removes pool cmd ... simply enter to join pool table, laser placed for where 8ball should go towards ending a game

This commit is contained in:
Lorenc Pekaj 2018-09-13 07:38:47 +10:00
parent 60c098abd2
commit 5445f06968

View File

@ -17,11 +17,16 @@
#define POCKET_RADIUS 0.09 #define POCKET_RADIUS 0.09
#define POOL_TIMER_SPEED 30 #define POOL_TIMER_SPEED 30
#define DEFAULT_AIM 0.38 #define DEFAULT_AIM 0.38
#define DEFAULT_POOL_STRING "{FFDC2E}Pool Table\n{FFFFFF}To begin pool use /pool" #define DEFAULT_POOL_STRING "Pool Table\n{FFFFFF}Press ENTER To Play"
#define MAX_TABLES 32 #define MAX_TABLES 32
#define COL_POOL "{C0C0C0}" #define COL_POOL "{C0C0C0}"
/* ** Macros ** */
#define SendPoolMessage(%0,%1) \
SendClientMessageFormatted(%0, -1, "{4B8774}[POOL] {E5861A}" # %1)
/* ** Constants (do not modify) ** */ /* ** Constants (do not modify) ** */
enum E_POOL_BALL_TYPE { enum E_POOL_BALL_TYPE {
E_STRIPED, E_STRIPED,
@ -61,7 +66,8 @@ static const
{ 0.955, 0.510 }, { 0.955, -0.49 }, { 0.955, 0.510 }, { 0.955, -0.49 },
{ 0.005, 0.550 }, { 0.007, -0.535 }, { 0.005, 0.550 }, { 0.007, -0.535 },
{ -0.945, 0.513 }, { -0.945, -0.490 } { -0.945, 0.513 }, { -0.945, -0.490 }
} },
g_poolHoleOpposite[ sizeof( g_poolPotOffsetData ) ] = { 5, 4, 3, 2, 1, 0 }
; ;
/* ** Variables ** */ /* ** Variables ** */
@ -77,9 +83,9 @@ enum E_POOL_TABLE_DATA
E_TIMER, E_BALLS_SCORED, E_POOL_BALL_TYPE: E_PLAYER_BALL_TYPE[ MAX_PLAYERS ], E_TIMER, E_BALLS_SCORED, E_POOL_BALL_TYPE: E_PLAYER_BALL_TYPE[ MAX_PLAYERS ],
bool: E_STARTED, E_AIMER, E_AIMER_OBJECT, bool: E_STARTED, E_AIMER, E_AIMER_OBJECT,
E_CURRENT_SHOOTER, E_NEXT_SHOOTER, E_NEXT_SHOOTER,
E_SHOTS_LEFT, E_CURRENT_PENALTIES, E_SHOTS_LEFT, E_FOULS, E_PLAYER_8BALL_TARGET[ MAX_PLAYERS ],
Float: E_POWER, E_DIRECTION, Float: E_POWER, E_DIRECTION,
@ -90,18 +96,17 @@ new
g_poolTableData [ MAX_TABLES ] [ E_POOL_TABLE_DATA ], g_poolTableData [ MAX_TABLES ] [ E_POOL_TABLE_DATA ],
g_poolBallData [ MAX_TABLES ] [ E_POOL_BALL_DATA ], g_poolBallData [ MAX_TABLES ] [ E_POOL_BALL_DATA ],
p_PoolReciever [ MAX_PLAYERS ], p_PoolID [ MAX_PLAYERS ] = { -1, ... },
p_PoolSender [ MAX_PLAYERS ],
p_PoolID [ MAX_PLAYERS ],
bool: p_isPlayingPool [ MAX_PLAYERS char ], bool: p_isPlayingPool [ MAX_PLAYERS char ],
bool: p_PoolChalking [ MAX_PLAYERS char ], bool: p_PoolChalking [ MAX_PLAYERS char ],
p_PoolCamera [ MAX_PLAYERS ], p_PoolCamera [ MAX_PLAYERS ],
p_PoolScore [ MAX_PLAYERS ], p_PoolScore [ MAX_PLAYERS ],
p_PoolHoleGuide [ MAX_PLAYERS ] = { -1, ... },
Float: p_PoolAngle [ MAX_PLAYERS ] [ 2 ], Float: p_PoolAngle [ MAX_PLAYERS ] [ 2 ],
PlayerBar: g_PoolPowerBar [ MAX_PLAYERS ], PlayerBar: g_PoolPowerBar [ MAX_PLAYERS ],
PlayerText: g_PoolTextdraw [ MAX_PLAYERS ], Text: g_PoolTextdraw = Text: INVALID_TEXT_DRAW,
Iterator: pooltables < MAX_TABLES >, Iterator: pooltables < MAX_TABLES >,
Iterator: poolplayers < MAX_TABLES, MAX_PLAYERS > Iterator: poolplayers < MAX_TABLES, MAX_PLAYERS >
@ -119,9 +124,19 @@ forward PlayPoolSound ( poolid, soundid );
hook OnScriptInit( ) hook OnScriptInit( )
{ {
//stock CreatePoolTable(Float: X, Float: Y, Float: Z, Float: A = 0.0, interior = 0, world = 0) // textdraws
g_PoolTextdraw = TextDrawCreate(529.000000, 218.000000, "Power");
TextDrawBackgroundColor(g_PoolTextdraw, 255);
TextDrawFont(g_PoolTextdraw, 1);
TextDrawLetterSize(g_PoolTextdraw, 0.300000, 1.299998);
TextDrawColor(g_PoolTextdraw, -1);
TextDrawSetOutline(g_PoolTextdraw, 1);
TextDrawSetProportional(g_PoolTextdraw, 1);
TextDrawSetSelectable(g_PoolTextdraw, 0);
// create static pooltables
CreatePoolTable( 2048.5801, 1330.8917, 10.6719, 0, 0 ); CreatePoolTable( 2048.5801, 1330.8917, 10.6719, 0, 0 );
// CreatePoolTable(Float: X, Float: Y, Float: Z, Float: A = 0.0, interior = 0, world = 0)
printf( "[POOL TABLES]: %d pool tables have been successfully loaded.", Iter_Count( pooltables ) ); printf( "[POOL TABLES]: %d pool tables have been successfully loaded.", Iter_Count( pooltables ) );
return 1; return 1;
@ -129,61 +144,40 @@ hook OnScriptInit( )
hook OnPlayerDisconnect( playerid, reason ) hook OnPlayerDisconnect( playerid, reason )
{ {
if ( IsPlayerPlayingPool(playerid ) ) Pool_RemovePlayer( playerid );
{ return 1;
Pool_EndGame( p_PoolID[ playerid ] );
p_PoolSender[ playerid ] = INVALID_PLAYER_ID;
p_PoolReciever[ playerid ] = INVALID_PLAYER_ID;
p_isPlayingPool{ playerid } = false;
p_PoolID[ playerid ] = -1;
p_PoolScore[ playerid ] = 0;
} }
#if defined AC_INCLUDED
hook OnPlayerDeathEx( playerid, killerid, reason, Float: damage, bodypart )
#else
hook OnPlayerDeath( playerid, killerid, reason )
#endif
{
Pool_RemovePlayer( playerid );
return 1; return 1;
} }
hook OnPlayerConnect( playerid ) hook OnPlayerConnect( playerid )
{ {
g_PoolPowerBar[ playerid ] = CreatePlayerProgressBar( playerid, 530.000000, 233.000000, 61.000000, 6.199999, -1429936641, 100.0000, 0 ); g_PoolPowerBar[ playerid ] = CreatePlayerProgressBar( playerid, 530.000000, 233.000000, 61.000000, 6.199999, -1429936641, 100.0000, 0 );
g_PoolTextdraw[playerid] = CreatePlayerTextDraw(playerid, 529.000000, 218.000000, "Power~n~~n~Score: 0");
PlayerTextDrawBackgroundColor(playerid, g_PoolTextdraw[playerid], 255);
PlayerTextDrawFont(playerid, g_PoolTextdraw[playerid], 1);
PlayerTextDrawLetterSize(playerid, g_PoolTextdraw[playerid], 0.300000, 1.299998);
PlayerTextDrawColor(playerid, g_PoolTextdraw[playerid], -1);
PlayerTextDrawSetOutline(playerid, g_PoolTextdraw[playerid], 1);
PlayerTextDrawSetProportional(playerid, g_PoolTextdraw[playerid], 1);
PlayerTextDrawSetSelectable(playerid, g_PoolTextdraw[playerid], 0);
return 1;
}
hook OnPlayerSpawn(playerid)
{
p_PoolSender[ playerid ] = INVALID_PLAYER_ID;
p_PoolReciever[ playerid ] = INVALID_PLAYER_ID;
p_isPlayingPool{ playerid } = false;
p_PoolID[ playerid ] = -1;
p_PoolScore[ playerid ] = 0;
return 1; return 1;
} }
hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys ) hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
{ {
new Float: pooltable_distance = 99999.99; new Float: pooltable_distance = 99999.99;
new id = GetClosestPoolTable( playerid, pooltable_distance ); new poolid = GetClosestPoolTable( playerid, pooltable_distance );
if ( id != -1 && pooltable_distance < 2.5 ) if ( poolid != -1 && pooltable_distance < 2.5 )
{ {
if ( g_poolTableData[ id ] [ E_STARTED ] ) if ( g_poolTableData[ poolid ] [ E_STARTED ] )
{ {
// make pressing key fire annoying // make pressing key fire annoying
if ( IsKeyJustUp( KEY_FIRE, newkeys, oldkeys ) && g_poolTableData[ id ] [ E_AIMER ] != playerid && ! p_PoolChalking{ playerid } ) if ( RELEASED( KEY_FIRE ) && g_poolTableData[ poolid ] [ E_AIMER ] != playerid && ! p_PoolChalking{ playerid } )
{ {
if ( IsPlayerPlayingPool( playerid ) ) if ( IsPlayerPlayingPool( playerid ) )
{ {
print("Chalking");
p_PoolChalking{ playerid } = true; p_PoolChalking{ playerid } = true;
SetPlayerArmedWeapon( playerid, 0 ); SetPlayerArmedWeapon( playerid, 0 );
@ -195,18 +189,17 @@ hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
} }
else else
{ {
print( "Why u clearning" );
ClearAnimations( playerid ); ClearAnimations( playerid );
} }
return 1; return 1;
} }
// begin gameplay stuff // begin gameplay stuff
if ( IsPlayerPlayingPool( playerid ) && p_PoolID[ playerid ] == id ) if ( IsPlayerPlayingPool( playerid ) && p_PoolID[ playerid ] == poolid )
{ {
if (IsKeyJustUp(KEY_JUMP, newkeys, oldkeys)) if ( RELEASED( KEY_JUMP ) )
{ {
if (g_poolTableData[ id ] [ E_AIMER ] == playerid) if (g_poolTableData[ poolid ] [ E_AIMER ] == playerid)
{ {
if (p_PoolCamera[ playerid ] < 2) p_PoolCamera[ playerid ] ++; if (p_PoolCamera[ playerid ] < 2) p_PoolCamera[ playerid ] ++;
else p_PoolCamera[ playerid ] = 0; else p_PoolCamera[ playerid ] = 0;
@ -218,32 +211,36 @@ hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
Float:x, Float:x,
Float:y; Float:y;
GetObjectPos(g_poolBallData[ id ] [ E_BALL_OBJECT ] [ 0 ], Xa, Ya, Za); GetObjectPos(g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ 0 ], Xa, Ya, Za);
switch (p_PoolCamera[ playerid ]) switch (p_PoolCamera[ playerid ])
{ {
case 0: case 0:
{ {
GetXYBehindObjectInAngle(g_poolBallData[ id ] [ E_BALL_OBJECT ] [ 0 ], poolrot, x, y, 0.675); GetXYBehindObjectInAngle(g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ 0 ], poolrot, x, y, 0.675);
SetPlayerCameraPos(playerid, x, y, g_poolTableData[ id ] [ E_Z ] + DEFAULT_AIM); SetPlayerCameraPos(playerid, x, y, g_poolTableData[ poolid ] [ E_Z ] + DEFAULT_AIM);
SetPlayerCameraLookAt(playerid, Xa, Ya, Za + 0.170); SetPlayerCameraLookAt(playerid, Xa, Ya, Za + 0.170);
} }
case 1 .. 2: case 1 .. 2:
{ {
SetPlayerCameraPos(playerid, g_poolTableData[ id ] [ E_X ], g_poolTableData[ id ] [ E_Y ], g_poolTableData[ id ] [ E_Z ] + 2.0); SetPlayerCameraPos(playerid, g_poolTableData[ poolid ] [ E_X ], g_poolTableData[ poolid ] [ E_Y ], g_poolTableData[ poolid ] [ E_Z ] + 2.0);
SetPlayerCameraLookAt(playerid, g_poolTableData[ id ] [ E_X ], g_poolTableData[ id ] [ E_Y ], g_poolTableData[ id ] [ E_Z ]); SetPlayerCameraLookAt(playerid, g_poolTableData[ poolid ] [ E_X ], g_poolTableData[ poolid ] [ E_Y ], g_poolTableData[ poolid ] [ E_Z ]);
} }
} }
} }
} }
if (IsKeyJustUp(KEY_HANDBRAKE, newkeys, oldkeys)) if ( RELEASED( KEY_HANDBRAKE ) )
{ {
if ( AreAllBallsStopped( id ) ) if ( AreAllBallsStopped( poolid ) )
{ {
if (g_poolTableData[ id ] [ E_AIMER ] != playerid) if ( g_poolTableData[ poolid ] [ E_AIMER ] != playerid )
{ {
if ( ! p_PoolChalking{ playerid } && g_poolTableData[ id ] [ E_AIMER ] == -1 ) if ( g_poolTableData[ poolid ] [ E_NEXT_SHOOTER ] != playerid ) {
return SendError( playerid, "It is not your turn. Please wait." );
}
if ( ! p_PoolChalking{ playerid } && g_poolTableData[ poolid ] [ E_AIMER ] == -1 )
{ {
new Float:poolrot, new Float:poolrot,
Float:X, Float:Y, Float:Z, Float:X, Float:Y, Float:Z,
@ -251,7 +248,7 @@ hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
Float:x, Float:y; Float:x, Float:y;
GetPlayerPos( playerid, X, Y, Z ); GetPlayerPos( playerid, X, Y, Z );
GetObjectPos( g_poolBallData[ id ] [ E_BALL_OBJECT ] [ 0 ], Xa, Ya, Za ); GetObjectPos( g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ 0 ], Xa, Ya, Za );
new Float: distance_to_ball = GetDistanceFromPointToPoint( X, Y, Xa, Ya ); new Float: distance_to_ball = GetDistanceFromPointToPoint( X, Y, Xa, Ya );
@ -268,20 +265,19 @@ hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
SetPlayerArmedWeapon(playerid, 0); SetPlayerArmedWeapon(playerid, 0);
GetXYInFrontOfPos(Xa, Ya, poolrot + 180, x, y, 0.085); GetXYInFrontOfPos(Xa, Ya, poolrot + 180, x, y, 0.085);
g_poolTableData[ id ] [ E_AIMER_OBJECT ] = CreateObject(3004, x, y, Za, 7.0, 0, poolrot + 180); g_poolTableData[ poolid ] [ E_AIMER_OBJECT ] = CreateObject(3004, x, y, Za, 7.0, 0, poolrot + 180);
SetPlayerCameraPos(playerid, g_poolTableData[ id ] [ E_X ], g_poolTableData[ id ] [ E_Y ], g_poolTableData[ id ] [ E_Z ] + 2.0); SetPlayerCameraPos(playerid, g_poolTableData[ poolid ] [ E_X ], g_poolTableData[ poolid ] [ E_Y ], g_poolTableData[ poolid ] [ E_Z ] + 2.0);
ApplyAnimation(playerid, "POOL", "POOL_Med_Start", 50.0, 0, 0, 0, 1, 1, 1); ApplyAnimation(playerid, "POOL", "POOL_Med_Start", 50.0, 0, 0, 0, 1, 1, 1);
g_poolTableData[ id ] [ E_AIMER ] = playerid; g_poolTableData[ poolid ] [ E_AIMER ] = playerid;
g_poolTableData[ id ] [ E_POWER ] = 1.0; g_poolTableData[ poolid ] [ E_POWER ] = 1.0;
g_poolTableData[ id ] [ E_DIRECTION ] = 0; g_poolTableData[ poolid ] [ E_DIRECTION ] = 0;
Pool_UpdateScoreboard( id ); Pool_UpdateScoreboard( poolid );
PlayerTextDrawSetString(playerid, g_PoolTextdraw[playerid], sprintf("Power:~n~~n~Score: %d", p_PoolScore[ playerid ]) ); TextDrawShowForPlayer( playerid, g_PoolTextdraw );
