commit
50b3cdd6ed
@ -299,4 +299,4 @@ stock AC_CreateDynamicPickup( modelid, type, Float: x, Float: y, Float: z, world
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#else
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#define _ALS_CreateDynamicPickup
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#endif
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#define CreateDynamicPickup AC_CreateDynamicPickup
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#define CreateDynamicPickup AC_CreateDynamicPickup
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@ -362,6 +362,16 @@ hook OnPlayerRequestSpawn( playerid )
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return IsPlayerClassApproved( playerid );
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}
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hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
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{
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if( !IsPlayerNPC( playerid ) )
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{
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if ( ( newkeys && KEY_FIRE ) && GetPlayerClass( playerid ) == CLASS_POLICE && GetPlayerWeapon( playerid ) == 9 )
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RemoveSpecificPlayerWeapon( playerid, 9, false );
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}
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return 1;
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}
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stock IsPlayerClassApproved( playerid ) {
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// is logged in
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@ -488,4 +498,4 @@ stock IsPlayerPolice( playerid )
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}
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}
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return false;
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}
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}
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@ -362,6 +362,7 @@ stock CreateLoopingAnimation( playerid, animlib[ ], animname[ ], Float:Speed, lo
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else if ( IsPlayerAttachedObjectSlotUsed( playerid, 3 ) ) return SendError( playerid, "You cannot use this command since you're holding a stolen good." );
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else if ( GetPlayerState( playerid ) == PLAYER_STATE_ENTER_VEHICLE_DRIVER || GetPlayerState( playerid ) == PLAYER_STATE_ENTER_VEHICLE_PASSENGER ) return SendError( playerid, "You cannot use this command since you're entering a vehicle." );
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else if ( GetPlayerState( playerid ) == PLAYER_STATE_EXIT_VEHICLE ) return SendError( playerid, "You cannot use this command since you're exiting a vehicle." );
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else if ( GetPlayerWeapon( playerid ) == 46 ) return SendError( playerid, "You cannot use this command while wearing a parachute." );
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else
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{
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SetPlayerSpecialAction( playerid, 0 );
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@ -396,4 +397,4 @@ stock IsPlayingAnimation( playerid, const library[ ], const animation[ ] )
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stock IsPlayerUsingAnimation( playerid ) {
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return p_InAnimation{ playerid };
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}
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}
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@ -506,6 +506,13 @@ hook OnPlayerDriveVehicle( playerid, vehicleid )
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{
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if ( g_isBusinessVehicle[ vehicleid ] != -1 && Iter_Contains( business, g_isBusinessVehicle[ vehicleid ] ) )
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{
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if ( IsPlayerPassive( playerid ) )
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{
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ShowPlayerHelpDialog( playerid, 2000, "Passive players cannot enter business vehicles." );
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SyncObject( playerid );
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return 1;
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}
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new
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businessid = g_isBusinessVehicle[ vehicleid ];
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@ -42,6 +42,12 @@ hook OnScriptInit( )
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return 1;
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}
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hook OnPlayerConnect( playerid )
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{
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p_AntiExportCarSpam [ playerid ] = g_iTime + 60;
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return 1;
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}
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hook OnPlayerDisconnect( playerid, reason )
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{
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g_LastExportModel[ playerid ] = 0;
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@ -20,9 +20,13 @@ forward OnPlayerArrested( playerid, victimid, totalarrests, totalpeople );
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/* ** Hooks ** */
