fix edit lobby
This commit is contained in:
parent
2ef9f24062
commit
83cf6a37ba
@ -41,7 +41,10 @@
|
||||
/* ** Constants ** */
|
||||
static const
|
||||
Float: BR_CHECKPOINT_POS[ 3 ] = {
|
||||
0.0, 0.0, 0.0
|
||||
-2080.1951, -407.7742, 38.7344
|
||||
},
|
||||
Float: BR_ISLAND_POS[ 3 ] = {
|
||||
-1504.9567, 1373.8749, 3.8165
|
||||
},
|
||||
BR_RUNNING_WEAPONS[ ] = {
|
||||
22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34
|
||||
@ -80,7 +83,7 @@ static stock
|
||||
// where all the area data is stored
|
||||
br_areaData [ 1 ] [ E_BR_AREA_DATA ] =
|
||||
{
|
||||
{ "San Fierro", 0.0, 0.0, 0.0, 0.0 }
|
||||
{ "Fort Carson", -394.0, 956.0, 164.0, 1254.0 }
|
||||
},
|
||||
|
||||
// lobby data & info
|
||||
@ -160,16 +163,20 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
|
||||
lobbyid = BattleRoyale_CreateLobby( playerid );
|
||||
|
||||
// otherwise assume they are creating a new lobby
|
||||
if ( lobbyid != ITER_NONE ) {
|
||||
if ( lobbyid == ITER_NONE ) {
|
||||
return SendError( playerid, "You cannot create a battle royale lobby at the moment" );
|
||||
}
|
||||
|
||||
GivePlayerCash( playerid, -10000 );
|
||||
p_battleRoyaleLobby[ playerid ] = lobbyid;
|
||||
BattleRoyale_JoinLobby( playerid, lobbyid );
|
||||
return BattleRoyale_EditLobby( playerid, lobbyid );
|
||||
}
|
||||
else if ( dialogid == DIALOG_BR_LOBBY_EDIT )
|
||||
{
|
||||
if ( ! response ) {
|
||||
return SendServerMessage( playerid, "You can edit your battle royale lobby settings with "COL_GREY"/br edit"COL_WHITE"." );
|
||||
}
|
||||
|
||||
new lobbyid = p_battleRoyaleLobby[ playerid ];
|
||||
|
||||
if ( ! BR_IsHost( playerid, lobbyid ) ) {
|
||||
@ -341,6 +348,24 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* ** Comands ** */
|
||||
CMD:br( playerid, params[ ] ) return cmd_battleroyale( playerid, params );
|
||||
CMD:battleroyale( playerid, params[ ] )
|
||||
{
|
||||
new
|
||||
lobbyid = p_battleRoyaleLobby[ playerid ];
|
||||
|
||||
if ( ! BR_IsValidLobby( lobbyid ) ) {
|
||||
return SendError( playerid, "You are not in any lobby." );
|
||||
}
|
||||
|
||||
if ( strmatch( params, "edit" ) )
|
||||
{
|
||||
return BattleRoyale_EditLobby( playerid, lobbyid ), 1;
|
||||
}
|
||||
return SendUsage( playerid, "/battleroyale [EDIT]" );
|
||||
}
|
||||
|
||||
/* ** Functions ** */
|
||||
static stock BattleRoyale_CreateLobby( playerid )
|
||||
{
|
||||
@ -358,11 +383,13 @@ static stock BattleRoyale_CreateLobby( playerid )
|
||||
br_lobbyData[ lobbyid ] [ E_HOST ] = playerid;
|
||||
br_lobbyData[ lobbyid ] [ E_STATUS ] = E_STATUS_SETUP;
|
||||
|
||||
br_lobbyData[ lobbyid ] [ E_ARMOUR ] = 100.0;
|
||||
br_lobbyData[ lobbyid ] [ E_HEALTH ] = 0.0;
|
||||
br_lobbyData[ lobbyid ] [ E_HEALTH ] = 100.0;
