move furniture code to furniture module

This commit is contained in:
Lorenc Pekaj 2018-10-17 04:34:29 +11:00
parent 13ddbb675c
commit 98941bbc7f
2 changed files with 47 additions and 47 deletions

View File

@ -221,6 +221,53 @@ hook OnScriptInit( )
return 1; return 1;
} }
hook OnPlayerEditDynObject( playerid, objectid, response, Float: x, Float: y, Float: z, Float: rx, Float: ry, Float: rz )
{
new
houseid = p_InHouse[ playerid ];
if ( houseid != -1 )
{
new editing_house = GetPVarInt( playerid, "furniture_house" );
new editing_furniture = GetPVarInt( playerid, "furniture_id" );
if ( houseid != editing_house )
return SendError( playerid, "There was an issue editing the furniture of this home, try again." );
if ( ! IsPlayerHomeOwner( playerid, houseid ) )
return SendError( playerid, "You are not the owner of this house." );
static Float: lastX, Float: lastY, Float: lastZ;
static Float: lastRX, Float: lastRY, Float: lastRZ;
GetDynamicObjectPos( objectid, lastX, lastY, lastZ );
GetDynamicObjectRot( objectid, lastRX, lastRY, lastRZ );
switch ( response )
{
case EDIT_RESPONSE_FINAL:
{
SetDynamicObjectPos( objectid, x, y, z );
SetDynamicObjectRot( objectid, rx, ry, rz );
format( szBigString, sizeof( szBigString ), "UPDATE `FURNITURE` SET `X`=%f,`Y`=%f,`Z`=%f,`RX`=%f,`RY`=%f,`RZ`=%f WHERE `ID`=%d AND `HOUSE_ID`=%d", x, y, z, rx, ry, rz, editing_furniture, editing_house );
mysql_single_query( szBigString );
SendServerMessage( playerid, "Furniture has been successfully updated." );
ShowPlayerDialog( playerid, DIALOG_FURNITURE, DIALOG_STYLE_LIST, "{FFFFFF}Furniture", "Purchase Furniture\nSelect Furniture Easily\nSelect Furniture Manually\nSelect Furniture Nearest\n"COL_RED"Remove All Furniture", "Confirm", "Back" );
}
case EDIT_RESPONSE_CANCEL:
{
SetDynamicObjectPos( objectid, lastX, lastY, lastZ );
SetDynamicObjectRot( objectid, lastRX, lastRY, lastRZ );
SendServerMessage( playerid, "You have canceled editing the piece of furniture selected." );
ShowPlayerDialog( playerid, DIALOG_FURNITURE, DIALOG_STYLE_LIST, "{FFFFFF}Furniture", "Purchase Furniture\nSelect Furniture Easily\nSelect Furniture Manually\nSelect Furniture Nearest\n"COL_RED"Remove All Furniture", "Confirm", "Back" );
}
}
}
return 1;
}
hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] ) hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
{ {
if ( dialogid == DIALOG_FURNITURE ) if ( dialogid == DIALOG_FURNITURE )

View File

@ -577,53 +577,6 @@ public OnPlayerEditObject(playerid, playerobject, objectid, response, Float:fX,
return 1; return 1;
} }
public OnPlayerEditDynamicObject( playerid, objectid, response, Float: x, Float: y, Float: z, Float: rx, Float: ry, Float: rz )
{
new
houseid = p_InHouse[ playerid ];
if ( houseid != -1 )
{
new editing_house = GetPVarInt( playerid, "furniture_house" );
new editing_furniture = GetPVarInt( playerid, "furniture_id" );
if ( houseid != editing_house )
return SendError( playerid, "There was an issue editing the furniture of this home, try again." );
if ( ! IsPlayerHomeOwner( playerid, houseid ) )
return SendError( playerid, "You are not the owner of this house." );
static Float: lastX, Float: lastY, Float: lastZ;
static Float: lastRX, Float: lastRY, Float: lastRZ;
GetDynamicObjectPos( objectid, lastX, lastY, lastZ );
GetDynamicObjectRot( objectid, lastRX, lastRY, lastRZ );
switch ( response )
{
case EDIT_RESPONSE_FINAL:
{
SetDynamicObjectPos( objectid, x, y, z );
SetDynamicObjectRot( objectid, rx, ry, rz );
format( szBigString, sizeof( szBigString ), "UPDATE `FURNITURE` SET `X`=%f,`Y`=%f,`Z`=%f,`RX`=%f,`RY`=%f,`RZ`=%f WHERE `ID`=%d AND `HOUSE_ID`=%d", x, y, z, rx, ry, rz, editing_furniture, editing_house );
mysql_single_query( szBigString );
SendServerMessage( playerid, "Furniture has been successfully updated." );
ShowPlayerDialog( playerid, DIALOG_FURNITURE, DIALOG_STYLE_LIST, "{FFFFFF}Furniture", "Purchase Furniture\nSelect Furniture Easily\nSelect Furniture Manually\nSelect Furniture Nearest\n"COL_RED"Remove All Furniture", "Confirm", "Back" );
}
case EDIT_RESPONSE_CANCEL:
{
SetDynamicObjectPos( objectid, lastX, lastY, lastZ );
SetDynamicObjectRot( objectid, lastRX, lastRY, lastRZ );
SendServerMessage( playerid, "You have canceled editing the piece of furniture selected." );
ShowPlayerDialog( playerid, DIALOG_FURNITURE, DIALOG_STYLE_LIST, "{FFFFFF}Furniture", "Purchase Furniture\nSelect Furniture Easily\nSelect Furniture Manually\nSelect Furniture Nearest\n"COL_RED"Remove All Furniture", "Confirm", "Back" );
}
}
}
return 1;
}
public OnGameModeExit( ) public OnGameModeExit( )
{ {
KillTimer( rl_ServerUpdate ); KillTimer( rl_ServerUpdate );