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hook OnPlayerDisconnect( playerid, reason )
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{
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p_AwaitingBCAttempt{ playerid } = false;
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KillTimer( p_AwaitingBCAttemptTimer[ playerid ] );
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p_AwaitingBCAttemptTimer[ playerid ] = -1;
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// Quit to Avoid - Award Handling
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if ( playerid != INVALID_PLAYER_ID ) AwardNearestLEO( playerid, 0 );
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return 1;
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}
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@ -317,6 +321,24 @@ stock ArrestPlayer( victimid, playerid )
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else return SendError( playerid, "There are no players around to arrest." );
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}
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stock AwardArrest( victimid, playerid )
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{
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p_QuitToAvoidTimestamp[ playerid ] = 0;
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new totalCash = ( p_WantedLevel[ victimid ] < MAX_WANTED_LVL ? p_WantedLevel[ victimid ] : MAX_WANTED_LVL ) * ( 300 );
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new totalSeconds = p_WantedLevel[ victimid ] * ( JAIL_SECONDS_MULTIPLIER );
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GivePlayerScore( playerid, 2 );
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GivePlayerExperience( playerid, E_POLICE );
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GivePlayerCash( playerid, totalCash );
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StockMarket_UpdateEarnings( E_STOCK_GOVERNMENT, totalCash, 0.1 );
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if ( totalCash > 20000 ) printf("[police arrest] %s -> %s - %s", ReturnPlayerName( playerid ), ReturnPlayerName( victimid ), cash_format( totalCash ) ); // 8hska7082bmahu
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SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[ACHIEVE]{FFFFFF} You have earned "COL_GOLD"%s{FFFFFF} dollars and 2 score for arresting %s(%d)!", cash_format( totalCash ), ReturnPlayerName( victimid ), victimid );
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GameTextForPlayer( victimid, "~r~Busted!", 4000, 0 );
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CallLocalFunction( "OnPlayerArrested", "dddd", playerid, victimid, p_Arrests[ playerid ], 1 );
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GivePlayerSeasonalXP( victimid, -20.0 );
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JailPlayer( victimid, totalSeconds );
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return 1;
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}
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stock CuffPlayer( victimid, playerid )
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{
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if ( p_Class[ playerid ] != CLASS_POLICE ) return SendError( playerid, "This is restricted to police only." );
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@ -467,4 +489,59 @@ stock BreakPlayerCuffs( playerid )
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}
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}
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function BreakPlayerCuffsAttempt( playerid ) return BreakPlayerCuffs( playerid ), 1;
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function BreakPlayerCuffsAttempt( playerid ) return BreakPlayerCuffs( playerid ), 1;
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stock AwardNearestLEO( playerid, reason )
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{
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if ( ! IsPlayerConnected( playerid ) || playerid == INVALID_PLAYER_ID )
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return false;
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new
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closestLEO = INVALID_PLAYER_ID,
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Float: radius = ( IsPlayerInAnyVehicle( playerid ) ? 150.0 : 75.0 ) // If player is in a vehicle, increase radius due to ability to get farther quicker.
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;
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closestLEO = GetClosestPlayerEx( playerid, CLASS_POLICE, radius );
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if ( IsPlayerConnected( closestLEO ) )
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{
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new reasonText[ 24 ];
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switch ( reason )
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{
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case 0: reasonText = "Q'ing to Avoid";
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case 1: reasonText = "being AFK while wanted";
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}
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AwardArrest( playerid, closestLEO );
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SendGlobalMessage( -1, ""COL_GOLD"[JAIL]{FFFFFF} %s(%d) has been awarded for the arrest on %s(%d) due to them "COL_LRED"%s.", ReturnPlayerName( closestLEO ), closestLEO, ReturnPlayerName( playerid ), playerid, reasonText );
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return true;
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}
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return false;
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}
