starting sync player.
This commit is contained in:
parent
aeabfdcdf5
commit
76d2629b0a
@ -46,6 +46,7 @@ static stock
|
|||||||
//g_BulletTimer [ MAX_PLAYERS ],
|
//g_BulletTimer [ MAX_PLAYERS ],
|
||||||
|
|
||||||
bool: p_GotHit [ MAX_PLAYERS char ],
|
bool: p_GotHit [ MAX_PLAYERS char ],
|
||||||
|
bool: p_SyncingPlayer [ MAX_PLAYERS char ],
|
||||||
|
|
||||||
PlayerText: g_damageFeedTakenTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
|
PlayerText: g_damageFeedTakenTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
|
||||||
PlayerText: g_damageFeedGivenTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
|
PlayerText: g_damageFeedGivenTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
|
||||||
@ -86,6 +87,7 @@ hook OnPlayerConnect( playerid )
|
|||||||
hook OnPlayerDisconnect( playerid, reason )
|
hook OnPlayerDisconnect( playerid, reason )
|
||||||
{
|
{
|
||||||
p_HitmarkerSound{ playerid } = 0;
|
p_HitmarkerSound{ playerid } = 0;
|
||||||
|
p_SyncingPlayer{ playerid } = false;
|
||||||
|
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
@ -104,6 +106,14 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
|
|||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
|
||||||
|
{
|
||||||
|
if ( PRESSED( KEY_SPRINT ) && PRESSED( KEY_AIM ) ) {
|
||||||
|
SyncPlayer( playerid );
|
||||||
|
}
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
/* ** Functions ** */
|
/* ** Functions ** */
|
||||||
function DamageFeed_HideBulletLabel( labelid )
|
function DamageFeed_HideBulletLabel( labelid )
|
||||||
{
|
{
|
||||||
@ -499,6 +509,53 @@ stock ShowSoundsMenu( playerid )
|
|||||||
ShowPlayerDialog( playerid, DIALOG_MODIFY_HITSOUND, DIALOG_STYLE_LIST, ""COL_WHITE"Hitmarker Sound", szSounds, "Select", "Close" );
|
ShowPlayerDialog( playerid, DIALOG_MODIFY_HITSOUND, DIALOG_STYLE_LIST, ""COL_WHITE"Hitmarker Sound", szSounds, "Select", "Close" );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
stock SyncPlayer( playerid )
|
||||||
|
{
|
||||||
|
if ( !IsPlayerConnected( playerid ) || !IsPlayerSpawned( playerid ) || p_SyncingPlayer{ playerid } == true || IsPlayerInAnyVehicle( playerid ) || IsPlayerAFK( playerid ) )
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
p_SyncingPlayer{ playerid } = true;
|
||||||
|
|
||||||
|
/* ** Obtaining Information ** */
|
||||||
|
static
|
||||||
|
Float: fX, Float: fY, Float: fZ, Float: fA, Float: iHealth, Float: iArmour,
|
||||||
|
iSkin, iInterior, iWorld, iWeapon, weaponData[ 13 ][ 2 ];
|
||||||
|
|
||||||
|
GetPlayerHealth( playerid, iHealth );
|
||||||
|
GetPlayerArmour( playerid, iArmour );
|
||||||
|
iWeapon = GetPlayerWeapon( playerid );
|
||||||
|
iWorld = GetPlayerVirtualWorld( playerid );
|
||||||
|
iInterior = GetPlayerInterior( playerid );
|
||||||
|
|
||||||
|
GetPlayerPos( playerid, fX, fY, fZ );
|
||||||
|
GetPlayerFacingAngle( playerid, fA );
|
||||||
|
|
||||||
|
for( new slotid = 0; slotid < 13; slotid ++ ) {
|
||||||
|
GetPlayerWeaponData(playerid, slotid, weaponData[ slotid ] [ 0 ], weaponData[ slotid ] [ 1 ] );
|
||||||
|
}
|
||||||
|
|
||||||
|
ClearAnimations( playerid );
|
||||||
|
|
||||||
|
/* ** Reinstating Information ** */
|
||||||
|
SetSpawnInfo( playerid, GetPlayerTeam( playerid ), iSkin, fX, fY, fZ - 0.4, fA, 0, 0, 0, 0, 0, 0 );
|
||||||
|
SpawnPlayer( playerid );
|
||||||
|
|
||||||
|
SetPlayerHealth( playerid, iHealth );
|
||||||
|
SetPlayerArmour( playerid, iArmour );
|
||||||
|
|
||||||
|
SetPlayerInterior( playerid, iInterior );
|
||||||
|
SetPlayerVirtualWorld( playerid, iWorld );
|
||||||
|
|
||||||
|
for( new slotid = 0; slotid < 13; slotid ++ ) {
|
||||||
|
GivePlayerWeapon(playerid, weaponData[ slotid ] [ 0 ], weaponData[ slotid ] [ 1 ] );
|
||||||
|
}
|
||||||
|
|
||||||
|
SetPlayerArmedWeapon( playerid, iWeapon );
|
||||||
|
|
||||||
|
SendServerMessage( playerid, "You are now synced." );
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
/* ** Commands ** */
|
/* ** Commands ** */
|
||||||
CMD:hitmarker( playerid, params[ ] )
|
CMD:hitmarker( playerid, params[ ] )
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user