increasing house spawn string

This commit is contained in:
Stev 2019-01-23 20:36:24 +00:00
parent 0682e46559
commit 76677dad72

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@ -5711,13 +5711,13 @@ public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
case 1: case 1:
{ {
foreach ( new i : houses ) if ( strmatch( g_houseData[ i ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) { foreach ( new i : houses ) if ( strmatch( g_houseData[ i ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) {
format( szLargeString, sizeof( szLargeString ), "%s%s\n", szLargeString, g_houseData[ i ] [ E_HOUSE_NAME ] ), has = true; format( szHugeString, sizeof( szHugeString ), "%s%s\n", szHugeString, g_houseData[ i ] [ E_HOUSE_NAME ] ), has = true;
} }
if ( ! has ) if ( ! has )
return SendError( playerid, "You do not own any home." ), ShowPlayerSpawnMenu( playerid ); return SendError( playerid, "You do not own any home." ), ShowPlayerSpawnMenu( playerid );
return ShowPlayerDialog( playerid, DIALOG_HOUSES, DIALOG_STYLE_LIST, "{FFFFFF}Set Spawn Location", szLargeString, "Select", "Back" ); return ShowPlayerDialog( playerid, DIALOG_HOUSES, DIALOG_STYLE_LIST, "{FFFFFF}Set Spawn Location", szHugeString, "Select", "Back" );
} }
// businesses // businesses