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hook OnPlayerAccessEntrance( playerid, entranceid, worldid, interiorid )
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{
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if ( GetPlayerWantedLevel( playerid ) > 2 )
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{
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new Float: x, Float: y, Float: z;
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GetEntrancePos( entranceid, x, y, z );
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foreach ( new pID : Player )
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{
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if ( p_Class[ pID ] != CLASS_POLICE ) continue;
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new Float: distance = GetPlayerDistanceFromPoint( pID, x, y, z );
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if ( distance < 50 )
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{
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p_QuitToAvoidTimestamp[ playerid ] = g_iTime + 30;
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break;
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}
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}
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}
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return 1;
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}
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@ -26,7 +26,7 @@ static stock
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{ -2767.3765, 1257.077, 11.7703, 0xFFFF, "{FFFFFF}You can mine ores and store your ores in dunes for exportation! Grab the spade and hit the ore!" }, // Mining
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{ 1954.71890, 1038.251, 992.859, 0xFFFF, "{FFFFFF}Test out your luck on the slot machines, maybe you might win the mega jackpot!" }, // Slots
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{ 1955.69070, 1005.167, 992.468, 0xFFFF, "{FFFFFF}Roulette can payout up to $3.5M! Single bets return 35x your money whereas outside bets can return 2x to 3x!" }, // Roulette
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{ 2085.5896, 1239.4589, 414.745, 0xFFFF, "{FFFFFF}Buy materials at a co-nvience store and cook meth! Aim and shoot each ingredient to add them as you /meth cook!" } // Meth Cook
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{ 2085.5896, 1239.4589, 414.745, 0xFFFF, "{FFFFFF}Buy materials at a convience store and cook meth! Aim and shoot each ingredient to add them as you /meth cook!" } // Meth Cook
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}
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;
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@ -69,6 +69,7 @@ static stock
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/* ** Forwards ** */
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forward OnMethamphetamineCooking( playerid, vehicleid, last_chemical );
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forward OnPlayerVehicleDestroyed( playerid, slot );
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/* ** Hooks ** */
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hook OnPlayerDisconnect( playerid, reason )
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@ -341,6 +342,12 @@ public OnMethamphetamineCooking( playerid, vehicleid, last_chemical )
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return 1;
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}
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public OnPlayerVehicleDestroyed( playerid, slot )
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{
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if ( g_vehicleData[ playerid ][ slot ][ E_MODEL ] == 508 ) RemovePlayersFromJourney( g_vehicleData[ playerid ][ slot ][ E_VEHICLE_ID ] );
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return 1;
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}
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/* ** Commands ** */
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CMD:meth( playerid, params[ ] )
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{
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@ -517,4 +524,30 @@ stock GetPlayerCausticSoda( playerid ) return p_CausticSoda{ playerid };
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stock SetPlayerCausticSoda( playerid, amount ) {
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p_CausticSoda{ playerid } = amount;
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}
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stock RemovePlayersFromJourney( vehicleID )
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{
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new Float: x, Float: y, Float: z, Float: Angle;
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foreach ( new playerid : Player )
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{
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if ( GetPlayerVirtualWorld( playerid ) == ( vehicleID + VW_METH ) && !p_Spectating{ playerid } )
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{
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haltMethamphetamine( playerid, vehicleID );
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GetVehiclePos( vehicleID, x, y, z );
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GetVehicleZAngle( vehicleID, Angle );
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x += ( 5.0 * floatsin( -( Angle - 45.0 ), degrees ) );
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y += ( 5.0 * floatcos( -( Angle - 45.0 ), degrees ) );
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SetPlayerPos( playerid, x, y, z );
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SetPlayerInterior( playerid, 0 );
