break cuff reduced to 35% success, but if it is successful theres a 6 sec delay between another arrest

This commit is contained in:
Lorenc Pekaj 2018-09-20 19:32:27 +10:00
parent 345c6938e7
commit af8e995be3

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@ -716,16 +716,16 @@ enum E_SHOP_DATA
new new
g_shopItemData[ ] [ E_SHOP_DATA ] = g_shopItemData[ ] [ E_SHOP_DATA ] =
{ {
{ true , "Drain Cleaner", "Caustic Soda", LIMIT_CS, 150, 1 }, // 0 { true , "Drain Cleaner", "Caustic Soda", LIMIT_CS, 190, 1 }, // 0
{ true , "Stone Cleaner", "Muriatic Acid", LIMIT_MU, 250, 2 }, // 1 { true , "Stone Cleaner", "Muriatic Acid", LIMIT_MU, 275, 2 }, // 1
{ true , "Gas Tank", "Hydrogen Chloride", LIMIT_HCL, 300, 3 }, // 2 { true , "Gas Tank", "Hydrogen Chloride", LIMIT_HCL, 330, 3 }, // 2
{ false, "Chastity Belt", "Protection from aids", LIMIT_ONE, 500, 4 }, // 3 { false, "Chastity Belt", "Protection from aids", LIMIT_ONE, 550, 4 }, // 3
{ false, "Secure Wallet", "Protection from robberies", LIMIT_ONE, 600, 5 }, // 4 { false, "Secure Wallet", "Protection from robberies", LIMIT_ONE, 660, 5 }, // 4
{ true , "Scissors", "Automatically cut ties", LIMIT_SCISSORS, 1000, 6 }, // 5 { true , "Scissors", "Automatically cut ties", LIMIT_SCISSORS, 1100, 6 }, // 5
{ true , "Rope", "/tie", LIMIT_ROPES, 1500, 7 }, // 8 [1500] { true , "Rope", "/tie", LIMIT_ROPES, 2250, 7 }, // 8 [1500]
{ true , "Aluminium Foil", "Automatically deflect EMP", LIMIT_FOIL, 2500, 9 }, // 9 { true , "Aluminium Foil", "Automatically deflect EMP", LIMIT_FOIL, 3500, 9 }, // 9
{ false, "Money Case", "Increases robbing amount", LIMIT_ONE, 3000, 10 }, // 7 [1250]
{ true , "Bobby Pin", "Automatically break cuffs", LIMIT_PINS, 3900, 8 }, // 6 [1000] -makecopgreatagain { true , "Bobby Pin", "Automatically break cuffs", LIMIT_PINS, 3900, 8 }, // 6 [1000] -makecopgreatagain
{ false, "Money Case", "Increases robbing amount", LIMIT_ONE, 4500, 10 }, // 7 [1250]
{ true , "Thermal Drill", "Halves safe cracking time", LIMIT_ONE, 5000, 11 }, // 10 { true , "Thermal Drill", "Halves safe cracking time", LIMIT_ONE, 5000, 11 }, // 10
{ true , "Metal Melter", "/breakout", LIMIT_MELTER, 7500, 12 } // 11 { true , "Metal Melter", "/breakout", LIMIT_MELTER, 7500, 12 } // 11
} }
@ -5361,8 +5361,10 @@ function Untaze( playerid )
if ( !IsPlayerTied( playerid ) ) if ( !IsPlayerTied( playerid ) )
TogglePlayerControllable( playerid, 1 ); TogglePlayerControllable( playerid, 1 );
SetPlayerSpecialAction( playerid, SPECIAL_ACTION_NONE );
ClearAnimations( playerid ); ClearAnimations( playerid );
p_BulletInvulnerbility[ playerid ] = g_iTime + 3; p_BulletInvulnerbility[ playerid ] = g_iTime + 3;
p_TazingImmunity[ playerid ] = g_iTime + 6;
p_Tazed{ playerid } = false; p_Tazed{ playerid } = false;
return 1; return 1;
} }
@ -22441,9 +22443,16 @@ stock IsRandomDeathmatch( issuerid, damagedid )
dW = p_WantedLevel[ damagedid ], dC = p_Class[ damagedid ] dW = p_WantedLevel[ damagedid ], dC = p_Class[ damagedid ]
; ;
if ( IsPlayerBoxing( issuerid ) || ! IsPlayerInCasino( issuerid ) || ! IsPlayerInCasino( damagedid ) || ! IsPlayerInMinigame( damagedid ) || ! IsPlayerInMinigame( issuerid ) )
if ( IsPlayerBoxing( issuerid ) )
return false; return false;
if ( IsPlayerInMinigame( damagedid ) || IsPlayerInMinigame( issuerid ) )
return true;
if ( IsPlayerInCasino( issuerid ) || IsPlayerInCasino( damagedid ) )