PlayerTextDrawShow(playerid, g_PoolTextdraw[playerid]);
ShowPlayerProgressBar( playerid, g_PoolPowerBar[playerid] ); ShowPlayerProgressBar( playerid, g_PoolPowerBar[playerid] );
} }
} }
@ -294,37 +290,33 @@ hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
ApplyAnimation(playerid, "CARRY", "crry_prtial", 1.0, 0, 0, 0, 0, 0, 1); ApplyAnimation(playerid, "CARRY", "crry_prtial", 1.0, 0, 0, 0, 0, 0, 1);
SetCameraBehindPlayer(playerid); SetCameraBehindPlayer(playerid);
g_poolTableData[ id ] [ E_AIMER ] = -1; g_poolTableData[ poolid ] [ E_AIMER ] = -1;
DestroyObject(g_poolTableData[ id ] [ E_AIMER_OBJECT ]); DestroyObject(g_poolTableData[ poolid ] [ E_AIMER_OBJECT ]);
//TextDrawHideForPlayer(playerid, gPoolTD);
//HidePlayerProgressBar(playerid, g_PoolPowerBar[playerid]);
} }
} }
} }
if ( IsKeyJustUp( KEY_FIRE, newkeys, oldkeys ) ) if ( RELEASED( KEY_FIRE ) )
{ {
if ( g_poolTableData[ id ] [ E_AIMER ] == playerid ) if ( g_poolTableData[ poolid ] [ E_AIMER ] == playerid )
{ {
new new
Float: speed; Float: speed;
g_poolTableData[ id ] [ E_SHOTS_LEFT ] --; g_poolTableData[ poolid ] [ E_SHOTS_LEFT ] --;
g_poolTableData[ id ] [ E_CURRENT_SHOOTER ] = playerid;
Pool_UpdateScoreboard( id ); Pool_UpdateScoreboard( poolid );
ApplyAnimation( playerid, "POOL", "POOL_Med_Shot", 3.0, 0, 0, 0, 0, 0, 1 ); ApplyAnimation( playerid, "POOL", "POOL_Med_Shot", 3.0, 0, 0, 0, 0, 0, 1 );
speed = 0.4 + (g_poolTableData[ id ] [ E_POWER ] * 2.0) / 100.0; speed = 0.4 + (g_poolTableData[ poolid ] [ E_POWER ] * 2.0) / 100.0;
PHY_SetObjectVelocity(g_poolBallData[id] [E_BALL_OBJECT] [0], speed * floatsin(-p_PoolAngle[ playerid ] [ 0 ], degrees), speed * floatcos(-p_PoolAngle[ playerid ] [ 0 ], degrees)); PHY_SetObjectVelocity(g_poolBallData[poolid] [E_BALL_OBJECT] [0], speed * floatsin(-p_PoolAngle[ playerid ] [ 0 ], degrees), speed * floatcos(-p_PoolAngle[ playerid ] [ 0 ], degrees));
SetPlayerCameraPos(playerid, g_poolTableData[ id ] [ E_X ], g_poolTableData[ id ] [ E_Y ], g_poolTableData[ id ] [ E_Z ] + 2.0); SetPlayerCameraPos(playerid, g_poolTableData[ poolid ] [ E_X ], g_poolTableData[ poolid ] [ E_Y ], g_poolTableData[ poolid ] [ E_Z ] + 2.0);
SetPlayerCameraLookAt(playerid, g_poolTableData[ id ] [ E_X ], g_poolTableData[ id ] [ E_Y ], g_poolTableData[ id ] [ E_Z ]); SetPlayerCameraLookAt(playerid, g_poolTableData[ poolid ] [ E_X ], g_poolTableData[ poolid ] [ E_Y ], g_poolTableData[ poolid ] [ E_Z ]);
PlayPoolSound(id, 31810); PlayPoolSound(poolid, 31810);
g_poolTableData[ id ] [ E_AIMER ] = -1; g_poolTableData[ poolid ] [ E_AIMER ] = -1;
DestroyObject( g_poolTableData[ id ] [ E_AIMER_OBJECT ] ); DestroyObject( g_poolTableData[ poolid ] [ E_AIMER_OBJECT ] );
GivePlayerWeapon( playerid, 7, 1 ); GivePlayerWeapon( playerid, 7, 1 );
} }
@ -332,30 +324,99 @@ hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
} }
} }
} }
else
{
if ( PRESSED( KEY_SECONDARY_ATTACK ) )
{
if ( IsPlayerPlayingPool( playerid ) ) {
Pool_SendTableMessage( poolid, COLOR_GREY, "*** %s(%d) has left the table", ReturnPlayerName( playerid ), playerid );
return Pool_RemovePlayer( playerid );
}
new
pool_player_count = Iter_Count( poolplayers< poolid > );
if ( pool_player_count >= 2 ) {
return SendError( playerid, "This pool table is currently full." );
}
// ensure this player isn't already joined
if ( ! IsPlayerPlayingPool( playerid ) && ! Iter_Contains( poolplayers< poolid >, playerid ) )
{
Iter_Add( poolplayers< poolid >, playerid );
// reset variables
p_isPlayingPool{ playerid } = true;
p_PoolID[ playerid ] = poolid;
// start the game if there's two players
if ( pool_player_count + 1 >= 2 )
{
new
random_cuer = Iter_Random( poolplayers< poolid > );
Pool_SendTableMessage( poolid, COLOR_GREY, "*** %s(%d) has joined the table (2/2)", ReturnPlayerName( playerid ), playerid );
Pool_QueueNextPlayer( poolid, random_cuer );
foreach ( new i : poolplayers< poolid > ) {
p_PoolScore[ i ] = 0;
PlayerPlaySound( i, 1085, 0.0, 0.0, 0.0 );
GivePlayerWeapon( i, 7, 1 );
}
g_poolTableData[ poolid ] [ E_STARTED ] = true;
Pool_UpdateScoreboard( poolid );
RespawnPoolBalls( poolid );
}
else
{
UpdateDynamic3DTextLabelText( g_poolTableData[ poolid ] [ E_LABEL ], -1, sprintf( "" # COL_GREY "Pool Table\n{FFFFFF}Press ENTER To Join %s(%d)", ReturnPlayerName( playerid ), playerid ) );
Pool_SendTableMessage( poolid, COLOR_GREY, "*** %s(%d) has joined the table (1/2)", ReturnPlayerName( playerid ), playerid );
}
return 1;
}
}
}
}
return 1;
}
stock Pool_RemovePlayer( playerid )
{
new
poolid = p_PoolID[ playerid ];
// reset player variables
p_isPlayingPool{ playerid } = false;
p_PoolScore[ playerid ] = 0;
p_PoolID[ playerid ] = -1;
DestroyDynamicObject( p_PoolHoleGuide[ playerid ] );
p_PoolHoleGuide[ playerid ] = -1;
// check if the player is even in the table
if ( poolid != -1 && Iter_Contains( poolplayers< poolid >, playerid ) )
{
// remove them from the table
Iter_Remove( poolplayers< poolid >, playerid );
// forfeit player
if ( g_poolTableData[ poolid ] [ E_STARTED ] )
{
new
replacement_winner = Iter_First( poolplayers< poolid > ); // there's only 1 guy in the table
Pool_OnPlayerWin( poolid, replacement_winner );
return Pool_EndGame( poolid );
}
else
{
UpdateDynamic3DTextLabelText( g_poolTableData[ poolid ] [ E_LABEL ], COLOR_GREY, DEFAULT_POOL_STRING );
}
} }
return 1; return 1;
} }
/* ** Functions ** */ /* ** Functions ** */
stock GetClosestPoolTable( playerid, &Float: dis = 99999.99 )
{
new
pooltable = -1;
foreach ( new i : pooltables )
{
new
Float: dis2 = GetPlayerDistanceFromPoint( playerid, g_poolTableData[ i ] [ E_X ], g_poolTableData[ i ] [ E_Y ], g_poolTableData[ i ] [ E_Z ] );
if ( dis2 < dis && dis2 != -1.00 )
{
dis = dis2;
pooltable = i;
}
}
return pooltable;
}
stock CreatePoolTable( Float: X, Float: Y, Float: Z, Float: A = 0.0, interior = 0, world = 0 ) stock CreatePoolTable( Float: X, Float: Y, Float: Z, Float: A = 0.0, interior = 0, world = 0 )