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SetPlayerVirtualWorld( playerid, 0 );
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SendServerMessage( playerid, "You have been removed from a player-owned Journey as the player who owned it has left the server." );
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}
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}
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return 1;
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}
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@ -22,6 +22,14 @@ hook OnPlayerUpdateEx( playerid )
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if ( p_AntiSpawnKillEnabled{ playerid } && g_iTime > p_AntiSpawnKill[ playerid ] ) {
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DisablePlayerSpawnProtection( playerid );
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}
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if ( GetPlayerWantedLevel( playerid ) > 0 )
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{
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if ( IsPassivePlayerInVehicle( GetPlayerVehicleID( playerid ) ) )
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{
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SyncObject( playerid );
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SendError( playerid, "You cannot enter vehicles with passive players in it as a wanted criminal." );
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}
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}
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return 1;
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}
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@ -69,7 +77,52 @@ hook OnPlayerUnjailed( playerid, reasonid )
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return 1;
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}
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hook OnPlayerEnterVehicle( playerid, vehicleid, ispassenger )
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{
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if ( IsPlayerPassive( playerid ) )
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{
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if ( IsWantedPlayerInVehicle( vehicleid ) )
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{
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SetPlayerWantedLevel( playerid, 6 );
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ShowPlayerHelpDialog( playerid, 3000, "You are now considered wanted for associating yourself with a wanted player." );
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return 1;
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}
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}
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return 1;
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}
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/* ** Functions ** */
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stock GivePassivePassengersWanted( playerid, vehicleid )
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{
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foreach( new pID : Player )
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{
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if ( !IsPlayerPassive( pID ) || IsPlayerNPC( pID ) || pID == playerid )
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continue;
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if ( GetPlayerVehicleID( pID ) == vehicleid )
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{
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SetPlayerWantedLevel( pID, 6 );
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ShowPlayerHelpDialog( pID, 3000, "You are now considered wanted for associating yourself with a wanted player." );
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}
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}
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return true;
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}
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stock IsPassivePlayerInVehicle( vehicleid )
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{
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foreach ( new pID : Player )
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{
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if ( !IsPlayerPassive( pID ) || !IsPlayerInAnyVehicle( pID ) )
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continue;
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if ( GetPlayerVehicleID( pID ) == vehicleid )
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return true;
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}
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return false;
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}
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stock DisablePlayerSpawnProtection( playerid )
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{
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if ( p_AntiSpawnKillEnabled{ playerid } )
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@ -305,6 +305,7 @@ CMD:v( playerid, params[ ] )
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else if ( GetPlayerState( playerid ) != PLAYER_STATE_DRIVER ) return SendError( playerid, "You need to be a driver to use this command." );
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else if ( v == -1 ) return SendError( playerid, "This vehicle isn't a buyable vehicle." );
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else if ( playerid != ownerid ) return SendError( playerid, "You cannot park this vehicle." );
