commit
39f38b441a
@ -411,12 +411,12 @@ CMD:business( playerid, params[ ] )
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new
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bool: has = false;
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szLargeString = ""COL_WHITE"Name\t"COL_WHITE"Production Time\t"COL_WHITE"Product\t"COL_WHITE"Bank\n";
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szHugeString = ""COL_WHITE"Name\t"COL_WHITE"Production Time\t"COL_WHITE"Product\t"COL_WHITE"Bank\n";
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foreach ( new businessid : business ) if ( IsBusinessAssociate( playerid, businessid ) )
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{
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format( szLargeString, sizeof( szLargeString ), "%s%s\t%s\t"COL_GOLD"%s\t"COL_GREEN"%s\n",
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szLargeString, g_businessData[ businessid ] [ E_NAME ],
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format( szHugeString, sizeof( szHugeString ), "%s%s\t%s\t"COL_GOLD"%s\t"COL_GREEN"%s\n",
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szHugeString, g_businessData[ businessid ] [ E_NAME ],
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g_businessData[ businessid ] [ E_PROD_TIMESTAMP ] ? ( secondstotime( g_businessData[ businessid ] [ E_PROD_TIMESTAMP ], ", ", 5 ) ) : ( ""COL_GREEN"Production Finished" ),
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g_businessData[ businessid ] [ E_PRODUCT ] == 0 ? ( ""COL_RED"No Product" ) : ( cash_format( g_businessData[ businessid ] [ E_PRODUCT ] * GetProductPrice( businessid ) ) ),
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cash_format( g_businessData[ businessid ][ E_BANK ] )
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@ -426,7 +426,7 @@ CMD:business( playerid, params[ ] )
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if ( ! has ) {
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return SendError( playerid, "You cannot use this command since you don't own any businesses." );
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} else {
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return ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_TABLIST_HEADERS, ""COL_WHITE"Business Production", szLargeString, "Close", "" );
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return ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_TABLIST_HEADERS, ""COL_WHITE"Business Production", szHugeString, "Close", "" );
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}
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}
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else if ( strmatch( params, "spawn" ))
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@ -5711,13 +5711,13 @@ public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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case 1:
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{
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foreach ( new i : houses ) if ( strmatch( g_houseData[ i ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) {
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format( szLargeString, sizeof( szLargeString ), "%s%s\n", szLargeString, g_houseData[ i ] [ E_HOUSE_NAME ] ), has = true;
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format( szHugeString, sizeof( szHugeString ), "%s%s\n", szHugeString, g_houseData[ i ] [ E_HOUSE_NAME ] ), has = true;
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}
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if ( ! has )
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return SendError( playerid, "You do not own any home." ), ShowPlayerSpawnMenu( playerid );
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return ShowPlayerDialog( playerid, DIALOG_HOUSES, DIALOG_STYLE_LIST, "{FFFFFF}Set Spawn Location", szLargeString, "Select", "Back" );
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return ShowPlayerDialog( playerid, DIALOG_HOUSES, DIALOG_STYLE_LIST, "{FFFFFF}Set Spawn Location", szHugeString, "Select", "Back" );
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}
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// businesses
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