plane rotation

This commit is contained in:
Lorenc Pekaj 2019-02-09 19:45:37 +11:00
parent 83cf6a37ba
commit ee210e82a4

View File

@ -14,9 +14,9 @@
[X] Player can select between running weapons, walking weapons or both (as drops)
[X] Player can make an entry fee, this entry fee gets added to a prize pool
[ ] Players join the lobby, you teleport to an island
[ ] After the maximum slots are achieved, the game will start
[ ] Host can start the match forcefully
[X] Players join the lobby, you teleport to an island
[X] After the maximum slots are achieved, the game will start
[X] Host can start the match forcefully
[ ] Plane in the middle, you have a parachute, jump out
[ ] Stay within red zone, if you leave it you get killed
@ -30,7 +30,9 @@
/* ** Definitions ** */
#define BR_MAX_LOBBIES ( 10 )
#define BR_MAX_PLAYERS ( 32 )
#define BR_INVALID_LOBBY ( -1 )
#define BR_UPDATE_TIME_RATE ( 30 )
/* ** Dialogs ** */
#define DIALOG_BR_LOBBY ( 6373 )
@ -51,14 +53,16 @@ static const
},
BR_WALKING_WEAPONS[ ] = {
4, 8, 9, 23, 24, 25, 27, 29, 30, 31, 33, 34
}
},
Float: BR_MIN_HEIGHT = 300.0,
Float: BR_MIN_CAMERA_HEIGHT = 50.0
;
/* ** Variables ** */
enum E_BR_LOBBY_STATUS
{
E_STATUS_SETUP,
E_STATUS_WAITING_FOR_PLAYERS,
E_STATUS_WAITING,
E_STATUS_STARTED
};
@ -70,13 +74,15 @@ enum E_BR_LOBBY_DATA
Float: E_ARMOUR, Float: E_HEALTH,
bool: E_WALK_WEP, bool: E_CAC_ONLY
bool: E_WALK_WEP, bool: E_CAC_ONLY,
E_PLANE, E_PLANE_TIMER, Float: E_PLANE_ROTATION
};
enum E_BR_AREA_DATA
{
E_NAME[ 24 ], Float: E_MIN_X, Float: E_MAX_X,
Float: E_MIN_Y, Float: E_MAX_Y
E_NAME[ 24 ], Float: E_MIN_X, Float: E_MIN_Y,
Float: E_MAX_X, Float: E_MAX_Y
};
static stock
@ -92,7 +98,8 @@ static stock
Iterator: battleroyaleplayers [ BR_MAX_LOBBIES ] < BR_MAX_PLAYERS >,
// player related
p_battleRoyaleLobby [ MAX_PLAYERS ] = { BR_INVALID_LOBBY, ... },
p_battleRoyaleLobby [ MAX_PLAYERS ] = { BR_INVALID_LOBBY, ... },
E_BR_LOBBY_STATUS: p_battleRoyaleStatus [ MAX_PLAYERS ],
// global related
g_battleRoyaleStadiumCP = -1
@ -115,6 +122,45 @@ hook OnPlayerEnterDynamicCP( playerid, checkpointid )
return 1;
}
hook SetPlayerRandomSpawn( playerid )
{
new
lobbyid = p_battleRoyaleLobby[ playerid ];
if ( BR_IsValidLobby( lobbyid ) && p_battleRoyaleStatus[ playerid ] == E_STATUS_STARTED )
{
new
Float: X, Float: Y, Float: Z;
GetDynamicObjectPos( br_lobbyData[ lobbyid ] [ E_PLANE ], X, Y, Z );
ResetPlayerWeapons( playerid );
GivePlayerWeapon( playerid, 46, 1 ); // parachute
SetPlayerPos( playerid, X, Y, Z - 1.0 );
print("Spawned");
return Y_HOOKS_BREAK_RETURN_1;
}
return 1;
}
hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
{
new
lobbyid = p_battleRoyaleLobby[ playerid ];
if ( ! BR_IsValidLobby( lobbyid ) ) {
return 1;
}
// jump out of the plane
