fix edit lobby

This commit is contained in:
Lorenc Pekaj 2019-02-09 13:27:00 +11:00
parent 2ef9f24062
commit 83cf6a37ba

View File

@ -41,7 +41,10 @@
/* ** Constants ** */
static const
Float: BR_CHECKPOINT_POS[ 3 ] = {
0.0, 0.0, 0.0
-2080.1951, -407.7742, 38.7344
},
Float: BR_ISLAND_POS[ 3 ] = {
-1504.9567, 1373.8749, 3.8165
},
BR_RUNNING_WEAPONS[ ] = {
22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34
@ -80,7 +83,7 @@ static stock
// where all the area data is stored
br_areaData [ 1 ] [ E_BR_AREA_DATA ] =
{
{ "San Fierro", 0.0, 0.0, 0.0, 0.0 }
{ "Fort Carson", -394.0, 956.0, 164.0, 1254.0 }
},
// lobby data & info
@ -160,16 +163,20 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
lobbyid = BattleRoyale_CreateLobby( playerid );
// otherwise assume they are creating a new lobby
if ( lobbyid != ITER_NONE ) {
if ( lobbyid == ITER_NONE ) {
return SendError( playerid, "You cannot create a battle royale lobby at the moment" );
}
GivePlayerCash( playerid, -10000 );
p_battleRoyaleLobby[ playerid ] = lobbyid;
BattleRoyale_JoinLobby( playerid, lobbyid );
return BattleRoyale_EditLobby( playerid, lobbyid );
}
else if ( dialogid == DIALOG_BR_LOBBY_EDIT )
{
if ( ! response ) {
return SendServerMessage( playerid, "You can edit your battle royale lobby settings with "COL_GREY"/br edit"COL_WHITE"." );
}
new lobbyid = p_battleRoyaleLobby[ playerid ];
if ( ! BR_IsHost( playerid, lobbyid ) ) {
@ -341,6 +348,24 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
return 1;
}
/* ** Comands ** */
CMD:br( playerid, params[ ] ) return cmd_battleroyale( playerid, params );
CMD:battleroyale( playerid, params[ ] )
{
new
lobbyid = p_battleRoyaleLobby[ playerid ];
if ( ! BR_IsValidLobby( lobbyid ) ) {
return SendError( playerid, "You are not in any lobby." );
}
if ( strmatch( params, "edit" ) )
{
return BattleRoyale_EditLobby( playerid, lobbyid ), 1;
}
return SendUsage( playerid, "/battleroyale [EDIT]" );
}
/* ** Functions ** */
static stock BattleRoyale_CreateLobby( playerid )
{
@ -358,11 +383,13 @@ static stock BattleRoyale_CreateLobby( playerid )
br_lobbyData[ lobbyid ] [ E_HOST ] = playerid;
br_lobbyData[ lobbyid ] [ E_STATUS ] = E_STATUS_SETUP;
br_lobbyData[ lobbyid ] [ E_ARMOUR ] = 100.0;
br_lobbyData[ lobbyid ] [ E_HEALTH ] = 0.0;
br_lobbyData[ lobbyid ] [ E_HEALTH ] = 100.0;
br_lobbyData[ lobbyid ] [ E_ARMOUR ] = 0.0;
br_lobbyData[ lobbyid ] [ E_WALK_WEP ] = false;
br_lobbyData[ lobbyid ] [ E_CAC_ONLY ] = false;
Iter_Add( battleroyale, lobbyid );
}
return lobbyid; // create lobby dialog
}
@ -373,35 +400,28 @@ static stock BattleRoyale_EditLobby( playerid, lobbyid )
return 0;
}
// header
szLargeString = ""COL_WHITE"Lobby Setting\t"COL_WHITE"Value\n";
for ( new i = 0; i < sizeof( br_lobbyData ); i ++ )
{
format(
szLargeString, sizeof( szLargeString ),
"%sLobby Name\n"COL_GREY"%s\n" \
"Password\n"COL_GREY"%s\n" \
"Player Limit\n"COL_GREY"%d\n" \
"Area\n"COL_GREY"%s\n" \
"Entry Fee\n"COL_GREEN"%s\n" \
"Health\t"COL_GREY"%0.2f%%\n" \
"Armour\t"COL_GREY"%0.2f%%\n" \
"Running Weapons Only\t%s\n",
"CAC Only\t%s\n",
szLargeString,
br_lobbyData[ lobbyid ] [ E_NAME ],
br_lobbyData[ lobbyid ] [ E_PASSWORD ],
br_lobbyData[ lobbyid ] [ E_LIMIT ],
br_areaData[ br_lobbyData[ lobbyid ] [ E_AREA_ID ] ] [ E_NAME ],
cash_format( br_lobbyData[ lobbyid ] [ E_ENTRY_FEE ] ),
br_lobbyData[ lobbyid ] [ E_HEALTH ],
br_lobbyData[ lobbyid ] [ E_ARMOUR ],
