Merged in br-changes (pull request #72)

Br changes
This commit is contained in:
Steven Howard 2019-02-18 07:59:45 +00:00 committed by Lorenc Pekaj
commit b22d84c52c
4 changed files with 13 additions and 4 deletions

View File

@ -235,7 +235,8 @@ stock TazePlayer( victimid, playerid )
//else if ( victimid == playerid ) return SendError( playerid, "You cannot taze yourself." ); //else if ( victimid == playerid ) return SendError( playerid, "You cannot taze yourself." );
else if ( !IsPlayerConnected( victimid ) ) return SendError( playerid, "There are no players around to taze." ); else if ( !IsPlayerConnected( victimid ) ) return SendError( playerid, "There are no players around to taze." );
else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." ); else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." );
else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 5.0 && IsPlayerConnected( victimid ) ) else if ( IsPlayerInBattleRoyale( playerid ) ) return SendError( playerid, "You cannot use this command while in Battle Royale." );
else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 5.0 && IsPlayerConnected( victimid ) )
{ {
if ( p_Class[ victimid ] == p_Class[ playerid ] ) return SendError( playerid, "This player is in your team." ); if ( p_Class[ victimid ] == p_Class[ playerid ] ) return SendError( playerid, "This player is in your team." );
if ( p_WantedLevel[ victimid ] == 0 ) return SendError( playerid, "This player is innocent!" ); if ( p_WantedLevel[ victimid ] == 0 ) return SendError( playerid, "This player is innocent!" );
@ -288,7 +289,8 @@ stock ArrestPlayer( victimid, playerid )
// else if ( victimid == playerid ) return SendError( playerid, "You cannot arrest yourself." ); // else if ( victimid == playerid ) return SendError( playerid, "You cannot arrest yourself." );
else if ( !IsPlayerConnected( victimid ) ) return SendError( playerid, "This player is not connected." ); else if ( !IsPlayerConnected( victimid ) ) return SendError( playerid, "This player is not connected." );
else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." ); else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." );
else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 4.0 && IsPlayerConnected( victimid ) ) else if ( IsPlayerInBattleRoyale( playerid ) ) return SendError( playerid, "You cannot use this command while in Battle Royale." );
else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 4.0 && IsPlayerConnected( victimid ) )
{ {
if ( p_Class[ victimid ] == p_Class[ playerid ] ) return SendError( playerid, "This player is in your team." ); if ( p_Class[ victimid ] == p_Class[ playerid ] ) return SendError( playerid, "This player is in your team." );
if ( p_WantedLevel[ victimid ] == 0 ) return SendError( playerid, "This player is innocent!" ); if ( p_WantedLevel[ victimid ] == 0 ) return SendError( playerid, "This player is innocent!" );
@ -347,6 +349,7 @@ stock CuffPlayer( victimid, playerid )
//else if ( victimid == playerid ) return SendError( playerid, "You cannot cuff yourself." ); //else if ( victimid == playerid ) return SendError( playerid, "You cannot cuff yourself." );
else if ( !IsPlayerConnected( victimid ) || IsPlayerNPC( victimid ) ) return SendError( playerid, "This player is not connected." ); else if ( !IsPlayerConnected( victimid ) || IsPlayerNPC( victimid ) ) return SendError( playerid, "This player is not connected." );
else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." ); else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." );
else if ( IsPlayerInBattleRoyale( playerid ) ) return SendError( playerid, "You cannot use this command while in Battle Royale." );
else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 4.0 && IsPlayerConnected( victimid ) ) else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 4.0 && IsPlayerConnected( victimid ) )
{ {
if ( p_Class[ victimid ] == p_Class[ playerid ] ) return SendError( playerid, "This player is in your team." ); if ( p_Class[ victimid ] == p_Class[ playerid ] ) return SendError( playerid, "This player is in your team." );

View File

@ -568,6 +568,9 @@ CMD:sync( playerid, params[ ] )
if ( IsPlayerPassive( playerid ) ) if ( IsPlayerPassive( playerid ) )
return SendError( playerid, "You cannot use this feature while in passive mode." ); return SendError( playerid, "You cannot use this feature while in passive mode." );
if ( IsPlayerInBattleRoyale( playerid ) )
return SendError( playerid, "You cannot use this command while in Battle Royale." );
new new
curr_server_time = GetServerTime( ); curr_server_time = GetServerTime( );

View File

@ -217,7 +217,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
/* ** Commands ** */ /* ** Commands ** */
CMD:perks( playerid, params[ ] ) CMD:perks( playerid, params[ ] )
{ {
if ( IsPlayerInEvent( playerid ) ) { if ( IsPlayerInEvent( playerid ) || IsPlayerInBattleRoyale( playerid ) ) {
return SendError( playerid, "You cannot use this command since you're in an event." ); return SendError( playerid, "You cannot use this command since you're in an event." );
} }
return ShowPlayerDialog( playerid, DIALOG_PERKS, DIALOG_STYLE_LIST, "{FFFFFF}Game Perks", "Player Perks\nVehicle Perks", "Select", "Cancel" ); return ShowPlayerDialog( playerid, DIALOG_PERKS, DIALOG_STYLE_LIST, "{FFFFFF}Game Perks", "Player Perks\nVehicle Perks", "Select", "Cancel" );