if ( PRESSED( KEY_JUMP ) && GetPlayerState( playerid ) == PLAYER_STATE_SPECTATING )
{
BattleRoyale_ThrowFromPlane( playerid );
}
return 1;
}
hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
{
if ( dialogid == DIALOG_BR_LOBBY && response )
@ -128,7 +174,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
if ( x == listitem )
{
// status must be in a waiting state
if ( br_lobbyData[ l ] [ E_STATUS ] != E_STATUS_WAITING_FOR_PLAYERS )
if ( br_lobbyData[ l ] [ E_STATUS ] != E_STATUS_WAITING )
{
return BattleRoyale_ShowLobbies( playerid ), SendError( playerid, "You cannot join this lobby at the moment." );
}
@ -363,6 +409,10 @@ CMD:battleroyale( playerid, params[ ] )
{
return BattleRoyale_EditLobby( playerid, lobbyid ), 1;
}
else if ( strmatch( params, "start" ) )
{
return BattleRoyale_StartGame( lobbyid );
}
return SendUsage( playerid, "/battleroyale [EDIT]" );
}
@ -383,6 +433,8 @@ static stock BattleRoyale_CreateLobby( playerid )
br_lobbyData[ lobbyid ] [ E_HOST ] = playerid;
br_lobbyData[ lobbyid ] [ E_STATUS ] = E_STATUS_SETUP;
br_lobbyData[ lobbyid ] [ E_PLANE ] = -1;
br_lobbyData[ lobbyid ] [ E_HEALTH ] = 100.0;
br_lobbyData[ lobbyid ] [ E_ARMOUR ] = 0.0;
@ -505,7 +557,7 @@ static stock BattleRoyale_CheckPlayers( lobbyid )
total_players = Iter_Count( battleroyaleplayers[ lobbyid ] );
// check if player limit surpassed
if ( total_players >= br_lobbyData[ lobbyid ] [ E_LIMIT ] && br_lobbyData[ lobbyid ] [ E_STATUS ] == E_STATUS_WAITING_FOR_PLAYERS )
if ( total_players >= br_lobbyData[ lobbyid ] [ E_LIMIT ] && br_lobbyData[ lobbyid ] [ E_STATUS ] == E_STATUS_WAITING )
{
return BattleRoyale_StartGame( lobbyid );
}
@ -521,13 +573,91 @@ static stock BattleRoyale_CheckPlayers( lobbyid )
static stock BattleRoyale_StartGame( lobbyid )
{
br_lobbyData[ lobbyid ] [ E_STATUS ] = E_STATUS_STARTED;
br_lobbyData[ lobbyid ] [ E_PLANE_ROTATION ] = 0.0;
br_lobbyData[ lobbyid ] [ E_PLANE ] = CreateDynamicObject( 1681, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, .worldid = -1, .interiorid = -1 );
KillTimer( br_lobbyData[ lobbyid ] [ E_PLANE_TIMER ] );
br_lobbyData[ lobbyid ] [ E_PLANE_TIMER ] = SetTimerEx( "BattleRoyale_PlaneMove", BR_UPDATE_TIME_RATE, true, "d", lobbyid );
foreach ( new playerid : battleroyaleplayers[ lobbyid ] )
{
p_battleRoyaleStatus[ playerid ] = E_STATUS_WAITING;
TogglePlayerSpectating( playerid, true );
}
print("Started game");
return 1;
}
function BattleRoyale_PlaneMove( lobbyid )
{
new areaid = br_lobbyData[ lobbyid ] [ E_AREA_ID ];
new Float: middle_x = ( br_areaData[ areaid ] [ E_MIN_X ] + br_areaData[ areaid ] [ E_MAX_X ] ) / 2.0;
new Float: middle_y = ( br_areaData[ areaid ] [ E_MIN_Y ] + br_areaData[ areaid ] [ E_MAX_Y ] ) / 2.0;
