fix class selection textdraw issue
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@ -117,18 +117,6 @@ new
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/* ** Hooks ** */
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/* ** Hooks ** */
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hook OnScriptInit( )
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hook OnScriptInit( )
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{
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{
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// Reset Textdraw Variables
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for ( new i = 0; i < MAX_BLACKJACK_TABLES; i ++ ) {
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for ( new x = 0; x < MAX_BLACKJACK_CARDS; x ++ ) {
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g_blackjackDealerCards[ i ] [ x ] = Text: INVALID_TEXT_DRAW;
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for ( new p = 0; p < MAX_BLACKJACK_PLAYERS; p ++ ) {
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g_blackjackPlayerCards[ i ] [ x ] [ p ] = Text: INVALID_TEXT_DRAW;
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g_blackjackSlotData[ i ] [ p ] = -1;
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}
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}
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initializeBlackjackTextdraws( i );
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}
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// for tracking bets
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// for tracking bets
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AddServerVariable( "blackjack_bets", "0.0", GLOBAL_VARTYPE_FLOAT );
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AddServerVariable( "blackjack_bets", "0.0", GLOBAL_VARTYPE_FLOAT );
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AddServerVariable( "blackjack_wins", "0.0", GLOBAL_VARTYPE_FLOAT );
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AddServerVariable( "blackjack_wins", "0.0", GLOBAL_VARTYPE_FLOAT );
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@ -327,6 +315,20 @@ stock CreateBlackjackTable( payout, Float: X, Float: Y, Float: Z, Float: Angle,
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SetDynamicActorInvulnerable( g_blackjackData[ id ] [ E_ACTOR ], true );
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SetDynamicActorInvulnerable( g_blackjackData[ id ] [ E_ACTOR ], true );
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SetDynamicActorVirtualWorld( g_blackjackData[ id ] [ E_ACTOR ], world );
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SetDynamicActorVirtualWorld( g_blackjackData[ id ] [ E_ACTOR ], world );
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// reset textdraw values
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for ( new x = 0; x < MAX_BLACKJACK_CARDS; x ++ ) {
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g_blackjackDealerCards[ id ] [ x ] = Text: INVALID_TEXT_DRAW;
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for ( new p = 0; p < MAX_BLACKJACK_PLAYERS; p ++ ) {
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g_blackjackPlayerCards[ id ] [ x ] [ p ] = Text: INVALID_TEXT_DRAW;
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g_blackjackSlotData[ id ] [ p ] = -1;
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}
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}
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// create the blackjack textdraws
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InitializeBlackjackTextdraws( id );
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// reset and add to iterator
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ResetBlackjackTable( id );
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ResetBlackjackTable( id );
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Iter_Add( blackjacktables, id );
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Iter_Add( blackjacktables, id );
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}
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}
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@ -697,7 +699,7 @@ stock SendClientMessageToBlackjack( tableid, colour, format[ ], va_args<> )
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return 1;
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return 1;
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}
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}
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stock initializeBlackjackTextdraws( id )
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stock InitializeBlackjackTextdraws( id )
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{
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{
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g_blackjackTurnTD[ id ] = TextDrawCreate(330.000000, 204.000000, "Lorenc has 5 seconds");
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g_blackjackTurnTD[ id ] = TextDrawCreate(330.000000, 204.000000, "Lorenc has 5 seconds");
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TextDrawAlignment(g_blackjackTurnTD[ id ], 2);
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TextDrawAlignment(g_blackjackTurnTD[ id ], 2);
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