{ {
if ( A != 0 && A != 90.0 && A != 180.0 && A != 270.0 && A != 360.0 ) { if ( A != 0 && A != 90.0 && A != 180.0 && A != 270.0 && A != 360.0 ) {
@ -381,21 +442,18 @@ stock CreatePoolTable( Float: X, Float: Y, Float: Z, Float: A = 0.0, interior =
g_poolTableData[ gID ] [ E_WORLD ] = world; g_poolTableData[ gID ] [ E_WORLD ] = world;
g_poolTableData[ gID] [ E_TABLE ] = CreateDynamicObject( 2964, X, Y, Z - 1.0, 0.0, 0.0, A, world, interior ); g_poolTableData[ gID] [ E_TABLE ] = CreateDynamicObject( 2964, X, Y, Z - 1.0, 0.0, 0.0, A, world, interior );
g_poolTableData[ gID] [ E_LABEL ] = CreateDynamic3DTextLabel( DEFAULT_POOL_STRING, COLOR_GOLD, X, Y, (Z - 0.5), 10.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, world, interior ); g_poolTableData[ gID] [ E_LABEL ] = CreateDynamic3DTextLabel( DEFAULT_POOL_STRING, COLOR_GREY, X, Y, Z, 10.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, world, interior );
RotateXY( -0.964, -0.51, A, x_vertex[ 0 ], y_vertex[ 0 ] ); RotateXY( -0.964, -0.51, A, x_vertex[ 0 ], y_vertex[ 0 ] );
RotateXY( -0.964, 0.533, A, x_vertex[ 1 ], y_vertex[ 1 ] ); RotateXY( -0.964, 0.533, A, x_vertex[ 1 ], y_vertex[ 1 ] );
RotateXY( 0.976, -0.51, A, x_vertex[ 2 ], y_vertex[ 2 ] ); RotateXY( 0.976, -0.51, A, x_vertex[ 2 ], y_vertex[ 2 ] );
RotateXY( 0.976, 0.533, A, x_vertex[ 3 ], y_vertex[ 3 ] ); RotateXY( 0.976, 0.533, A, x_vertex[ 3 ], y_vertex[ 3 ] );
PHY_CreateWall( x_vertex[0] + X, y_vertex[0] + Y, x_vertex[1] + X, y_vertex[1] + Y); PHY_CreateWall( x_vertex[0] + X, y_vertex[0] + Y, x_vertex[1] + X, y_vertex[1] + Y);
PHY_CreateWall( x_vertex[1] + X, y_vertex[1] + Y, x_vertex[3] + X, y_vertex[3] + Y); PHY_CreateWall( x_vertex[1] + X, y_vertex[1] + Y, x_vertex[3] + X, y_vertex[3] + Y);
PHY_CreateWall( x_vertex[2] + X, y_vertex[2] + Y, x_vertex[3] + X, y_vertex[3] + Y); PHY_CreateWall( x_vertex[2] + X, y_vertex[2] + Y, x_vertex[3] + X, y_vertex[3] + Y);
PHY_CreateWall( x_vertex[0] + X, y_vertex[0] + Y, x_vertex[2] + X, y_vertex[2] + Y); PHY_CreateWall( x_vertex[0] + X, y_vertex[0] + Y, x_vertex[2] + X, y_vertex[2] + Y);
#if defined POOL_DEBUG #if defined POOL_DEBUG
ReloadPotTestLabel( 0, gID ); ReloadPotTestLabel( 0, gID );
/*new Float: middle_x; /*new Float: middle_x;
@ -427,6 +485,25 @@ stock CreatePoolTable( Float: X, Float: Y, Float: Z, Float: A = 0.0, interior =
return gID; return gID;
} }
stock GetClosestPoolTable( playerid, &Float: dis = 99999.99 )
{
new
pooltable = -1;
foreach ( new i : pooltables )
{
new
Float: dis2 = GetPlayerDistanceFromPoint( playerid, g_poolTableData[ i ] [ E_X ], g_poolTableData[ i ] [ E_Y ], g_poolTableData[ i ] [ E_Z ] );
if ( dis2 < dis && dis2 != -1.00 )
{
dis = dis2;
pooltable = i;
}
}
return pooltable;
}
stock RespawnPoolBalls( poolid ) stock RespawnPoolBalls( poolid )
{ {
if ( g_poolTableData[ poolid ] [ E_AIMER ] != -1 ) if ( g_poolTableData[ poolid ] [ E_AIMER ] != -1 )
@ -453,7 +530,7 @@ stock RespawnPoolBalls( poolid )
RotateXY( g_poolBallOffsetData[ i ] [ E_OFFSET_X ], g_poolBallOffsetData[ i ] [ E_OFFSET_Y ], g_poolTableData[ poolid ] [ E_ANGLE ], offset_x, offset_y ); RotateXY( g_poolBallOffsetData[ i ] [ E_OFFSET_X ], g_poolBallOffsetData[ i ] [ E_OFFSET_Y ], g_poolTableData[ poolid ] [ E_ANGLE ], offset_x, offset_y );
// reset balls // reset balls
if ( g_poolBallData[ i ] [ E_EXISTS ] [ i ] ) { if ( g_poolBallData[ poolid ] [ E_EXISTS ] [ i ] ) {
PHY_DeleteObject( g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ i ] ); PHY_DeleteObject( g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ i ] );
g_poolBallData[ poolid ] [ E_EXISTS ] [ i ] = false; g_poolBallData[ poolid ] [ E_EXISTS ] [ i ] = false;
} }
@ -496,11 +573,6 @@ stock RotateXY( Float: xi, Float: yi, Float: angle, &Float: xf, &Float: yf )
return 1; return 1;
} }
stock IsKeyJustUp(key, newkeys, oldkeys) {
return !(newkeys & key) && (oldkeys & key);
}
stock GetXYBehindObjectInAngle(objectid, Float:a, &Float:x2, &Float:y2, Float:distance) stock GetXYBehindObjectInAngle(objectid, Float:a, &Float:x2, &Float:y2, Float:distance)
{ {
new Float:z; new Float:z;
@ -592,11 +664,10 @@ stock Pool_UpdateScoreboard( poolid, close = 0 )
} }
format( szBigString, sizeof( szBigString ), format( szBigString, sizeof( szBigString ),
"%sIt's %s's turn.~n~~n~~r~~h~~h~%s Score:~w~ %d~n~~b~~h~~h~%s Score:~w~ %d~n~~n~%d shots remaining", "%sIt's %s's turn.~n~~n~~r~~h~~h~%s Score:~w~ %d~n~~b~~h~~h~%s Score:~w~ %d",
szBigString, ReturnPlayerName( g_poolTableData[ poolid ] [ E_NEXT_SHOOTER ] ), szBigString, ReturnPlayerName( g_poolTableData[ poolid ] [ E_NEXT_SHOOTER ] ),
ReturnPlayerName( first_player ), p_PoolScore[ first_player ], ReturnPlayerName( first_player ), p_PoolScore[ first_player ],
ReturnPlayerName( second_player ), p_PoolScore[ second_player ], ReturnPlayerName( second_player ), p_PoolScore[ second_player ]
g_poolTableData[ poolid ] [ E_CURRENT_PENALTIES ] ? 0 : g_poolTableData[ poolid ] [ E_SHOTS_LEFT ]
); );
ShowPlayerHelpDialog( playerid, close, szBigString ); ShowPlayerHelpDialog( playerid, close, szBigString );
@ -611,22 +682,22 @@ stock Pool_EndGame( poolid )
Pool_UpdateScoreboard( poolid, 5000 ); Pool_UpdateScoreboard( poolid, 5000 );
// unset pool variables // unset pool variables
foreach ( new i : Player ) foreach ( new i : poolplayers< poolid > )
{
if (p_PoolID[ i ] == poolid)
{ {
DestroyDynamicObject( p_PoolHoleGuide[ i ] );
p_PoolHoleGuide[ i ] = -1;
p_isPlayingPool{ i } = false; p_isPlayingPool{ i } = false;
p_PoolScore[ i ] = -1; p_PoolScore[ i ] = -1;
p_PoolID[ i ] = -1; p_PoolID[ i ] = -1;
removePlayerWeapon( i, 7 ); removePlayerWeapon( i, 7 );
} }
}
Iter_Clear( poolplayers< poolid > );
g_poolTableData[ poolid ] [ E_STARTED ] = false; g_poolTableData[ poolid ] [ E_STARTED ] = false;