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else if ( IsPlayerBelowSeaLevel( playerid ) ) return SendError( playerid, "You cannot use this command while below sea level." );
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else
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{
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if ( IsVehicleUpsideDown( GetPlayerVehicleID( playerid ) ) ) return SendError( playerid, "Sorry, you're just going to have to ditch your car as soon as possible." );
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@ -344,8 +345,8 @@ CMD:v( playerid, params[ ] )
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{
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if ( p_VehicleBringCooldown[ playerid ] > g_iTime )
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return SendError( playerid, "You must wait %s before using this feature again.", secondstotime( p_VehicleBringCooldown[ playerid ] - g_iTime ) );
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if ( p_OwnedVehicles[ playerid ] > 0 )
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else if ( IsPlayerBelowSeaLevel( playerid ) ) return SendError( playerid, "You cannot use this command while below sea level." );
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else if ( p_OwnedVehicles[ playerid ] > 0 )
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{
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szLargeString = ""COL_WHITE"Bringing your vehicle to you will cost $10,000!\n";
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for( new i; i < p_OwnedVehicles[ playerid ]; i++ )
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@ -383,6 +384,7 @@ CMD:v( playerid, params[ ] )
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;
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if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You must be inside a vehicle to use this command." );
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else if ( GetPlayerState( playerid ) != PLAYER_STATE_DRIVER ) return SendError( playerid, "You need to be a driver to use this command." );
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else if ( IsPlayerBelowSeaLevel( playerid ) ) return SendError( playerid, "You cannot use this command while below sea level." );
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else if ( sscanf( params[ 6 ], "dd", color1, color2 ) ) return SendUsage( playerid, "/v color [COLOR_1] [COLOR_2]" );
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else if ( g_buyableVehicle{ GetPlayerVehicleID( playerid ) } == false ) return SendError( playerid, "This isn't a buyable vehicle." );
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else if ( GetPlayerCash( playerid ) < 100 ) return SendError( playerid, "You don't have enough cash for this." );
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@ -407,6 +409,7 @@ CMD:v( playerid, params[ ] )
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;
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if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You must be inside a vehicle to use this command." );
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else if ( GetPlayerState( playerid ) != PLAYER_STATE_DRIVER ) return SendError( playerid, "You need to be a driver to use this command." );
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else if ( IsPlayerBelowSeaLevel( playerid ) ) return SendError( playerid, "You cannot use this command while below sea level." );
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else if ( sscanf( params[ 6 ], "s[32]", szPlate ) ) return SendUsage( playerid, "/v plate [TEXT]" );
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else if ( g_buyableVehicle{ GetPlayerVehicleID( playerid ) } == false ) return SendError( playerid, "This isn't a buyable vehicle." );
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else
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@ -428,6 +431,7 @@ CMD:v( playerid, params[ ] )
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;
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if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You must be inside a vehicle to use this command." );
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else if ( GetPlayerState( playerid ) != PLAYER_STATE_DRIVER ) return SendError( playerid, "You need to be a driver to use this command." );
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else if ( IsPlayerBelowSeaLevel( playerid ) ) return SendError( playerid, "You cannot use this command while below sea level." );
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else if ( sscanf( params[ 9 ], "d", paintjobid ) ) return SendUsage( playerid, "/v paintjob [PAINT_JOB_ID]" );
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else if ( g_buyableVehicle{ GetPlayerVehicleID( playerid ) } == false ) return SendError( playerid, "This isn't a buyable vehicle." );
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else if ( GetPlayerCash( playerid ) < 500 ) return SendError( playerid, "You don't have enough cash for this." );
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@ -450,6 +454,7 @@ CMD:v( playerid, params[ ] )
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new v = getVehicleSlotFromID( vehicleid, ownerid );
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if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You need to be in a vehicle to use this command." );
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else if ( GetPlayerState( playerid ) != PLAYER_STATE_DRIVER ) return SendError( playerid, "You need to be a driver to use this command." );
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else if ( IsPlayerBelowSeaLevel( playerid ) ) return SendError( playerid, "You cannot use this command while below sea level." );
