:t( playerid, params[ ] )
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{
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new
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@ -12430,12 +12405,6 @@ public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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}
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}
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}
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if ( dialogid == DIALOG_MODIFY_HITSOUND && response )
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{
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p_HitmarkerSound{ playerid } = listitem;
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SendClientMessageFormatted( playerid, -1, ""COL_GREY"[SERVER]"COL_WHITE" You have changed your hitmarker sound to "COL_GREY"%s"COL_WHITE".", g_HitmarkerSounds[ listitem ] [ E_NAME ] );
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ShowSoundsMenu( playerid );
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}
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if ( dialogid == DIALOG_VIP_NOTE && response )
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{
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SendClientMessageToAdmins( -1, ""COL_PINK"[DONOR NEEDS HELP]"COL_GREY" %s(%d) is requesting help with their VIP asset(s). (/viewnotes)", ReturnPlayerName( playerid ), playerid );
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@ -16884,19 +16853,6 @@ thread OnListGangMembers( playerid, gangid, page )
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return 1;
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}
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stock ShowSoundsMenu( playerid )
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{
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static
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szSounds[ 11 * sizeof( g_HitmarkerSounds ) ];
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if ( szSounds[ 0 ] == '\0' )
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{
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for( new i = 0; i < sizeof( g_HitmarkerSounds ); i++ )
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format( szSounds, sizeof( szSounds ), "%s%s\n", szSounds, g_HitmarkerSounds[ i ] [ E_NAME ] );
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}
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ShowPlayerDialog( playerid, DIALOG_MODIFY_HITSOUND, DIALOG_STYLE_LIST, ""COL_WHITE"Hitmarker Sound", szSounds, "Select", "Close" );
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}
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stock GivePlayerLeoWeapons( playerid ) {
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GivePlayerWeapon( playerid, 3, 1 );
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GivePlayerWeapon( playerid, 22, 250 );
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