g_poolTableData[ poolid ] [ E_AIMER ] = -1; g_poolTableData[ poolid ] [ E_AIMER ] = -1;
g_poolTableData[ poolid ] [ E_CURRENT_SHOOTER ] = -1; g_poolTableData[ poolid ] [ E_SHOTS_LEFT ] = 0;
g_poolTableData[ poolid ] [ E_FOULS ] = 0;
KillTimer(g_poolTableData[ poolid ] [ E_TIMER ]); KillTimer(g_poolTableData[ poolid ] [ E_TIMER ]);
for (new i = 0; i < 16; i ++) for (new i = 0; i < 16; i ++)
@ -640,7 +711,7 @@ stock Pool_EndGame( poolid )
} }
} }
UpdateDynamic3DTextLabelText(g_poolTableData[ poolid ] [ E_LABEL ], -1, DEFAULT_POOL_STRING); UpdateDynamic3DTextLabelText( g_poolTableData[ poolid ] [ E_LABEL ], COLOR_GREY, DEFAULT_POOL_STRING );
return 1; return 1;
} }
@ -738,7 +809,7 @@ public OnPoolUpdate(poolid)
else if (g_poolTableData[ poolid ] [ E_POWER ] > 100.0) else if (g_poolTableData[ poolid ] [ E_POWER ] > 100.0)
{ {
g_poolTableData[ poolid ] [ E_DIRECTION ] = 1; g_poolTableData[ poolid ] [ E_DIRECTION ] = 1;
g_poolTableData[ poolid ] [ E_POWER ] = 98.0; g_poolTableData[ poolid ] [ E_POWER ] = 100.0;
} }
// TextDrawTextSize(g_PoolTextdraw[2], 501.0 + ((67.0 * g_poolTableData[ poolid ] [ E_POWER ])/100.0), 0.0); // TextDrawTextSize(g_PoolTextdraw[2], 501.0 + ((67.0 * g_poolTableData[ poolid ] [ E_POWER ])/100.0), 0.0);
@ -750,15 +821,18 @@ public OnPoolUpdate(poolid)
SetPlayerProgressBarValue(playerid, g_PoolPowerBar[playerid], ((67.0 * g_poolTableData[ poolid ] [ E_POWER ])/100.0)); SetPlayerProgressBarValue(playerid, g_PoolPowerBar[playerid], ((67.0 * g_poolTableData[ poolid ] [ E_POWER ])/100.0));
ShowPlayerProgressBar(playerid, g_PoolPowerBar[playerid]); ShowPlayerProgressBar(playerid, g_PoolPowerBar[playerid]);
PlayerTextDrawShow(playerid, g_PoolTextdraw[playerid]); TextDrawShowForPlayer(playerid, g_PoolTextdraw);
} }
} }
if ( g_poolTableData[ poolid ] [ E_CURRENT_SHOOTER ] != -1 && AreAllBallsStopped( poolid ) ) new
current_player = g_poolTableData[ poolid ] [ E_NEXT_SHOOTER ];
if ( ! g_poolTableData[ poolid ] [ E_SHOTS_LEFT ] && AreAllBallsStopped( poolid ) )
{ {
Pool_QueueNextPlayer( poolid, g_poolTableData[ poolid ] [ E_CURRENT_SHOOTER ], g_poolTableData[ poolid ] [ E_CURRENT_PENALTIES ] ? 2 : 1 ); Pool_ResetBallPositions( poolid );
SetTimerEx("RestoreCamera", 800, 0, "dd", g_poolTableData[ poolid ] [ E_CURRENT_SHOOTER ], poolid); Pool_QueueNextPlayer( poolid, current_player );
g_poolTableData[ poolid ] [ E_CURRENT_SHOOTER ] = -1; SetTimerEx( "RestoreCamera", 800, 0, "dd", current_player, poolid );
} }
return 1; return 1;
} }
@ -785,7 +859,7 @@ public RestoreCamera(playerid, poolid)
if (g_poolTableData[ poolid ] [ E_AIMER ] == playerid) if (g_poolTableData[ poolid ] [ E_AIMER ] == playerid)
return 0; return 0;
PlayerTextDrawHide(playerid, g_PoolTextdraw[playerid]); TextDrawHideForPlayer(playerid, g_PoolTextdraw);
HidePlayerProgressBar(playerid, g_PoolPowerBar[playerid]); HidePlayerProgressBar(playerid, g_PoolPowerBar[playerid]);
TogglePlayerControllable(playerid, 1); TogglePlayerControllable(playerid, 1);
@ -799,10 +873,8 @@ public deleteBall(poolid, ballid)
g_poolBallData[poolid] [E_EXISTS] [ballid] = false; g_poolBallData[poolid] [E_EXISTS] [ballid] = false;
DestroyObject(g_poolBallData[poolid] [E_BALL_OBJECT] [ballid]); DestroyObject(g_poolBallData[poolid] [E_BALL_OBJECT] [ballid]);
PHY_DeleteObject(g_poolBallData[poolid] [E_BALL_OBJECT] [ballid]); PHY_DeleteObject(g_poolBallData[poolid] [E_BALL_OBJECT] [ballid]);
g_poolBallData[poolid] [E_MOVING] [ballid] = false; g_poolBallData[poolid] [E_MOVING] [ballid] = false;
} }
return 1; return 1;
} }
@ -865,11 +937,12 @@ public PHY_OnObjectUpdate( objectid )
{ {
new first_player = Iter_First( poolplayers< poolid > ); new first_player = Iter_First( poolplayers< poolid > );
new second_player = Iter_Last( poolplayers< poolid > ); new second_player = Iter_Last( poolplayers< poolid > );
new current_player = g_poolTableData[ poolid ] [ E_CURRENT_SHOOTER ]; new current_player = g_poolTableData[ poolid ] [ E_NEXT_SHOOTER ];
new poolball_index = GetPoolBallIndexFromModel( GetObjectModel( objectid ) ); new poolball_index = GetPoolBallIndexFromModel( GetObjectModel( objectid ) );
printf ("first_player %d, second_player %d, current_player = %d", first_player, second_player, current_player);
// check if first ball was potted to figure winner // printf ("first_player %d, second_player %d, current_player = %d", first_player, second_player, current_player);
// check if first ball was pocketed to figure winner
if ( g_poolBallOffsetData[ poolball_index ] [ E_BALL_TYPE ] == E_STRIPED || g_poolBallOffsetData[ poolball_index ] [ E_BALL_TYPE ] == E_SOLID ) if ( g_poolBallOffsetData[ poolball_index ] [ E_BALL_TYPE ] == E_STRIPED || g_poolBallOffsetData[ poolball_index ] [ E_BALL_TYPE ] == E_SOLID )
{ {
if ( ++ g_poolTableData[ poolid ] [ E_BALLS_SCORED ] == 1 ) if ( ++ g_poolTableData[ poolid ] [ E_BALLS_SCORED ] == 1 )
@ -886,12 +959,16 @@ public PHY_OnObjectUpdate( objectid )
// alert players in table // alert players in table
foreach ( new playerid : poolplayers< poolid > ) { foreach ( new playerid : poolplayers< poolid > ) {
Player_Clearchat( playerid );
SendClientMessageFormatted( playerid, COLOR_YELLOW, "* %s(%d) is now playing as %s", ReturnPlayerName( first_player ), first_player, g_poolTableData[ poolid ] [ E_PLAYER_BALL_TYPE ] [ first_player ] == E_STRIPED ? ( "Striped" ) : ( "Solid" ) ); SendClientMessageFormatted( playerid, COLOR_YELLOW, "* %s(%d) is now playing as %s", ReturnPlayerName( first_player ), first_player, g_poolTableData[ poolid ] [ E_PLAYER_BALL_TYPE ] [ first_player ] == E_STRIPED ? ( "Striped" ) : ( "Solid" ) );
