commit
b22d84c52c
@ -235,6 +235,7 @@ stock TazePlayer( victimid, playerid )
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//else if ( victimid == playerid ) return SendError( playerid, "You cannot taze yourself." );
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//else if ( victimid == playerid ) return SendError( playerid, "You cannot taze yourself." );
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else if ( !IsPlayerConnected( victimid ) ) return SendError( playerid, "There are no players around to taze." );
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else if ( !IsPlayerConnected( victimid ) ) return SendError( playerid, "There are no players around to taze." );
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else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." );
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else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." );
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else if ( IsPlayerInBattleRoyale( playerid ) ) return SendError( playerid, "You cannot use this command while in Battle Royale." );
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else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 5.0 && IsPlayerConnected( victimid ) )
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else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 5.0 && IsPlayerConnected( victimid ) )
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{
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{
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if ( p_Class[ victimid ] == p_Class[ playerid ] ) return SendError( playerid, "This player is in your team." );
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if ( p_Class[ victimid ] == p_Class[ playerid ] ) return SendError( playerid, "This player is in your team." );
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@ -288,6 +289,7 @@ stock ArrestPlayer( victimid, playerid )
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// else if ( victimid == playerid ) return SendError( playerid, "You cannot arrest yourself." );
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// else if ( victimid == playerid ) return SendError( playerid, "You cannot arrest yourself." );
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else if ( !IsPlayerConnected( victimid ) ) return SendError( playerid, "This player is not connected." );
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else if ( !IsPlayerConnected( victimid ) ) return SendError( playerid, "This player is not connected." );
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else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." );
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else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." );
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else if ( IsPlayerInBattleRoyale( playerid ) ) return SendError( playerid, "You cannot use this command while in Battle Royale." );
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else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 4.0 && IsPlayerConnected( victimid ) )
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else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 4.0 && IsPlayerConnected( victimid ) )
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{
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{
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if ( p_Class[ victimid ] == p_Class[ playerid ] ) return SendError( playerid, "This player is in your team." );
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if ( p_Class[ victimid ] == p_Class[ playerid ] ) return SendError( playerid, "This player is in your team." );
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@ -347,6 +349,7 @@ stock CuffPlayer( victimid, playerid )
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//else if ( victimid == playerid ) return SendError( playerid, "You cannot cuff yourself." );
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//else if ( victimid == playerid ) return SendError( playerid, "You cannot cuff yourself." );
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else if ( !IsPlayerConnected( victimid ) || IsPlayerNPC( victimid ) ) return SendError( playerid, "This player is not connected." );
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else if ( !IsPlayerConnected( victimid ) || IsPlayerNPC( victimid ) ) return SendError( playerid, "This player is not connected." );
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else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." );
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else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." );
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else if ( IsPlayerInBattleRoyale( playerid ) ) return SendError( playerid, "You cannot use this command while in Battle Royale." );
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else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 4.0 && IsPlayerConnected( victimid ) )
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else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 4.0 && IsPlayerConnected( victimid ) )
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{
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{
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if ( p_Class[ victimid ] == p_Class[ playerid ] ) return SendError( playerid, "This player is in your team." );
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if ( p_Class[ victimid ] == p_Class[ playerid ] ) return SendError( playerid, "This player is in your team." );
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@ -568,6 +568,9 @@ CMD:sync( playerid, params[ ] )
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if ( IsPlayerPassive( playerid ) )
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if ( IsPlayerPassive( playerid ) )
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return SendError( playerid, "You cannot use this feature while in passive mode." );
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return SendError( playerid, "You cannot use this feature while in passive mode." );
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if ( IsPlayerInBattleRoyale( playerid ) )
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return SendError( playerid, "You cannot use this command while in Battle Royale." );
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new
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new
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curr_server_time = GetServerTime( );
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curr_server_time = GetServerTime( );
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@ -217,7 +217,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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/* ** Commands ** */
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/* ** Commands ** */
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CMD:perks( playerid, params[ ] )
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CMD:perks( playerid, params[ ] )
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{
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{
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if ( IsPlayerInEvent( playerid ) ) {
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if ( IsPlayerInEvent( playerid ) || IsPlayerInBattleRoyale( playerid ) ) {
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return SendError( playerid, "You cannot use this command since you're in an event." );
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return SendError( playerid, "You cannot use this command since you're in an event." );
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}