View File

@ -830,7 +830,7 @@ public OnPlayerWeaponShot( playerid, weaponid, hittype, hitid, Float: fX, Float:
if ( p_Class[ playerid ] == CLASS_POLICE && p_WantedLevel[ hitid ] > 2 ) if ( p_Class[ playerid ] == CLASS_POLICE && p_WantedLevel[ hitid ] > 2 )
p_QuitToAvoidTimestamp[ hitid ] = g_iTime + 3; p_QuitToAvoidTimestamp[ hitid ] = g_iTime + 3;
if ( p_Class[ playerid ] == CLASS_POLICE && p_Class[ hitid ] != CLASS_POLICE && !p_WantedLevel[ hitid ] && GetPlayerState( hitid ) != PLAYER_STATE_WASTED && ! IsPlayerInEvent( playerid ) ) if ( p_Class[ playerid ] == CLASS_POLICE && p_Class[ hitid ] != CLASS_POLICE && !p_WantedLevel[ hitid ] && GetPlayerState( hitid ) != PLAYER_STATE_WASTED && ! IsPlayerInEvent( playerid ) && ! IsPlayerInBattleRoyale( playerid ) )
return ShowPlayerHelpDialog( playerid, 2000, "You cannot hurt innocent civilians, you're a ~b~cop~w~~h~!" ), 0; return ShowPlayerHelpDialog( playerid, 2000, "You cannot hurt innocent civilians, you're a ~b~cop~w~~h~!" ), 0;
// CIA Exposure when weapon is shot // CIA Exposure when weapon is shot
@ -2363,6 +2363,7 @@ CMD:mech( playerid, params[ ] )
if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "You must be a civilian to use this command." ); if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "You must be a civilian to use this command." );
else if ( !IsPlayerJob( playerid, JOB_DIRTY_MECHANIC ) ) return SendError( playerid, "You are not a dirty mechanic." ); else if ( !IsPlayerJob( playerid, JOB_DIRTY_MECHANIC ) ) return SendError( playerid, "You are not a dirty mechanic." );
else if ( IsPlayerBelowSeaLevel( playerid ) ) return SendError( playerid, "You cannot use this command while below sea level." ); else if ( IsPlayerBelowSeaLevel( playerid ) ) return SendError( playerid, "You cannot use this command while below sea level." );
else if ( IsPlayerInBattleRoyale( playerid ) ) return SendError( playerid, "You cannot use this command while in Battle Royale." );
else if ( isnull( params ) ) return SendUsage( playerid, "/(mech)anic [FIX/NOS/REMP/FLIP/FLIX/PRICE/NEARBY]" ); else if ( isnull( params ) ) return SendUsage( playerid, "/(mech)anic [FIX/NOS/REMP/FLIP/FLIX/PRICE/NEARBY]" );
else if ( strmatch( params, "fix" ) ) else if ( strmatch( params, "fix" ) )
{ {
@ -3442,6 +3443,7 @@ CMD:track( playerid, params[ ] )
if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." ); if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." );
else if ( !IsPlayerJob( playerid, JOB_HITMAN ) ) return SendError( playerid, "You have to be a hitman to use this command." ); else if ( !IsPlayerJob( playerid, JOB_HITMAN ) ) return SendError( playerid, "You have to be a hitman to use this command." );
else if ( IsPlayerInBattleRoyale( playerid ) ) return SendError( playerid, "You cannot use this command while in Battle Royale." );
else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/track [PLAYER_ID]" ); else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/track [PLAYER_ID]" );
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "This player isn't connected!" ); else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "This player isn't connected!" );
else if ( pID == playerid ) return SendError( playerid, "You cannot apply this to yourself." ); else if ( pID == playerid ) return SendError( playerid, "You cannot apply this to yourself." );
@ -3794,6 +3796,7 @@ CMD:search( playerid, params[ ] )
else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/search [PLAYER_ID]" ); else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/search [PLAYER_ID]" );
else if ( GetDistanceBetweenPlayers( playerid, pID ) > 10.0 || !IsPlayerConnected( pID ) ) return SendError( playerid, "This player is not around." ); else if ( GetDistanceBetweenPlayers( playerid, pID ) > 10.0 || !IsPlayerConnected( pID ) ) return SendError( playerid, "This player is not around." );
else if ( p_Class[ pID ] == CLASS_POLICE ) return SendError( playerid, "This player is in your team!" ); else if ( p_Class[ pID ] == CLASS_POLICE ) return SendError( playerid, "This player is in your team!" );
else if ( IsPlayerInBattleRoyale( playerid ) ) return SendError( playerid, "You cannot use this command while in Battle Royale." );
else if ( !IsPlayerCuffed( pID ) ) return SendError( playerid, "This player must be cuffed." ); else if ( !IsPlayerCuffed( pID ) ) return SendError( playerid, "This player must be cuffed." );
else if ( IsPlayerJailed( pID ) ) return SendError( playerid, "You cannot " ); else if ( IsPlayerJailed( pID ) ) return SendError( playerid, "You cannot " );
else else