create border walls for the area

This commit is contained in:
Lorenc Pekaj 2019-02-10 00:17:46 +11:00
parent ee210e82a4
commit 66d4295aef

View File

@ -55,7 +55,8 @@ static const
4, 8, 9, 23, 24, 25, 27, 29, 30, 31, 33, 34
},
Float: BR_MIN_HEIGHT = 300.0,
Float: BR_MIN_CAMERA_HEIGHT = 50.0
Float: BR_MIN_CAMERA_HEIGHT = 50.0,
Float: BR_PLANE_RADIUS_FROM_BORDER = 25.0
;
/* ** Variables ** */
@ -76,7 +77,9 @@ enum E_BR_LOBBY_DATA
bool: E_WALK_WEP, bool: E_CAC_ONLY,
E_PLANE, E_PLANE_TIMER, Float: E_PLANE_ROTATION
E_PLANE, E_PLANE_TIMER, Float: E_PLANE_ROTATION,
E_GAME_TIMER, E_BORDER_ZONE[ 4 ]
};
enum E_BR_AREA_DATA
@ -94,6 +97,10 @@ static stock
// lobby data & info
br_lobbyData [ BR_MAX_LOBBIES ] [ E_BR_LOBBY_DATA ],
br_wallBorderObjectUp [ BR_MAX_LOBBIES ] [ 4 ] [ 4 ],
br_wallBorderObjectDown [ BR_MAX_LOBBIES ] [ 4 ] [ 4 ],
br_wallBorderObjectLeft [ BR_MAX_LOBBIES ] [ 4 ] [ 4 ],
br_wallBorderObjectRight [ BR_MAX_LOBBIES ] [ 4 ] [ 4 ],
Iterator: battleroyale < BR_MAX_LOBBIES >,
Iterator: battleroyaleplayers [ BR_MAX_LOBBIES ] < BR_MAX_PLAYERS >,
@ -138,7 +145,7 @@ hook SetPlayerRandomSpawn( playerid )
GivePlayerWeapon( playerid, 46, 1 ); // parachute
SetPlayerPos( playerid, X, Y, Z - 1.0 );
print("Spawned");
SetPlayerVirtualWorld( playerid, BR_GetWorld( lobbyid ) );
return Y_HOOKS_BREAK_RETURN_1;
}
return 1;
@ -498,7 +505,7 @@ static stock BattleRoyale_JoinLobby( playerid, lobbyid )
// set player position in an island
SendServerMessage( playerid, "You have joined %s "COL_ORANGE"[%d/%d]", br_lobbyData[ lobbyid ] [ E_NAME ], Iter_Count( battleroyaleplayers[ lobbyid ] ), br_lobbyData[ lobbyid ] [ E_LIMIT ] );
SetPlayerPos( playerid, BR_ISLAND_POS[ 0 ], BR_ISLAND_POS[ 1 ], BR_ISLAND_POS[ 2 ] );
SetPlayerVirtualWorld( playerid, 100 + lobbyid );
SetPlayerVirtualWorld( playerid, BR_GetWorld( lobbyid ) );
// check if lobby is full
BattleRoyale_CheckPlayers( lobbyid );
@ -572,18 +579,48 @@ static stock BattleRoyale_CheckPlayers( lobbyid )
static stock BattleRoyale_StartGame( lobbyid )
{
new areaid = br_lobbyData[ lobbyid ] [ E_AREA_ID ];
br_lobbyData[ lobbyid ] [ E_STATUS ] = E_STATUS_STARTED;
// plane movement
br_lobbyData[ lobbyid ] [ E_PLANE_ROTATION ] = 0.0;
br_lobbyData[ lobbyid ] [ E_PLANE ] = CreateDynamicObject( 1681, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, .worldid = -1, .interiorid = -1 );
KillTimer( br_lobbyData[ lobbyid ] [ E_PLANE_TIMER ] );
br_lobbyData[ lobbyid ] [ E_PLANE_TIMER ] = SetTimerEx( "BattleRoyale_PlaneMove", BR_UPDATE_TIME_RATE, true, "d", lobbyid );
