Fixes player quit to avoid
No longer awards nearest cop is criminal is in event
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@ -437,7 +437,11 @@ stock BreakPlayerCuffs( playerid )
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stock AwardNearestLEO( playerid, reason )
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stock AwardNearestLEO( playerid, reason )
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{
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{
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if ( ! IsPlayerConnected( playerid ) || playerid == INVALID_PLAYER_ID || GetPlayerWantedLevel( playerid ) < 2 || IsPlayerDead( playerid ) )
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#if defined __cloudy_event_system
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if ( ! IsPlayerConnected( playerid ) || playerid == INVALID_PLAYER_ID || GetPlayerWantedLevel( playerid ) < 2 || ReturnPlayerHealth( playerid ) <= 0 || IsPlayerInEvent( playerid ) )
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#else
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if ( ! IsPlayerConnected( playerid ) || playerid == INVALID_PLAYER_ID || GetPlayerWantedLevel( playerid ) < 2 || ReturnPlayerHealth( playerid ) <= 0 )
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#endif
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return false;
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return false;
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new Float: radius = ( IsPlayerInAnyVehicle( playerid ) ? 150.0 : 75.0 ); // If player is in a vehicle, increase radius due to ability to get farther quicker.
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new Float: radius = ( IsPlayerInAnyVehicle( playerid ) ? 150.0 : 75.0 ); // If player is in a vehicle, increase radius due to ability to get farther quicker.
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