Merged master into bug-fixes
This commit is contained in:
commit
b567a476fe
@ -30,5 +30,7 @@
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- Called when a player spawns for the first time
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- Called when a player spawns for the first time
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- `OnPlayerMovieMode( playerid, toggled )`
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- `OnPlayerMovieMode( playerid, toggled )`
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- Called when player toggles movie mode
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- Called when player toggles movie mode
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- `OnPlayerAccessEntrance( playerid, entranceid )`
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- Called when a player accesses an entrance id
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@ -11,9 +11,12 @@
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#include "irresistible\cnr\player.pwn"
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#include "irresistible\cnr\player.pwn"
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#include "irresistible\cnr\global.pwn"
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#include "irresistible\cnr\global.pwn"
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#include "irresistible\cnr\classes.pwn"
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#include "irresistible\cnr\classes.pwn"
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#include "irresistible\cnr\jobs.pwn"
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#include "irresistible\cnr\textdraws.pwn"
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#include "irresistible\cnr\textdraws.pwn"
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#include "irresistible\cnr\progress.pwn"
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#include "irresistible\cnr\spawn.pwn"
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#include "irresistible\cnr\spawn.pwn"
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#include "irresistible\cnr\dialog_ids.pwn"
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#include "irresistible\cnr\dialog_ids.pwn"
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#include "irresistible\cnr\entrances.pwn"
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#include "irresistible\cnr\checkpoints.pwn"
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#include "irresistible\cnr\checkpoints.pwn"
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// reliant on core definitions
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// reliant on core definitions
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366
gamemodes/irresistible/cnr/entrances.pwn
Normal file
366
gamemodes/irresistible/cnr/entrances.pwn
Normal file
@ -0,0 +1,366 @@
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/*
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* Irresistible Gaming (c) 2018
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* Developed by Lorenc Pekaj
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* Module: cnr\entrances.pwn
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* Purpose: entrance system (entering/exiting shops or interiors)
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*/
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/* ** Includes ** */
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#include < YSI\y_hooks >
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/* ** Definitions ** */
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#define MAX_ENTERS ( 300 )
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/* ** Variables ** */
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enum E_ENTER_DATA
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{
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E_WORLD, E_INTERIOR, bool: E_VIP,
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Float: E_EX, Float: E_EY, Float: E_EZ,
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Float: E_LX, Float: E_LY, Float: E_LZ,
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E_ENTER, E_EXIT, bool: E_CUSTOM,
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Text3D: E_ENTER_LABEL, Text3D: E_EXIT_LABEL, bool: E_SAVED,
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E_SQL_ID
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};
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new
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g_entranceData [ MAX_ENTERS ] [ E_ENTER_DATA ],
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Iterator: entrances < MAX_ENTERS >,
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g_SupaSave = -1,
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g_VIPLounge[ 3 ] = { -1, ... }
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;
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/* ** Hooks ** */
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hook OnScriptInit( )
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{
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// Custom Interiors
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mysql_function_query( dbHandle, "SELECT * FROM `ENTRANCES`", true, "OnEntrancesLoad", "" );
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// San Fierro
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CreateEntrance( "[BANK]", -1493.1296, 920.1409, 7.1875, -1444.2537, 831.0490, 985.7027, 0, GetBankVaultWorld( CITY_SF ), true, false, 52 );
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CreateEntrance( "[VICTIM]", -1694.4019, 951.0486, 24.8906, 227.3678, -8.3722, 1002.2109, 5, 1, false, false, 45 );
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CreateEntrance( "[PIZZA]", -1808.6377, 945.8018, 24.8906, 372.2738, -133.5248, 1001.4922, 5, 2, false, false, 29 );
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CreateEntrance( "[ZIP]", -1882.4294, 866.1778, 35.1719, 161.2982, -97.1033, 1001.8047, 18, 3, false, false, 45 );
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CreateEntrance( "[BURGER SHOT]", -1912.2883, 828.0681, 35.2204, 362.8823, -75.1634, 1001.5078, 10, 4, false, false, 10 );
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CreateEntrance( "[CLUCKING BELL]", -1816.5820, 618.0572, 35.1719, 364.9896, -11.8441, 1001.8516, 9, 5, false, false, 14 );
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CreateEntrance( "[ZERO'S RC SHOP]", -2241.9248, 128.5363, 35.3203, -2240.7827,137.2215,1035.4141, 6, 6, false, false, 47 );
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CreateEntrance( "[MISTY'S]", -2242.1438, -88.0866, 35.3203, 501.9013, -67.5635, 998.7578, 11, 7, false, false, 49 );
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CreateEntrance( "[GYM]", -2270.6448, -155.983, 35.3203, 774.1244, -50.4720, 1000.5859, 6, 8, false, false, 54 );
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CreateEntrance( "[BURGER SHOT]", -2336.8657, -166.889, 35.5547, 362.8823, -75.1634, 1001.5078, 10, 9, false, false, 10 );
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CreateEntrance( "[DRIVING SCHOOL]", -2026.6505, -102.0638, 35.1641, -2026.8767, -103.6028, 1035.1831, 3, 10, false, false, 36 );
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CreateEntrance( "[DRUG HOUSE]", -2203.2300, 1043.400, 80.0131, 2196.8398, -1204.4272, 1049.0234, 6, 11, false, false, 24 );
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CreateEntrance( "[BINCO]", -2373.8457, 910.1376, 45.4453, 207.6674,-111.2659,1005.1328, 15, 12, false, false, 45 );
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CreateEntrance( "[BURGER SHOT]", -2355.8369, 1008.2708, 50.8984, 362.8823, -75.1634, 1001.5078, 10, 13, false, false, 10 );
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CreateEntrance( "[CLUCKING BELL]", -2672.2297, 258.2861, 4.6328, 364.9896, -11.8441, 1001.8516, 9, 14, false, false, 14 );
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CreateEntrance( "[BARBER]", -2571.3015, 246.8040, 10.4512, 411.8917,-54.4434,1001.8984, 12, 23, false, false, 7 );
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CreateEntrance( "[DISCO]", -2551.0127, 194.3636, 6.2266, 493.4810, -24.9531, 1000.6719, 17, 17, false, false, 48 );
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CreateEntrance( "[JIZZY'S]", -2625.4006, 1412.331, 7.0938, -2636.7698, 1402.4551, 906.4609, 3, 18, false, false, 49 );
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CreateEntrance( "[RUSTY BROWN DONUT]", -2767.8628, 788.7215, 52.7813, 377.1306, -193.3048, 1000.6328, 17, 19, false, false, 17 );
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CreateEntrance( "[PIZZA]", -1720.9558, 1359.7795, 7.1853, 372.2738, -133.5248, 1001.4922, 5, 20, false, false, 29 );
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CreateEntrance( "[SUBURBAN]", -2489.9392, -29.0578, 25.6172, 203.8414, -50.6566, 1001.8047, 1, 21, false, false, 45 );
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CreateEntrance( "[TATTOO]", -2490.9966, -38.7627, 25.6172, -204.4172,-27.3470,1002.2734, 16, 22, false, false, 39 );
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CreateEntrance( "[CHURCH]", -1989.7933, 1117.9083, 54.4688, 1964.0679, -349.6309, 1092.9454, 1, 1, true , false, -1 );
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CreateEntrance( "[CITY HALL]", -2766.4087, 375.5447, 6.3347, 390.7462, 173.7627, 1008.3828, 3, 1, false, false, -1 );
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CreateEntrance( "[DRUG HOUSE]", -2027.8260, -40.6628, 38.8047, 2196.8398, -1204.4272, 1049.0234, 6, 26, false, false, 24 );
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CreateEntrance( "[DRUG HOUSE]", -2552.3325,55.2304,16.4219, 2196.8398, -1204.4272, 1049.0234, 6, 27, false, false, 24 );
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CreateEntrance( "[GAS STATION]", -2420.1538, 969.8716, 45.2969, -27.2923, -58.0535, 1003.5469, 6, 28, false, false, 55 );
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CreateEntrance( "[GAS STATION]", -1676.1494, 432.2187, 7.1797, -27.2923, -58.0535, 1003.5469, 6, 29, false, false, 55 );
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CreateEntrance( "[REVELATION CHURCH]", -2482.0703, 2406.6750, 17.1094, 2013.3900, 1589.8300, 977.0594, 1, 1, false, false, -1 );
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CreateEntrance( "[VEHICLE DEALERSHIP]", -2521.1895, -624.9482, 132.7838, -1868.0262, -617.5386, 1002.1284, 9, 32, true , false, 55 );
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CreateEntrance( "[SOCCER STADIUM]", -2109.6680, -444.1471, 38.7344, -1807.8997, 435.8948, 1039.4382, 9, 32, true , false, 33 );
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CreateEntrance( "[BOXING STADIUM]", -2051.5239, -407.7723, 38.7344, -281.8263, 10.5794, 2217.3096, 9, 32, true , false, 33 );
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CreateEntrance( "[FILM STUDIO]", -2591.4668, 170.4937, 4.7348, 2330.5608, 897.3838, 1054.8489, 1, 21, true , false, 38 );
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CreateEntrance( "[FREEFALL]", -1749.2736, 871.2025, 25.0859, -1753.7821, 883.8984, 295.6010, 0, 0, false, false, -1 );
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CreateEntrance( "[PAWNSHOP]", -2490.2256, -16.9206, 25.6172, 1329.7720, -1084.7529, 968.0360, 2, 11, true , false, 25 );
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CreateEntrance( "[AMMU-NATION]", -2626.6299, 208.2514, 4.8125, 285.4629, -41.7990, 1001.5156, 1, 15, false, false, 6 );
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CreateEntrance( "[POLICE DEPT.]", -1605.3304, 711.6586, 13.8672, 246.3872, 107.3055, 1003.2188, 10, 30, true , false, 30 ); // The jail world (30) needs to be changed otherwise gg.
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CreateEntrance( "[HOSPITAL]", -2655.0923, 640.1625, 14.4545, -2656.3079, 640.9360, 970.4332, 1, 22, true , false, 22 );
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// Hardcoded
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g_SupaSave = CreateEntrance( "[SUPA SAVE]", -2442.5710, 754.6293, 35.1719, -2418.3743, 772.8492, 1056.7056, 1, 1, true , false, 62 );
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// VIP Lounge
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g_VIPLounge[ CITY_SF ] = CreateEntrance( "[V.I.P Lounge]", -1880.7598, 822.3964, 35.1778, -1971.5508, 825.5823, 1209.4420, 18, 25, true , true , 33 ); // SF
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g_VIPLounge[ CITY_LS ] = CreateEntrance( "[V.I.P Lounge]", 1797.444091, -1578.955810, 14.085495, 39.7270, 105.4883, 1015.2939, 18, 92, true , true , 33 ); // LS
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g_VIPLounge[ CITY_LV ] = CreateEntrance( "[V.I.P Lounge]", 1965.0455, 1623.2230, 12.8620, 39.7270, 105.4883, 1015.2939, 18, 25, true , true , 33 ); // LV
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#if ENABLE_CITY_LV == true
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// Las Venturas
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CreateEntrance( "[BANK]", 2447.6885, 2376.2515, 12.1635, 2162.4661, 1226.5592, 1017.1369, 1, GetBankVaultWorld( CITY_LV ), true ,false, 52 );
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CreateEntrance( "[BURGER SHOT]", 2367.0581, 2071.0891, 10.8203, 362.8823, -75.1634, 1001.5078, 10, 32, false, false, 10 );