new Float: radius_x = ( VectorSize( br_areaData[ areaid ] [ E_MIN_X ] - br_areaData[ areaid ] [ E_MAX_X ], 0.0, 0.0 ) ) / 2.0;
new Float: radius_y = ( VectorSize( 0.0, br_areaData[ areaid ] [ E_MIN_Y ] - br_areaData[ areaid ] [ E_MAX_Y ], 0.0 ) ) / 2.0;
// if the plane completes a full rotation, throw everyone out
if ( ( br_lobbyData[ lobbyid ] [ E_PLANE_ROTATION ] += 0.006 * float( BR_UPDATE_TIME_RATE ) ) >= 360.0 ) // 360.00 / 60000.0 * rate
{
foreach ( new playerid : battleroyaleplayers[ lobbyid ] )
{
BattleRoyale_ThrowFromPlane( playerid );
SendServerMessage( playerid, "You have been thrown out of your plane due to a lack of decision." );
}
KillTimer( br_lobbyData[ lobbyid ] [ E_PLANE_TIMER ] );
br_lobbyData[ lobbyid ] [ E_PLANE_TIMER ] = -1;
DestroyDynamicObject( br_lobbyData[ lobbyid ] [ E_PLANE ] );
br_lobbyData[ lobbyid ] [ E_PLANE ] = -1;
return;
}
new Float: plane_x = middle_x + radius_x * floatsin( br_lobbyData[ lobbyid ] [ E_PLANE_ROTATION ], degrees );
new Float: plane_y = middle_y + radius_y * floatcos( br_lobbyData[ lobbyid ] [ E_PLANE_ROTATION ], degrees );
SetDynamicObjectPos( br_lobbyData[ lobbyid ] [ E_PLANE ], plane_x, plane_y, BR_MIN_HEIGHT );
new Float: plane_ahead_x = middle_x + radius_x * floatsin( br_lobbyData[ lobbyid ] [ E_PLANE_ROTATION ] + 0.006 * float( BR_UPDATE_TIME_RATE ), degrees );
new Float: plane_ahead_y = middle_y + radius_y * floatcos( br_lobbyData[ lobbyid ] [ E_PLANE_ROTATION ] + 0.006 * float( BR_UPDATE_TIME_RATE ), degrees );
new Float: rotation = atan2( plane_ahead_y - plane_y, plane_ahead_x - plane_x ) - 90.0;
SetDynamicObjectRot( br_lobbyData[ lobbyid ] [ E_PLANE ], 0.0, 0.0, rotation );
foreach ( new playerid : battleroyaleplayers[ lobbyid ] ) if ( p_battleRoyaleStatus[ playerid ] == E_STATUS_WAITING )
{
SetPlayerCameraPos( playerid, plane_x, plane_y, BR_MIN_HEIGHT + BR_MIN_CAMERA_HEIGHT );
SetPlayerCameraLookAt( playerid, plane_x, plane_y, BR_MIN_HEIGHT );
}
}
static stock BattleRoyale_ThrowFromPlane( playerid )
{
new
lobbyid = p_battleRoyaleLobby[ playerid ];
if ( BR_IsValidLobby( lobbyid ) && p_battleRoyaleStatus[ playerid ] == E_STATUS_WAITING )
{
p_battleRoyaleStatus[ playerid ] = E_STATUS_STARTED;
TogglePlayerSpectating( playerid, false );
}
return 1;
}
static stock BattleRoyale_DestroyLobby( lobbyid )
{
// TODO:
Iter_Remove( battleroyale, lobbyid );
Iter_Clear( battleroyaleplayers[ lobbyid ] );
KillTimer( br_lobbyData[ lobbyid ] [ E_PLANE_TIMER ] );
br_lobbyData[ lobbyid ] [ E_PLANE_TIMER ] = -1;
DestroyDynamicObject( br_lobbyData[ lobbyid ] [ E_PLANE ] );
br_lobbyData[ lobbyid ] [ E_PLANE ] = -1;
return 1;
}
@ -537,4 +667,4 @@ static stock BR_IsValidLobby( lobbyid ) {
static stock BR_IsHost( playerid, lobbyid ) {
return BR_IsValidLobby( lobbyid ) && br_lobbyData[ lobbyid ] [ E_HOST ] == playerid;
}
}