// game timer
br_lobbyData[ areaid ] [ E_BORDER_ZONE ] [ 0 ] = GangZoneCreate( br_areaData[ areaid ] [ E_MAX_X ],-3000, 3000, 3000 );
br_lobbyData[ areaid ] [ E_BORDER_ZONE ] [ 1 ] = GangZoneCreate( -3000, -3000, br_areaData[ areaid ] [ E_MIN_X ], 3000 );
br_lobbyData[ areaid ] [ E_BORDER_ZONE ] [ 2 ] = GangZoneCreate( br_areaData[ areaid ] [ E_MIN_X ], -3000, br_areaData[ areaid ] [ E_MAX_X ], br_areaData[ areaid ] [ E_MIN_Y ] );
br_lobbyData[ areaid ] [ E_BORDER_ZONE ] [ 3 ] = GangZoneCreate( br_areaData[ areaid ] [ E_MIN_X ], br_areaData[ areaid ] [ E_MAX_Y ], br_areaData[ areaid ] [ E_MAX_X ], 3000 );
// destroy border walls
BattleRoyale_DestroyBorder( lobbyid );
// create border walls
for ( new i = 0; i < sizeof( br_wallBorderObjectUp[ ] ); i ++ )
{
for ( new z = 0; z < sizeof( br_wallBorderObjectUp[ ] [ ] ); z ++ )
{
br_wallBorderObjectUp[ lobbyid ] [ i ] [ z ] = CreateDynamicObject( 18754, br_areaData[ areaid ] [ E_MIN_X ] + 240.0 * float( i ), br_areaData[ areaid ] [ E_MAX_Y ], 240.0 * float( z ), 0.0, -90.0, 90.0, .worldid = BR_GetWorld( lobbyid ), .streamdistance = 1000.0 );
br_wallBorderObjectDown[ lobbyid ] [ i ] [ z ] = CreateDynamicObject( 18754, br_areaData[ areaid ] [ E_MIN_X ] + 240.0 * float( i ), br_areaData[ areaid ] [ E_MIN_Y ], 240.0 * float( z ), 0.0, -90.0, 90.0, .worldid = BR_GetWorld( lobbyid ), .streamdistance = 1000.0 );
br_wallBorderObjectLeft[ lobbyid ] [ i ] [ z ] = CreateDynamicObject( 18754, br_areaData[ areaid ] [ E_MIN_X ], br_areaData[ areaid ] [ E_MAX_Y ] - 240.0 * float( i ), 240.0 * float( z ), 0.0, -90.0, 0.0, .worldid = BR_GetWorld( lobbyid ), .streamdistance = 1000.0 );
br_wallBorderObjectRight[ lobbyid ] [ i ] [ z ] = CreateDynamicObject( 18754, br_areaData[ areaid ] [ E_MAX_X ], br_areaData[ areaid ] [ E_MAX_Y ] - 240.0 * float( i ), 240.0 * float( z ), 0.0, -90.0, 0.0, .worldid = BR_GetWorld( lobbyid ), .streamdistance = 1000.0 );
}
}
// load the player into the area
foreach ( new playerid : battleroyaleplayers[ lobbyid ] )
{
for ( new g = 0; g < 4; g ++ )
{
GangZoneShowForPlayer( playerid, br_lobbyData[ areaid ] [ E_BORDER_ZONE ] [ g ], 0x000000FF );
}
p_battleRoyaleStatus[ playerid ] = E_STATUS_WAITING;
TogglePlayerSpectating( playerid, true );
Streamer_Update( playerid );
}
print("Started game");
return 1;
@ -596,8 +633,8 @@ function BattleRoyale_PlaneMove( lobbyid )
new Float: middle_x = ( br_areaData[ areaid ] [ E_MIN_X ] + br_areaData[ areaid ] [ E_MAX_X ] ) / 2.0;
new Float: middle_y = ( br_areaData[ areaid ] [ E_MIN_Y ] + br_areaData[ areaid ] [ E_MAX_Y ] ) / 2.0;