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CreateEntrance( "[BURGER SHOT]", 2472.8640, 2034.1476, 11.0625, 362.8823, -75.1634, 1001.5078, 10, 33, false, false, 10 );
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CreateEntrance( "[BURGER SHOT]", 1139.5267, 2080.2134, 11.0547, 362.8823, -75.1634, 1001.5078, 10, 34, false, false, 10 );
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CreateEntrance( "[BURGER SHOT]", 2169.4082, 2795.8718, 10.8203, 362.8823, -75.1634, 1001.5078, 10, 25, false, false, 10 );
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CreateEntrance( "[BURGER SHOT]", 1872.2546, 2071.8691, 11.0625, 362.8823, -75.1634, 1001.5078, 10, 82, false, false, 10 );
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CreateEntrance( "[CLUCKING BELL]", 2393.2661, 2041.5591, 10.8203, 364.9896, -11.8441, 1001.8516, 9, 35, false, false, 14 );
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CreateEntrance( "[CLUCKING BELL]", 2101.8945, 2228.8604, 11.0234, 364.9896, -11.8441, 1001.8516, 9, 36, false, false, 14 );
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CreateEntrance( "[CLUCKING BELL]", 2638.5894, 1671.8162, 11.0234, 364.9896, -11.8441, 1001.8516, 9, 70, false, false, 14 );
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CreateEntrance( "[24/7]", 2452.4753, 2065.1895, 10.8203, -25.9472, -188.2597, 1003.5469, 17, 37, false, false, 61 );
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CreateEntrance( "[24/7]", 2097.6931, 2224.7014, 11.0234, -25.9472, -188.2597, 1003.5469, 17, 38, false, false, 61 );
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CreateEntrance( "[24/7]", 2247.6357, 2396.1694, 10.8203, -25.9472, -188.2597, 1003.5469, 17, 39, false, false, 61 );
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CreateEntrance( "[24/7]", 1937.8262, 2307.2012, 10.8203, -25.9472, -188.2597, 1003.5469, 17, 40, false, false, 61 );
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CreateEntrance( "[24/7]", 2194.9402, 1991.0054, 12.2969, -25.9472, -188.2597, 1003.5469, 17, 41, false, false, 61 );
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CreateEntrance( "[24/7]", 2546.5657, 1972.6659, 10.8203, -25.9472, -188.2597, 1003.5469, 17, 49, false, false, 61 );
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CreateEntrance( "[CHURCH]", 2519.4944, 2033.3417, 11.1719, 2383.1277, 3204.1130, 1017.516, 2, 39, true , false, -1 );
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CreateEntrance( "[CHURCH]", 2225.0847, 2522.8762, 11.2222, 2383.1277, 3204.1130, 1017.516, 2, 40, true , false, -1 );
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CreateEntrance( "[AMMU-NATION]", 2159.5447, 943.24390, 10.8203, 285.8562, -86.7820, 1001.5229, 4, 41, false, false, 6 );
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CreateEntrance( "[AMMU-NATION]", 2539.5420, 2084.0510, 10.8203, 316.3490, -170.2974, 999.5938, 6, 42, false, false, 6 );
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CreateEntrance( "[PIZZA]", 2083.3840, 2224.6987, 11.0234, 372.2738, -133.5248, 1001.4922, 5, 43, false, false, 29 );
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CreateEntrance( "[PIZZA]", 2351.7537, 2533.6287, 10.8203, 372.2738, -133.5248, 1001.4922, 5, 44, false, false, 29 );
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CreateEntrance( "[PIZZA]", 2638.7852, 1849.8058, 11.0234, 372.2738, -133.5248, 1001.4922, 5, 14, false, false, 29 );
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CreateEntrance( "[ZIP]", 2090.5588, 2224.7007, 11.0234, 161.2982, -97.1033, 1001.8047, 18, 45, false, false, 45 );
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CreateEntrance( "[ZIP]", 2572.0657, 1904.9449, 11.0234, 161.2982, -97.1033, 1001.8047, 18, 59, false, false, 45 );
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CreateEntrance( "[TATTOO]", 2094.7612, 2122.8645, 10.8203, -204.417, -27.3470, 1002.2734, 16, 46, false, false, 39 );
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CreateEntrance( "[BINCO]", 1657.0360, 1733.3674, 10.8281, 207.6674, -111.2659, 1005.1328, 15, 47, false, false, 45 );
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CreateEntrance( "[BINCO]", 2101.8931, 2257.4358, 11.0234, 207.6674, -111.2659, 1005.1328, 15, 48, false, false, 45 );
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CreateEntrance( "[BINCO]", 2101.8931, 2257.4358, 11.0234, 207.6674, -111.2659, 1005.1328, 15, 48, false, false, 45 );
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CreateEntrance( "[GAS STATION]", 2117.4756, 896.77590, 11.1797, -27.2923, -58.0535, 1003.5469, 6, 49, false, false, 55 );
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CreateEntrance( "[GAS STATION]", 2150.7961, 2733.8657, 11.1763, -27.2923, -58.0535, 1003.5469, 6, 20, false, false, 55 );
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CreateEntrance( "[GAS STATION]", 2187.7136, 2469.6372, 11.2422, -27.2923, -58.0535, 1003.5469, 6, 56, false, false, 55 );
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CreateEntrance( "[GAS STATION]", 1598.9939, 2221.7271, 11.0625, -27.2923, -58.0535, 1003.5469, 6, 73, false, false, 55 );
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CreateEntrance( "[POLICE DEPT.]", 2337.0854, 2459.3132, 14.9742, 288.8254, 166.9291, 1007.1719, 3, 30, false, false, 30 );
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CreateEntrance( "[POLICE DEPT.]", 2287.0601, 2432.3679, 10.8203, 238.7245, 138.6265, 1003.0234, 3, 30, false, false, -1 );
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CreateEntrance( "[SEX SHOP]", 2085.1206, 2074.0837, 11.0547, -100.3562, -25.0387, 1000.7188, 3, 51, false, false, 21 );
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CreateEntrance( "[CALIGULAS CASINO]", 2196.9648, 1677.1042, 12.3672, 2233.9617, 1714.6832, 1012.3828, 1, 82, false, false, 25 );
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CreateEntrance( "[STEAKHOUSE]", 2369.2261, 1984.2435, 10.8203, 460.5569, -88.6348, 999.5547, 4, 53, false, false, 50 );
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CreateEntrance( "[STEAKHOUSE]", 1694.1072, 2208.9211, 11.0692, 460.5569, -88.6348, 999.5547, 4, 23, false, false, 50 );
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CreateEntrance( "[THE CRAW BAR]", 2441.1377, 2065.4844, 10.8203, 501.9013, -67.5635, 998.7578, 11, 54, false, false, 49 );
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CreateEntrance( "[4 DRAGONS CASINO]", 2019.3126, 1007.6581, 10.8203, 2019.0719, 1017.8998, 996.8750, 10, 23, false, false, 43 );
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CreateEntrance( "[CITY HALL]", 2412.5024, 1123.8776, 10.8203, 390.7462, 173.7627, 1008.3828, 3, 2, false, false, -1 );
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CreateEntrance( "[BARBER]", 2080.3018, 2122.8655, 10.8203, 411.8917,-54.4434, 1001.8984, 12, 20, false, false, 7 );
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CreateEntrance( "[PD ROOFTOP]", 2282.1907, 2423.1160, 3.4766, 2279.8276, 2458.7380, 38.6875, 0, 0, false, false, -1 );
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CreateEntrance( "[GYM]", 1968.7761, 2295.8728, 16.4559, 773.9163, -78.8474, 1000.6628, 7, 9, false, false, 54 );
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CreateEntrance( "[VEHICLE DEALERSHIP]", 1948.6849, 2068.6914, 11.0610, -126.9255, 98.1966, 1004.7233, 10, 31, true , false, 55 );
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CreateEntrance( "[PAWNSHOP]", 2482.4395, 1326.4077, 10.8203, 1329.7720, -1084.7529, 968.0360, 2, 22, true , false, 25 );
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// Creek
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CreateEntrance( "[CLUCKING BELL]", 2838.3081, 2407.5620, 11.0690, 364.9896, -11.8441, 1001.8516, 9, 23, false, false, 14 );
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CreateEntrance( "[24/7]", 2884.5488, 2454.0413, 11.0690, -25.9472, -188.2597, 1003.5469, 17, 47, false, false, 61 );
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CreateEntrance( "[VICTIM]", 2802.8586, 2430.7910, 11.0625, 227.3678, -8.3722, 1002.2109, 5, 21, false, false, 45 );
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CreateEntrance( "[SUBURBAN]", 2779.7080, 2453.9395, 11.0625, 203.8414, -50.6566, 1001.8047, 1, 41, false, false, 45 );
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||||||
|
CreateEntrance( "[PIZZA]", 2756.7673, 2477.3511, 11.0625, 372.2738, -133.5248, 1001.4922, 5, 46, false, false, 29 );
|
||||||
|
CreateEntrance( "[PROLAPS]", 2826.0977, 2407.5505, 11.0625, 207.0255, -140.3765, 1003.5078, 3, 36, false, false, 45 );
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if ENABLE_CITY_LS == true
|
||||||
|
// Los Santos
|
||||||
|
CreateEntrance( "[BANK]", 595.380371, -1250.299194, 18.278293, 2162.4661, 1226.5592, 1017.1369, 2, GetBankVaultWorld( CITY_LS ), true , false, 52 );
|
||||||
|
CreateEntrance( "[GYM]", 2229.9028, -1721.258, 13.5612, 772.3065, -5.51570, 1000.7285, 5, 10, false, false, 54 );
|
||||||
|
CreateEntrance( "[TEN GREEN BOTTLES]", 2309.987548, -1643.436279, 14.827047, 501.9013, -67.5635, 998.7578, 11, 58, false, false, 49 );
|
||||||
|
CreateEntrance( "[CLUCKING BELL]", 2397.816650, -1899.185058, 13.546875, 364.9896, -11.8441, 1001.8516, 9, 39, false, false, 14 );
|
||||||
|
CreateEntrance( "[CLUCKING BELL]", 928.915588, -1353.043823, 13.343750, 364.9896, -11.8441, 1001.8516, 9, 13, false, false, 14 );
|
||||||
|
CreateEntrance( "[CLUCKING BELL]", 2419.702636, -1509.045654, 24.000000, 364.9896, -11.8441, 1001.8516, 9, 16, false, false, 14 );
|
||||||
|
CreateEntrance( "[BINCO]", 2244.381347, -1665.566650, 15.476562, 207.6674, -111.2659, 1005.1328, 15, 53, false, false, 45 );
|
||||||
|
CreateEntrance( "[AMMU-NATION]", 2400.493408, -1981.995605, 13.546875, 285.8562, -86.7820, 1001.5229, 4, 74, false, false, 6 );
|
||||||
|
CreateEntrance( "[AMMU-NATION]", 1369.000122, -1279.712646, 13.546875, 316.3490, -170.2974, 999.5938, 6, 75, false, false, 6 );
|
||||||
|
CreateEntrance( "[SEX SHOP]", 1940.006225, -2115.978027, 13.695312, -100.3562, -25.0387, 1000.7188, 3, 64, false, false, 21 );
|
||||||
|
CreateEntrance( "[SEX SHOP]", 1087.683471, -922.481994, 43.390625, -100.3562, -25.0387, 1000.7188, 3, 32, false, false, 21 );
|
||||||
|
CreateEntrance( "[GAS STATION]", 1928.580932, -1776.264892, 13.546875, -27.2923, -58.0535, 1003.5469, 6, 68, false, false, 55 );
|
||||||
|
CreateEntrance( "[GAS STATION]", -78.360862, -1169.870605, 2.135507, -27.2923, -58.0535, 1003.5469, 6, 92, false, false, 55 );
|
||||||
|
CreateEntrance( "[BURGER SHOT]", 810.484741, -1616.128906, 13.546875, 362.8823, -75.1634, 1001.5078, 10, 35, false, false, 10 );
|
||||||
|
CreateEntrance( "[BURGER SHOT]", 1199.256347, -918.142150, 43.123218, 362.8823, -75.1634, 1001.5078, 10, 71, false, false, 10 );
|
||||||
|
CreateEntrance( "[BARBER]", 824.059570, -1588.316894, 13.543567, 411.8917,-54.4434,1001.8984, 12, 21, false, false, 7 );
|
||||||
|
CreateEntrance( "[BARBER]", 2070.632568, -1793.837036, 13.546875, 411.8917,-54.4434,1001.8984, 12, 22, false, false, 7 );
|
||||||
|
CreateEntrance( "[POLICE DEPT.]", 1555.501220, -1675.639038, 16.195312, 246.8373,62.3343,1003.6406, 6, 30, false, false, 30 );
|
||||||
|
CreateEntrance( "[PIZZA]", 2105.488281, -1806.570434, 13.554687, 372.2738, -133.5248, 1001.4922, 5, 12, false, false, 29 );
|
||||||
|
CreateEntrance( "[STRIP CLUB]", 2421.597900, -1219.242675, 25.561447, 1204.7625,-13.8523,1000.9219, 2, 22, false, false, -1 );
|
||||||
|
CreateEntrance( "[DISCO]", 1837.038696, -1682.395996, 13.322851, 493.4810, -24.9531, 1000.6719, 17, 71, false, false, 48 );
|
||||||
|
CreateEntrance( "[24/7]", 1833.777343, -1842.623657, 13.578125, -25.9472, -188.2597, 1003.5469, 17, 51, false, false, 61 );
|
||||||
|
CreateEntrance( "[24/7]", 1000.593017, -919.916809, 42.328125, -25.9472, -188.2597, 1003.5469, 17, 48, false, false, 61 );
|
||||||
|
CreateEntrance( "[TATTOO]", 2068.582763, -1779.853881, 13.559624, -204.417, -27.3470, 1002.2734, 16, 42, false, false, 39 );
|
||||||
|
//CreateEntrance( "[VEHICLE DEALERSHIP]", 542.2485000, -1293.922200, 17.242000, -126.9255, 98.1966, 1004.7233, 11, 32, true , false, 55 );
|
||||||
|
CreateEntrance( "[SUBURBAN]", 2112.8643, -1211.4548, 23.9629, 203.8414, -50.6566, 1001.8047, 1, 39, false, false, 45 );
|
||||||
|
CreateEntrance( "[VICTIM]", 461.707031, -1500.845092, 31.044902, 227.3678, -8.3722, 1002.2109, 5, 49, false, false, 45 );
|
||||||
|
CreateEntrance( "[DRUG HOUSE]", 1449.219360, -1849.375000, 13.973744, 2196.8398, -1204.4272, 1049.0234, 6, 94, false, false, 24 );
|
||||||
|
CreateEntrance( "[DRUG HOUSE]", 2290.139404, -1796.005371, 13.546875, 2196.8398, -1204.4272, 1049.0234, 6, 31, false, false, 24 );
|
||||||
|
CreateEntrance( "[DRUG HOUSE]", 2165.931152, -1671.195190, 15.073156, 2196.8398, -1204.4272, 1049.0234, 6, 44, false, false, 24 );
|
||||||
|
CreateEntrance( "[DRUG HOUSE]", 2486.490722, -1644.531616, 14.077178, 2196.8398, -1204.4272, 1049.0234, 6, 10, false, false, 24 );
|
||||||
|
CreateEntrance( "[DRUG HOUSE]", 2351.937255, -1170.664672, 28.074649, 2196.8398, -1204.4272, 1049.0234, 6, 15, false, false, 24 );
|
||||||
|
CreateEntrance( "[JIM'S STICKY DONUTS]",1038.096191, -1340.726074, 13.745031, 377.1306, -193.3048, 1000.6328, 17, 10, false, false, 17 );
|
||||||
|
