removing breakcuff code from main into arrest module
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@ -26,6 +26,14 @@ hook OnPlayerDisconnect( playerid, reason )
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return 1;
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}
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hook OnPlayerSpawn( playerid )
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{
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p_AwaitingBCAttempt{ playerid } = false;
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KillTimer( p_AwaitingBCAttemptTimer[ playerid ] );
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p_AwaitingBCAttemptTimer[ playerid ] = -1;
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return 1;
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}
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#if defined AC_INCLUDED
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hook OnPlayerDeathEx( playerid, killerid, reason, Float: damage, bodypart )
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#else
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@ -515,7 +515,6 @@ public OnPlayerDisconnect( playerid, reason )
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p_AntiEMP [ playerid ] = 0;
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p_LastVehicle [ playerid ] = INVALID_VEHICLE_ID;
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p_Cuffed { playerid } = false;
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p_AwaitingBCAttempt[ playerid ] = false;
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justConnected { playerid } = true;
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p_Muted { playerid } = false;
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p_MetalMelter [ playerid ] = 0;
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@ -594,7 +593,6 @@ public OnPlayerDisconnect( playerid, reason )
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DestroyAllPlayerC4s( playerid, true );
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KillTimer( p_JailTimer[ playerid ] );
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KillTimer( p_CuffAbuseTimer[ playerid ] );
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KillTimer( p_AwaitingBCAttemptTimer[ playerid ] );
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ResetPlayerCash( playerid );
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if ( !GetPVarInt( playerid, "banned_connection" ) ) SendDeathMessage( INVALID_PLAYER_ID, playerid, 201 );
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@ -666,8 +664,6 @@ public OnPlayerSpawn( playerid )
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StopSound( playerid );
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CancelEdit( playerid );
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HidePlayerHelpDialog( playerid );
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KillTimer( p_AwaitingBCAttemptTimer[ playerid ] );
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// Money Bags
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if ( p_MoneyBag{ playerid } && p_Class[ playerid ] != CLASS_POLICE ) // SetPlayerAttachedObject( playerid, 1, 1550, 1, 0.131999, -0.140999, 0.053999, 11.299997, 65.599906, 173.900054, 0.652000, 0.573000, 0.594000 );
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@ -1198,7 +1194,6 @@ public OnPlayerDeath( playerid, killerid, reason )
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RemovePlayerStolensFromHands( playerid );
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RemoveEquippedOre( playerid );
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KillTimer( p_CuffAbuseTimer[ playerid ] );
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KillTimer( p_AwaitingBCAttemptTimer[ playerid ] );
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PlayerTextDrawHide( playerid, p_LocationTD[ playerid ] );
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p_Tazed{ playerid } = false;
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p_WeaponDealing{ playerid } = false;
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@ -7107,59 +7102,6 @@ stock ShowPlayerSpawnMenu( playerid ) {
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return ShowPlayerDialog( playerid, DIALOG_SPAWN, DIALOG_STYLE_LIST, "{FFFFFF}Spawn Location", ""COL_GREY"Reset Back To Default\nHouse\nBusiness\nGang Facility\nVisage Casino", "Select", "Cancel" );
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}
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stock BreakPlayerCuffs( playerid )
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{
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if ( !IsPlayerConnected( playerid ) ) return false;
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if ( p_BobbyPins[ playerid ] < 1 )
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{
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ShowPlayerHelpDialog( playerid, 4000, "You can buy bobby pins at Supa Save or a 24/7 store to break cuffs." );
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return false;
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}
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else p_BobbyPins[ playerid ]--;
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if ( p_AwaitingBCAttempt[ playerid ] ) p_AwaitingBCAttempt[ playerid ] = false;
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new probability = 60;
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if ( random( 101 ) <= probability )
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{
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if ( !IsPlayerCuffed( playerid ) )
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{
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Untaze( playerid, 10 );
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GivePlayerWantedLevel( playerid, 6 );
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}
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else
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{
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if ( !IsPlayerAttachedObjectSlotUsed( playerid, 2 ) )
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return false;
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TogglePlayerControllable( playerid, 1 );
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RemovePlayerAttachedObject( playerid, 2 );
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SetPlayerSpecialAction( playerid, SPECIAL_ACTION_NONE );
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if ( !IsPlayerInAnyVehicle( playerid ) ) {
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ClearAnimations( playerid );
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}
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p_Cuffed{ playerid } = false;
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p_BulletInvulnerbility[ playerid ] = g_iTime + 5;
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}
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SendServerMessage( playerid, "You have successfully broken out of your cuffs!" );
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return true;
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}
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else
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{
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SendServerMessage( playerid, "You have snapped your bobby pin and failed to break out of your cuffs. Re-attempting in 3 seconds." );
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p_AwaitingBCAttempt[ playerid ] = true;
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KillTimer( p_AwaitingBCAttemptTimer[ playerid ] );
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p_AwaitingBCAttemptTimer[ playerid ] = SetTimerEx( "BreakPlayerCuffsAttempt", 3000, false, "d", playerid );
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return false;
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}
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}
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function BreakPlayerCuffsAttempt( playerid ) return BreakPlayerCuffs( playerid );
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stock IsPlayerAFK( playerid ) return ( ( GetTickCount( ) - p_AFKTime[ playerid ] ) >= 2595 );
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stock GetPlayerVIPDuration( playerid ) return p_VIPExpiretime[ playerid ] - g_iTime;
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