new Float: radius_x = ( VectorSize( br_areaData[ areaid ] [ E_MIN_X ] - br_areaData[ areaid ] [ E_MAX_X ], 0.0, 0.0 ) ) / 2.0;
new Float: radius_y = ( VectorSize( 0.0, br_areaData[ areaid ] [ E_MIN_Y ] - br_areaData[ areaid ] [ E_MAX_Y ], 0.0 ) ) / 2.0;
new Float: radius_x = ( VectorSize( br_areaData[ areaid ] [ E_MIN_X ] - br_areaData[ areaid ] [ E_MAX_X ], 0.0, 0.0 ) ) / 2.0 - BR_PLANE_RADIUS_FROM_BORDER;
new Float: radius_y = ( VectorSize( 0.0, br_areaData[ areaid ] [ E_MIN_Y ] - br_areaData[ areaid ] [ E_MAX_Y ], 0.0 ) ) / 2.0 - BR_PLANE_RADIUS_FROM_BORDER;
// if the plane completes a full rotation, throw everyone out
if ( ( br_lobbyData[ lobbyid ] [ E_PLANE_ROTATION ] += 0.006 * float( BR_UPDATE_TIME_RATE ) ) >= 360.0 ) // 360.00 / 60000.0 * rate
@ -650,17 +687,41 @@ static stock BattleRoyale_ThrowFromPlane( playerid )
static stock BattleRoyale_DestroyLobby( lobbyid )
{
new areaid = br_lobbyData[ lobbyid ] [ E_AREA_ID ];
Iter_Remove( battleroyale, lobbyid );
Iter_Clear( battleroyaleplayers[ lobbyid ] );
BattleRoyale_DestroyBorder( lobbyid );
KillTimer( br_lobbyData[ lobbyid ] [ E_PLANE_TIMER ] );
br_lobbyData[ lobbyid ] [ E_PLANE_TIMER ] = -1;
DestroyDynamicObject( br_lobbyData[ lobbyid ] [ E_PLANE ] );
br_lobbyData[ lobbyid ] [ E_PLANE ] = -1;
for ( new g = 0; g < 4; g ++ )
{
GangZoneDestroy( br_lobbyData[ areaid ] [ E_BORDER_ZONE ] [ g ] );
br_lobbyData[ areaid ] [ E_BORDER_ZONE ] [ g ] = -1;
}
return 1;
}
static stock BattleRoyale_DestroyBorder( lobbyid )
{
for ( new i = 0; i < sizeof( br_wallBorderObjectUp[ ] ); i ++ )
{
for ( new z = 0; z < sizeof( br_wallBorderObjectUp[ ] [ ] ); z ++ )
{
DestroyDynamicObject( br_wallBorderObjectUp[ lobbyid ] [ i ] [ z ] ), br_wallBorderObjectUp[ lobbyid ] [ i ] [ z ] = -1;
DestroyDynamicObject( br_wallBorderObjectDown[ lobbyid ] [ i ] [ z ] ), br_wallBorderObjectDown[ lobbyid ] [ i ] [ z ] = -1;
DestroyDynamicObject( br_wallBorderObjectLeft[ lobbyid ] [ i ] [ z ] ), br_wallBorderObjectLeft[ lobbyid ] [ i ] [ z ] = -1;
DestroyDynamicObject( br_wallBorderObjectRight[ lobbyid ] [ i ] [ z ] ), br_wallBorderObjectRight[ lobbyid ] [ i ] [ z ] = -1;
}
}
}
static stock BR_IsValidLobby( lobbyid ) {
return 0 <= lobbyid < BR_MAX_LOBBIES && Iter_Contains( battleroyale, lobbyid );
}
@ -668,3 +729,7 @@ static stock BR_IsValidLobby( lobbyid ) {
static stock BR_IsHost( playerid, lobbyid ) {
return BR_IsValidLobby( lobbyid ) && br_lobbyData[ lobbyid ] [ E_HOST ] == playerid;
}
static stock BR_GetWorld( lobbyid ) {
return 639 + lobbyid;
}