CreateEntrance( "[CITY HALL]", 1481.037719, -1772.312622, 18.795755, 390.7462, 173.7627, 1008.3828, 3, 5, false, false, -1 );
|
||||||
|
CreateEntrance( "[JEFFERSON MOTEL]", 2233.292968, -1159.849243, 25.890625, 2214.3845, -1150.4780, 1025.7969, 15, 21, false, false, -1 );
|
||||||
|
CreateEntrance( "[PROLAPS]", 499.5353000, -1360.6348, 16.3690, 207.0255, -140.3765, 1003.5078, 3, 39, false, false, 45 );
|
||||||
|
CreateEntrance( "[ZIP]", 1457.0670, -1137.1027, 23.9441, 161.2982, -97.1033, 1001.8047, 18, 27, false, false, 45 );
|
||||||
|
CreateEntrance( "[PAWNSHOP]", 2507.3076, -1724.6044, 13.5469, 1329.7720, -1084.7529, 968.0360, 2, 33, true , false, 25 );
|
||||||
|
CreateEntrance( "[DIDIER SACHS]", 454.2061, -1477.9880, 30.8142, 204.3547, -168.8608, 1000.5234, 14, 14, true , false, 22 );
|
||||||
|
|
||||||
|
// Angel Pine
|
||||||
|
CreateEntrance( "[AMMU-NATION]", -2093.670898, -2464.938964, 30.625000, 316.3490, -170.2974, 999.5938, 6, 32, false, false, 6 );
|
||||||
|
CreateEntrance( "[CLUCKING BELL]", -2155.283447, -2460.122070, 30.851562, 364.9896, -11.8441, 1001.8516, 9, 12, false, false, 14 );
|
||||||
|
CreateEntrance( "[GAS STATION]", -2231.472900, -2558.297119, 31.921875, -27.2923, -58.0535, 1003.5469, 6, 74, false, false, 55 );
|
||||||
|
CreateEntrance( "[STEAKHOUSE]", -2103.568603, -2342.283203, 30.625000, 460.5569, -88.6348, 999.5547, 4, 27, false, false, 50 );
|
||||||
|
|
||||||
|
// Blueberry
|
||||||
|
CreateEntrance( "[STEAKHOUSE]", 293.340881, -195.475814, 1.778619, 460.5569, -88.6348, 999.5547, 4, 22, false, false, 50 );
|
||||||
|
CreateEntrance( "[AMMU-NATION]", 243.294967, -178.334701, 1.582162, 316.3490, -170.2974, 999.5938, 6, 23, false, false, 6 );
|
||||||
|
CreateEntrance( "[PIZZA]", 203.481597, -201.936798, 1.578125, 372.2738, -133.5248, 1001.4922, 5, 31, false, false, 29 );
|
||||||
|
|
||||||
|
// Dillimore
|
||||||
|
CreateEntrance( "[BAR]", 681.612243, -473.346771, 16.536296, 501.9013, -67.5635, 998.7578, 11, 17, false, false, 49 );
|
||||||
|
CreateEntrance( "[BARBER]", 672.088317, -496.847564, 16.335937, 411.8917,-54.4434,1001.8984, 12, 18, false, false, 7 );
|
||||||
|
CreateEntrance( "[24/7]", 694.930969, -500.131072, 16.335937, -25.9472, -188.2597, 1003.5469, 17, 11, false, false, 61 );
|
||||||
|
|
||||||
|
// Montgomery
|
||||||
|
CreateEntrance( "[PIZZA]", 1367.548950, 248.235580, 19.566932, 372.2738, -133.5248, 1001.4922, 5, 75, false, false, 29 );
|
||||||
|
CreateEntrance( "[GAS STATION]", 1383.270507, 465.549926, 20.191875, -27.2923, -58.0535, 1003.5469, 6, 77, false, false, 55 );
|
||||||
|
CreateEntrance( "[BAR]", 1359.643920, 205.083831, 19.755516, 501.9013, -67.5635, 998.7578, 11, 36, false, false, 49 );
|
||||||
|
CreateEntrance( "[BAR]", 1244.703735, 205.342956, 19.645431, 501.9013, -67.5635, 998.7578, 11, 41, false, false, 49 );
|
||||||
|
|
||||||
|
// Palomino Creek
|
||||||
|
CreateEntrance( "[PIZZA]", 2331.810058, 75.064132, 26.620975, 372.2738, -133.5248, 1001.4922, 5, 66, false, false, 29 );
|
||||||
|
CreateEntrance( "[AMMU-NATION]", 2333.088867, 61.584743, 26.705789, 316.3490, -170.2974, 999.5938, 6, 27, false, false, 6 );
|
||||||
|
CreateEntrance( "[BANK]", 2303.827880, -16.152278, 26.484375, 2155.0652,1651.0916,1041.6198, 69, 78, true , false, 52 );
|
||||||
|
CreateEntrance( "[SEX SHOP]", 2304.576416, 14.248206, 26.484375, -100.3562, -25.0387, 1000.7188, 3, 16, false, false, 21 );
|
||||||
|
CreateEntrance( "[BAR]", 2332.996337, -17.302047, 26.484375, 501.9013, -67.5635, 998.7578, 11, 22, false, false, 49 );
|
||||||
|
CreateEntrance( "[CHURCH]", 2256.691406, -44.642879, 26.883434, 2383.1277, 3204.1130, 1017.516, 2, 41, true , false, -1 );
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// Fort Carson
|
||||||
|
CreateEntrance( "[RESTAURANT]", -53.82020, 1188.7482, 19.3594, -229.2946, 1401.1322, 27.7656, 18, 53, false, false, 50 );
|
||||||
|
CreateEntrance( "[LIL' PROBE INN]", -89.61480, 1378.2664, 10.4698, -229.2946, 1401.1322, 27.7656, 18, 54, false, false, 50 );
|
||||||
|
CreateEntrance( "[BANK]", -179.1860, 1133.1830, 19.7422, 2155.0652,1651.0916,1041.6198, 69, 45, true , false, 52 );
|
||||||
|
CreateEntrance( "[CHURCH]", -207.8720, 1119.1965, 20.4297, 2383.1277, 3204.1130, 1017.516, 2, 24, true , false, -1 );
|
||||||
|
CreateEntrance( "[CACTUS BAR]", -179.6980, 1087.5027, 19.7422, 501.9013, -67.5635, 998.7578, 11, 56, false, false, 49 );
|
||||||
|
CreateEntrance( "[24/7]", -180.7307, 1034.8035, 19.7422, -25.9472, -188.2597, 1003.5469, 17, 42, false, false, 61 );
|
||||||
|
CreateEntrance( "[KING RING DONUTS]", -144.0186, 1225.2097, 19.8992, 377.1306, -193.3048, 1000.6328, 17, 20, false, false, 17 );
|
||||||
|
CreateEntrance( "[BARBER]", -206.1856, 1062.1968, 19.7422, 411.8917,-54.4434,1001.8984, 12, 48, false, false, 7 );
|
||||||
|
CreateEntrance( "[AMMU-NATION]", -316.1613, 829.79550, 14.2422, 316.3490, -170.2974, 999.5938, 6, 5, false, false, 6 );
|
||||||
|
|
||||||
|
// El Casillo del Diablo
|
||||||
|
CreateEntrance( "[CHURCH]", -361.7441, 2222.3257, 43.0078, 2383.1277, 3204.1130, 1017.516, 1, 62, true , false, -1 );
|
||||||
|
CreateEntrance( "[BAR]", -384.8090, 2206.1194, 42.4235, 501.9013, -67.5635, 998.7578, 11, 10, false, false, 49 );
|
||||||
|
|
||||||
|
// Bone Country
|
||||||
|
CreateEntrance( "[AMMU-NATION]", 776.72050, 1871.4076, 4.90660, 316.3490, -170.2974, 999.5938, 6, 45, false, false, 6 );
|
||||||
|
CreateEntrance( "[BROTHEL]", 693.69150, 1967.6844, 5.53910, 968.1353, -53.2577, 1001.1246, 3, 42, false, false, 49 );
|
||||||
|
CreateEntrance( "[GAS STATION]", 663.14670, 1716.3582, 7.18750, -27.2923, -58.0535, 1003.5469, 6, 32, false, false, 55 );
|
||||||
|
CreateEntrance( "[CLUCKING BELL]", 172.98640, 1177.1807, 14.7578, 364.9896, -11.8441, 1001.8516, 9, 62, false, false, 14 );
|
||||||
|
|
||||||
|
// Tierra Robada
|
||||||
|
CreateEntrance( "[CLUCKING BELL]", -1213.7229, 1830.2632, 41.9297, 364.9896, -11.8441, 1001.8516, 9, 60, false, false, 14 );
|
||||||
|
CreateEntrance( "[GAS STATION]", -1320.5590, 2698.6082, 50.2663, -27.2923, -58.0535, 1003.5469, 6, 33, false, false, 55 );
|
||||||
|
CreateEntrance( "[GAS STATION]", -1465.8094, 1873.4160, 32.6328, -27.2923, -58.0535, 1003.5469, 6, 34, false, false, 55 );
|
||||||
|
CreateEntrance( "[TIERRA BAR]", -1271.3542, 2713.3086, 50.2663, 501.9013, -67.5635, 998.7578, 11, 55, false, false, 49 );
|
||||||
|
CreateEntrance( "[JAY'S BAR]", -1942.1311, 2379.4358, 49.7031, 501.9013, -67.5635, 998.7578, 11, 15, false, false, 49 );
|
||||||
|
|
||||||
|
// Las Barrancas
|
||||||
|
CreateEntrance( "[STEAKHOUSE]", -857.9400, 1535.3420, 22.5870, 460.5569, -88.6348, 999.5547, 4, 54, false, false, 50 );
|
||||||
|
CreateEntrance( "[BANK]", -828.1797, 1504.5967, 19.8528, 2155.0652,1651.0916,1041.6198, 69, 24, true , false, 52 );
|
||||||
|
CreateEntrance( "[24/7]", -780.3192, 1501.4674, 23.7957, -25.9472, -188.2597, 1003.5469, 17, 43, false, false, 61 );
|
||||||
|
|
||||||
|
// El Quebrados
|
||||||
|
CreateEntrance( "[AMMU-NATION]", -1508.8550, 2610.7004, 55.8359, 316.3490, -170.2974, 999.5938, 6, 47, false, false, 6 );
|
||||||
|
CreateEntrance( "[BAR]", -1519.1434, 2610.3274, 55.8359, 501.9013, -67.5635, 998.7578, 11, 50, false, false, 49 );
|
||||||
|
CreateEntrance( "[BARBER]", -1449.8353, 2591.9045, 55.8359, 411.8917,-54.4434,1001.8984, 12, 24, false, false, 7 );
|
||||||
|
CreateEntrance( "[24/7]", -1480.8905, 2591.6638, 55.8359, -25.3519, -188.1018, 1003.5469, 17, 44, false, false, 61 );
|
||||||
|
|
||||||
|
// Las Payasadas
|
||||||
|
CreateEntrance( "[BANK]", -288.8788, 2689.7905, 62.8125, 2155.0652,1651.0916,1041.6198, 69, 25, true , false, 52 );
|
||||||
|
CreateEntrance( "[BAR]", -255.1494, 2603.2395, 62.8582, 501.9013, -67.5635, 998.7578, 11, 52, false, false, 49 );
|
||||||
|
|
||||||
|
// Unknown
|
||||||
|
CreateEntrance( "[BAR]", -314.0455, 1774.7166, 43.6406, 501.9013, -67.5635, 998.7578, 11, 21, false, false, 49 );
|
||||||
|
CreateEntrance( "[GAS STATION]", -736.2042, 2747.8445, 47.2266, -27.2923, -58.0535, 1003.5469, 6, 52, false, false, 55 );
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* ** SQL Threads ** */
|
||||||
|
thread OnEntrancesLoad( )
|
||||||
|
{
|
||||||
|
new
|
||||||
|
rows, fields, i = -1, label[ 32 ],
|
||||||
|
loadingTick = GetTickCount( )
|
||||||
|
;
|
||||||
|
|
||||||
|
cache_get_data( rows, fields );
|
||||||
|
if ( rows )
|
||||||
|
{
|
||||||
|
while( ++i < rows )
|
||||||
|
{
|
||||||
|
// Save label
|
||||||
|
cache_get_field_content( i, "LABEL", label );
|
||||||
|
|
||||||
|
// Create entrance
|
||||||
|
CreateEntrance( label,
|
||||||
|
cache_get_field_content_float( i, "X", dbHandle ),
|
||||||
|
cache_get_field_content_float( i, "Y", dbHandle ),
|
||||||
|
cache_get_field_content_float( i, "Z", dbHandle ),
|
||||||
|
cache_get_field_content_float( i, "EX", dbHandle ),
|
||||||
|
cache_get_field_content_float( i, "EY", dbHandle ),
|
||||||
|
cache_get_field_content_float( i, "EZ", dbHandle ),
|
||||||
|
cache_get_field_content_int( i, "INTERIOR", dbHandle ),
|
||||||
|
cache_get_field_content_int( i, "WORLD", dbHandle ),
|
||||||
|
!!cache_get_field_content_int( i, "CUSTOM", dbHandle ),
|
||||||
|
!!cache_get_field_content_int( i, "VIP_ONLY", dbHandle ),
|
||||||
|
cache_get_field_content_int( i, "MAP_ICON", dbHandle ),
|
||||||
|
.savedId = cache_get_field_content_int( i, "ID", dbHandle )
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
printf( "[ENTRANCES]: %d entrances have been loaded. (Tick: %dms)", Iter_Count( entrances ), GetTickCount( ) - loadingTick );
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* ** Functions ** */
|
||||||
|
stock CreateEntrance( name[ ], Float: X, Float: Y, Float: Z, Float: lX, Float: lY, Float: lZ, interior, world, bool: custom = false, bool: viponly = false, mapicon = -1, savedId = 0 )
|
||||||
|
{
|
||||||
|
new
|
||||||
|
ID = Iter_Free(entrances);
|
||||||
|
|
||||||
|
if ( ID != ITER_NONE )
|
||||||
|
{
|
||||||
|
Iter_Add(entrances, ID);
|
||||||
|
g_entranceData[ ID ] [ E_WORLD ] = world;
|
||||||
|
g_entranceData[ ID ] [ E_INTERIOR ] = interior;
|
||||||
|
g_entranceData[ ID ] [ E_EX ] = X;
|
||||||
|
g_entranceData[ ID ] [ E_EY ] = Y;
|
||||||
|
g_entranceData[ ID ] [ E_EZ ] = Z;
|
||||||
|
g_entranceData[ ID ] [ E_LX ] = lX;
|
||||||
|
g_entranceData[ ID ] [ E_LY ] = lY;
|
||||||
|
g_entranceData[ ID ] [ E_LZ ] = lZ;
|
||||||
|
g_entranceData[ ID ] [ E_SQL_ID ] = savedId;
|
||||||
|
g_entranceData[ ID ] [ E_CUSTOM ] = custom;
|
||||||
|
g_entranceData[ ID ] [ E_VIP ] = viponly;
|
||||||
|
g_entranceData[ ID ] [ E_SAVED ] = savedId != 0;
|
||||||
|
g_entranceData[ ID ] [ E_ENTER ] = CreateDynamicCP( X, Y, Z, 1.5 );
|
||||||
|
g_entranceData[ ID ] [ E_EXIT ] = CreateDynamicCP( lX, lY, lZ, 1.0, world, interior );
|
||||||
|
g_entranceData[ ID ] [ E_ENTER_LABEL ] = CreateDynamic3DTextLabel( name, COLOR_GOLD, X, Y, Z, 20.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 1 );
|
||||||
|
g_entranceData[ ID ] [ E_EXIT_LABEL ] = CreateDynamic3DTextLabel( "[EXIT]", COLOR_GOLD, lX, lY, lZ, 10.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 1, world, interior );
|
||||||
|
if ( mapicon != -1 ) CreateDynamicMapIcon( X, Y, Z, mapicon, 0, -1, -1, -1, 750.0 );
|
||||||
|
}
|
||||||
|
return ID;
|
||||||
|
}
|
||||||
|
|
||||||
|
stock DestroyEntrance( entranceid )
|
||||||
|
{
|
||||||
|
if ( !Iter_Contains( entrances, entranceid ) )
|
||||||
|
return;
|
||||||
|
|
||||||
|
Iter_Remove( entrances, entranceid );
|
||||||
|
DestroyDynamicCP( g_entranceData[ entranceid ] [ E_ENTER ] );
|
||||||
|
DestroyDynamicCP( g_entranceData[ entranceid ] [ E_EXIT ] );
|
||||||
|
DestroyDynamic3DTextLabel( g_entranceData[ entranceid ] [ E_ENTER_LABEL ] );
|
||||||
|
DestroyDynamic3DTextLabel( g_entranceData[ entranceid ] [ E_EXIT_LABEL ] );
|
||||||
|
mysql_single_query( sprintf( "DELETE FROM `ENTRANCES` WHERE `ID`=%d", g_entranceData[ entranceid ] [ E_SQL_ID ] ) );
|
||||||
|
}
|
||||||
|
|
||||||
|
stock GetClosestEntrance( playerid, &Float: distance = FLOAT_INFINITY ) {
|
||||||
|
new
|
||||||
|
iCurrent = -1, Float: fTmp;
|
||||||
|
|
||||||
|
foreach ( new id : entrances )
|
||||||
|
{
|
||||||
|
if ( 0.0 < ( fTmp = GetDistanceFromPlayerSquared( playerid, g_entranceData[ id ] [ E_EX ], g_entranceData[ id ] [ E_EY ], g_entranceData[ id ] [ E_EZ ] ) ) < distance ) // Y_Less mentioned there's no need to sqroot
|
||||||
|
{
|
||||||
|
distance = fTmp;
|
||||||
|
iCurrent = id;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return iCurrent;
|
||||||
|
}
|
||||||
|
|
||||||
|
stock GetEntrancePos( entranceid, &Float: X, &Float: Y, &Float: Z ) {
|
||||||
|
X = g_entranceData[ entranceid ] [ E_EX ];
|
||||||
|
Y = g_entranceData[ entranceid ] [ E_EY ];
|
||||||
|
Z = g_entranceData[ entranceid ] [ E_EZ ];
|
||||||
|
}
|
@ -10,12 +10,15 @@
|
|||||||
// houses
|
// houses
|
||||||
#include "irresistible\cnr\features\houses\_houses.pwn"
|
#include "irresistible\cnr\features\houses\_houses.pwn"
|
||||||
#include "irresistible\cnr\features\vehicles\_vehicles.pwn"
|
#include "irresistible\cnr\features\vehicles\_vehicles.pwn"
|
||||||
#include "irresistible\cnr\features\gangs\_gangs.pwn"
|
|
||||||
#include "irresistible\cnr\features\business\_business.pwn"
|
#include "irresistible\cnr\features\business\_business.pwn"
|
||||||
|
#include "irresistible\cnr\features\robbery\_robbery.pwn"
|
||||||
|
#include "irresistible\cnr\features\gangs\_gangs.pwn"
|
||||||
#include "irresistible\cnr\features\visage\_visage.pwn"
|
#include "irresistible\cnr\features\visage\_visage.pwn"
