spaces fix
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@ -643,13 +643,13 @@ public OnUpdateVehicleComponents( playerid )
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SetPVarFloat( playerid, "component_pos_z", GetPVarFloat( playerid, "component_pos_z" ) + VALUE );
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SetPVarFloat( playerid, "component_pos_z", GetPVarFloat( playerid, "component_pos_z" ) + VALUE );
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case COMPONENT_EDIT_TYPE_RX:
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case COMPONENT_EDIT_TYPE_RX:
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SetPVarFloat( playerid, "component_rot_x", GetPVarFloat( playerid, "component_rot_x" ) + ( ( VALUE * 360) / 100 ) * 10 );
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SetPVarFloat( playerid, "component_rot_x", GetPVarFloat( playerid, "component_rot_x" ) + ( ( VALUE * 360 ) / 100 ) * 10 );
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case COMPONENT_EDIT_TYPE_RY:
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case COMPONENT_EDIT_TYPE_RY:
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SetPVarFloat( playerid, "component_rot_y", GetPVarFloat( playerid, "component_rot_y" ) + ( ( VALUE * 360) / 100 ) * 10 );
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SetPVarFloat( playerid, "component_rot_y", GetPVarFloat( playerid, "component_rot_y" ) + ( ( VALUE * 360 ) / 100 ) * 10 );
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case COMPONENT_EDIT_TYPE_RZ:
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case COMPONENT_EDIT_TYPE_RZ:
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SetPVarFloat( playerid, "component_rot_z", GetPVarFloat( playerid, "component_rot_z" ) + ( ( VALUE * 360) / 100 ) * 10 );
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SetPVarFloat( playerid, "component_rot_z", GetPVarFloat( playerid, "component_rot_z" ) + ( ( VALUE * 360 ) / 100 ) * 10 );
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default:
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default:
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return EndPlayerEditComponent( playerid, v, slotid );
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return EndPlayerEditComponent( playerid, v, slotid );
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@ -883,4 +883,4 @@ CMD:rz( playerid, params[ ] )
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SetPVarInt( playerid, "component_edit_type", COMPONENT_EDIT_TYPE_RZ );
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SetPVarInt( playerid, "component_edit_type", COMPONENT_EDIT_TYPE_RZ );
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return SendClientMessageFormatted( playerid, -1, ""COL_GREY"[GARAGE]"COL_WHITE" You're now editing the Z rotation of the component." );
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return SendClientMessageFormatted( playerid, -1, ""COL_GREY"[GARAGE]"COL_WHITE" You're now editing the Z rotation of the component." );
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}
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}
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