br_lobbyData[ lobbyid ] [ E_WALK_WEP ] ? ( COL_GREEN # "YES" ) : ( COL_RED # "NO" ),
br_lobbyData[ lobbyid ] [ E_CAC_ONLY ] ? ( COL_GREEN # "YES" ) : ( COL_RED # "NO" )
);
}
return ShowPlayerDialog( playerid, DIALOG_BR_LOBBY_EDIT, DIALOG_STYLE_TABLIST_HEADERS, ""COL_WHITE"Battle Royale", szLargeString, "Select", "Close" );
format(
szLargeString, sizeof( szLargeString ),
"Lobby Name\t"COL_GREY"%s\n" \
"Password\t"COL_GREY"%s\n" \
"Player Limit\t"COL_GREY"%d\n" \
"Area\t"COL_GREY"%s\n" \
"Entry Fee\t"COL_GREEN"%s\n" \
"Health\t"COL_GREY"%0.2f%%\n" \
"Armour\t"COL_GREY"%0.2f%%\n" \
"Running Weapons Only\t%s\n" \
"CAC Only\t%s\n",
br_lobbyData[ lobbyid ] [ E_NAME ],
br_lobbyData[ lobbyid ] [ E_PASSWORD ],
br_lobbyData[ lobbyid ] [ E_LIMIT ],
br_areaData[ br_lobbyData[ lobbyid ] [ E_AREA_ID ] ] [ E_NAME ],
cash_format( br_lobbyData[ lobbyid ] [ E_ENTRY_FEE ] ),
br_lobbyData[ lobbyid ] [ E_HEALTH ],
br_lobbyData[ lobbyid ] [ E_ARMOUR ],
br_lobbyData[ lobbyid ] [ E_WALK_WEP ] ? ( COL_GREEN # "YES" ) : ( COL_RED # "NO" ),
br_lobbyData[ lobbyid ] [ E_CAC_ONLY ] ? ( COL_GREEN # "YES" ) : ( COL_RED # "NO" )
);
return ShowPlayerDialog( playerid, DIALOG_BR_LOBBY_EDIT, DIALOG_STYLE_TABLIST, ""COL_WHITE"Battle Royale", szLargeString, "Edit", "Close" );
}
static stock BattleRoyale_EditArea( playerid )
@ -419,7 +439,17 @@ static stock BattleRoyale_EditArea( playerid )
static stock BattleRoyale_JoinLobby( playerid, lobbyid )
{
// TODO:
// set lobby id
p_battleRoyaleLobby[ playerid ] = lobbyid;
Iter_Add( battleroyaleplayers[ lobbyid ], playerid );
// set player position in an island
SendServerMessage( playerid, "You have joined %s "COL_ORANGE"[%d/%d]", br_lobbyData[ lobbyid ] [ E_NAME ], Iter_Count( battleroyaleplayers[ lobbyid ] ), br_lobbyData[ lobbyid ] [ E_LIMIT ] );
SetPlayerPos( playerid, BR_ISLAND_POS[ 0 ], BR_ISLAND_POS[ 1 ], BR_ISLAND_POS[ 2 ] );
SetPlayerVirtualWorld( playerid, 100 + lobbyid );
// check if lobby is full
BattleRoyale_CheckPlayers( lobbyid );
return 1;
}
@ -444,7 +474,7 @@ static stock BattleRoyale_ShowLobbies( playerid )
}
// make final option to create lobby
format( szLargeString, sizeof( szLargeString ), COL_PURPLE # "Create Lobby\t \t"COL_PURPLE"$10,000\t"COL_PURPLE">>>" );
format( szLargeString, sizeof( szLargeString ), "%s"COL_PURPLE"Create Lobby\t \t"COL_PURPLE"$10,000\t"COL_PURPLE">>>", szLargeString );
return ShowPlayerDialog( playerid, DIALOG_BR_LOBBY, DIALOG_STYLE_TABLIST_HEADERS, ""COL_WHITE"Battle Royale", szLargeString, "Select", "Close" );
}
@ -467,11 +497,32 @@ stock BattleRoyale_RemovePlayer( playerid )
static stock BattleRoyale_CheckPlayers( lobbyid )
{
if ( BR_IsValidLobby( lobbyid ) && Iter_Count( battleroyaleplayers[ lobbyid ] ) <= 0 )
if ( ! BR_IsValidLobby( lobbyid ) ) {
return 0;
}
new
total_players = Iter_Count( battleroyaleplayers[ lobbyid ] );
// check if player limit surpassed
if ( total_players >= br_lobbyData[ lobbyid ] [ E_LIMIT ] && br_lobbyData[ lobbyid ] [ E_STATUS ] == E_STATUS_WAITING_FOR_PLAYERS )
{
return BattleRoyale_StartGame( lobbyid );
}
// if no players, get rid of the lobby
else if ( total_players <= 0 )
{
return BattleRoyale_DestroyLobby( lobbyid );
}
return 0;
return 1;
}
static stock BattleRoyale_StartGame( lobbyid )
{
br_lobbyData[ lobbyid ] [ E_STATUS ] = E_STATUS_STARTED;
print("Started game");
return 1;
}
static stock BattleRoyale_DestroyLobby( lobbyid )