|
||||||
#include "irresistible\cnr\features\minijobs\_minijobs.pwn"
|
#include "irresistible\cnr\features\minijobs\_minijobs.pwn"
|
||||||
|
|
||||||
// other
|
// other
|
||||||
|
#include "irresistible\cnr\features\shop.pwn"
|
||||||
|
#include "irresistible\cnr\features\toys.pwn"
|
||||||
#include "irresistible\cnr\features\fps.pwn"
|
#include "irresistible\cnr\features\fps.pwn"
|
||||||
#include "irresistible\cnr\features\radio.pwn"
|
#include "irresistible\cnr\features\radio.pwn"
|
||||||
#include "irresistible\cnr\features\cash_cards.pwn"
|
#include "irresistible\cnr\features\cash_cards.pwn"
|
||||||
|
@ -25,6 +25,10 @@
|
|||||||
#define MAX_COKE_AMOUNT ( 10 )
|
#define MAX_COKE_AMOUNT ( 10 )
|
||||||
#define MAX_WEAPON_AMOUNT ( 10 )
|
#define MAX_WEAPON_AMOUNT ( 10 )
|
||||||
|
|
||||||
|
/* ** Macros ** */
|
||||||
|
#define UpdateBusinessTitle(%0) \
|
||||||
|
mysql_function_query(dbHandle,sprintf("SELECT f.`NAME` FROM `USERS` f LEFT JOIN `BUSINESSES` m ON m.`OWNER_ID`=f.`ID` WHERE m.`ID`=%d",%0),true,"OnUpdateBusinessTitle","i",%0)
|
||||||
|
|
||||||
/* ** Variables ** */
|
/* ** Variables ** */
|
||||||
enum E_BUSINESS_DATA
|
enum E_BUSINESS_DATA
|
||||||
{
|
{
|
||||||
@ -1354,7 +1358,7 @@ stock DestroyBusiness( businessid )
|
|||||||
mysql_single_query( sprintf( "DELETE FROM `BUSINESSES` WHERE `ID`=%d", businessid ) );
|
mysql_single_query( sprintf( "DELETE FROM `BUSINESSES` WHERE `ID`=%d", businessid ) );
|
||||||
|
|
||||||
Iter_Remove(business, businessid);
|
Iter_Remove(business, businessid);
|
||||||
DestroyRobberyCheckpoint( g_businessData[ businessid ] [ E_ROBBERY_ID ] );
|
// DestroyRobberyCheckpoint( g_businessData[ businessid ] [ E_ROBBERY_ID ] );
|
||||||
g_businessData[ businessid ] [ E_OWNER_ID ] = 0;
|
g_businessData[ businessid ] [ E_OWNER_ID ] = 0;
|
||||||
DestroyDynamicCP( g_businessData[ businessid ] [ E_ENTER_CP ] );
|
DestroyDynamicCP( g_businessData[ businessid ] [ E_ENTER_CP ] );
|
||||||
DestroyDynamicCP( g_businessData[ businessid ] [ E_EXIT_CP ] );
|
DestroyDynamicCP( g_businessData[ businessid ] [ E_EXIT_CP ] );
|
||||||
|
@ -112,7 +112,7 @@ hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if ( GetGVarType( "meth_chef", vehicleid ) != GLOBAL_VARTYPE_NONE && IsPlayerConnected( GetGVarInt( "meth_chef", vehicleid ) ) && GetGVarType( "meth_cooktimer", vehicleid ) == GLOBAL_VARTYPE_NONE && !p_ProgressStarted{ playerid } )
|
if ( GetGVarType( "meth_chef", vehicleid ) != GLOBAL_VARTYPE_NONE && IsPlayerConnected( GetGVarInt( "meth_chef", vehicleid ) ) && GetGVarType( "meth_cooktimer", vehicleid ) == GLOBAL_VARTYPE_NONE && ! IsPlayerProgressBarStarted( playerid ) )
|
||||||
{
|
{
|
||||||
if ( IsPlayerAimingAt( playerid, 2083.489990, 1234.743041, 414.821014, fAimDistance ) )
|
if ( IsPlayerAimingAt( playerid, 2083.489990, 1234.743041, 414.821014, fAimDistance ) )
|
||||||
{
|
{
|
||||||
|
12
gamemodes/irresistible/cnr/features/robbery/_robbery.pwn
Normal file
12
gamemodes/irresistible/cnr/features/robbery/_robbery.pwn
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
/*
|
||||||
|
* Irresistible Gaming (c) 2018
|
||||||
|
* Developed by Lorenc Pekaj
|
||||||
|
* Module: cnr\features\robbery\_robbery.pwn
|
||||||
|
* Purpose: encloses all robbery modules & components (cnr)
|
||||||
|
*/
|
||||||
|
|
||||||
|
/* ** Includes ** */
|
||||||
|
#include "irresistible\cnr\features\robbery\safes.pwn"
|
||||||
|
#include "irresistible\cnr\features\robbery\clerks.pwn"
|
||||||
|
#include "irresistible\cnr\features\robbery\vaults.pwn"
|
||||||
|
#include "irresistible\cnr\features\robbery\robbery_init.pwn"
|
681
gamemodes/irresistible/cnr/features/robbery/clerks.pwn
Normal file
681
gamemodes/irresistible/cnr/features/robbery/clerks.pwn
Normal file
@ -0,0 +1,681 @@
|
|||||||
|
/*
|
||||||
|
* Irresistible Gaming (c) 2018
|
||||||
|
* Developed by Lorenc Pekaj
|
||||||
|
* Module: cnr\features\robbery\clerks.pwn
|
||||||
|
* Purpose: NPC (aim to rob) robbery system
|
||||||
|
*/
|
||||||
|
|
||||||
|
/* ** Includes ** */
|
||||||
|
#include < YSI\y_hooks >
|
||||||
|
#include < FCNPC >
|
||||||
|
|
||||||
|
/* ** Definitions ** */
|
||||||
|
#define ENABLED_NPC_ROBBERIES ( true )
|
||||||
|
#define MAX_ROBBERY_NPCS ( MAX_ROBBERIES ) // ( 50 )
|
||||||
|
#define MAX_CIVILIANS ( 50 )
|
||||||
|
|
||||||
|
/* ** Variables ** */
|
||||||
|
enum E_ROBBERY_NPC_DATA
|
||||||
|
{
|
||||||
|
E_NPC_NAME[ 24 ], E_NPC_ID, E_TIMEOUT,
|
||||||
|
E_HOLDUP_TIMER, bool: E_PROVOKED, Float: E_RZ,
|
||||||
|
E_WORLD, E_MAX_LOOT, E_LOOT,
|
||||||
|
Text3D: E_LABEL, E_SHOOTING_TIMER, Float: E_SHOOTING_OFFSET
|
||||||
|
};
|
||||||
|
|
||||||
|
enum E_CIVILIAN_DATA
|
||||||
|
{
|
||||||
|
E_CLERK_ID, E_NPC_ID, E_NPC_NAME[ 24 ],
|
||||||
|
E_WEAPON_ID, E_ANIM_LIB[ 16 ], E_ANIM_NAME[ 16 ],
|
||||||
|
E_WORLD, E_INTERIOR, Float: E_RZ, bool: E_HOSTILE,
|
||||||
|
bool: E_PROVOKED, E_TIMEOUT
|
||||||
|
};
|
||||||
|
|
||||||
|
static stock
|
||||||
|
g_robberyNpcData [ MAX_ROBBERY_NPCS ] [ E_ROBBERY_NPC_DATA ],
|
||||||
|
Iterator: RobberyNpc < MAX_ROBBERY_NPCS >,
|
||||||
|
|
||||||
|
g_civilianNpcData [ MAX_CIVILIANS ] [ E_CIVILIAN_DATA ],
|
||||||
|
Iterator:CivilianNpc < MAX_CIVILIANS >
|
||||||
|
;
|
||||||
|
|
||||||
|
/* ** Hooks ** */
|
||||||
|
hook OnServerUpdate( )
|
||||||
|
{
|
||||||
|
// Replenish NPC Robberies
|
||||||
|
foreach ( new clerkid : RobberyNpc ) if ( g_iTime > g_robberyNpcData[ clerkid ] [ E_TIMEOUT ] && ! g_robberyNpcData[ clerkid ] [ E_LOOT ] ) {
|
||||||
|
ReplenishRobberyNpc( clerkid );
|
||||||
|
}
|
||||||
|
|
||||||
|
// Make civilians react
|
||||||
|
foreach (new civilianid : CivilianNpc)
|
||||||
|
{
|
||||||
|
if ( g_civilianNpcData[ civilianid ] [ E_HOSTILE ] && g_civilianNpcData[ civilianid ] [ E_PROVOKED ] )
|
||||||
|
{
|
||||||
|
new
|
||||||
|
Float: distance = FLOAT_INFINITY,
|
||||||
|
closestid = GetClosestPlayer( g_civilianNpcData[ civilianid ] [ E_NPC_ID ], distance );
|
||||||
|
|
||||||
|
if ( IsPlayerConnected( closestid ) && 0.0 < distance < 5625 )
|
||||||
|
FCNPC_AimAtPlayer( g_civilianNpcData[ civilianid ] [ E_NPC_ID ], closestid, .shoot = true );
|
||||||
|
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if ( ! g_civilianNpcData[ civilianid ] [ E_TIMEOUT ] )
|
||||||
|
g_civilianNpcData[ civilianid ] [ E_TIMEOUT ] = g_iTime + 30;
|
||||||
|
|
||||||
|
if ( g_civilianNpcData[ civilianid ] [ E_TIMEOUT ] != 0 && g_iTime > g_civilianNpcData[ civilianid ] [ E_TIMEOUT ] ) {
|
||||||
|
// Reset civilian variables
|
||||||
|
g_civilianNpcData[ civilianid ] [ E_TIMEOUT ] = 0;
|
||||||
|
g_civilianNpcData[ civilianid ] [ E_PROVOKED ] = false;
|
||||||
|
|
||||||
|
// Respawn
|
||||||
|
if ( FCNPC_IsDead( g_civilianNpcData[ civilianid ] [ E_NPC_ID ] ) ) {
|
||||||
|
FCNPC_Respawn( g_civilianNpcData[ civilianid ] [ E_NPC_ID ] );
|
||||||
|
} else {
|
||||||
|
FCNPC_NeutralState( g_civilianNpcData[ civilianid ] [ E_NPC_ID ] );
|
||||||
|
FCNPC_SetAngle( g_civilianNpcData[ civilianid ] [ E_NPC_ID ], g_civilianNpcData[ civilianid ] [ E_RZ ] );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
hook OnPlayerUpdateEx( playerid )
|
||||||
|
{
|
||||||
|
if ( IsPlayerSpawned( playerid ) )
|
||||||
|
{
|
||||||
|
new
|
||||||
|
aiming_player = GetPlayerTargetPlayer( playerid );
|
||||||
|
|
||||||
|
if ( FCNPC_IsValid( aiming_player ) && p_Class[ playerid ] != CLASS_POLICE )
|
||||||
|
{
|
||||||
|
new clerkid = GetRobberyNpcFromPlayer( aiming_player );
|
||||||
|
|
||||||
|
if ( clerkid != -1 )
|
||||||
|
{
|
||||||
|
new weaponid = GetPlayerWeapon( playerid );
|
||||||
|
new Float: distance = GetDistanceBetweenPlayers( playerid, aiming_player, .bAllowNpc = true );
|
||||||
|
new is_melee = ( weaponid == 0 || weaponid == 1 || weaponid == 7 || 10 <= weaponid <= 18 );
|
||||||
|
|
||||||
|
if ( g_robberyNpcData[ clerkid ] [ E_TIMEOUT ] < g_iTime && g_robberyNpcData[ clerkid ] [ E_HOLDUP_TIMER ] == -1 && g_robberyNpcData[ clerkid ] [ E_LOOT ] && ! g_robberyNpcData[ clerkid ] [ E_PROVOKED ] && distance < 10.0 && ! is_melee )
|
||||||
|
{
|
||||||
|
GivePlayerWantedLevel( playerid, 6 );
|
||||||
|
PlayerTextDrawSetString( playerid, p_RobberyRiskTD[ playerid ], "~y~~h~Clerk is confused" );
|
||||||
|
PlayerTextDrawShow( playerid, p_RobberyRiskTD[ playerid ] );
|
||||||
|
PlayerTextDrawSetString( playerid, p_RobberyAmountTD[ playerid ], "Robbed ~g~~h~$0" );
|
||||||
|
PlayerTextDrawShow( playerid, p_RobberyAmountTD[ playerid ] );
|
||||||
|
|
||||||
|
FCNPC_ApplyAnimation( aiming_player, "SHOP", "SHP_Rob_React", 4.1, 0, 1, 1, 1, 0 );
|
||||||
|
FCNPC_SetAnimationByName( aiming_player, "SHOP:SHP_Rob_React", 4.1, 0, 1, 1, 1, 0 );
|
||||||
|
g_robberyNpcData[ clerkid ] [ E_HOLDUP_TIMER ] = SetTimerEx( "OnPlayerHoldupStore", 2300, false, "ddd", playerid, clerkid, 0 );
|
||||||
|
|
||||||
|
TriggerClosestCivilians( playerid, clerkid );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
new
|
||||||
|
civilianid = GetCivilianNpcFromPlayer( aiming_player );
|
||||||
|
|
||||||
|
if ( civilianid != -1 ) {
|
||||||
|
TriggerClosestCivilians( playerid, GetClosestRobberyNPC( getClosestRobberySafe( playerid ) ) );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
hook OnNpcConnect( npcid )
|
||||||
|
{
|
||||||
|
static
|
||||||
|
npc_ip[ 16 ];
|
||||||
|
|
||||||
|
GetPlayerIp( npcid, npc_ip, sizeof( npc_ip ) );
|
||||||
|
|
||||||
|
if ( strmatch( npc_ip, "127.0.0.1" ) ) {
|
||||||
|
SetPlayerColor( npcid, 0xFFFFFF20 );
|
||||||
|
return Y_HOOKS_BREAK_RETURN_1;
|
||||||
|
}
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
hook FCNPC_OnDeath( npcid, killerid, weaponid )
|
||||||
|
{
|
||||||
|
if ( !IsPlayerConnected( killerid ) )
|
||||||
|
return 1;
|
||||||
|
|
||||||
|
new
|
||||||
|
clerkid = GetRobberyNpcFromPlayer( npcid )
|
||||||
|
;
|
||||||
|
|
||||||
|
if ( 0 <= clerkid < MAX_ROBBERY_NPCS )
|
||||||
|
{
|
||||||
|
StopPlayerNpcRobbery( killerid, clerkid, .cower = false );
|
||||||
|
|
||||||
|
if ( g_robberyNpcData[ clerkid ] [ E_PROVOKED ] )
|
||||||
|
return 1;
|
||||||
|
|
||||||
|
new
|
||||||
|
szLocation[ MAX_ZONE_NAME ], szCity[ MAX_ZONE_NAME ];
|
||||||
|
|
||||||
|
if ( GetPlayerLocation( killerid, szCity, szLocation ) )
|
||||||
|
SendClientMessageToCops( -1, ""COL_BLUE"[POLICE RADIO]"COL_WHITE" %s has murdered "COL_GREY"%s"COL_WHITE" near %s in %s.", ReturnPlayerName( killerid ), g_robberyNpcData[ clerkid ] [ E_NPC_NAME ], szLocation, szCity );
|
||||||
|
else
|
||||||
|
SendClientMessageToCops( -1, ""COL_BLUE"[POLICE RADIO]"COL_WHITE" %s has murdered "COL_GREY"%s"COL_WHITE".", ReturnPlayerName( killerid ), g_robberyNpcData[ clerkid ] [ E_NPC_NAME ] );
|
||||||
|
|
||||||
|
CreateCrimeReport( killerid );
|
||||||
|
GivePlayerWantedLevel( killerid, 6 );
|
||||||
|
SendServerMessage( killerid, "You have killed the clerk! "COL_RED"The cops have been informed." );
|
||||||
|
}
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
hook FCNPC_OnSpawn( npcid )
|
||||||
|
{
|
||||||
|
new
|
||||||
|
clerkid = GetRobberyNpcFromPlayer( npcid );
|
||||||
|
|
||||||
|
if ( 0 <= clerkid < MAX_ROBBERY_NPCS )
|
||||||
|
{
|
||||||
|
FCNPC_ApplyAnimation( npcid, "SHOP", "null", 0.0, 0, 0, 0, 0, 0 );
|
||||||
|
FCNPC_ApplyAnimation( npcid, "PED", "null", 0.0, 0, 0, 0, 0, 0 );
|
||||||
|
FCNPC_SetVirtualWorld( g_robberyNpcData[ clerkid ] [ E_NPC_ID ], g_robberyNpcData[ clerkid ] [ E_WORLD ] );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
new
|
||||||
|
civilianid = GetCivilianNpcFromPlayer( npcid );
|
||||||
|
|
||||||
|
if ( 0 <= civilianid < MAX_CIVILIANS )
|
||||||
|
{
|
||||||
|
FCNPC_SetVirtualWorld( npcid, g_civilianNpcData[ civilianid ] [ E_WORLD ] );
|
||||||
|
FCNPC_SetInterior( npcid, g_civilianNpcData[ civilianid ] [ E_INTERIOR ] );
|
||||||
|
|
||||||
|
// animations
|
||||||
|
FCNPC_ApplyAnimation( npcid, g_civilianNpcData[ civilianid ] [ E_ANIM_LIB ], "null", 0.0, 0, 0, 0, 0, 0 );
|
||||||
|
FCNPC_ApplyAnimation( npcid, g_civilianNpcData[ civilianid ] [ E_ANIM_LIB ], g_civilianNpcData[ civilianid ] [ E_ANIM_NAME ], 3.0, 1, 1, 1, 1, 0 );
|
||||||
|
FCNPC_SetAnimationByName( npcid, sprintf( "%s:%s", g_civilianNpcData[ civilianid ] [ E_ANIM_LIB ], g_civilianNpcData[ civilianid ] [ E_ANIM_NAME ] ), 3.0, 1, 1, 1, 1, 0 );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
hook FCNPC_OnTakeDamage( npcid, damagerid, weaponid, bodypart, Float: health_loss )
|
||||||
|
{
|
||||||
|
new civilianid = GetCivilianNpcFromPlayer( npcid );
|
||||||
|
new clerkid = GetRobberyNpcFromPlayer( npcid );
|
||||||
|
|
||||||
|
// trigger npcs
|
||||||
|
if ( civilianid != -1 ) {
|
||||||
|
TriggerClosestCivilians( damagerid, GetClosestRobberyNPC( getClosestRobberySafe( damagerid ) ) );
|
||||||
|
}
|
||||||
|
|
||||||
|
// no damage for bots
|
||||||
|
if ( 0 <= clerkid < MAX_ROBBERY_NPCS && 0 <= damagerid < MAX_PLAYERS && p_Class[ damagerid ] == CLASS_POLICE ) {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* ** Functions ** */
|
||||||
|
stock CreateRobberyNPC( name[ ], max_loot, Float: X, Float: Y, Float: Z, Float: rZ, skinid, ... )
|
||||||
|
{
|
||||||
|
static const
|
||||||
|
Float: drugDealerPositions[ 5 ] [ 2 ] [ 4 ] =
|
||||||
|
{
|
||||||
|
// Fiddle
|
||||||
|
{
|
||||||
|
{ 2182.2810, -1204.4282, 1049.0234, 91.1168 },
|
||||||
|
{ 2194.7588, -1201.1827, 1049.0234, 313.135 }
|
||||||
|
},
|
||||||
|
|
||||||
|
// Lean
|
||||||
|
{
|
||||||
|
{ 2194.5054, -1207.9854, 1049.0234, 360.0000 },
|
||||||
|
{ 2187.7302, -1206.4150, 1049.0308, 270.0000 }
|
||||||