SendClientMessageFormatted( playerid, COLOR_YELLOW, "* %s(%d) is playing as %s", ReturnPlayerName( second_player ), second_player, g_poolTableData[ poolid ] [ E_PLAYER_BALL_TYPE ] [ second_player ] == E_STRIPED ? ( "Striped" ) : ( "Solid" ) ); SendClientMessageFormatted( playerid, COLOR_YELLOW, "* %s(%d) is playing as %s", ReturnPlayerName( second_player ), second_player, g_poolTableData[ poolid ] [ E_PLAYER_BALL_TYPE ] [ second_player ] == E_STRIPED ? ( "Striped" ) : ( "Solid" ) );
} }
} }
} }
new Float: hole_x, Float: hole_y;
// check what was pocketed
if ( g_poolBallOffsetData[ poolball_index ] [ E_BALL_TYPE ] == E_CUE ) if ( g_poolBallOffsetData[ poolball_index ] [ E_BALL_TYPE ] == E_CUE )
{ {
GameTextForPlayer( current_player, "~n~~n~~n~~r~~h~You have pocketed the cue ball!", 10000, 4 ); GameTextForPlayer( current_player, "~n~~n~~n~~r~~h~You have pocketed the cue ball!", 10000, 4 );
@ -911,11 +988,15 @@ public PHY_OnObjectUpdate( objectid )
InitBalls( poolid, 0 ); InitBalls( poolid, 0 );
} }
// penalty // penalty for that
g_poolTableData[ poolid ] [ E_CURRENT_PENALTIES ] ++; g_poolTableData[ poolid ] [ E_FOULS ] ++;
g_poolTableData[ poolid ] [ E_SHOTS_LEFT ] = 0;
} }
else if ( g_poolBallOffsetData[ poolball_index ] [ E_BALL_TYPE ] == E_8BALL ) else if ( g_poolBallOffsetData[ poolball_index ] [ E_BALL_TYPE ] == E_8BALL )
{ {
new
opposite_player = current_player != first_player ? first_player : second_player;
g_poolTableData[ poolid ] [ E_BALLS_SCORED ] ++; g_poolTableData[ poolid ] [ E_BALLS_SCORED ] ++;
// restore player camera // restore player camera
@ -924,25 +1005,22 @@ public PHY_OnObjectUpdate( objectid )
// check if valid shot // check if valid shot
if ( p_PoolScore[ current_player ] < 7 ) if ( p_PoolScore[ current_player ] < 7 )
{ {
new Pool_SendTableMessage( poolid, COLOR_YELLOW, "%s(%d) has accidentally pocketed the 8-Ball ... %s(%d) wins!", ReturnPlayerName( current_player ), current_player, ReturnPlayerName( opposite_player ), opposite_player );
winning_player = current_player != first_player ? first_player : second_player;
foreach ( new playerid : poolplayers< poolid > ) {
SendClientMessageFormatted( playerid, COLOR_YELLOW, "%s(%d) has accidentally potted the Eight Ball ... %s(%d) wins!", ReturnPlayerName( current_player ), current_player, ReturnPlayerName( winning_player ), winning_player );
} }
else if ( g_poolTableData[ poolid ] [ E_PLAYER_8BALL_TARGET ] [ current_player ] != holeid )
{
Pool_SendTableMessage( poolid, COLOR_YELLOW, "%s(%d) has put the 8-Ball in the wrong pocket ... %s(%d) wins!", ReturnPlayerName( current_player ), current_player, ReturnPlayerName( opposite_player ), opposite_player );
} }
else else
{ {
foreach ( new playerid : poolplayers< poolid > ) {
SendClientMessageFormatted( playerid, COLOR_YELLOW, "%s(%d) has the final potted the Eight Ball and won!", ReturnPlayerName( current_player ), current_player );
}
p_PoolScore[ current_player ] ++; // shows on the end result if we do it anyway here p_PoolScore[ current_player ] ++; // shows on the end result if we do it anyway here
Pool_OnPlayerWin( poolid, current_player );
} }
return Pool_EndGame( current_player ); return Pool_EndGame( poolid );
} }
else else
{ {
// check if player potted their own ball type or btfo // check if player pocketed their own ball type or btfo
if ( g_poolTableData[ poolid ] [ E_BALLS_SCORED ] > 1 && g_poolTableData[ poolid ] [ E_PLAYER_BALL_TYPE ] [ current_player ] != g_poolBallOffsetData[ poolball_index ] [ E_BALL_TYPE ] ) if ( g_poolTableData[ poolid ] [ E_BALLS_SCORED ] > 1 && g_poolTableData[ poolid ] [ E_PLAYER_BALL_TYPE ] [ current_player ] != g_poolBallOffsetData[ poolball_index ] [ E_BALL_TYPE ] )
{ {
new new
@ -952,34 +1030,46 @@ public PHY_OnObjectUpdate( objectid )
GameTextForPlayer( current_player, "~n~~n~~n~~r~wrong ball", 3000, 4); GameTextForPlayer( current_player, "~n~~n~~n~~r~wrong ball", 3000, 4);
foreach ( new playerid : poolplayers< poolid > ) { foreach ( new playerid : poolplayers< poolid > ) {
SendClientMessageFormatted( playerid, COLOR_RED, "* %s(%d) has wrongly hit %s, instead of %s!", ReturnPlayerName( current_player ), current_player, g_poolBallOffsetData[ poolball_index ] [ E_BALL_TYPE ] == E_STRIPED ? ( "Striped" ) : ( "Solid" ), g_poolTableData[ poolid ] [ E_PLAYER_BALL_TYPE ] [ current_player ] == E_STRIPED ? ( "Striped" ) : ( "Solid" ) ); SendClientMessageFormatted( playerid, COLOR_RED, "* %s(%d) has wrongly pocketed %s, instead of %s!", ReturnPlayerName( current_player ), current_player, g_poolBallOffsetData[ poolball_index ] [ E_BALL_TYPE ] == E_STRIPED ? ( "Striped" ) : ( "Solid" ), g_poolTableData[ poolid ] [ E_PLAYER_BALL_TYPE ] [ current_player ] == E_STRIPED ? ( "Striped" ) : ( "Solid" ) );
} }
// penalty // penalty for that
g_poolTableData[ poolid ] [ E_CURRENT_PENALTIES ] ++; g_poolTableData[ poolid ] [ E_FOULS ] ++;
g_poolTableData[ poolid ] [ E_SHOTS_LEFT ] = 0;
} }
else else
{ {
p_PoolScore[ current_player ] ++; p_PoolScore[ current_player ] ++;
GameTextForPlayer( current_player, "~n~~n~~n~~w~Score: +1", 3000, 4); GameTextForPlayer( current_player, "~n~~n~~n~~w~Score: +1", 3000, 4);
PlayerTextDrawSetString( current_player, g_PoolTextdraw[ current_player ], sprintf("Power:~n~~n~Score: %d", p_PoolScore[ current_player ]));
PlayerTextDrawHide( current_player, g_PoolTextdraw[ current_player ] );
PlayerTextDrawShow( current_player, g_PoolTextdraw[ current_player ] );
foreach ( new playerid : poolplayers< poolid > ) { foreach ( new playerid : poolplayers< poolid > ) {
SendClientMessageFormatted( playerid, COLOR_YELLOW, "%s(%d) has potted a %s %s!", ReturnPlayerName( current_player ), current_player, g_poolBallOffsetData[ poolball_index ] [ E_BALL_TYPE ] == E_STRIPED ? ( "Striped" ) : ( "Solid" ), g_poolBallOffsetData[ poolball_index ] [ E_BALL_NAME ] ); SendClientMessageFormatted( playerid, COLOR_YELLOW, "%s(%d) has pocketed a %s %s!", ReturnPlayerName( current_player ), current_player, g_poolBallOffsetData[ poolball_index ] [ E_BALL_TYPE ] == E_STRIPED ? ( "Striped" ) : ( "Solid" ), g_poolBallOffsetData[ poolball_index ] [ E_BALL_NAME ] );