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}
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return ShowPlayerDialog( playerid, DIALOG_PERKS, DIALOG_STYLE_LIST, "{FFFFFF}Game Perks", "Player Perks\nVehicle Perks", "Select", "Cancel" );
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return ShowPlayerDialog( playerid, DIALOG_PERKS, DIALOG_STYLE_LIST, "{FFFFFF}Game Perks", "Player Perks\nVehicle Perks", "Select", "Cancel" );
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@ -830,7 +830,7 @@ public OnPlayerWeaponShot( playerid, weaponid, hittype, hitid, Float: fX, Float:
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if ( p_Class[ playerid ] == CLASS_POLICE && p_WantedLevel[ hitid ] > 2 )
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if ( p_Class[ playerid ] == CLASS_POLICE && p_WantedLevel[ hitid ] > 2 )
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p_QuitToAvoidTimestamp[ hitid ] = g_iTime + 3;
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p_QuitToAvoidTimestamp[ hitid ] = g_iTime + 3;
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if ( p_Class[ playerid ] == CLASS_POLICE && p_Class[ hitid ] != CLASS_POLICE && !p_WantedLevel[ hitid ] && GetPlayerState( hitid ) != PLAYER_STATE_WASTED && ! IsPlayerInEvent( playerid ) )
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if ( p_Class[ playerid ] == CLASS_POLICE && p_Class[ hitid ] != CLASS_POLICE && !p_WantedLevel[ hitid ] && GetPlayerState( hitid ) != PLAYER_STATE_WASTED && ! IsPlayerInEvent( playerid ) && ! IsPlayerInBattleRoyale( playerid ) )
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return ShowPlayerHelpDialog( playerid, 2000, "You cannot hurt innocent civilians, you're a ~b~cop~w~~h~!" ), 0;
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return ShowPlayerHelpDialog( playerid, 2000, "You cannot hurt innocent civilians, you're a ~b~cop~w~~h~!" ), 0;
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// CIA Exposure when weapon is shot
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// CIA Exposure when weapon is shot
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@ -2363,6 +2363,7 @@ CMD:mech( playerid, params[ ] )
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if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "You must be a civilian to use this command." );
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if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "You must be a civilian to use this command." );
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else if ( !IsPlayerJob( playerid, JOB_DIRTY_MECHANIC ) ) return SendError( playerid, "You are not a dirty mechanic." );
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else if ( !IsPlayerJob( playerid, JOB_DIRTY_MECHANIC ) ) return SendError( playerid, "You are not a dirty mechanic." );
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else if ( IsPlayerBelowSeaLevel( playerid ) ) return SendError( playerid, "You cannot use this command while below sea level." );
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else if ( IsPlayerBelowSeaLevel( playerid ) ) return SendError( playerid, "You cannot use this command while below sea level." );
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else if ( IsPlayerInBattleRoyale( playerid ) ) return SendError( playerid, "You cannot use this command while in Battle Royale." );
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else if ( isnull( params ) ) return SendUsage( playerid, "/(mech)anic [FIX/NOS/REMP/FLIP/FLIX/PRICE/NEARBY]" );
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else if ( isnull( params ) ) return SendUsage( playerid, "/(mech)anic [FIX/NOS/REMP/FLIP/FLIX/PRICE/NEARBY]" );
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else if ( strmatch( params, "fix" ) )
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else if ( strmatch( params, "fix" ) )
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{
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{
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@ -3442,6 +3443,7 @@ CMD:track( playerid, params[ ] )
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if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." );
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if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." );
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else if ( !IsPlayerJob( playerid, JOB_HITMAN ) ) return SendError( playerid, "You have to be a hitman to use this command." );
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else if ( !IsPlayerJob( playerid, JOB_HITMAN ) ) return SendError( playerid, "You have to be a hitman to use this command." );
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else if ( IsPlayerInBattleRoyale( playerid ) ) return SendError( playerid, "You cannot use this command while in Battle Royale." );
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else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/track [PLAYER_ID]" );
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else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/track [PLAYER_ID]" );
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else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "This player isn't connected!" );
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else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "This player isn't connected!" );
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else if ( pID == playerid ) return SendError( playerid, "You cannot apply this to yourself." );
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else if ( pID == playerid ) return SendError( playerid, "You cannot apply this to yourself." );
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@ -3794,6 +3796,7 @@ CMD:search( playerid, params[ ] )
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else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/search [PLAYER_ID]" );
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else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/search [PLAYER_ID]" );
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else if ( GetDistanceBetweenPlayers( playerid, pID ) > 10.0 || !IsPlayerConnected( pID ) ) return SendError( playerid, "This player is not around." );
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else if ( GetDistanceBetweenPlayers( playerid, pID ) > 10.0 || !IsPlayerConnected( pID ) ) return SendError( playerid, "This player is not around." );
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else if ( p_Class[ pID ] == CLASS_POLICE ) return SendError( playerid, "This player is in your team!" );
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else if ( p_Class[ pID ] == CLASS_POLICE ) return SendError( playerid, "This player is in your team!" );
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else if ( IsPlayerInBattleRoyale( playerid ) ) return SendError( playerid, "You cannot use this command while in Battle Royale." );
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else if ( !IsPlayerCuffed( pID ) ) return SendError( playerid, "This player must be cuffed." );
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else if ( !IsPlayerCuffed( pID ) ) return SendError( playerid, "This player must be cuffed." );
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else if ( IsPlayerJailed( pID ) ) return SendError( playerid, "You cannot " );
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else if ( IsPlayerJailed( pID ) ) return SendError( playerid, "You cannot " );
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else
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else
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Loading…
Reference in New Issue
Block a user