|
},
|
||||||
|
|
||||||
|
// Lay
|
||||||
|
{
|
||||||
|
{ 2191.0098, -1206.1421, 1049.5361, 41.4342 },
|
||||||
|
{ 2195.3901, -1206.0587, 1049.5361, 317.403 }
|
||||||
|
},
|
||||||
|
|
||||||
|
// Leaning
|
||||||
|
{
|
||||||
|
{ 2196.0134, -1218.3213, 1049.0234, 270.0000 },
|
||||||
|
{ 2196.0159, -1213.3755, 1049.0234, 270.0000 }
|
||||||
|
},
|
||||||
|
|
||||||
|
// Cross arms
|
||||||
|
{
|
||||||
|
{ 2193.2097, -1219.9078, 1049.0234, 1.4630 },
|
||||||
|
{ 2191.6738, -1214.6738, 1049.0234, 270.7185 }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
;
|
||||||
|
|
||||||
|
new
|
||||||
|
szBotName[ MAX_PLAYER_NAME ];
|
||||||
|
|
||||||
|
format( szBotName, sizeof( szBotName ), "%s", name );
|
||||||
|
strreplacechar( szBotName, ' ', '\0' );
|
||||||
|
strreplacechar( szBotName, '/', '\0' );
|
||||||
|
|
||||||
|
for( new i = 7; i < numargs( ); i++ )
|
||||||
|
{
|
||||||
|
new
|
||||||
|
clerkid = Iter_Free(RobberyNpc);
|
||||||
|
|
||||||
|
if ( clerkid != ITER_NONE )
|
||||||
|
{
|
||||||
|
new
|
||||||
|
randomMaxLoot = RandomEx( max_loot - 250, max_loot + 250 ),
|
||||||
|
worldid = getarg( i );
|
||||||
|
|
||||||
|
Iter_Add(RobberyNpc, clerkid);
|
||||||
|
|
||||||
|
if ( strlen( worldid != -1 ? sprintf( "[BOT]%s%d", szBotName, clerkid ) : sprintf( "[BOT]%s", szBotName ) ) >= MAX_PLAYER_NAME )
|
||||||
|
printf( "Warning: NPC name is too long (%s)", worldid != -1 ? sprintf( "[BOT]%s%d", szBotName, clerkid ) : sprintf( "[BOT]%s", szBotName ) );
|
||||||
|
|
||||||
|
format( g_robberyNpcData[ clerkid ] [ E_NPC_NAME ], MAX_PLAYER_NAME, "%s", name );
|
||||||
|
g_robberyNpcData[ clerkid ] [ E_LABEL ] = CreateDynamic3DTextLabel( sprintf( "%s\n"COL_WHITE"Aim To Start Robbery", name ), COLOR_GOLD, X, Y, Z, 25.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .testlos = 0, .worldid = worldid );
|
||||||
|
g_robberyNpcData[ clerkid ] [ E_NPC_ID ] = FCNPC_Create( worldid != -1 ? sprintf( "[BOT]%s%d", szBotName, clerkid ) : sprintf( "[BOT]%s", szBotName ) );
|
||||||
|
g_robberyNpcData[ clerkid ] [ E_WORLD ] = worldid == -1 ? 0 : worldid;
|
||||||
|
g_robberyNpcData[ clerkid ] [ E_HOLDUP_TIMER ] = -1;
|
||||||
|
g_robberyNpcData[ clerkid ] [ E_MAX_LOOT ] = randomMaxLoot;
|
||||||
|
g_robberyNpcData[ clerkid ] [ E_LOOT ] = randomMaxLoot;
|
||||||
|
g_robberyNpcData[ clerkid ] [ E_SHOOTING_TIMER ] = -1;
|
||||||
|
FCNPC_Spawn( g_robberyNpcData[ clerkid ] [ E_NPC_ID ], skinid, X, Y, Z );
|
||||||
|
FCNPC_SetAngle( g_robberyNpcData[ clerkid ] [ E_NPC_ID ], ( g_robberyNpcData[ clerkid ] [ E_RZ ] = rZ ) );
|
||||||
|
|
||||||
|
// Create Civilians
|
||||||
|
if ( strmatch( name, "Triad Boss" ) )
|
||||||
|
{
|
||||||
|
CreateCivilianNpc( "Triad", { 117, 118, 121, 122, 123 }, clerkid, "INT_HOUSE", "wash_up", drugDealerPositions[ 0 ] [ random( sizeof( drugDealerPositions[ ] ) ) ], worldid, .interior = 6 );
|
||||||
|
CreateCivilianNpc( "Triad", { 117, 118, 121, 122, 123 }, clerkid, "GANGS", "leanIDLE", drugDealerPositions[ 1 ] [ random( sizeof( drugDealerPositions[ ] ) ) ], worldid, .interior = 6 );
|
||||||
|
CreateCivilianNpc( "Triad", { 117, 118, 121, 122, 123 }, clerkid, "BEACH", "bather", drugDealerPositions[ 2 ] [ random( sizeof( drugDealerPositions[ ] ) ) ], worldid, .interior = 6 );
|
||||||
|
CreateCivilianNpc( "Triad", { 117, 118, 121, 122, 123 }, clerkid, "GANGS", "leanIDLE", drugDealerPositions[ 3 ] [ random( sizeof( drugDealerPositions[ ] ) ) ], worldid, .interior = 6 );
|
||||||
|
CreateCivilianNpc( "Triad", { 117, 118, 121, 122, 123 }, clerkid, "COP_AMBIENT", "Coplook_loop", drugDealerPositions[ 4 ] [ random( sizeof( drugDealerPositions[ ] ) ) ], worldid, .interior = 6 );
|
||||||
|
}
|
||||||
|
else if ( strmatch( name, "Mafia Boss" ) )
|
||||||
|
{
|
||||||
|
CreateCivilianNpc( "Soldier", { 111, 112, 124, 125, 126, 127 }, clerkid, "INT_HOUSE", "wash_up", drugDealerPositions[ 0 ] [ random( sizeof( drugDealerPositions[ ] ) ) ], worldid, .interior = 6 );
|
||||||
|
CreateCivilianNpc( "Soldier", { 111, 112, 124, 125, 126, 127 }, clerkid, "GANGS", "leanIDLE", drugDealerPositions[ 1 ] [ random( sizeof( drugDealerPositions[ ] ) ) ], worldid, .interior = 6 );
|
||||||
|
CreateCivilianNpc( "Soldier", { 111, 112, 124, 125, 126, 127 }, clerkid, "BEACH", "bather", drugDealerPositions[ 2 ] [ random( sizeof( drugDealerPositions[ ] ) ) ], worldid, .interior = 6 );
|
||||||
|
CreateCivilianNpc( "Soldier", { 111, 112, 124, 125, 126, 127 }, clerkid, "GANGS", "leanIDLE", drugDealerPositions[ 3 ] [ random( sizeof( drugDealerPositions[ ] ) ) ], worldid, .interior = 6 );
|
||||||
|
CreateCivilianNpc( "Soldier", { 111, 112, 124, 125, 126, 127 }, clerkid, "COP_AMBIENT", "Coplook_loop", drugDealerPositions[ 4 ] [ random( sizeof( drugDealerPositions[ ] ) ) ], worldid, .interior = 6 );
|
||||||
|
}
|
||||||
|
else if ( strmatch( name, "Militia Boss" ) )
|
||||||
|
{
|
||||||
|
CreateCivilianNpc( "Militia", { 125, 127, 272, 273, 299 }, clerkid, "COP_AMBIENT", "Coplook_loop", Float: { -2379.767333, 1554.927001, 2.117187, -150.0000 }, 0, 0 );
|
||||||
|
CreateCivilianNpc( "Militia", { 125, 127, 272, 273, 299 }, clerkid, "COP_AMBIENT", "Coplook_think", Float: { -2422.314697, 1549.529541, 2.117187, 120.00000 }, 0, 0 );
|
||||||
|
CreateCivilianNpc( "Militia", { 125, 127, 272, 273, 299 }, clerkid, "COP_AMBIENT", "Coplook_watch", Float: { -2417.101562, 1546.823608, 2.117187, 79.399986 }, 0, 0 );
|
||||||
|
CreateCivilianNpc( "Militia", { 125, 127, 272, 273, 299 }, clerkid, "COP_AMBIENT", "Coplook_think", Float: { -2402.885986, 1550.987548, 2.117187, 99.200134 }, 0, 0 );
|
||||||
|
CreateCivilianNpc( "Militia", { 125, 127, 272, 273, 299 }, clerkid, "COP_AMBIENT", "Coplook_loop", Float: { -2389.123535, 1552.664794, 2.117187, 132.69992 }, 0, 0 );
|
||||||
|
CreateCivilianNpc( "Militia", { 125, 127, 272, 273, 299 }, clerkid, "COP_AMBIENT", "Coplook_watch", Float: { -2400.807861, 1544.349975, 2.117187, -75.30000 }, 0, 0 );
|
||||||
|
CreateCivilianNpc( "Militia", { 125, 127, 272, 273, 299 }, clerkid, "COP_AMBIENT", "Coplook_loop", Float: { -2394.430664, 1536.986572, 2.117187, 96.699829 }, 0, 0 );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
stock ReplenishRobberyNpc( clerkid, bool: fullreplenish = true )
|
||||||
|
{
|
||||||
|
if ( 0 <= clerkid < MAX_ROBBERY_NPCS )
|
||||||
|
{
|
||||||
|
new
|
||||||
|
Float: X, Float: Y, Float: Z,
|
||||||
|
npcid = g_robberyNpcData[ clerkid ] [ E_NPC_ID ];
|
||||||
|
|
||||||
|
// Get NPC Pos
|
||||||
|
GetPlayerPos( npcid, X, Y, Z );
|
||||||
|
|
||||||
|
// Reset NPC
|
||||||
|
if ( FCNPC_IsDead( npcid ) ) {
|
||||||
|
FCNPC_Respawn( npcid );
|
||||||
|
} else {
|
||||||
|
FCNPC_NeutralState( npcid );
|
||||||
|
FCNPC_SetAngle( npcid, g_robberyNpcData[ clerkid ] [ E_RZ ] );
|
||||||
|
}
|
||||||
|
|
||||||
|
// Make NPC vulernable
|
||||||
|
FCNPC_SetInvulnerable( npcid, false );
|
||||||
|
|
||||||
|
// Reset NPC Data
|
||||||
|
g_robberyNpcData[ clerkid ] [ E_LOOT ] = 0;
|
||||||
|
g_robberyNpcData[ clerkid ] [ E_TIMEOUT ] = 0;
|
||||||
|
g_robberyNpcData[ clerkid ] [ E_PROVOKED ] = false;
|
||||||
|
|
||||||
|
KillTimer( g_robberyNpcData[ clerkid ] [ E_HOLDUP_TIMER ] ), g_robberyNpcData[ clerkid ] [ E_HOLDUP_TIMER ] = -1;
|
||||||
|
UpdateDynamic3DTextLabelText( g_robberyNpcData[ clerkid ] [ E_LABEL ], COLOR_GOLD, sprintf( "%s\n"COL_WHITE"Aim To Start Robbery", g_robberyNpcData[ clerkid ] [ E_NPC_NAME ] ) );
|
||||||
|
|
||||||
|
// Options
|
||||||
|
if ( fullreplenish ) {
|
||||||
|
g_robberyNpcData[ clerkid ] [ E_LOOT ] = g_robberyNpcData[ clerkid ] [ E_MAX_LOOT ];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
stock GetRobberyNpcFromPlayer( playerid )
|
||||||
|
{
|
||||||
|
foreach(new i : RobberyNpc)
|
||||||
|
if ( g_robberyNpcData[ i ] [ E_NPC_ID ] == playerid )
|
||||||
|
return i;
|
||||||
|
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
stock StopPlayerNpcRobbery( playerid, clerkid = -1, bool: cower = true )
|
||||||
|
{
|
||||||
|
// Reset variables
|
||||||
|
DeletePVar( playerid, sprintf( "robbedNpc_%d", clerkid ) );
|
||||||
|
|
||||||
|
// Hide textdraws
|
||||||
|
PlayerTextDrawHide( playerid, p_RobberyRiskTD[ playerid ] );
|
||||||
|
PlayerTextDrawHide( playerid, p_RobberyAmountTD[ playerid ] );
|
||||||
|
|
||||||
|
// Reset clerk variables
|
||||||
|
if ( clerkid != -1 )
|
||||||
|
{
|
||||||
|
new
|
||||||
|
npcid = g_robberyNpcData[ clerkid ] [ E_NPC_ID ];
|
||||||
|
|
||||||
|
FCNPC_StopAim( npcid );
|
||||||
|
FCNPC_SetWeapon( npcid, 0 );
|
||||||
|
FCNPC_SetInvulnerable( npcid, true );
|
||||||
|
|
||||||
|
if ( cower ) {
|
||||||
|
FCNPC_ApplyAnimation( npcid, "PED", "cower", 3.0, 0, 1, 1, 1, 0 );
|
||||||
|
FCNPC_SetAnimationByName( npcid, "PED:cower", 3.0, 0, 1, 1, 1, 0 );
|
||||||
|
}
|
||||||
|
|
||||||
|
// Reset loot
|
||||||
|
g_robberyNpcData[ clerkid ] [ E_LOOT ] = 0;
|
||||||
|
g_robberyNpcData[ clerkid ] [ E_PROVOKED ] = false;
|
||||||
|
g_robberyNpcData[ clerkid ] [ E_TIMEOUT ] = g_iTime + 180;
|
||||||
|
g_robberyNpcData[ clerkid ] [ E_SHOOTING_TIMER ] = -1;
|
||||||
|
|
||||||
|
// Reset timer
|
||||||
|
KillTimer( g_robberyNpcData[ clerkid ] [ E_HOLDUP_TIMER ] ), g_robberyNpcData[ clerkid ] [ E_HOLDUP_TIMER ] = -1;
|
||||||
|
UpdateDynamic3DTextLabelText( g_robberyNpcData[ clerkid ] [ E_LABEL ], COLOR_GOLD, sprintf( "%s\n"COL_RED"Unavailable For Robbery", g_robberyNpcData[ clerkid ] [ E_NPC_NAME ] ) );
|
||||||
|
}
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
stock FCNPC_ShootAtPlayer( playerid, npcid, weaponid = 25, clerkid = -1, bool: weapon_accurate = false )
|
||||||
|
{
|
||||||
|
// Auto aim on crouch for store clerks
|
||||||
|
if ( clerkid != -1 )
|
||||||
|
{
|
||||||
|
g_robberyNpcData[ clerkid ] [ E_SHOOTING_OFFSET ] = 0.6;
|
||||||
|
KillTimer( g_robberyNpcData[ clerkid ] [ E_SHOOTING_TIMER ] );
|
||||||
|
g_robberyNpcData[ clerkid ] [ E_SHOOTING_TIMER ] = SetTimerEx( "RobberyNpcShootCheck", 1500, false, "dd", clerkid, playerid );
|
||||||
|
}
|
||||||
|
else if ( ! weapon_accurate ) // Civilians should have inaccuracy
|
||||||
|
{
|
||||||
|
FCNPC_SetWeaponAccuracy( npcid, weaponid, 0.5 );
|
||||||
|
FCNPC_SetWeaponSkillLevel( npcid, WEAPONSKILL_AK47, 8 );
|
||||||
|
}
|
||||||
|
FCNPC_ResetAnimation( npcid );
|
||||||
|
FCNPC_ClearAnimations( npcid );
|
||||||
|
FCNPC_SetWeapon( npcid, weaponid );
|
||||||
|
FCNPC_ToggleInfiniteAmmo( npcid, true );
|
||||||
|
FCNPC_AimAtPlayer( npcid, playerid, .shoot = true, .shoot_delay = -1, .setangle = true, .offset_x = 0.0, .offset_y = 0.0, .offset_z = 0.6 );
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
stock GetClosestRobberyNPC( robberyid, &Float: distance = FLOAT_INFINITY ) {
|
||||||
|
new
|
||||||
|
iCurrent = -1, Float: fTmp;
|
||||||
|
|
||||||
|
if ( 0 <= robberyid < MAX_ROBBERIES )
|
||||||
|
{
|
||||||
|
foreach(new clerkid : RobberyNpc)
|
||||||
|
{
|
||||||
|
if ( g_robberyData[ robberyid ] [ E_WORLD ] && g_robberyNpcData[ clerkid ] [ E_WORLD ] && g_robberyNpcData[ clerkid ] [ E_WORLD ] != g_robberyData[ robberyid ] [ E_WORLD ] )
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if ( 0.0 < ( fTmp = GetPlayerDistanceFromPoint( g_robberyNpcData[ clerkid ] [ E_NPC_ID ], g_robberyData[ robberyid ] [ E_DOOR_X ], g_robberyData[ robberyid ] [ E_DOOR_Y ], g_robberyData[ robberyid ] [ E_DOOR_Z ] ) ) < distance )
|
||||||
|
{
|
||||||
|
distance = fTmp;
|
||||||
|
iCurrent = clerkid;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return iCurrent;
|
||||||
|
}
|
||||||
|
|
||||||
|
stock TriggerRobberyForClerks( playerid, robberyid )
|
||||||
|
{
|
||||||
|
new Float: distance = FLOAT_INFINITY;
|
||||||
|
new clerkid = GetClosestRobberyNPC( robberyid, distance );
|
||||||
|
|
||||||
|
if ( clerkid != -1 && distance < 50.0 )
|
||||||
|
{
|
||||||
|
new
|
||||||
|
npcid = g_robberyNpcData[ clerkid ] [ E_NPC_ID ];
|
||||||
|
|
||||||
|
if ( FCNPC_IsDead( npcid ) || g_robberyNpcData[ clerkid ] [ E_PROVOKED ] || ! g_robberyNpcData[ clerkid ] [ E_LOOT ] )
|
||||||
|
return;
|
||||||
|
|
||||||
|
StopPlayerNpcRobbery( playerid );
|
||||||
|
FCNPC_ShootAtPlayer( playerid, npcid, .weaponid = 25, .clerkid = clerkid );
|
||||||
|
g_robberyNpcData[ clerkid ] [ E_PROVOKED ] = true;
|
||||||
|
KillTimer( g_robberyNpcData[ clerkid ] [ E_HOLDUP_TIMER ] ), g_robberyNpcData[ clerkid ] [ E_HOLDUP_TIMER ] = -1;
|
||||||
|
TriggerClosestCivilians( playerid, clerkid );
|
||||||
|
SendServerMessage( playerid, "You have committed a robbery while the clerk is concious! "COL_ORANGE"The police have been informed." );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function OnPlayerHoldupStore( playerid, clerkid, step )
|
||||||
|
{
|
||||||
|
if ( !( 0 <= clerkid < MAX_ROBBERY_NPCS ) )
|
||||||
|
return 1;
|
||||||
|
|
||||||
|
new npcid = g_robberyNpcData[ clerkid ] [ E_NPC_ID ];
|
||||||
|
new Float: fX, Float: fY, Float: fZ, Float: distance;
|
||||||
|
new szLocation[ MAX_ZONE_NAME ], szCity[ MAX_ZONE_NAME ];
|
||||||
|
|
||||||
|
GetPlayerPos( npcid, fX, fY, fZ );
|
||||||
|
distance = GetDistanceFromPlayerSquared( playerid, fX, fY, fZ );
|
||||||
|
|
||||||
|
if ( ! g_robberyNpcData[ clerkid ] [ E_LOOT ] || !( 0.0 < distance < 625.0 ) || !IsPlayerConnected( playerid ) || ! IsPlayerSpawned( playerid ) || IsPlayerTied( playerid ) || IsPlayerInAnyVehicle( playerid ) || GetPlayerState( playerid ) == PLAYER_STATE_WASTED || IsPlayerAFK( playerid ) || p_Class[ playerid ] == CLASS_POLICE )
|
||||||
|
return StopPlayerNpcRobbery( playerid, clerkid );
|
||||||
|
|
||||||
|
// Enough loot? Else finish.