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else if ( v == -1 ) return SendError( playerid, "This vehicle isn't a buyable vehicle." );
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else if ( playerid != ownerid ) return SendError( playerid, "This vehicle does not belong to you." );
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else
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@ -461,7 +466,7 @@ CMD:v( playerid, params[ ] )
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if ( !strcmp( params[ 7 ], "doors", true, 5 ) ) {
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if ( !strlen( params[ 13 ] ) ) return SendUsage( playerid, "/v toggle doors [OPEN/CLOSE]" );
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if ( strmatch( params[ 13 ], "open" ) ) {
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else if ( strmatch( params[ 13 ], "open" ) ) {
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SetVehicleParamsCarDoors( vehicleid, 1, 1, 1, 1 );
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return SendServerMessage( playerid, "You have opened the doors of this vehicle." );
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}
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@ -476,7 +481,7 @@ CMD:v( playerid, params[ ] )
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else if ( !strcmp( params[ 7 ], "windows", true, 7 ) ) {
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if ( !strlen( params[ 15 ] ) ) return SendUsage( playerid, "/v toggle windows [OPEN/CLOSE]" );
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if ( strmatch( params[ 15 ], "open" ) ) {
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else if ( strmatch( params[ 15 ], "open" ) ) {
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SetVehicleParamsCarWindows( vehicleid, 0, 0, 0, 0 );
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return SendServerMessage( playerid, "You have opened the windows of this vehicle." );
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}
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@ -718,6 +723,8 @@ stock DestroyBuyableVehicle( playerid, vID, bool: db_remove = true )
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ResetBuyableVehicleMods( playerid, vID );
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}
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CallLocalFunction( "OnPlayerVehicleDestroyed", "dd", playerid, vID );
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// Reset vehicle component data (hook into module)
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DestroyVehicleCustomComponents( playerid, vID, db_remove );
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@ -841,7 +848,11 @@ stock dischargeVehicles( playerid )
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if ( p_OwnedVehicles[ playerid ] )
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{
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for( new v; v < MAX_BUYABLE_VEHICLES; v++ )
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DestroyBuyableVehicle( playerid, v, .db_remove = false );
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{
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if ( g_vehicleData[ playerid ][ v ][ E_MODEL ] == 508 ) RemovePlayersFromJourney( g_vehicleData[ playerid ][ v ][ E_VEHICLE_ID ] );
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DestroyBuyableVehicle( playerid, v, .db_remove = false );
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}
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||||
}
|
||||
return 1;
|
||||
}
|
||||
|
@ -55,7 +55,7 @@ hook OnPlayerTickSecond( playerid )
|
||||
iKeys, iUpDownKeys, iLeftRightKeys;
|
||||
|
||||
// Increase Irresistible Coins (1/20 = cred/min)
|
||||
if ( ! IsPlayerAFK( playerid ) && GetPlayerKeys( playerid, iKeys, iUpDownKeys, iLeftRightKeys ) && ! IsPlayerOnRoulette( playerid ) && ! IsPlayerOnSlotMachine( playerid ) && GetPlayerVehicleSeat( playerid ) <= 0 )
|
||||
if ( ! IsPlayerAFK( playerid ) && GetPlayerKeys( playerid, iKeys, iUpDownKeys, iLeftRightKeys ) && ! IsPlayerOnRoulette( playerid ) && ! IsPlayerOnSlotMachine( playerid ) && GetPlayerVehicleSeat( playerid ) <= 0 && !IsPlayerUsingAnimation( playerid ) )
|
||||
{
|
||||
if ( iKeys != 0 || iUpDownKeys != 0 || iLeftRightKeys != 0 ) { // GetPlayerScore( playerid ) > 10 &&
|
||||
|
||||
|
@ -501,7 +501,7 @@ CMD:irresistiblecoins( playerid, params[ ] )
|
||||
else if ( senttoid == playerid ) return SendError( playerid, "You cannot send yourself coins." );
|
||||
else
|
||||
{
|
||||
if ( GetDistanceBetweenPlayers( playerid, senttoid ) > 8.0 )
|
||||
if ( GetDistanceBetweenPlayers( playerid, senttoid ) > 8.0 || p_Spectating{ senttoid } )
|
||||
return SendError( playerid, "Please make sure you are close to the player before sending coins to them." );
|
||||
|
||||
format( szNormalString, sizeof( szNormalString ), "INSERT INTO `TRANSACTIONS_IC` (`TO_ID`, `FROM_ID`, `IC`) VALUES (%d, %d, %f)", p_AccountID[ senttoid ], p_AccountID[ playerid ], coins );
|
||||
|
@ -317,42 +317,12 @@ CMD:dropweapon( playerid, params[ ] ) {
|
||||
if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." );
|
||||
|
||||
new
|
||||
iCurrentWeapon = GetPlayerWeapon( playerid ),
|
||||
iWeaponID[ 13 ],
|
||||
iWeaponAmmo[ 13 ]
|
||||
iCurrentWeapon = GetPlayerWeapon( playerid )
|
||||
;
|
||||
|
||||
if ( iCurrentWeapon != 0 )
|
||||
{
|
||||
for( new iSlot = 0; iSlot < sizeof( iWeaponAmmo ); iSlot++ )
|
||||
{
|
||||
new
|
||||
iWeapon,
|
||||
iAmmo;
|
||||
|
||||
GetPlayerWeaponData( playerid, iSlot, iWeapon, iAmmo );
|
||||
|
||||
if ( iWeapon != iCurrentWeapon ) {
|
||||
GetPlayerWeaponData( playerid, iSlot, iWeaponID[ iSlot ], iWeaponAmmo[ iSlot ] );
|
||||
}
|
||||
else
|
||||
{
|
||||
new
|
||||
Float: X, Float: Y, Float: Z;
|
||||
|
||||
