Merge pull request #43 from dusan01/features/casino-points-sell

Casino Points sell
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Lorenc Pekaj 2019-06-15 10:28:09 +10:00 committed by GitHub
commit 51cd3843bd
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2 changed files with 53 additions and 1 deletions

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@ -214,6 +214,7 @@
#define DIALOG_XPMARKET_SELL 1205 #define DIALOG_XPMARKET_SELL 1205
#define DIALOG_BUY_VIP_MAIN 1206 #define DIALOG_BUY_VIP_MAIN 1206
#define DIALOG_VEH_COLORS 1207 #define DIALOG_VEH_COLORS 1207
#define DIALOG_CASINO_POINTS_MARKET 1208
/* ** Hooks ** */ /* ** Hooks ** */
hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] ) hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )

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@ -12,6 +12,7 @@
#define CASINO_REWARDS_PAYOUT_PERCENT 20.0 #define CASINO_REWARDS_PAYOUT_PERCENT 20.0
#define CASINO_REWARDS_DIVISOR 10.0 // 1000 points becomes 1 point #define CASINO_REWARDS_DIVISOR 10.0 // 1000 points becomes 1 point
#define CASINO_REWARDS_COST_MP 1.0 // half of the price (since it costs (1/payout_percent) times more) #define CASINO_REWARDS_COST_MP 1.0 // half of the price (since it costs (1/payout_percent) times more)
#define CASINO_POINTS_SELL_VALUE 1.0
/* ** Variables ** */ /* ** Variables ** */
enum E_REWARDS_DATA enum E_REWARDS_DATA
@ -142,6 +143,37 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
mysql_single_query( sprintf( "UPDATE `USERS` SET `CASINO_REWARDS` = %f WHERE `ID`=%d", p_CasinoRewardsPoints[ playerid ], p_AccountID[ playerid ] ) ); mysql_single_query( sprintf( "UPDATE `USERS` SET `CASINO_REWARDS` = %f WHERE `ID`=%d", p_CasinoRewardsPoints[ playerid ], p_AccountID[ playerid ] ) );
return 1; return 1;
} }
else if ( dialogid == DIALOG_CASINO_POINTS_MARKET )
{
if ( ! response ) {
return 1;
}
new total_points = floatround( p_CasinoRewardsPoints[ playerid ], floatround_floor );
new sell_amount = strval( inputtext );
if ( ! ( sell_amount >= 100000 ) )
{
SendError( playerid, "Minimum amount of Casino Points that you can sell is 100,000." );
return ShowPlayerSellMenu( playerid );
}
else if ( sell_amount > total_points )
{
SendError( playerid, "You do not have this much Casino Points." );
return ShowPlayerSellMenu( playerid );
}
else
{
new
credit = floatround( float( sell_amount ) * CASINO_POINTS_SELL_VALUE, floatround_floor );
GivePlayerCash( playerid, credit );
p_CasinoRewardsPoints[ playerid ] -= float( sell_amount );
SendServerMessage( playerid, "You have sold "COL_GOLD"%s "COL_WHITE"Casino Points for "COL_GOLD"%s"COL_WHITE".", points_format( sell_amount ), cash_format( credit ) );
mysql_single_query( sprintf( "UPDATE `USERS` SET `CASINO_REWARDS` = %f WHERE `ID`=%d", p_CasinoRewardsPoints[ playerid ], p_AccountID[ playerid ] ) );
}
return 1;
}
return 1; return 1;
} }
@ -207,8 +239,11 @@ CMD:casino( playerid, params[ ] )
return ShowPlayerRewardsMenu( playerid ); return ShowPlayerRewardsMenu( playerid );
} else if ( strmatch( params, "points" ) ) { } else if ( strmatch( params, "points" ) ) {
return SendServerMessage( playerid, "You currently have "COL_GOLD"%s"COL_WHITE" casino rewards points.", points_format( p_CasinoRewardsPoints[ playerid ] ) ); return SendServerMessage( playerid, "You currently have "COL_GOLD"%s"COL_WHITE" casino rewards points.", points_format( p_CasinoRewardsPoints[ playerid ] ) );
} else if ( strmatch( params, "market" ) ) {
//if ( ! IsPlayerInCasino( playerid ) ) return SendError( playerid, "You need to be in a casino to use this feature." );
return ShowPlayerSellMenu( playerid );
} }
return SendUsage( playerid, "/casino [REWARDS/POINTS]" ); return SendUsage( playerid, "/casino [REWARDS/POINTS/MARKET]" );
} }
/* ** Functions ** */ /* ** Functions ** */
@ -239,6 +274,22 @@ stock ShowPlayerRewardsMenu( playerid )
return ShowPlayerDialog( playerid, DIALOG_CASINO_REWARDS, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Casino Rewards Items", szString, "Buy", "Cancel" ); return ShowPlayerDialog( playerid, DIALOG_CASINO_REWARDS, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Casino Rewards Items", szString, "Buy", "Cancel" );
} }
stock ShowPlayerSellMenu( playerid )
{
new value = floatround( p_CasinoRewardsPoints[ playerid ] * CASINO_POINTS_SELL_VALUE );
format( szBigString, sizeof( szBigString ),
""COL_WHITE"Please input how much Casino Points you want to sell.\n\n"\
"Exchange Rate is "COL_GOLD"1 "COL_WHITE"Casino Point for "COL_GOLD"%s\n\n"\
""COL_WHITE"You have "COL_GOLD"%s "COL_WHITE"Casino Points that can be sold for "COL_GOLD"%s",
cash_format( CASINO_POINTS_SELL_VALUE, .decimals = 0 ),
points_format( p_CasinoRewardsPoints[ playerid ] ),
cash_format( value, .decimals = 0 )
);
return ShowPlayerDialog( playerid, DIALOG_CASINO_POINTS_MARKET, DIALOG_STYLE_INPUT, "{FFFFFF}Casino Points Market", szBigString, "Sell", "Cancel");
}
stock IsCasinoRewardsShopItem( E_SHOP_ITEMS: itemid ) { stock IsCasinoRewardsShopItem( E_SHOP_ITEMS: itemid ) {
for ( new i = 0; i < sizeof( g_casinoRewardsShopItems ); i ++ ) if ( itemid == g_casinoRewardsShopItems[ i ] ) { for ( new i = 0; i < sizeof( g_casinoRewardsShopItems ); i ++ ) if ( itemid == g_casinoRewardsShopItems[ i ] ) {
return true; return true;