return true;
return ( !iW && iC != CLASS_POLICE && !dW && dC != CLASS_POLICE ) || ( iW && iC != CLASS_POLICE && !dW && dC != CLASS_POLICE ) || ( !iW && iC != CLASS_POLICE && dW && dC != CLASS_POLICE ) || ( !iW && iC != CLASS_POLICE && dC == CLASS_POLICE ); return ( !iW && iC != CLASS_POLICE && !dW && dC != CLASS_POLICE ) || ( iW && iC != CLASS_POLICE && !dW && dC != CLASS_POLICE ) || ( !iW && iC != CLASS_POLICE && dW && dC != CLASS_POLICE ) || ( !iW && iC != CLASS_POLICE && dC == CLASS_POLICE );
} }
return false; return false;
@ -22458,9 +22467,6 @@ stock IsPlayerInCasino( playerid ) {
return ( GetPlayerInterior( playerid ) == 10 && GetPlayerVirtualWorld( playerid ) == 23 ) || ( GetPlayerInterior( playerid ) == 1 && GetPlayerVirtualWorld( playerid ) == 82 ); return ( GetPlayerInterior( playerid ) == 10 && GetPlayerVirtualWorld( playerid ) == 23 ) || ( GetPlayerInterior( playerid ) == 1 && GetPlayerVirtualWorld( playerid ) == 82 );
} }
//function RespawnVehicle( vehicleid )
// return SetVehicleToRespawn( vehicleid );
stock ShowPlayerBankMenuDialog( playerid ) stock ShowPlayerBankMenuDialog( playerid )
{ {
new new
@ -25628,7 +25634,7 @@ stock CuffPlayer( victimid, playerid )
if ( !IsPlayerSpawned( victimid ) ) return SendError( playerid, "The player must be spawned." ); if ( !IsPlayerSpawned( victimid ) ) return SendError( playerid, "The player must be spawned." );
new new
break_attempts; break_attempts = 0;
if ( ! BreakPlayerCuffs( victimid, break_attempts ) ) if ( ! BreakPlayerCuffs( victimid, break_attempts ) )
{ {
@ -25652,7 +25658,7 @@ stock CuffPlayer( victimid, playerid )
if ( break_attempts >= 2 ) if ( break_attempts >= 2 )
{ {
new new
money_dropped = 390 * break_attempts; money_dropped = RandomEx( 350, 500 ) * break_attempts;
SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[CUFFED]{FFFFFF} %s(%d) just broke their cuffs off, and dropped %s!", ReturnPlayerName( victimid ), victimid, cash_format( money_dropped ) ); SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[CUFFED]{FFFFFF} %s(%d) just broke their cuffs off, and dropped %s!", ReturnPlayerName( victimid ), victimid, cash_format( money_dropped ) );
GivePlayerCash( playerid, money_dropped ); GivePlayerCash( playerid, money_dropped );
@ -25677,7 +25683,7 @@ stock BreakPlayerCuffs( playerid, &attempts = 0 )
for ( attempts = 1; attempts < p_BobbyPins[ playerid ]; attempts ++ ) for ( attempts = 1; attempts < p_BobbyPins[ playerid ]; attempts ++ )
{ {
if ( random( 101 ) < 50 ) { if ( random( 101 ) < 35 ) { // 35% success rate RIP!
success = true; success = true;
break; break;
} }
@ -25700,7 +25706,7 @@ stock BreakPlayerCuffs( playerid, &attempts = 0 )
//Delete3DTextLabel( p_DetainedLabel[ playerid ] ); //Delete3DTextLabel( p_DetainedLabel[ playerid ] );
//p_DetainedLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID; //p_DetainedLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID;
//p_DetainedBy[ playerid ] = INVALID_PLAYER_ID;*/ //p_DetainedBy[ playerid ] = INVALID_PLAYER_ID;*/
p_TazingImmunity[ playerid ] = g_iTime + 6; Untaze( playerid );
SendServerMessage( playerid, "You have used %d bobby pins to successfully break your cuffs.", attempts ); SendServerMessage( playerid, "You have used %d bobby pins to successfully break your cuffs.", attempts );
GivePlayerWantedLevel( playerid, 6 ); GivePlayerWantedLevel( playerid, 6 );
} else { } else {