if ( GetPlayerPos( playerid, X, Y, Z ) && CreateWeaponPickup( iWeapon, iAmmo, iSlot, X + fRandomEx( 0.5, 3.0 ), Y + fRandomEx( 0.5, 3.0 ), Z, GetServerTime( ) + 120, .nonpassive_only = false ) != ITER_NONE ) {
|
||||
p_PlayerPickupDelay[ playerid ] = GetServerTime( ) + 3;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ResetPlayerWeapons( playerid );
|
||||
|
||||
for( new iSlot = 0; iSlot < sizeof( iWeaponAmmo ); iSlot++ ) {
|
||||
GivePlayerWeapon( playerid, iWeaponID[ iSlot ], 0 <= iWeaponAmmo[ iSlot ] < 16384 ? iWeaponAmmo[ iSlot ] : 16384 );
|
||||
}
|
||||
|
||||
SetPlayerArmedWeapon( playerid, 0 ); // prevent driveby
|
||||
RemoveSpecificPlayerWeapon( playerid, iCurrentWeapon, true );
|
||||
return SendServerMessage( playerid, "You have dropped your weapon." );
|
||||
} else {
|
||||
return SendError( playerid, "You are not holding any weapon." );
|
||||
@ -439,3 +409,47 @@ stock ClearInactiveWeaponDrops( )
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
stock RemoveSpecificPlayerWeapon( playerid, weaponid, bool:createpickup )
|
||||
{
|
||||
new
|
||||
iCurrentWeapon = GetPlayerWeapon( playerid ),
|
||||
iWeaponID[ 13 ],
|
||||
iWeaponAmmo[ 13 ]
|
||||
;
|
||||
|
||||
if ( iCurrentWeapon != 0 )
|
||||
{
|
||||
for( new iSlot = 0; iSlot < sizeof( iWeaponAmmo ); iSlot++ )
|
||||
{
|
||||
new
|
||||
iWeapon,
|
||||
iAmmo;
|
||||
|
||||
GetPlayerWeaponData( playerid, iSlot, iWeapon, iAmmo );
|
||||
|
||||
if ( iWeapon != iCurrentWeapon || iWeapon != weaponid ) {
|
||||
GetPlayerWeaponData( playerid, iSlot, iWeaponID[ iSlot ], iWeaponAmmo[ iSlot ] );
|
||||
}
|
||||
|
||||
if ( createpickup )
|
||||
{
|
||||
new
|
||||
Float: X, Float: Y, Float: Z;
|
||||
|
||||
if ( GetPlayerPos( playerid, X, Y, Z ) && CreateWeaponPickup( iWeapon, iAmmo, iSlot, X + fRandomEx( 0.5, 3.0 ), Y + fRandomEx( 0.5, 3.0 ), Z, GetServerTime( ) + 120, .nonpassive_only = false ) != ITER_NONE ) {
|
||||
p_PlayerPickupDelay[ playerid ] = GetServerTime( ) + 3;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ResetPlayerWeapons( playerid );
|
||||
|
||||
for( new iSlot = 0; iSlot < sizeof( iWeaponAmmo ); iSlot++ ) {
|
||||
GivePlayerWeapon( playerid, iWeaponID[ iSlot ], 0 <= iWeaponAmmo[ iSlot ] < 16384 ? iWeaponAmmo[ iSlot ] : 16384 );
|
||||
}
|
||||
|
||||
SetPlayerArmedWeapon( playerid, 0 ); // prevent driveby
|
||||
}
|
||||
return 1;
|
||||
}
|
@ -329,7 +329,6 @@ stock Weed_GetPlantLimit( playerid )
|
||||
|
||||
stock Weed_ResetSellingProperties( playerid )
|
||||
{
|
||||
Weed_ResetSellingProperties( playerid );
|
||||
p_WeedSellingGrams[ playerid ] = 0;
|
||||
p_WeedSellingPrice[ playerid ] = 0;
|
||||
return 1;
|
||||
|
@ -50,6 +50,11 @@ stock CNR_SetPlayerWantedLevel( playerid, level )
|
||||
ResetPlayerPassiveMode( playerid, .passive_disabled = true ); // remove passive mode if the player is wanted
|
||||
}
|
||||
}
|
||||
else if ( IsPlayerInAnyVehicle( playerid ) )
|
||||
{
|
||||
new vehicleID = GetPlayerVehicleID( playerid );
|
||||
GivePassivePassengersWanted( playerid, vehicleID );
|
||||
}
|
||||
else
|
||||
{
|
||||
PlayerTextDrawHide( playerid, p_WantedLevelTD[ playerid ] );
|
||||
@ -76,7 +81,12 @@ stock GivePlayerWantedLevel( playerid, level )
|
||||
{
|
||||
if ( ! IsPlayerConnected( playerid ) || IsPlayerNPC( playerid ) || IsPlayerJailed( playerid ) || IsPlayerDueling( playerid ) || level == 0 )
|
||||
return 0;
|
||||
|
||||
else if ( IsPlayerInAnyVehicle( playerid ) )
|
||||
{
|
||||
new vehicleID = GetPlayerVehicleID( playerid );
|
||||
GivePassivePassengersWanted( playerid, vehicleID );
|
||||
}
|
||||
|
||||
new
|
||||
current_wanted = GetPlayerWantedLevel( playerid );
|
||||
|
||||
@ -91,4 +101,14 @@ stock ClearPlayerWantedLevel( playerid )
|
||||
p_WantedLevel[ playerid ] = 0;
|
||||
SetPlayerWantedLevel( playerid, 0 );
|
||||
SetPlayerColorToTeam( playerid );
|
||||
}
|
||||
|
||||
stock IsWantedPlayerInVehicle( vehicleid )
|
||||
{
|
||||
foreach ( new pID : Player )
|
||||
{
|
||||
if ( GetPlayerVehicleID( pID ) == vehicleid && GetPlayerWantedLevel( pID ) > 1 )
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
@ -265,8 +265,12 @@ public OnServerUpdateTimer( )
|
||||
{
|
||||
// AFK Jail
|
||||
if ( p_WantedLevel[ playerid ] >= 6 && p_InHouse[ playerid ] == -1 && !IsPlayerAdminOnDuty( playerid ) && !IsPlayerInEntrance( playerid, g_VIPLounge[ CITY_SF ] ) && !IsPlayerInEntrance( playerid, g_VIPLounge[ CITY_LV ] ) && !IsPlayerInEntrance( playerid, g_VIPLounge[ CITY_LS ] ) && !IsPlayerTied( playerid ) && !IsPlayerKidnapped( playerid ) && !IsPlayerCuffed( playerid ) && !IsPlayerTazed( playerid ) && IsPlayerSpawned( playerid ) ) { // && !IsPlayerDetained( playerid )
|
||||
JailPlayer( playerid, 60, 1 );
|
||||
SendGlobalMessage( -1, ""COL_GOLD"[JAIL]{FFFFFF} %s(%d) has been sent to jail for 60 seconds by the server "COL_LRED"[AFK Wanted]", ReturnPlayerName( playerid ), playerid );
|
||||
|
||||
if ( !AwardNearestLEO( playerid, 1 ) )
|
||||
{
|
||||
JailPlayer( playerid, 60, 1 );
|
||||
SendGlobalMessage( -1, ""COL_GOLD"[JAIL]{FFFFFF} %s(%d) has been sent to jail for 60 seconds by the server "COL_LRED"[AFK Wanted]", ReturnPlayerName( playerid ), playerid );
|
||||
}
|
||||
}
|
||||
|
||||
// AFK Admins
|
||||
@ -2332,7 +2336,7 @@ CMD:vipjob( playerid, params[ ] )
|
||||
if ( isnull( params ) )
|
||||
return SendUsage( playerid, "/vipjob [PART OF JOB NAME]" );
|
||||
|
||||
if ( ( iJob = GetJobIDFromName( params ) ) == 0xFE )
|
||||
if ( ( iJob = GetJobIDFromName( params ) ) == 0xFE || iJob < 0 || iJob > 7 )
|
||||
return SendError( playerid, "You have entered an invalid job." );
|
||||
|
||||
if ( iJob != p_Job{ playerid } ) {
|
||||
@ -2357,8 +2361,9 @@ CMD:mech( playerid, params[ ] )
|
||||
;
|
||||
|
||||
if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "You must be a civilian to use this command." );
|
||||
if ( !IsPlayerJob( playerid, JOB_DIRTY_MECHANIC ) ) return SendError( playerid, "You are not a dirty mechanic." );
