fix class selection textdraw issue

This commit is contained in:
Lorenc Pekaj 2018-10-22 17:11:12 +11:00
parent 45b73b7311
commit 9626ab84dd

View File

@ -117,18 +117,6 @@ new
/* ** Hooks ** */ /* ** Hooks ** */
hook OnScriptInit( ) hook OnScriptInit( )
{ {
// Reset Textdraw Variables
for ( new i = 0; i < MAX_BLACKJACK_TABLES; i ++ ) {
for ( new x = 0; x < MAX_BLACKJACK_CARDS; x ++ ) {
g_blackjackDealerCards[ i ] [ x ] = Text: INVALID_TEXT_DRAW;
for ( new p = 0; p < MAX_BLACKJACK_PLAYERS; p ++ ) {
g_blackjackPlayerCards[ i ] [ x ] [ p ] = Text: INVALID_TEXT_DRAW;
g_blackjackSlotData[ i ] [ p ] = -1;
}
}
initializeBlackjackTextdraws( i );
}
// for tracking bets // for tracking bets
AddServerVariable( "blackjack_bets", "0.0", GLOBAL_VARTYPE_FLOAT ); AddServerVariable( "blackjack_bets", "0.0", GLOBAL_VARTYPE_FLOAT );
AddServerVariable( "blackjack_wins", "0.0", GLOBAL_VARTYPE_FLOAT ); AddServerVariable( "blackjack_wins", "0.0", GLOBAL_VARTYPE_FLOAT );
@ -327,6 +315,20 @@ stock CreateBlackjackTable( payout, Float: X, Float: Y, Float: Z, Float: Angle,
SetDynamicActorInvulnerable( g_blackjackData[ id ] [ E_ACTOR ], true ); SetDynamicActorInvulnerable( g_blackjackData[ id ] [ E_ACTOR ], true );
SetDynamicActorVirtualWorld( g_blackjackData[ id ] [ E_ACTOR ], world ); SetDynamicActorVirtualWorld( g_blackjackData[ id ] [ E_ACTOR ], world );
// reset textdraw values
for ( new x = 0; x < MAX_BLACKJACK_CARDS; x ++ ) {
g_blackjackDealerCards[ id ] [ x ] = Text: INVALID_TEXT_DRAW;
for ( new p = 0; p < MAX_BLACKJACK_PLAYERS; p ++ ) {
g_blackjackPlayerCards[ id ] [ x ] [ p ] = Text: INVALID_TEXT_DRAW;
g_blackjackSlotData[ id ] [ p ] = -1;
}
}
// create the blackjack textdraws
InitializeBlackjackTextdraws( id );
// reset and add to iterator
ResetBlackjackTable( id ); ResetBlackjackTable( id );
Iter_Add( blackjacktables, id ); Iter_Add( blackjacktables, id );
} }
@ -697,7 +699,7 @@ stock SendClientMessageToBlackjack( tableid, colour, format[ ], va_args<> )
return 1; return 1;
} }
stock initializeBlackjackTextdraws( id ) stock InitializeBlackjackTextdraws( id )
{ {
g_blackjackTurnTD[ id ] = TextDrawCreate(330.000000, 204.000000, "Lorenc has 5 seconds"); g_blackjackTurnTD[ id ] = TextDrawCreate(330.000000, 204.000000, "Lorenc has 5 seconds");
TextDrawAlignment(g_blackjackTurnTD[ id ], 2); TextDrawAlignment(g_blackjackTurnTD[ id ], 2);