spaces fix
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@ -643,13 +643,13 @@ public OnUpdateVehicleComponents( playerid )
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SetPVarFloat( playerid, "component_pos_z", GetPVarFloat( playerid, "component_pos_z" ) + VALUE );
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SetPVarFloat( playerid, "component_pos_z", GetPVarFloat( playerid, "component_pos_z" ) + VALUE );
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case COMPONENT_EDIT_TYPE_RX:
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case COMPONENT_EDIT_TYPE_RX:
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SetPVarFloat( playerid, "component_rot_x", GetPVarFloat( playerid, "component_rot_x" ) + ( ( VALUE * 360) / 100 ) * 10 );
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SetPVarFloat( playerid, "component_rot_x", GetPVarFloat( playerid, "component_rot_x" ) + ( ( VALUE * 360 ) / 100 ) * 10 );
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case COMPONENT_EDIT_TYPE_RY:
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case COMPONENT_EDIT_TYPE_RY:
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SetPVarFloat( playerid, "component_rot_y", GetPVarFloat( playerid, "component_rot_y" ) + ( ( VALUE * 360) / 100 ) * 10 );
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SetPVarFloat( playerid, "component_rot_y", GetPVarFloat( playerid, "component_rot_y" ) + ( ( VALUE * 360 ) / 100 ) * 10 );
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case COMPONENT_EDIT_TYPE_RZ:
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case COMPONENT_EDIT_TYPE_RZ:
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SetPVarFloat( playerid, "component_rot_z", GetPVarFloat( playerid, "component_rot_z" ) + ( ( VALUE * 360) / 100 ) * 10 );
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SetPVarFloat( playerid, "component_rot_z", GetPVarFloat( playerid, "component_rot_z" ) + ( ( VALUE * 360 ) / 100 ) * 10 );
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default:
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default:
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return EndPlayerEditComponent( playerid, v, slotid );
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return EndPlayerEditComponent( playerid, v, slotid );
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