|
||||||
|
if ( g_robberyNpcData[ clerkid ] [ E_LOOT ] <= 0 )
|
||||||
|
return StopPlayerNpcRobbery( playerid, clerkid );
|
||||||
|
|
||||||
|
if ( step == 0 )
|
||||||
|
{
|
||||||
|
if ( GetPlayerLocation( playerid, szCity, szLocation ) ) {
|
||||||
|
SendClientMessageToCops( -1, ""COL_BLUE"[POLICE RADIO]"COL_WHITE" %s began robbing "COL_GREY"%s"COL_WHITE" near %s in %s.", ReturnPlayerName( playerid ), g_robberyNpcData[ clerkid ] [ E_NPC_NAME ], szLocation, szCity );
|
||||||
|
} else {
|
||||||
|
SendClientMessageToCops( -1, ""COL_BLUE"[POLICE RADIO]"COL_WHITE" %s began robbing "COL_GREY"%s"COL_WHITE".", ReturnPlayerName( playerid ), g_robberyNpcData[ clerkid ] [ E_NPC_NAME ] );
|
||||||
|
}
|
||||||
|
|
||||||
|
CreateCrimeReport( playerid );
|
||||||
|
DeletePVar( playerid, sprintf( "robbedNpc_%d", clerkid ) );
|
||||||
|
PlayerTextDrawSetString( playerid, p_RobberyRiskTD[ playerid ], "~g~~h~Clerk is scared" );
|
||||||
|
UpdateDynamic3DTextLabelText( g_robberyNpcData[ clerkid ] [ E_LABEL ], COLOR_GOLD, sprintf( "%s\n"COL_GREY"Currently Being Robbed", g_robberyNpcData[ clerkid ] [ E_NPC_NAME ] ) );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
/*new
|
||||||
|
targetplayerid = GetPlayerTargetPlayer( playerid );
|
||||||
|
|
||||||
|
// If the player aint aiming at the assistant, whip out a gun
|
||||||
|
if ( targetplayerid != npcid || 0 < GetPlayerWeapon( playerid ) < 1 || !( 0.0 < distance < 25.0 ) ) {
|
||||||
|
PlayerTextDrawSetString( playerid, p_RobberyRiskTD[ playerid ], "~r~~h~~h~Clerk might draw out gun" );
|
||||||
|
|
||||||
|
// Shoot player
|
||||||
|
if ( random( 101 ) < 20 && p_Robberies[ playerid ] > 10 ) {
|
||||||
|
g_robberyNpcData[ clerkid ] [ E_PROVOKED ] = true;
|
||||||
|
return StopPlayerNpcRobbery( playerid ), FCNPC_ShootAtPlayer( playerid, npcid, .weaponid = 25, .clerkid = clerkid );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
PlayerTextDrawSetString( playerid, p_RobberyRiskTD[ playerid ], "~g~~h~Clerk is scared" );
|
||||||
|
}*/
|
||||||
|
|
||||||
|
new
|
||||||
|
amount = RandomEx( 250, 500 ),
|
||||||
|
robbedNpc = GetPVarInt( playerid, sprintf( "robbedNpc_%d", clerkid ) ) + amount
|
||||||
|
;
|
||||||
|
|
||||||
|
g_robberyNpcData[ clerkid ] [ E_LOOT ] -= amount;
|
||||||
|
|
||||||
|
if ( g_robberyNpcData[ clerkid ] [ E_LOOT ] < 0 )
|
||||||
|
{
|
||||||
|
amount += g_robberyNpcData[ clerkid ] [ E_LOOT ];
|
||||||
|
robbedNpc = g_robberyNpcData[ clerkid ] [ E_MAX_LOOT ];
|
||||||
|
|
||||||
|
if ( GetPlayerLocation( playerid, szCity, szLocation ) ) {
|
||||||
|
SendGlobalMessage( -1, ""COL_GOLD"[ROBBERY]"COL_WHITE" %s(%d) has robbed "COL_GOLD"%s"COL_WHITE" from a %s near %s in %s!", ReturnPlayerName( playerid ), playerid, cash_format( robbedNpc ), g_robberyNpcData[ clerkid ] [ E_NPC_NAME ], szLocation, szCity );
|
||||||
|
} else {
|
||||||
|
SendGlobalMessage( -1, ""COL_GOLD"[ROBBERY]"COL_WHITE" %s(%d) has robbed "COL_GOLD"%s"COL_WHITE" from a %s!", ReturnPlayerName( playerid ), playerid, cash_format( robbedNpc ), g_robberyNpcData[ clerkid ] [ E_NPC_NAME ] );
|
||||||
|
}
|
||||||
|
|
||||||
|
/*new Float: safeDistance = 99999.99;
|
||||||
|
new robberyid = getClosestRobberySafe( playerid, safeDistance );
|
||||||
|
if ( robberyid != INVALID_OBJECT_ID && safeDistance < 100.0 && !g_robberyData[ robberyid ] [ E_STATE ] ) {
|
||||||
|
//g_robberyData[ robberyid ] [ E_MULTIPLIER ] = 1.1;
|
||||||
|
SendServerMessage( playerid, "You have successfully robbed "COL_GOLD"%s"COL_WHITE" from "COL_GREY"%s"COL_WHITE".", cash_format( robbedNpc ), g_robberyNpcData[ clerkid ] [ E_NPC_NAME ], "%%" );
|
||||||
|
} else {
|
||||||
|
SendServerMessage( playerid, "You have successfully robbed "COL_GOLD"%s"COL_WHITE" from "COL_GREY"%s"COL_WHITE".", cash_format( robbedNpc ), g_robberyNpcData[ clerkid ] [ E_NPC_NAME ] );
|
||||||
|
}*/
|
||||||
|
|
||||||
|
PlayerPlaySound( playerid, 5201, 0.0, 0.0, 0.0 );
|
||||||
|
} else {
|
||||||
|
PlayerPlaySound( playerid, 5205, 0.0, 0.0, 0.0 );
|
||||||
|
}
|
||||||
|
|
||||||
|
if ( !( 0 <= amount < 10000 ) )
|
||||||
|
return SendError( playerid, "A money exploit occurred. Contact Lorenc ASAP." );
|
||||||
|
|
||||||
|
GivePlayerCash( playerid, amount );
|
||||||
|
GivePlayerExperience( playerid, E_ROBBERY, 0.2 ); // give 10% of what it normally does, since it does this for like 4-5 times
|
||||||
|
SetPVarInt( playerid, sprintf( "robbedNpc_%d", clerkid ), robbedNpc );
|
||||||
|
PlayerTextDrawSetString( playerid, p_RobberyAmountTD[ playerid ], sprintf( "Robbed ~g~~h~%s", cash_format( robbedNpc ) ) );
|
||||||
|
}
|
||||||
|
|
||||||
|
FCNPC_ApplyAnimation( npcid, "SHOP", "SHP_Rob_GiveCash", 4.1, 0, 1, 1, 1, 0 );
|
||||||
|
FCNPC_SetAnimationByName( npcid, "SHOP:SHP_Rob_GiveCash", 4.1, 0, 1, 1, 1, 0 );
|
||||||
|
return ( g_robberyNpcData[ clerkid ] [ E_HOLDUP_TIMER ] = SetTimerEx( "OnPlayerHoldupStore", 800, false, "ddd", playerid, clerkid, step + 1 ) ), 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
function RobberyNpcShootCheck( clerkid, playerid )
|
||||||
|
{
|
||||||
|
new
|
||||||
|
npcid = g_robberyNpcData[ clerkid ] [ E_NPC_ID ];
|
||||||
|
|
||||||
|
if ( ! IsPlayerConnected( playerid ) || ! IsPlayerSpawned( playerid ) || FCNPC_IsDead( npcid ) ) {
|
||||||
|
return StopPlayerNpcRobbery( playerid, clerkid, .cower = true );
|
||||||
|
}
|
||||||
|
|
||||||
|
new
|
||||||
|
specialAnimation = GetPlayerSpecialAction( playerid );
|
||||||
|
|
||||||
|
if ( specialAnimation == SPECIAL_ACTION_DUCK && g_robberyNpcData[ clerkid ] [ E_SHOOTING_OFFSET ] != 0.1 ) {
|
||||||
|
g_robberyNpcData[ clerkid ] [ E_SHOOTING_OFFSET ] = 0.1;
|
||||||
|
FCNPC_AimAtPlayer( npcid, playerid, .shoot = true, .shoot_delay = -1, .setangle = true, .offset_x = 0.0, .offset_y = 0.0, .offset_z = 0.1 );
|
||||||
|
} else if ( specialAnimation != SPECIAL_ACTION_DUCK && g_robberyNpcData[ clerkid ] [ E_SHOOTING_OFFSET ] != 0.6 ) {
|
||||||
|
g_robberyNpcData[ clerkid ] [ E_SHOOTING_OFFSET ] = 0.6;
|
||||||
|
FCNPC_AimAtPlayer( npcid, playerid, .shoot = true, .shoot_delay = -1, .setangle = true, .offset_x = 0.0, .offset_y = 0.0, .offset_z = 0.6 );
|
||||||
|
}
|
||||||
|
|
||||||
|
return ( g_robberyNpcData[ clerkid ] [ E_SHOOTING_TIMER ] = SetTimerEx( "RobberyNpcShootCheck", 1500, false, "dd", clerkid, playerid ) ), 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
stock CreateCivilianNpc( name[ ], skinId[ ], clerkId, animlib[ 16 ], animname[ 16 ], const Float: position[ 4 ], worldid, interior, bool: hostile = true, numSkins = sizeof( skinId ) )
|
||||||
|
{
|
||||||
|
new
|
||||||
|
szBotName[ MAX_PLAYER_NAME ];
|
||||||
|
|
||||||
|
format( szBotName, sizeof( szBotName ), "%s", name );
|
||||||
|
strreplacechar( szBotName, ' ', '\0' );
|
||||||
|
strreplacechar( szBotName, '/', '\0' );
|
||||||
|
|
||||||
|
new
|
||||||
|
civilianid = Iter_Free(CivilianNpc);
|
||||||
|
|
||||||
|
if ( civilianid != ITER_NONE )
|
||||||
|
{
|
||||||
|
new
|
||||||
|
randomSkin = random( numSkins );
|
||||||
|
|
||||||
|
Iter_Add(CivilianNpc, civilianid);
|
||||||
|
|
||||||
|
format( g_civilianNpcData[ civilianid ] [ E_ANIM_LIB ], 16, "%s", animlib );
|
||||||
|
format( g_civilianNpcData[ civilianid ] [ E_ANIM_NAME ], 16, "%s", animname );
|
||||||
|
format( g_civilianNpcData[ civilianid ] [ E_NPC_NAME ], MAX_PLAYER_NAME, "%s", name );
|
||||||
|
CreateDynamic3DTextLabel( sprintf( "%s", name ), 0xFFFFFF25, position[ 0 ], position[ 1 ], position[ 2 ], 25.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .testlos = 0, .worldid = worldid );
|
||||||
|
g_civilianNpcData[ civilianid ] [ E_NPC_ID ] = FCNPC_Create( worldid != -1 ? sprintf( "[BOT]%s%d", szBotName, civilianid ) : sprintf( "[BOT]%s", szBotName ) );
|
||||||
|
g_civilianNpcData[ civilianid ] [ E_WORLD ] = worldid == -1 ? 0 : worldid;
|
||||||
|
g_civilianNpcData[ civilianid ] [ E_INTERIOR ] = interior == -1 ? 0 : interior;
|
||||||
|
g_civilianNpcData[ civilianid ] [ E_CLERK_ID ] = clerkId;
|
||||||
|
g_civilianNpcData[ civilianid ] [ E_HOSTILE ] = hostile;
|
||||||
|
FCNPC_Spawn( g_civilianNpcData[ civilianid ] [ E_NPC_ID ], skinId[ randomSkin ], position[ 0 ], position[ 1 ], position[ 2 ] );
|
||||||
|
FCNPC_SetAngle( g_civilianNpcData[ civilianid ] [ E_NPC_ID ], ( g_civilianNpcData[ civilianid ] [ E_RZ ] = position[ 3 ] ) );
|
||||||
|
}
|
||||||
|
else print( "[ERROR] Civilian cannot be added due to small limit, please raise." );
|
||||||
|
}
|
||||||
|
|
||||||
|
stock GetCivilianNpcFromPlayer( playerid )
|
||||||
|
{
|
||||||
|
foreach(new i : CivilianNpc)
|
||||||
|
if ( g_civilianNpcData[ i ] [ E_NPC_ID ] == playerid )
|
||||||
|
return i;
|
||||||
|
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
stock TriggerClosestCivilians( playerid, clerkid = -1, Float: radius = 50.0, &Float: distance = FLOAT_INFINITY )
|
||||||
|
{
|
||||||
|
if ( ! IsPlayerConnected( playerid ) )
|
||||||
|
return;
|
||||||
|
|
||||||
|
new
|
||||||
|
Float: X, Float: Y, Float: Z,
|
||||||
|
worldid = GetPlayerVirtualWorld( playerid )
|
||||||
|
;
|
||||||
|
|
||||||
|
GetPlayerPos( playerid, X, Y, Z );
|
||||||
|
|
||||||
|
foreach (new civilianid : CivilianNpc) if ( ! g_civilianNpcData[ civilianid ] [ E_PROVOKED ] && g_civilianNpcData[ civilianid ] [ E_WORLD ] == worldid )
|
||||||
|
{
|
||||||
|
if ( ( clerkid != -1 && g_civilianNpcData[ civilianid ] [ E_CLERK_ID ] == clerkid ) || GetPlayerDistanceFromPoint( g_civilianNpcData[ civilianid ] [ E_NPC_ID ], X, Y, Z ) < radius )
|
||||||
|
{
|
||||||
|
if ( g_civilianNpcData[ civilianid ] [ E_HOSTILE ] )
|
||||||
|
{
|
||||||
|
new
|
||||||
|
closestid = GetClosestPlayer( g_civilianNpcData[ civilianid ] [ E_NPC_ID ] );
|
||||||
|
|
||||||
|
g_civilianNpcData[ civilianid ] [ E_PROVOKED ] = true;
|
||||||
|
FCNPC_ShootAtPlayer( closestid, g_civilianNpcData[ civilianid ] [ E_NPC_ID ], 30, .weapon_accurate = strmatch( g_civilianNpcData[ civilianid ] [ E_NPC_NAME ], "Militia" ) );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Trigger the robbery NPC TOO!
|
||||||
|
if ( clerkid != -1 && g_robberyNpcData[ clerkid ] [ E_HOLDUP_TIMER ] == -1 && g_iTime > g_robberyNpcData[ clerkid ] [ E_TIMEOUT ] && ! g_robberyNpcData[ clerkid ] [ E_PROVOKED ] )
|
||||||
|
{
|
||||||
|
g_robberyNpcData[ clerkid ] [ E_PROVOKED ] = true;
|
||||||
|
FCNPC_ShootAtPlayer( playerid, g_robberyNpcData[ clerkid ] [ E_NPC_ID ], 24, clerkid );
|
||||||
|
StopPlayerNpcRobbery( playerid );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
stock FCNPC_NeutralState( npcid )
|
||||||
|
{
|
||||||
|
FCNPC_StopAim( npcid );
|
||||||
|
FCNPC_ResetAnimation( npcid );
|
||||||
|
FCNPC_ClearAnimations( npcid );
|
||||||
|
FCNPC_SetWeapon( npcid, 0 );
|
||||||
|
}
|
167
gamemodes/irresistible/cnr/features/robbery/robbery_init.pwn
Normal file
167
gamemodes/irresistible/cnr/features/robbery/robbery_init.pwn
Normal file
@ -0,0 +1,167 @@
|
|||||||
|
/*
|
||||||
|
* Irresistible Gaming (c) 2018
|
||||||
|
* Developed by Lorenc Pekaj
|
||||||
|
* Module: cnr\features\robbery\robbery_init.pwn
|
||||||
|
* Purpose: create all robbery instances on server initialize (cnr)
|
||||||
|
*/
|
||||||
|
|
||||||
|
/* ** Includes ** */
|
||||||
|
#include < YSI\y_hooks >
|
||||||
|
|
||||||
|
/* ** Hooks ** */
|
||||||
|
hook OnScriptInit( )
|
||||||
|
{
|
||||||
|
static const ROBBERY_BOT_PAY = 2250; // max pay from robbing bots
|
||||||
|
static const ROBBERY_SAFE_PAY = 5000; // max pay from robbing safes
|
||||||
|
|
||||||
|
CreateMultipleRobberies( "Bank of San Fierro - Safe 1", floatround( float( ROBBERY_SAFE_PAY ) * 1.85 ), -1400.941772, 862.858947, 984.17200, -90.00000, g_bankvaultData[ CITY_SF ] [ E_WORLD ] );
|
||||||
|
CreateMultipleRobberies( "Bank of San Fierro - Safe 2", floatround( float( ROBBERY_SAFE_PAY ) * 1.85 ), -1400.941772, 861.179321, 985.07251, -90.00000, g_bankvaultData[ CITY_SF ] [ E_WORLD ] );
|
||||||
|
CreateMultipleRobberies( "Bank of San Fierro - Safe 3", floatround( float( ROBBERY_SAFE_PAY ) * 1.85 ), -1400.941772, 856.086791, 985.07251, -90.00000, g_bankvaultData[ CITY_SF ] [ E_WORLD ] );
|
||||||
|
CreateMultipleRobberies( "Bank of San Fierro - Safe 4", floatround( float( ROBBERY_SAFE_PAY ) * 1.85 ), -1400.941772, 858.614074, 984.17200, -90.00000, g_bankvaultData[ CITY_SF ] [ E_WORLD ] );
|
||||||
|
|
||||||
|
CreateMultipleRobberies( "Desperado Cafe", floatround( float( ROBBERY_SAFE_PAY ) * 0.5 ), 2113.085693, -1784.66638, 12.95044, 180.00000, -1 );
|
||||||
|
CreateMultipleRobberies( "Ahmyy's Cafe", floatround( float( ROBBERY_SAFE_PAY ) * 0.5 ), 2540.658691, 2013.840209, 10.289649, 90.000000, -1 );
|
||||||
|
CreateMultipleRobberies( "Nibble Cafe", floatround( float( ROBBERY_SAFE_PAY ) * 0.5 ), 1978.945312, 2066.297607, 10.285301, 90.000000, -1 );
|
||||||
|
CreateMultipleRobberies( "Le Flawless Cafe", floatround( float( ROBBERY_SAFE_PAY ) * 0.5 ), -1968.052612, 107.914459, 27.092870, 0.0000000, -1 );
|
||||||
|
|
||||||
|
CreateMultipleRobberies( "Hospital", floatround( float( ROBBERY_SAFE_PAY ) * 1.25 ), -2638.146484, 662.669677, 969.852905, -90.0000, -1 );
|
||||||
|
|
||||||
|
CreateMultipleRobberies( "Sex Shop", ROBBERY_SAFE_PAY, -108.273361, -8.523513, 1000.188232, 90.000000, 16, 32, 51, 64 );