|
||||
br_lobbyData[ lobbyid ] [ E_ARMOUR ] = 0.0;
|
||||
|
||||
br_lobbyData[ lobbyid ] [ E_WALK_WEP ] = false;
|
||||
br_lobbyData[ lobbyid ] [ E_CAC_ONLY ] = false;
|
||||
|
||||
Iter_Add( battleroyale, lobbyid );
|
||||
}
|
||||
return lobbyid; // create lobby dialog
|
||||
}
|
||||
@ -373,35 +400,28 @@ static stock BattleRoyale_EditLobby( playerid, lobbyid )
|
||||
return 0;
|
||||
}
|
||||
|
||||
// header
|
||||
szLargeString = ""COL_WHITE"Lobby Setting\t"COL_WHITE"Value\n";
|
||||
|
||||
for ( new i = 0; i < sizeof( br_lobbyData ); i ++ )
|
||||
{
|
||||
format(
|
||||
szLargeString, sizeof( szLargeString ),
|
||||
"%sLobby Name\n"COL_GREY"%s\n" \
|
||||
"Password\n"COL_GREY"%s\n" \
|
||||
"Player Limit\n"COL_GREY"%d\n" \
|
||||
"Area\n"COL_GREY"%s\n" \
|
||||
"Entry Fee\n"COL_GREEN"%s\n" \
|
||||
"Health\t"COL_GREY"%0.2f%%\n" \
|
||||
"Armour\t"COL_GREY"%0.2f%%\n" \
|
||||
"Running Weapons Only\t%s\n",
|
||||
"CAC Only\t%s\n",
|
||||
szLargeString,
|
||||
br_lobbyData[ lobbyid ] [ E_NAME ],
|
||||
br_lobbyData[ lobbyid ] [ E_PASSWORD ],
|
||||
br_lobbyData[ lobbyid ] [ E_LIMIT ],
|
||||
br_areaData[ br_lobbyData[ lobbyid ] [ E_AREA_ID ] ] [ E_NAME ],
|
||||
cash_format( br_lobbyData[ lobbyid ] [ E_ENTRY_FEE ] ),
|
||||
br_lobbyData[ lobbyid ] [ E_HEALTH ],
|
||||
br_lobbyData[ lobbyid ] [ E_ARMOUR ],
|
||||
br_lobbyData[ lobbyid ] [ E_WALK_WEP ] ? ( COL_GREEN # "YES" ) : ( COL_RED # "NO" ),
|
||||
br_lobbyData[ lobbyid ] [ E_CAC_ONLY ] ? ( COL_GREEN # "YES" ) : ( COL_RED # "NO" )
|
||||
);
|
||||
}
|
||||
return ShowPlayerDialog( playerid, DIALOG_BR_LOBBY_EDIT, DIALOG_STYLE_TABLIST_HEADERS, ""COL_WHITE"Battle Royale", szLargeString, "Select", "Close" );
|
||||
format(
|
||||
szLargeString, sizeof( szLargeString ),
|
||||
"Lobby Name\t"COL_GREY"%s\n" \
|
||||
"Password\t"COL_GREY"%s\n" \
|
||||
"Player Limit\t"COL_GREY"%d\n" \
|
||||
"Area\t"COL_GREY"%s\n" \
|
||||
"Entry Fee\t"COL_GREEN"%s\n" \
|
||||
"Health\t"COL_GREY"%0.2f%%\n" \
|
||||
"Armour\t"COL_GREY"%0.2f%%\n" \
|
||||
"Running Weapons Only\t%s\n" \
|
||||
"CAC Only\t%s\n",
|
||||
br_lobbyData[ lobbyid ] [ E_NAME ],
|
||||
br_lobbyData[ lobbyid ] [ E_PASSWORD ],
|
||||
br_lobbyData[ lobbyid ] [ E_LIMIT ],
|
||||
br_areaData[ br_lobbyData[ lobbyid ] [ E_AREA_ID ] ] [ E_NAME ],
|
||||
cash_format( br_lobbyData[ lobbyid ] [ E_ENTRY_FEE ] ),
|
||||
br_lobbyData[ lobbyid ] [ E_HEALTH ],
|
||||
br_lobbyData[ lobbyid ] [ E_ARMOUR ],
|
||||
br_lobbyData[ lobbyid ] [ E_WALK_WEP ] ? ( COL_GREEN # "YES" ) : ( COL_RED # "NO" ),
|
||||
br_lobbyData[ lobbyid ] [ E_CAC_ONLY ] ? ( COL_GREEN # "YES" ) : ( COL_RED # "NO" )
|
||||
);
|
||||