} }
format( szNormalString, sizeof( szNormalString ), "{FFDC2E}%s [%d] - [%d] %s", ReturnPlayerName( first_player ), p_PoolScore[ first_player ], p_PoolScore[ second_player ], ReturnPlayerName( second_player ) );
UpdateDynamic3DTextLabelText( g_poolTableData[ poolid ] [ E_LABEL ], -1, szNormalString );
// extra shot for scoring one's own // extra shot for scoring one's own
g_poolTableData[ poolid ] [ E_SHOTS_LEFT ] ++; if ( ! g_poolTableData[ poolid ] [ E_FOULS ] ) {
g_poolTableData[ poolid ] [ E_SHOTS_LEFT ] = 1;
} }
} }
new Float: hole_x, Float: hole_y; // mark final target hole
if ( p_PoolScore[ first_player ] == 7 || p_PoolScore[ second_player ] == 7 )
{
new
player_being_marked = p_PoolScore[ first_player ] == 7 ? first_player : second_player;
if ( ! IsValidDynamicObject( p_PoolHoleGuide[ player_being_marked ] ) )
{
new
opposite_holeid = g_poolHoleOpposite[ holeid ];
RotateXY( g_poolPotOffsetData[ opposite_holeid ] [ 0 ], g_poolPotOffsetData[ opposite_holeid ] [ 1 ], g_poolTableData[ poolid ] [ E_ANGLE ], hole_x, hole_y );
p_PoolHoleGuide[ player_being_marked ] = CreateDynamicObject( 18643, g_poolTableData[ poolid ] [ E_X ] + hole_x, g_poolTableData[ poolid ] [ E_Y ] + hole_y, g_poolTableData[ poolid ] [ E_Z ] - 0.5, 0.0, -90.0, 0.0, .playerid = player_being_marked );
g_poolTableData[ poolid ] [ E_PLAYER_8BALL_TARGET ] [ player_being_marked ] = opposite_holeid;
SendPoolMessage( player_being_marked, "You are now required to put the 8-Ball in the designated pocket." );
}
}
}
// rotate hole offsets according to table // rotate hole offsets according to table
RotateXY( g_poolPotOffsetData[ holeid ] [ 0 ], g_poolPotOffsetData[ holeid ] [ 1 ], g_poolTableData[ poolid ] [ E_ANGLE ], hole_x, hole_y ); RotateXY( g_poolPotOffsetData[ holeid ] [ 0 ], g_poolPotOffsetData[ holeid ] [ 1 ], g_poolTableData[ poolid ] [ E_ANGLE ], hole_x, hole_y );
@ -996,182 +1086,110 @@ public PHY_OnObjectUpdate( objectid )
// update scoreboard // update scoreboard
Pool_UpdateScoreboard( poolid ); Pool_UpdateScoreboard( poolid );
// if we scored about all the balls then that wraps it up // reset cam
if ( p_PoolScore[ first_player ] == 8 || p_PoolScore[ second_player ] == 8 ) Pool_QueueNextPlayer( poolid, current_player );
{ SetTimerEx( "RestoreCamera", 800, 0, "dd", current_player, poolid );
new }
winning_player = ( p_PoolScore[ first_player ] == 8 ) ? first_player : second_player; return 1;
}
}
return 1;
}
CMD:fakescore( playerid, params [ ]) {
p_PoolScore[ playerid ] = 6;
Pool_UpdateScoreboard(GetClosestPoolTable(playerid ));
return 1;
}
stock Pool_OnPlayerWin( poolid, winning_player )
{
// restore camera // restore camera
RestoreCamera( current_player, poolid ); RestoreCamera( winning_player, poolid );
// winning player // winning player
foreach ( new playerid : poolplayers< poolid > ) { foreach ( new playerid : poolplayers< poolid > ) {
SendClientMessageFormatted( playerid, COLOR_RED, "**** %s(%d) has won %s", ReturnPlayerName( winning_player ), winning_player ); SendClientMessageFormatted( playerid, COLOR_RED, "**** %s(%d) has won %s", ReturnPlayerName( winning_player ), winning_player );
} }
return Pool_EndGame( poolid );
}
/*else if ( AreAllBallsStopped( poolid ) )
{
print( "Pool_QueueNextPlayer( %d, %d, %d )", poolid, current_player, next_player_shots );
Pool_QueueNextPlayer( poolid, current_player, next_player_shots );
SetTimerEx( "RestoreCamera", 800, false, "dd", g_poolTableData[ poolid ] [ E_CURRENT_SHOOTER ], poolid );
g_poolTableData[ poolid ] [ E_CURRENT_SHOOTER ] = -1;
}*/
}
return 1;
}
}
return 1; return 1;
} }
stock Pool_QueueNextPlayer( poolid, current_player, next_player_shots = 1 ) stock Pool_QueueNextPlayer( poolid, current_player )
{ {
if ( g_poolTableData[ poolid ] [ E_SHOTS_LEFT ] > 0 && g_poolTableData[ poolid ] [ E_CURRENT_PENALTIES ] < 1 ) if ( g_poolTableData[ poolid ] [ E_SHOTS_LEFT ] > 0 && g_poolTableData[ poolid ] [ E_FOULS ] < 1 )
{ {
foreach ( new playerid : poolplayers< poolid > ) { Pool_SendTableMessage( poolid, COLOR_RED, "%s(%d) has %d shots remaining!", ReturnPlayerName( current_player ), current_player, g_poolTableData[ poolid ] [ E_SHOTS_LEFT ] );
SendClientMessageFormatted( playerid, COLOR_RED, "%s(%d) has %d shots remaining!", ReturnPlayerName( current_player ), current_player, g_poolTableData[ poolid ] [ E_SHOTS_LEFT ] );
}
} }
else else
{ {
new first_player = Iter_First( poolplayers< poolid > ); new first_player = Iter_First( poolplayers< poolid > );
new second_player = Iter_Last( poolplayers< poolid > ); new second_player = Iter_Last( poolplayers< poolid > );
g_poolTableData[ poolid ] [ E_CURRENT_PENALTIES ] = 0; g_poolTableData[ poolid ] [ E_FOULS ] = 0;
g_poolTableData[ poolid ] [ E_SHOTS_LEFT ] = next_player_shots; g_poolTableData[ poolid ] [ E_SHOTS_LEFT ] = 1;
g_poolTableData[ poolid ] [ E_NEXT_SHOOTER ] = current_player == first_player ? second_player : first_player; g_poolTableData[ poolid ] [ E_NEXT_SHOOTER ] = current_player == first_player ? second_player : first_player;
foreach ( new playerid : poolplayers< poolid > ) { // reset ball positions just incase
SendClientMessageFormatted( playerid, COLOR_RED, "%s(%d)'s turn to %s!", ReturnPlayerName( g_poolTableData[ poolid ] [ E_NEXT_SHOOTER ] ), g_poolTableData[ poolid ] [ E_NEXT_SHOOTER ], ! g_poolTableData[ poolid ] [ E_BALLS_SCORED ] ? ( "break" ) : ( "play" ) ); Pool_SendTableMessage( poolid, COLOR_RED, "%s(%d)'s turn to play!", ReturnPlayerName( g_poolTableData[ poolid ] [ E_NEXT_SHOOTER ] ), g_poolTableData[ poolid ] [ E_NEXT_SHOOTER ] );
}
} }
// update turn // update turn
Pool_UpdateScoreboard( poolid ); Pool_UpdateScoreboard( poolid );
} }
stock Pool_SendTableMessage( poolid, colour, format[ ], va_args<> ) // Conversion to foreach 14 stuffed the define, not sure how...
