explosive rounds n to activate
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@ -9799,7 +9799,7 @@ public OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
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}
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// Explosive Bullets
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if ( p_ExplosiveBullets[ playerid ] > 0 && PRESSED( KEY_YES ) ) {
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if ( p_ExplosiveBullets[ playerid ] > 0 && PRESSED( KEY_NO ) ) {
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if ( GetPVarInt( playerid, "explosive_rounds" ) == 1 ) {
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DeletePVar( playerid, "explosive_rounds" );
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ShowPlayerHelpDialog( playerid, 2000, "Explosive rounds ~r~disabled." );
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