return ShowPlayerDialog( playerid, DIALOG_BR_LOBBY_EDIT, DIALOG_STYLE_TABLIST, ""COL_WHITE"Battle Royale", szLargeString, "Edit", "Close" );
|
||||
}
|
||||
|
||||
static stock BattleRoyale_EditArea( playerid )
|
||||
@ -419,7 +439,17 @@ static stock BattleRoyale_EditArea( playerid )
|
||||
|
||||
static stock BattleRoyale_JoinLobby( playerid, lobbyid )
|
||||
{
|
||||
// TODO:
|
||||
// set lobby id
|
||||
p_battleRoyaleLobby[ playerid ] = lobbyid;
|
||||
Iter_Add( battleroyaleplayers[ lobbyid ], playerid );
|
||||
|
||||
// set player position in an island
|
||||
SendServerMessage( playerid, "You have joined %s "COL_ORANGE"[%d/%d]", br_lobbyData[ lobbyid ] [ E_NAME ], Iter_Count( battleroyaleplayers[ lobbyid ] ), br_lobbyData[ lobbyid ] [ E_LIMIT ] );
|
||||
SetPlayerPos( playerid, BR_ISLAND_POS[ 0 ], BR_ISLAND_POS[ 1 ], BR_ISLAND_POS[ 2 ] );
|
||||
SetPlayerVirtualWorld( playerid, 100 + lobbyid );
|
||||
|
||||
// check if lobby is full
|
||||
BattleRoyale_CheckPlayers( lobbyid );
|
||||
return 1;
|
||||
}
|
||||
|
||||
@ -444,7 +474,7 @@ static stock BattleRoyale_ShowLobbies( playerid )
|
||||
}
|
||||
|
||||
// make final option to create lobby
|
||||
format( szLargeString, sizeof( szLargeString ), COL_PURPLE # "Create Lobby\t \t"COL_PURPLE"$10,000\t"COL_PURPLE">>>" );
|
||||
format( szLargeString, sizeof( szLargeString ), "%s"COL_PURPLE"Create Lobby\t \t"COL_PURPLE"$10,000\t"COL_PURPLE">>>", szLargeString );
|
||||
return ShowPlayerDialog( playerid, DIALOG_BR_LOBBY, DIALOG_STYLE_TABLIST_HEADERS, ""COL_WHITE"Battle Royale", szLargeString, "Select", "Close" );
|
||||
}
|
||||
|
||||
@ -467,11 +497,32 @@ stock BattleRoyale_RemovePlayer( playerid )
|
||||
|
||||
static stock BattleRoyale_CheckPlayers( lobbyid )
|
||||
{
|
||||
if ( BR_IsValidLobby( lobbyid ) && Iter_Count( battleroyaleplayers[ lobbyid ] ) <= 0 )
|
||||
if ( ! BR_IsValidLobby( lobbyid ) ) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
new
|
||||
total_players = Iter_Count( battleroyaleplayers[ lobbyid ] );
|
||||
|
||||
// check if player limit surpassed
|
||||
if ( total_players >= br_lobbyData[ lobbyid ] [ E_LIMIT ] && br_lobbyData[ lobbyid ] [ E_STATUS ] == E_STATUS_WAITING_FOR_PLAYERS )
|
||||
{
|
||||
return BattleRoyale_StartGame( lobbyid );
|
||||
}
|
||||
|
||||
// if no players, get rid of the lobby
|
||||
else if ( total_players <= 0 )
|
||||
{
|
||||
return BattleRoyale_DestroyLobby( lobbyid );
|
||||
}
|
||||
return 0;
|
||||
return 1;
|
||||
}
|
||||
|
||||
static stock BattleRoyale_StartGame( lobbyid )
|
||||
{
|
||||
br_lobbyData[ lobbyid ] [ E_STATUS ] = E_STATUS_STARTED;
|
||||
print("Started game");
|
||||
return 1;
|
||||
}
|
||||
|
||||
static stock BattleRoyale_DestroyLobby( lobbyid )
|
||||
|
Loading…
Reference in New Issue
Block a user