{
static
out[ 144 ];
va_format( out, sizeof( out ), format, va_start<3> );
foreach ( new i : poolplayers< poolid > ) {
SendClientMessage( i, colour, out );
}
return 1;
}
stock Pool_ResetBallPositions( poolid )
{
static Float: last_x, Float: last_y, Float: last_z;
static Float: last_rx, Float: last_ry, Float: last_rz;
for ( new i = 0; i < sizeof( g_poolBallOffsetData ); i ++ ) if ( g_poolBallData[ poolid ] [ E_EXISTS ] [ i ] )
{
if ( ! IsValidObject( g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ i ] ) ) {
continue;
}
new
modelid = GetObjectModel( g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ i ] );
// get current position
GetObjectPos( g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ i ], last_x, last_y, last_z );
GetObjectRot( g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ i ], last_rx, last_ry, last_rz );
// destroy object
PHY_DeleteObject( g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ i ] );
DestroyObject( g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ i ] );
// create pool balls on table
g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ i ] = CreateObject( modelid, last_x, last_y, last_z, last_rx, last_ry, last_rz );
// initialize physics on each ball
InitBalls( poolid, i );
}
}
/*hook OnPlayerWeaponShot( playerid, weaponid, hittype, hitid, Float: fX, Float: fY, Float: fZ )
{
if ( hittype == BULLET_HIT_TYPE_OBJECT )
{
}
return 1;
}*/
/* ** Commands ** */ /* ** Commands ** */
CMD:pool(playerid, params[])
{
new selection[32];
if ( sscanf( params, "s[32] ", selection) )
return SendUsage(playerid, "/pool [INVITE/ACCEPT/DECLINE]" );
if ( strmatch( selection, "accept") )
{
if ( !IsPlayerConnected(p_PoolSender[ playerid ]) )
return SendError(playerid, "You do not have any pool game invitations to accept." );
if ( IsPlayerPlayingPool( playerid ))
return SendError(playerid, "You are already playing pool." );
new targetid = p_PoolSender[ playerid ];
if (GetDistanceBetweenPlayers(playerid, targetid) > 10.0)
return SendError(playerid, "You must be within 10.0 meters of your opponent!");
new poolid = p_PoolID[ playerid ];
Iter_Clear( poolplayers<poolid> );
Iter_Add( poolplayers< poolid >, playerid );
Iter_Add( poolplayers< poolid >, targetid );
SendClientMessageFormatted( targetid, -1, ""COL_POOL"[SERVER]"COL_WHITE" %s(%d) has accepted your pool game invitation.", ReturnPlayerName(playerid), playerid );
SendClientMessageFormatted( playerid, -1, ""COL_POOL"[SERVER]"COL_WHITE" You have accepted %s(%d)'s pool game invitation.", ReturnPlayerName(targetid), targetid );
// find a random person to break
new random_cuer = Iter_Random( poolplayers< poolid > );
g_poolTableData[ poolid ] [ E_BALLS_SCORED ] = 0;
g_poolTableData[ poolid ] [ E_CURRENT_SHOOTER ] = random_cuer;
Pool_QueueNextPlayer( poolid, random_cuer );
//UpdateDynamicLabel(poolid, 10000, "{C0C0C0}Pool Table\n{FFFFFF}%s(%d) will be breaking!", ReturnPlayerName(g_poolTableData[ poolid ] [poolPlayer] [startid]), g_poolTableData[ poolid ] [poolPlayer] [startid]);
p_isPlayingPool{ playerid } = true;
p_PoolID[ playerid ] = poolid;
p_PoolScore[ playerid ] = 0;
p_isPlayingPool{ targetid } = true;
p_PoolID[ targetid ] = poolid;
p_PoolScore[ targetid ] = 0;
PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0);
PlayerPlaySound(targetid, 1085, 0.0, 0.0, 0.0);
GivePlayerWeapon(targetid, 7, 1);
GivePlayerWeapon(playerid, 7, 1);
g_poolTableData[ poolid ] [ E_STARTED ] = true;
Pool_UpdateScoreboard( poolid );
RespawnPoolBalls( poolid );
return 1;
}
else if ( strmatch( selection, "decline") )
{
if ( !IsPlayerConnected( p_PoolSender[ playerid ]) )
return SendError( playerid, "You do not have any pool game invitations to decline." );
new targetid = p_PoolSender[ playerid ];
SendClientMessageFormatted( targetid, -1, ""COL_POOL"[SERVER]{FFFFFF} %s(%d) has declined your pool game invitation.", ReturnPlayerName(playerid), playerid );
SendClientMessageFormatted( playerid, -1, ""COL_POOL"[SERVER]{FFFFFF} You have declined %s(%d)'s pool game invitation.", ReturnPlayerName(targetid), targetid );
return 1;
}
else if (strmatch(selection, "invite"))
{
new id = GetClosestPoolTable(playerid), targetid;
if (id == -1)
return SendError(playerid, "You are not close enough to a pool table.");
if (g_poolTableData[ id ] [ E_STARTED ])
return SendError(playerid, "You cannot invite anyone to this table, since there is already a game in progress.");
if (sscanf(params, "s[32] u", selection, targetid))
return SendUsage(playerid, "/pool invite [PLAYER_ID]");
if (targetid == playerid)
return SendError(playerid, "You cannot play pool with yourself!");
if (targetid == INVALID_PLAYER_ID || !IsPlayerConnected(targetid))
return SendError(playerid, "Invalid Player ID.");
if ( IsPlayerPlayingPool( targetid ))
return SendError(playerid, "This player is already playing pool!");
//if (GetDistanceBetweenPlayers(playerid, targetid) > 10.0)
//return SendError(playerid, "The player you wish to play pool with is not near you.");
if (GetPlayerWantedLevel(playerid))
return SendError(playerid, "You can't play pool with this person right now, they are wanted");
// if (IsPlayerJailed(targetid))
// return SendError(playerid, "You can't play pool with this person right now, they are currently in jail.");
p_PoolSender[ targetid ] = playerid;
p_PoolReciever[ playerid ] = targetid;
p_PoolID[ targetid ] = id;
SendClientMessageFormatted(playerid, -1, ""COL_POOL"[SERVER]{FFFFFF} You have sent a pool game invitation to %s(%d)!", ReturnPlayerName(targetid), targetid);
SendClientMessageFormatted(targetid, -1, ""COL_POOL"[SERVER]{FFFFFF} You have recieved a pool game invitation by %s(%d)!", ReturnPlayerName(playerid), playerid);
SendClientMessageFormatted(targetid, -1, ""COL_POOL"[SERVER]{FFFFFF} To accept or decline the invite, use /pool [ACCEPT/DECLINE]");
}
else
{
SendUsage(playerid, "/pool [INVITE/ACCEPT/DECLINE]");
}
return 1;
}
CMD:endgame(playerid) CMD:endgame(playerid)
{ {
if ( ! IsPlayerAdmin( playerid ) ) if ( ! IsPlayerAdmin( playerid ) )