|
||||||
|
CreateRobberyNPC( "Sex Shop Clerk", ROBBERY_BOT_PAY, -104.7642, -8.9156, 1000.7188, 181.2191, 126, 16, 32, 51, 64 );
|
||||||
|
|
||||||
|
CreateMultipleRobberies( "Off Track Betting", ROBBERY_SAFE_PAY, 822.206787, 8.124695, 1004.423278, 169.80003, -1 );
|
||||||
|
CreateRobberyNPC( "Betting Clerk", ROBBERY_BOT_PAY, 820.1871, 2.4114, 1004.1797, 270.8091, 147, -1 );
|
||||||
|
|
||||||
|
CreateMultipleRobberies( "Zero's RC Shop", ROBBERY_SAFE_PAY, -2221.724365, 132.967208, 1035.223022, 180.00000, 6 );
|
||||||
|
CreateRobberyNPC( "Zero", ROBBERY_BOT_PAY, -2238.1279, 128.5869, 1035.4141, 357.9158, 11, 6 );
|
||||||
|
|
||||||
|
CreateMultipleRobberies( "Prolaps", ROBBERY_SAFE_PAY, 204.282577, -126.326202, 1002.937255, 0.0000000, 39, 36 );
|
||||||
|
CreateRobberyNPC( "Prolaps Clerk", ROBBERY_BOT_PAY, 206.3402, -127.8070, 1003.5078, 182.5186, 211, 39, 36 );
|
||||||
|
|
||||||
|
CreateMultipleRobberies( "Disco", ROBBERY_SAFE_PAY, 503.633575, -24.120403, 1000.119323, 270.00000, 17, 71 );
|
||||||
|
CreateRobberyNPC( "Disco Bartender", ROBBERY_BOT_PAY, 501.6992,-20.5021,1000.6797,89.2442, 46, 17, 71 );
|
||||||
|
|
||||||
|
CreateMultipleRobberies( "Restaurant", ROBBERY_SAFE_PAY, -221.279922, 1407.674072, 27.22343200, 0.0000000, 53, 54 );
|
||||||
|
CreateRobberyNPC( "Restaurant Owner", ROBBERY_BOT_PAY, -223.3083,1403.9852,27.7734,91.9926, 168, 53, 54 );
|
||||||
|
|
||||||
|
CreateMultipleRobberies( "Brothel", ROBBERY_SAFE_PAY, 971.980346, -44.324848, 1001.677368, 270.00000, 42 );
|
||||||
|
CreateRobberyNPC( "Brothel Manager", ROBBERY_BOT_PAY, 970.8360, -44.8730, 1001.1172, 92.0651, 113, 42 );
|
||||||
|
|
||||||
|
CreateMultipleRobberies( "Ammu-Nation", ROBBERY_SAFE_PAY, 299.776275, -41.373123, 1000.945068, -137.0001, 15 );
|
||||||
|
CreateRobberyNPC( "Gunsdealer", ROBBERY_BOT_PAY, 296.4001,-40.2152,1001.5156,0.9079, 179, 15 );
|
||||||
|
|
||||||
|
CreateMultipleRobberies( "Ammu-Nation", ROBBERY_SAFE_PAY, 293.567565, -83.653007, 1000.905151, 90.000000, 41, 74 );
|
||||||
|
CreateRobberyNPC( "Gunsdealer", ROBBERY_BOT_PAY, 295.4592,-82.5274,1001.5156,359.9681, 179, 41, 74 );
|
||||||
|
|
||||||
|
CreateMultipleRobberies( "Ammu-Nation", ROBBERY_SAFE_PAY, 313.717559, -168.976150, 999.0332640, -90.00000, 42, 45, 47, 5, 75, 32, 23, 27 );
|
||||||
|
CreateRobberyNPC( "Gunsdealer", ROBBERY_BOT_PAY, 312.8466,-167.7639,999.5938,359.6548, 179, 42, 45, 47, 5, 75, 32, 23, 27 );
|
||||||
|
|
||||||
|
CreateMultipleRobberies( "ZIP", ROBBERY_SAFE_PAY, 163.303283, -79.763473, 1001.274536, -90.00000, 3, 45, 59, 27 );
|
||||||
|
CreateRobberyNPC( "ZIP Clerk", ROBBERY_BOT_PAY, 162.7249, -81.1920,1001.8047, 182.6196, 217, 3, 45, 59, 27 );
|
||||||
|
|
||||||
|
CreateMultipleRobberies( "Binco", ROBBERY_SAFE_PAY, 207.486953, -96.336982, 1004.707275, 0.0000000, 12, 47, 48, 53 );
|
||||||
|
CreateRobberyNPC( "Binco Clerk", ROBBERY_BOT_PAY, 208.8378,-98.7054,1005.2578,183.2461, 217, 12, 47, 48, 53 );
|
||||||
|
|
||||||
|
CreateMultipleRobberies( "Victim", ROBBERY_SAFE_PAY, 200.075378, -5.995379, 1000.650390, 180.00000, 1, 21, 49 );
|
||||||
|
CreateRobberyNPC( "Victim Clerk", ROBBERY_BOT_PAY, 204.6066, -9.2214, 1001.2109, 268.2160, 211, 1, 21, 49 );
|
||||||
|
|
||||||
|
CreateMultipleRobberies( "Suburban", ROBBERY_SAFE_PAY, 204.337600, -42.450820, 1001.254699, 180.00000, 21, 41, 39 );
|
||||||
|
CreateRobberyNPC( "Suburban Clerk", ROBBERY_BOT_PAY, 203.2509,-41.6712, 1001.8047, 178.8591, 211, 21, 41, 39 );
|
||||||
|
|
||||||
|
CreateMultipleRobberies( "Bar", ROBBERY_SAFE_PAY, 498.197845, -80.120513, 999.3255610, 180.00000, 7, 54, 55, 56, 50, 52, 51, 15, 10, 21, 58, 48, 17, 36, 41, 22 );
|
||||||
|
CreateRobberyNPC( "Bartender", ROBBERY_BOT_PAY, 497.0969,-77.5612,998.7651,1.5118, 124, 7, 54, 55, 56, 50, 52, 51, 15, 10, 21, 58, 48, 17, 36, 41, 22 );
|
||||||
|
|
||||||
|
CreateMultipleRobberies( "Burger Shot", ROBBERY_SAFE_PAY, 381.988861, -56.370349, 1000.957275, 0.0000000, 4, 9, 13, 32, 33, 34, 35, 25, 71, 82 );
|
||||||
|
CreateRobberyNPC( "Burger Worker", ROBBERY_BOT_PAY, 376.5223,-65.8494,1001.5078,182.3066, 205, 4, 9, 13, 32, 33, 34, 35, 25, 71, 82 );
|
||||||
|
|
||||||
|
CreateMultipleRobberies( "Cluckin' Bell", ROBBERY_SAFE_PAY, 371.999816, -2.711749, 1002.278808, 0.0000000, 5, 14, 35, 36, 62, 60, 23, 39, 13, 16, 12, 70 );
|
||||||
|
CreateRobberyNPC( "Chicken Worker", ROBBERY_BOT_PAY, 368.1003,-4.4928,1001.8516,182.3297, 168, 5, 14, 35, 36, 62, 60, 23, 39, 13, 16, 12, 70 );
|
||||||
|
|
||||||
|
CreateMultipleRobberies( "Well Stacked Pizza", ROBBERY_SAFE_PAY, 380.231140, -116.337081, 1000.951721, -90.00000, 2, 20, 43, 44, 46, 12, 31, 75, 66, 14 );
|
||||||
|
CreateRobberyNPC( "Pizza Worker", ROBBERY_BOT_PAY, 374.6979,-117.2789,1001.4922,182.6662, 155, 2, 20, 43, 44, 46, 12, 31, 75, 66, 14 );
|
||||||
|
|
||||||
|
CreateMultipleRobberies( "24/7", ROBBERY_SAFE_PAY, -8.180466, -180.865447, 1002.996337, 180.00000, 37, 38, 39, 40, 41, 42, 43, 44, 47, 49 ,51, 48, 11 );
|
||||||
|
CreateRobberyNPC( "24/7 Worker", ROBBERY_BOT_PAY, -27.9842,-186.8359,1003.5469,359.3645, 170, 37, 38, 39, 40, 41, 42, 43, 44, 47, 49 ,51, 48, 11 );
|
||||||
|
|
||||||
|
CreateMultipleRobberies( "Barber", ROBBERY_SAFE_PAY, 408.697540, -56.145412, 1001.337951, 180.00000, 23, 24, 48, 21, 18, 22, 20 );
|
||||||
|
CreateRobberyNPC( "Barber", ROBBERY_BOT_PAY, 408.9915,-53.8337,1001.8984,270.7148, 176, 23, 24, 48, 21, 18, 22, 20 );
|
||||||
|
|
||||||
|
CreateMultipleRobberies( "Donut Shop", ROBBERY_SAFE_PAY, 382.413513, -186.959243, 1001.132995, -90.00000, 19, 20, 10 );
|
||||||
|
CreateRobberyNPC( "Donut Worker", ROBBERY_BOT_PAY, 380.7286,-189.1152,1000.6328,182.3538, 8, 19, 20, 10 );
|
||||||
|
|
||||||
|
CreateMultipleRobberies( "Strip Club", ROBBERY_SAFE_PAY, 1211.948974, -16.412891, 1001.421752, 180.00000, 3, 22 );
|
||||||
|
CreateRobberyNPC( "Stripper", ROBBERY_BOT_PAY, 1214.2621,-15.2605,1000.9219,359.1004, 246, 3, 22 );
|
||||||
|
|
||||||
|
CreateMultipleRobberies( "Otto's cars", ROBBERY_SAFE_PAY, -1657.916870, 1206.418701, 6.709994000, 180.00000, 0 );
|
||||||
|
CreateRobberyNPC( "Otto", ROBBERY_BOT_PAY, -1656.4574,1207.9980,7.2500,329.9846, 113, 0 );
|
||||||
|
|
||||||
|
CreateMultipleRobberies( "Wang Cars", ROBBERY_SAFE_PAY, -1950.600952, 302.176483, 34.91876200, -90.00000, 0 );
|
||||||
|
CreateRobberyNPC( "Salesman", ROBBERY_BOT_PAY, -1955.2711,302.1761,35.4688,89.4329, 17, 0 );
|
||||||
|
|
||||||
|
CreateMultipleRobberies( "Jizzy's", ROBBERY_SAFE_PAY, -2664.599853, 1425.926391, 906.3808590, -90.00000, 18 );
|
||||||
|
CreateRobberyNPC( "Jizzy", ROBBERY_BOT_PAY, -2655.5063,1407.4214,906.2734,268.8851, 296, 18 );
|
||||||
|
|
||||||
|
CreateMultipleRobberies( "Didier Sachs", ROBBERY_SAFE_PAY, 206.808502, -154.612808, 999.953369, 0.0000000, 14 );
|
||||||
|
CreateRobberyNPC( "Didier Sach Clerk", ROBBERY_BOT_PAY, 203.2169,-157.8303,1000.5234,180.5475, 211, 14 );
|
||||||
|
|
||||||
|
CreateMultipleRobberies( "Steakhouse", ROBBERY_SAFE_PAY, 441.640106, -81.971298, 999.0115, 90.00000, 53, 54, 23, 27, 22 );
|
||||||
|
CreateRobberyNPC( "Steakhouse Owner", ROBBERY_BOT_PAY, 449.4273, -82.2324, 999.5547, 179.9200, 168, 53, 54, 23, 27, 22 );
|
||||||
|
|
||||||
|
CreateMultipleRobberies( "Church", ROBBERY_SAFE_PAY, 1964.069335, -349.456512, 1096.640380, 0.0000000, 1 );
|
||||||
|
CreateRobberyNPC( "Priest", ROBBERY_BOT_PAY, 1964.0864,-371.6995,1093.7289,358.7696, 68, 1 );
|
||||||
|
|
||||||
|
CreateMultipleRobberies( "Church", ROBBERY_SAFE_PAY, 2390.926757, 3195.784179, 1016.920837, -90.00000, 39, 40, 41, 62, 24 );
|
||||||
|
CreateRobberyNPC( "Priest", ROBBERY_BOT_PAY, 2383.1968,3193.2842,1017.7320,1.0113, 68, 39, 40, 41, 62, 24 );
|
||||||
|
|
||||||
|
CreateMultipleRobberies( "Hotel de Solanum", ROBBERY_SAFE_PAY, -1967.766357, 1367.773925, 6.879500000, 86.700000, 0 );
|
||||||
|
CreateRobberyNPC( "Hotel Bartender", ROBBERY_BOT_PAY, -1944.5562,1362.2947,7.3546,86.4801, 126, 0 );
|
||||||
|
|
||||||
|
CreateMultipleRobberies( "Vehicle Dealership", ROBBERY_SAFE_PAY, -1862.799682, -652.836608, 1001.578125, -89.80000, 0 );
|
||||||
|
CreateRobberyNPC( "Vehicle Dealer", ROBBERY_BOT_PAY, -1864.9419,-648.5046,1002.1284,357.5644, 186, 0 );
|
||||||
|
|
||||||
|
CreateMultipleRobberies( "Vehicle Dealership", ROBBERY_SAFE_PAY, -125.972930, 122.111770, 1004.083740, 0.000000, 31, 32 );
|
||||||
|
CreateRobberyNPC( "Vehicle Dealer", ROBBERY_BOT_PAY, -125.2779,121.3010,1004.7233,345.3443, 186, 31, 32 );
|
||||||
|
|
||||||
|
CreateMultipleRobberies( "Bank", ROBBERY_SAFE_PAY, 2165.008544, 1649.773925, 1041.061889, 90.000000, 45, 24, 25, 78 );
|
||||||
|
CreateRobberyNPC( "Banker", ROBBERY_BOT_PAY, 2157.9255,1647.9972,1041.6124,270.1911, 17, 45, 24, 25, 78 );
|
||||||
|
|
||||||
|
CreateMultipleRobberies( "Pawnshop", ROBBERY_SAFE_PAY, 1331.349731, -1079.761108, 967.495605, -90.00000, 11, 22, 33 );
|
||||||
|
CreateRobberyNPC( "Pawnbroker", ROBBERY_BOT_PAY, 1330.7424,-1081.0117,968.0360,270.1916, 261, 11, 22, 33 );
|
||||||
|
|
||||||
|
CreateMultipleRobberies( "Gas Station", ROBBERY_SAFE_PAY, -20.583150, -58.166736, 1002.99329, 180.00000, 28, 29, 49, 32, 33, 34, 20, 52, 56, 73, 92, 68, 74, 77 );
|
||||||
|
CreateRobberyNPC( "Gas Cashier", ROBBERY_BOT_PAY, -22.2767,-57.6385,1003.5469,354.5035, 7, 28, 29, 49, 32, 33, 34, 20, 52, 56, 73, 92, 68, 74, 77 );
|
||||||
|
|
||||||
|
CreateMultipleRobberies( "Drug House", floatround( float( ROBBERY_SAFE_PAY ) * 1.5 ), 2201.009521, -1212.770874, 1048.462890, 0.0000000, 11, 26, 27, 94, 31, 44, 10, 15 );
|
||||||
|
CreateRobberyNPC( "Triad Boss", floatround( float( ROBBERY_BOT_PAY ) * 1.5 ), 2200.4556,-1218.9237,1049.0234,30.6198, 120, 11, 44, 27, 94 ); // TRIADS
|
||||||
|
CreateRobberyNPC( "Mafia Boss", floatround( float( ROBBERY_BOT_PAY ) * 1.5 ), 2200.4556,-1218.9237,1049.0234,30.6198, 272, 31, 26, 10, 15 ); // Mafia
|
||||||
|
|
||||||
|
CreateRobberyNPC( "Militia Boss", floatround( float( ROBBERY_BOT_PAY ) * 2.5 ), -2376.437011, 1554.111572, 2.117187, 180.000000, 127, -1 ); // Mafia
|
||||||
|
CreateMultipleRobberies( "Militia Ship - Safe 1", floatround( float( ROBBERY_SAFE_PAY ) * 2.0 ), -2367.723388, 1554.588500, 1.567188, -60.8000000, -1 );
|
||||||
|
CreateMultipleRobberies( "Militia Ship - Safe 2", floatround( float( ROBBERY_SAFE_PAY ) * 2.0 ), -2367.303466, 1553.833862, 2.517187, -60.8000000, -1 );
|
||||||
|
|
||||||
|
CreateMultipleRobberies( "Film Studio", ROBBERY_SAFE_PAY, 2327.151123, 914.138305, 1056.10510, -90.00000, -1 ); // custom obj
|
||||||
|
CreateMultipleRobberies( "Grotti Cars", ROBBERY_SAFE_PAY, 542.361816, -1303.610351, 16.725925, 180.00000, -1 );
|
||||||
|
CreateMultipleRobberies( "Supa Save", ROBBERY_SAFE_PAY, -2396.877929, 769.194396, 1056.135864, 0.00000, -1 );
|
||||||
|
CreateMultipleRobberies( "Driving School", ROBBERY_SAFE_PAY, -2036.206176, -116.898040, 1034.611328, 90.000000, -1 ); // needs mapping
|
||||||
|
CreateMultipleRobberies( "Tattoo Parlour", ROBBERY_SAFE_PAY, -200.169479, -22.932298, 1001.712890, -90.00000, 22, 46, 42 ); // needs mapping
|
||||||
|
CreateMultipleRobberies( "Gym", ROBBERY_SAFE_PAY, 755.036743, -18.894632, 1000.045532, 90.000000, 8 ); // needs mapping
|
||||||
|
|
||||||
|
// LV
|
||||||
|
CreateMultipleRobberies( "Bank of Las Venturas - Safe 1", ROBBERY_SAFE_PAY, 2105.442138, 1246.264648, 1016.50110, 0.00000, g_bankvaultData[ CITY_LV ] [ E_WORLD ] );
|
||||||
|
CreateMultipleRobberies( "Bank of Las Venturas - Safe 2", ROBBERY_SAFE_PAY, 2110.461425, 1246.264648, 1016.50110, 0.00000, g_bankvaultData[ CITY_LV ] [ E_WORLD ] );
|
||||||
|
CreateMultipleRobberies( "Bank of Las Venturas - Safe 3", ROBBERY_SAFE_PAY, 2108.793701, 1246.264648, 1017.41492, 0.00000, g_bankvaultData[ CITY_LV ] [ E_WORLD ] );
|
||||||
|
CreateMultipleRobberies( "Bank of Las Venturas - Safe 4", ROBBERY_SAFE_PAY, 2107.122802, 1246.264648, 1017.41492, 0.00000, g_bankvaultData[ CITY_LV ] [ E_WORLD ] );
|
||||||
|
CreateMultipleRobberies( "Caligulas Casino - Safe 1", ROBBERY_SAFE_PAY, 2143.757568, 1642.740478, 993.93701, 0.0, -1 );
|
||||||
|
CreateMultipleRobberies( "Caligulas Casino - Safe 2", ROBBERY_SAFE_PAY, 2145.476562, 1642.832275, 993.02612, 0.0, -1 );
|
||||||
|
CreateMultipleRobberies( "4 Dragons Casino", ROBBERY_SAFE_PAY * 2, 1953.887329, 1018.131591, 991.9517800, -90.00000, -1 );
|
||||||
|
CreateMultipleRobberies( "Gym", ROBBERY_SAFE_PAY, 760.740173, -78.840095, 1000.094909, 180.00000, 9 );
|
||||||
|
|
||||||
|
CreateMultipleRobberies( "Bank of Los Santos - Safe 1", ROBBERY_SAFE_PAY, 2105.442138, 1246.264648, 1016.50110, 0.00000, g_bankvaultData[ CITY_LS ] [ E_WORLD ] );
|
||||||
|
CreateMultipleRobberies( "Bank of Los Santos - Safe 2", ROBBERY_SAFE_PAY, 2110.461425, 1246.264648, 1016.50110, 0.00000, g_bankvaultData[ CITY_LS ] [ E_WORLD ] );
|
||||||
|
CreateMultipleRobberies( "Bank of Los Santos - Safe 3", ROBBERY_SAFE_PAY, 2108.793701, 1246.264648, 1017.41492, 0.00000, g_bankvaultData[ CITY_LS ] [ E_WORLD ] );
|
||||||
|
CreateMultipleRobberies( "Bank of Los Santos - Safe 4", ROBBERY_SAFE_PAY, 2107.122802, 1246.264648, 1017.41492, 0.00000, g_bankvaultData[ CITY_LS ] [ E_WORLD ] );
|
||||||
|