|
||||
if ( isnull( params ) ) return SendUsage( playerid, "/(mech)anic [FIX/NOS/REMP/FLIP/FLIX/PRICE/NEARBY]" );
|
||||
else if ( !IsPlayerJob( playerid, JOB_DIRTY_MECHANIC ) ) return SendError( playerid, "You are not a dirty mechanic." );
|
||||
else if ( IsPlayerBelowSeaLevel( playerid ) ) return SendError( playerid, "You cannot use this command while below sea level." );
|
||||
else if ( isnull( params ) ) return SendUsage( playerid, "/(mech)anic [FIX/NOS/REMP/FLIP/FLIX/PRICE/NEARBY]" );
|
||||
else if ( strmatch( params, "fix" ) )
|
||||
{
|
||||
if ( p_AntiMechFixSpam[ playerid ] > g_iTime )
|
||||
@ -2705,12 +2710,14 @@ CMD:emp( playerid, params[ ] )
|
||||
{
|
||||
SendClientMessage( playerid, -1, ""COL_RED"[EMP]{FFFFFF} An Electromagnetic Pulse attempt has been repelled by an aluminum foil!" );
|
||||
SendClientMessage( pID, -1, ""COL_GREEN"[EMP]{FFFFFF} Electromagnetic Pulse had been repelled by aluminum foil set on vehicle." );
|
||||
p_QuitToAvoidTimestamp[ pID ] = g_iTime + 15;
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
SendClientMessageFormatted( pID, -1, ""COL_RED"[EMP]{FFFFFF} %s(%d) has sent an electromagnetic pulse on your vehicle causing it to crash for 30 seconds.", ReturnPlayerName( playerid ), playerid );
|
||||
SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[EMP]{FFFFFF} You have activated a electromagnetic pulse on %s(%d)'s vehicle!", ReturnPlayerName( pID ), pID );
|
||||
p_QuitToAvoidTimestamp[ pID ] = g_iTime + 15;
|
||||
SetTimerEx( "emp_deactivate", 30000, false, "d", GetPlayerVehicleID( pID ) );
|
||||
GetVehicleParamsEx( iVehicle, engine, lights, alarm, doors, bonnet, boot, objective );
|
||||
SetVehicleParamsEx( iVehicle, VEHICLE_PARAMS_OFF, lights, alarm, doors, bonnet, boot, objective );
|
||||
@ -5038,6 +5045,7 @@ public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
|
||||
case 17 .. 22: weaponid = listitem - 12;
|
||||
case 23 .. 24: weaponid = listitem - 9;
|
||||
}
|
||||
if ( GetPlayerClass( playerid ) == CLASS_POLICE && weaponid == 9 ) return SendError( playerid, "You cannot purchase a chainsaw as a Law Enforcement Officer." );
|
||||
GivePlayerWeapon( playerid, weaponid, 0xFFFF );
|
||||
SendServerMessage( playerid, "You have redeemed a %s.", ReturnWeaponName( weaponid ) );
|
||||
p_VIPWeaponRedeem[ playerid ] = g_iTime + ( p_VIPLevel[ playerid ] == VIP_PLATINUM ? 60 : 300 );
|
||||
@ -5565,6 +5573,8 @@ public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
|
||||
{
|
||||
if ( x == listitem )
|
||||
{
|
||||
// Chainsaw Removal for LEO through Ammunation
|
||||
if ( GetPlayerClass( playerid ) == CLASS_POLICE && g_AmmunationWeapons[ i ] [ E_WEPID ] == 9 ) return SendError( playerid, "You cannot purchase a chainsaw as a Law Enforcement Officer." );
|
||||
if ( g_AmmunationWeapons[ i ] [ E_PRICE ] > GetPlayerCash( playerid ) )
|
||||
{
|
||||
SendError( playerid, "You don't have enough money for this." );
|
||||
@ -7147,3 +7157,12 @@ stock GetPlayerOutsidePos( playerid, &Float: X, &Float: Y, &Float: Z ) // gets t
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
stock IsPlayerBelowSeaLevel( playerid )
|
||||
{
|
||||
new Float: z;
|
||||
|
||||
GetPlayerPos( playerid, z, z, z );
|
||||
|
||||
return z < 0.0;
|
||||
}
|
@ -1,13 +1,17 @@
|
||||
(+) A percentage is showed in the top donor bar, which is the required total funding of the server for the month.
|
||||
(+) Server features are shown to newly registered players.
|
||||
(/) Breaking Cuffs is now at a 75% chance success rate.
|
||||
(/) Jail Multiplier is now lowered from 3 to 2.
|
||||
(/) /sm is no longer capped at a 90M transaction.
|
||||
(/) /ic send limit has been increased from 5,000 to 10,000.
|
||||
(/) Player money is saved on an inflow/outflow basis. Before, it saved only when you disconnected.
|
||||
(/) You need 50 score to send private messages in the server.
|
||||
(*) Bank Money changes now trigger it to be saved. Fixing IC & Stock selling issue.
|
||||
(*) Fireworks purchasing is now functional and grants you the item upon purchase.
|
||||
(*) Fixed issue with cop chat behaving abnormally.
|
||||
(*) You cannot use /sync in jail.
|
||||
(-) Knives have been removed due to abuse.
|
||||
(/) Weed is no longer taxed when bought or sold. (Kova)
|
||||
(*) Quit to Avoid and AFK Wanted will now award the nearest LEO (75m On Foot, 150m In Vehicle). (Damen)
|
||||
(*) Passive Mode Players are no longer able to enter Business Vehicles. (Damen)
|
||||
(*) Passive Mode Players will now become wanted through association when interacting with wanted players. (Damen)
|
||||
(*) Law Enforcement Officers are no longer able to purchase or obtain chainsaws. (Damen)
|
||||
(*) When inside a player-owned Journey vehicle interior and the owner disconnects, you will be removed from the interior. (Damen)
|
||||
(*) Info pickup text typo fixed. (Damen)
|
||||
(*) /vipjob should no longer allow you to put in an incorrect job name and still take your money. (Damen)
|
||||
(*) You can no longer use player-owned vehicle or dirty mechanic commands to allow your vehicle to drive underwater. (Damen)
|
||||
(*) You can no longer relog to reset the Dirty Mechanic export timer restriction. (Damen)
|
||||
(*) Removes the ability to send IC to administrators who are spectating you. (Damen)
|
||||
(*) Removes the ability to farm IC by using animations. (Damen)
|
||||
(*) You can no longer use animations while wearing a parachute to avoid fake deaths. (Damen)
|
||||
(*) EMPs now trigger the anti-Q to avoid system to punish those who attempt to evade LEOs. (Damen)
|
||||
(*) /spawn should now display beyond 60 homes. (Stev)
|
||||
(*) Business production label should now display the correct amount of money. (Stev)
|
||||
(*) Militia Ship should no longer be robbable through the wall. (Kova)
|
Loading…
Reference in New Issue
Block a user