CreateMultipleRobberies( "Gym", ROBBERY_SAFE_PAY, 755.438659, 7.457976, 1000.139587, 90.00000, 10 );
|
||||||
|
|
||||||
|
printf( "[ROBBERIES]: %d safe robberies have been successfully loaded.", Iter_Count( RobberyCount ) );
|
||||||
|
return 1;
|
||||||
|
}
|
591
gamemodes/irresistible/cnr/features/robbery/safes.pwn
Normal file
591
gamemodes/irresistible/cnr/features/robbery/safes.pwn
Normal file
@ -0,0 +1,591 @@
|
|||||||
|
/*
|
||||||
|
* Irresistible Gaming (c) 2018
|
||||||
|
* Developed by Lorenc Pekaj
|
||||||
|
* Module: cnr\features\robbery\safes.pwn
|
||||||
|
* Purpose: safe robbery system (within stores)
|
||||||
|
*/
|
||||||
|
|
||||||
|
/* ** Includes ** */
|
||||||
|
#include < YSI\y_hooks >
|
||||||
|
|
||||||
|
/* ** Definitions ** */
|
||||||
|
#define MAX_ROBBERIES ( 500 )
|
||||||
|
#define MAX_ROBBERY_WAIT ( 300 )
|
||||||
|
#define MAX_DRILL_STRENGTH ( 200 )
|
||||||
|
#define ROBBERY_MONEYCASE_BONUS ( 1.4 )
|
||||||
|
|
||||||
|
#define STATE_NONE ( 0 )
|
||||||
|
#define STATE_ROBBED ( 1 )
|
||||||
|
#define STATE_PICKED ( 2 )
|
||||||
|
|
||||||
|
/* ** Variables ** */
|
||||||
|
enum E_ROBBERY_SYSTEM
|
||||||
|
{
|
||||||
|
E_NAME[ 32 ], E_ROB_VALUE, E_WORLD,
|
||||||
|
E_ROB_TIME, bool: E_ROBBED, E_STATE,
|
||||||
|
|
||||||
|
E_SAFE, E_SAFE_DOOR, E_SAFE_MONEY,
|
||||||
|
E_SAFE_LOOT, E_ROBTIMER, bool: E_OPEN,
|
||||||
|
|
||||||
|
E_C4, bool: E_C4_SLOT,
|
||||||
|
E_DRILL, E_DRILL_PLACER, E_DRILL_EFFECT,
|
||||||
|
|
||||||
|
Float: E_DOOR_X, Float: E_DOOR_Y, Float: E_DOOR_Z,
|
||||||
|
Float: E_DOOR_ROT,
|
||||||
|
|
||||||
|
Text3D: E_LABEL, Float: E_MULTIPLIER, E_BUSINESS_ID
|
||||||
|
};
|
||||||
|
|
||||||
|
enum
|
||||||
|
{
|
||||||
|
ROBBERY_TYPE_DRILL,
|
||||||
|
ROBBERY_TYPE_C4,
|
||||||
|
ROBBERY_TYPE_LABOR
|
||||||
|
};
|
||||||
|
|
||||||
|
new
|
||||||
|
g_robberyData [ MAX_ROBBERIES ] [ E_ROBBERY_SYSTEM ],
|
||||||
|
p_drillStrength [ MAX_PLAYERS ],
|
||||||
|
|
||||||
|
Iterator:RobberyCount<MAX_ROBBERIES>
|
||||||
|
;
|
||||||
|
|
||||||
|
/* ** Forwards ** */
|
||||||
|
stock Float: distanceFromSafe( iPlayer, iRobbery, &Float: fDistance = Float: 0x7F800000 )
|
||||||
|
{
|
||||||
|
static
|
||||||
|
Float: fX, Float: fY, Float: fZ;
|
||||||
|
|
||||||
|
if ( ! Iter_Contains( RobberyCount, iRobbery ) )
|
||||||
|
return fDistance;
|
||||||
|
|
||||||
|
if ( g_robberyData[ iRobbery ] [ E_WORLD ] != -1 && g_robberyData[ iRobbery ] [ E_WORLD ] != GetPlayerVirtualWorld( iPlayer ) )
|
||||||
|
return fDistance;
|
||||||
|
|
||||||
|
if ( GetDynamicObjectPos( g_robberyData[ iRobbery ] [ E_SAFE ], fX, fY, fZ ) )
|
||||||
|
fDistance = GetPlayerDistanceFromPoint( iPlayer, fX, fY, fZ );
|
||||||
|
|
||||||
|
return fDistance;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* ** Hooks ** */
|
||||||
|
hook OnServerUpdate( )
|
||||||
|
{
|
||||||
|
// Replenish Robberies
|
||||||
|
foreach ( new robberyid : RobberyCount ) if ( g_iTime > g_robberyData[ robberyid ] [ E_ROB_TIME ] && g_robberyData[ robberyid ] [ E_ROBBED ] ) {
|
||||||
|
setSafeReplenished( robberyid );
|
||||||
|
}
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* ** Functions ** */
|
||||||
|
stock CreateRobberyCheckpoint( szName[ 32 ], iRobValue, Float: fX, Float: fY, Float: fZ, Float: rotation, worldid )
|
||||||
|
{
|
||||||
|
new Float: offsetX, Float: offsetY;
|
||||||
|
new rID = Iter_Free( RobberyCount );
|
||||||
|
|
||||||
|
if ( rID != ITER_NONE )
|
||||||
|
{
|
||||||
|
Iter_Add( RobberyCount, rID );
|
||||||
|
|
||||||
|
//fX += 0.1 * floatsin( rotation, degrees );
|
||||||
|
//fY += 0.1 * floatcos( rotation, degrees );
|
||||||
|
g_robberyData[ rID ] [ E_SAFE ] = CreateDynamicObject( 19618, fX, fY, fZ, 0, 0, rotation, worldid );
|
||||||
|
|
||||||
|
offsetX = 0.48 * floatsin( -( rotation + 119 ), degrees );
|
||||||
|
offsetY = 0.48 * floatcos( -( rotation + 119 ), degrees );
|
||||||
|
|
||||||
|
// SAFE DOOR
|
||||||
|
g_robberyData[ rID ] [ E_DOOR_X ] = fX + offsetX;
|
||||||
|
g_robberyData[ rID ] [ E_DOOR_Y ] = fY + offsetY;
|
||||||
|
g_robberyData[ rID ] [ E_DOOR_Z ] = fZ;
|
||||||
|
g_robberyData[ rID ] [ E_DOOR_ROT ] = rotation;
|
||||||
|
|
||||||
|
g_robberyData[ rID ] [ E_SAFE_DOOR ] = CreateDynamicObject( 19619, fX + offsetX, fY + offsetY, fZ, 0, 0, rotation, worldid );
|
||||||
|
|
||||||
|
// SetDynamicObjectMaterial( g_robberyData[ rID ] [ E_SAFE ], 5, 1829, "kbmiscfrn2", "man_mny1", 0 );
|
||||||
|
// SetDynamicObjectMaterial( g_robberyData[ rID ] [ E_SAFE_DOOR ], 2, 0, "none", "none", -1 );
|
||||||
|
|
||||||
|
g_robberyData[ rID ] [ E_LABEL ] = CreateDynamic3DTextLabel( sprintf( "%s\n"COL_WHITE"Left ALT To Crack Safe", szName ), COLOR_GREY, fX, fY, fZ, 15.0, .testlos = 0, .worldid = worldid );
|
||||||
|
format( g_robberyData[ rID ] [ E_NAME ], 32, "%s", szName );
|
||||||
|
|
||||||
|
g_robberyData[ rID ] [ E_WORLD ] = worldid;
|
||||||
|
g_robberyData[ rID ] [ E_ROB_VALUE ] = iRobValue;
|
||||||
|
g_robberyData[ rID ] [ E_ROBBED ] = false;
|
||||||
|
g_robberyData[ rID ] [ E_STATE ] = STATE_NONE;
|
||||||
|
g_robberyData[ rID ] [ E_ROBTIMER ] = 0xFFFF;
|
||||||
|
g_robberyData[ rID ] [ E_DRILL_PLACER ] = INVALID_PLAYER_ID;
|
||||||
|
g_robberyData[ rID ] [ E_DRILL_EFFECT ] = INVALID_OBJECT_ID;
|
||||||
|
g_robberyData[ rID ] [ E_MULTIPLIER ] = 1.0;
|
||||||
|
g_robberyData[ rID ] [ E_BUSINESS_ID ] = -1;
|
||||||
|
return rID;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
static surplus;
|
||||||
|
printf("Too many robberies created. Increase MAX_BUSINESSES to %d", ++surplus + MAX_BUSINESSES );
|
||||||
|
}
|
||||||
|
return ITER_NONE; // if there's multiple, we will return none
|
||||||
|
}
|
||||||
|
|
||||||
|
stock CreateMultipleRobberies( szName[ 32 ], iRobValue, Float: fX, Float: fY, Float: fZ, Float: rotation, ... ) {
|
||||||
|
for( new i = 6; i < numargs( ); i++ ) {
|
||||||
|
new worldid = getarg( i );
|
||||||
|
CreateRobberyCheckpoint( szName, iRobValue, fX, fY, fZ, rotation, worldid );
|
||||||
|
if ( worldid == -1 ) break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
stock getClosestRobberySafe( playerid, &Float: dis = 99999.99 )
|
||||||
|
{
|
||||||
|
new
|
||||||
|
Float: dis2,
|
||||||
|
object = INVALID_OBJECT_ID,
|
||||||
|
Float: X, Float: Y, Float: Z,
|
||||||
|
world = GetPlayerVirtualWorld( playerid )
|
||||||
|
;
|
||||||
|
foreach(new i : RobberyCount)
|
||||||
|
{
|
||||||
|
if ( world != 0 && g_robberyData[ i ] [ E_WORLD ] != -1 && g_robberyData[ i ] [ E_WORLD ] != world ) continue;
|
||||||
|
GetDynamicObjectPos( g_robberyData[ i ] [ E_SAFE ], X, Y, Z );
|
||||||
|
dis2 = GetPlayerDistanceFromPoint( playerid, X, Y, Z );
|
||||||
|
if ( dis2 < dis && dis2 != -1.00 ) {
|
||||||
|
dis = dis2;
|
||||||
|
object = i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return object;
|
||||||
|
}
|
||||||
|
|
||||||
|
stock GetXYInFrontOfSafe( robberyid, &Float: X, &Float: Y, &Float: Z, Float: distance = 1.1 ) // old 1.25
|
||||||
|
{
|
||||||
|
static
|
||||||
|
Float: iFloat;
|
||||||
|
|
||||||
|
GetDynamicObjectPos( g_robberyData[ robberyid ] [ E_SAFE ], X, Y, Z );
|
||||||
|
GetDynamicObjectRot( g_robberyData[ robberyid ] [ E_SAFE ], iFloat, iFloat, iFloat );
|
||||||
|
|
||||||
|
X += distance * -floatsin( -iFloat, degrees );
|
||||||
|
Y += distance * -floatcos( -iFloat, degrees );
|
||||||
|
}
|
||||||
|
|
||||||
|
stock AttachToRobberySafe( robberyid, playerid, type )
|
||||||
|
{
|
||||||
|
if ( !IsPlayerConnected( playerid ) )
|
||||||
|
return 0xFFFF; // Not connected
|
||||||
|
|
||||||
|
if (!Iter_Contains(RobberyCount, robberyid))
|
||||||
|
return 0xAA; // Invalid Robbery
|
||||||
|
|
||||||
|
if ( ( g_robberyData[ robberyid ] [ E_C4_SLOT ] == true && type == ROBBERY_TYPE_DRILL ) || ( g_robberyData[ robberyid ] [ E_DRILL_PLACER ] != INVALID_PLAYER_ID && type == ROBBERY_TYPE_C4 ) )
|
||||||
|
return 0x1B; // Is occupied?
|
||||||
|
|
||||||
|
if ( g_robberyData[ robberyid ] [ E_ROBBED ] || g_robberyData[ robberyid ] [ E_OPEN ] || g_robberyData[ robberyid ] [ E_ROBTIMER ] != 0xFFFF )
|
||||||
|
return 0x2C; // It's been robbed/opened!
|
||||||
|
|
||||||
|
if ( p_Class[ playerid ] == CLASS_POLICE )
|
||||||
|
return 0xBB; // Not civilian
|
||||||
|
|
||||||
|
if ( IsPlayerAttachedObjectSlotUsed( playerid, 0 ) || g_robberyData[ robberyid ] [ E_STATE ] )
|
||||||
|
return 0xBC; // Currently picking/being robbed/being picked
|
||||||
|
|
||||||
|
//if ( g_robberyData[ robberyid ] [ E_BUSINESS_ID ] != -1 && ! g_businessData[ g_robberyData[ robberyid ] [ E_BUSINESS_ID ] ] [ E_BANK ] )
|
||||||
|
// return 0xBF; // has $0 in bank as biz
|
||||||
|
|
||||||
|
if ( g_robberyData[ robberyid ] [ E_BUSINESS_ID ] != -1 && ! JobEquals( playerid, JOB_BURGLAR ) )
|
||||||
|
return 0xCB; // must be burglar to rob safe
|
||||||
|
|
||||||
|
if ( IsBusinessAssociate( playerid, g_robberyData[ robberyid ] [ E_BUSINESS_ID ] ) )
|
||||||
|
return 0xCA; // is biz associate
|
||||||
|
|
||||||
|
static
|
||||||
|
Float: fX, Float: fY, Float: fZ,
|
||||||
|
Float: offsetX, Float: offsetY, Float: rotation
|
||||||
|
;
|
||||||
|
|
||||||
|
GetDynamicObjectPos( g_robberyData[ robberyid ] [ E_SAFE ], fX, fY, fZ );
|
||||||
|
GetDynamicObjectRot( g_robberyData[ robberyid ] [ E_SAFE ], rotation, rotation, rotation );
|
||||||
|
|
||||||
|
if ( g_Debugging )
|
||||||
|
{
|
||||||
|
printf("[DEBUG] [ROBBERY] [%d] AttachToRobberySafe( %d, %d, %d ) { open : %d, robbed : %d, c4: %d, drill : %d, dplacer : %d, deffect : %d, replenish : %d, raw ts : %d, current ts : %d, name : %s, state : %d }",
|
||||||
|
robberyid, robberyid, playerid, type,
|
||||||
|
g_robberyData[ robberyid ] [ E_OPEN ], g_robberyData[ robberyid ] [ E_ROBBED ], g_robberyData[ robberyid ] [ E_C4 ],
|
||||||
|
g_robberyData[ robberyid ] [ E_DRILL ], g_robberyData[ robberyid ] [ E_DRILL_PLACER ], g_robberyData[ robberyid ] [ E_DRILL_EFFECT ], g_robberyData[ robberyid ] [ E_ROB_TIME ] - g_iTime,
|
||||||
|
g_robberyData[ robberyid ] [ E_ROB_TIME ], g_iTime, g_robberyData[ robberyid ] [ E_NAME ], g_robberyData[ robberyid ] [ E_STATE ] );
|
||||||
|
}
|
||||||
|
|
||||||
|
// start the drill/c4
|
||||||
|
switch( type )
|
||||||
|
{
|
||||||
|
case ROBBERY_TYPE_DRILL:
|
||||||
|
{
|
||||||
|
if ( p_drillStrength[ playerid ] <= 0 )
|
||||||
|
return 0xA1;
|
||||||
|
|
||||||
|
if ( g_robberyData[ robberyid ] [ E_DRILL_PLACER ] != INVALID_PLAYER_ID || IsValidDynamicObject( g_robberyData[ robberyid ] [ E_DRILL ] ) )
|
||||||
|
return 0x2B; // Valid drill/driller already on?
|
||||||
|
|
||||||
|
// DRILL
|
||||||
|
offsetX = 0.8 * floatsin( -( rotation + 200 ), degrees );
|
||||||
|
offsetY = 0.8 * floatcos( -( rotation + 200 ), degrees );
|
||||||
|
|
||||||
|
g_robberyData[ robberyid ] [ E_DRILL_PLACER ] = playerid;
|
||||||
|
g_robberyData[ robberyid ] [ E_DRILL ] = CreateDynamicObject( 341, fX + offsetX, fY + offsetY, fZ, 0, 24.0, rotation + 90, g_robberyData[ robberyid ] [ E_WORLD ] );
|
||||||
|
|
||||||
|
offsetX = -1.4 * floatsin( -( rotation + 170 ), degrees );
|
||||||
|
offsetY = -1.4 * floatcos( -( rotation + 170 ), degrees );
|
||||||
|
g_robberyData[ robberyid ] [ E_DRILL_EFFECT ] = CreateDynamicObject( 18718, fX + offsetX, fY + offsetY, fZ, 90, 0, rotation, g_robberyData[ robberyid ] [ E_WORLD ] );
|
||||||
|
|
||||||
|
new
|
||||||
|
Float: speed_up = GetPlayerLevel( playerid, E_ROBBERY ) * 37.5;
|
||||||
|
|
||||||
|
if ( speed_up >= 37.5 ) {
|
||||||
|
SendServerMessage( playerid, "You have attached your thermal drill (%0.1f%s faster) on this "COL_ORANGE"safe"COL_WHITE".", ( speed_up / 7500.0 ) * 100.0, "%%" );
|
||||||
|
} else {
|
||||||
|
SendServerMessage( playerid, "You have attached your thermal drill on this "COL_ORANGE"safe"COL_WHITE"." );
|
||||||
|
}
|
||||||
|
|
||||||
|
g_robberyData[ robberyid ] [ E_ROBTIMER ] = SetTimerEx( "onSafeBust", 7500 - floatround( speed_up ), false, "dddd", playerid, robberyid, type, 0 );
|
||||||
|
|
||||||
|
p_drillStrength[ playerid ] -= 10;
|
||||||
|
Streamer_Update( playerid );
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
case ROBBERY_TYPE_C4:
|
||||||
|
{
|
||||||
|
if ( g_robberyData[ robberyid ] [ E_C4_SLOT ] == false )
|
||||||
|
{
|
||||||
|
// slot 1 = orignally 185 degrees
|
||||||
|
offsetX = 0.35 * floatsin( -( rotation + 180 ), degrees );
|
||||||
|
offsetY = 0.35 * floatcos( -( rotation + 180 ), degrees );
|
||||||
|
//case 0: g_robberyData[ robberyid ] [ E_C4 ] [ 0 ] = CreateDynamicObject( 363, fX + offsetX, fY + offsetY, fZ + 0.18534, 0, 0, rotation, g_robberyData[ robberyid ] [ E_WORLD ] );
|
||||||
|
//case 1: g_robberyData[ robberyid ] [ E_C4 ] [ 1 ] = CreateDynamicObject( 363, fX + offsetX, fY + offsetY, fZ + 0.44483, 0, 90, rotation, g_robberyData[ robberyid ] [ E_WORLD ] );
|
||||||
|
//case 2: g_robberyData[ robberyid ] [ E_C4 ] [ 2 ] = CreateDynamicObject( 363, fX + offsetX, fY + offsetY, fZ - 0.06090, 0, 90, rotation, g_robberyData[ robberyid ] [ E_WORLD ] );
|
||||||
|
g_robberyData[ robberyid ] [ E_C4 ] = CreateDynamicObject( 363, fX + offsetX, fY + offsetY, fZ + 0.18534, 0, 0, rotation, g_robberyData[ robberyid ] [ E_WORLD ] );
|
||||||
|
g_robberyData[ robberyid ] [ E_C4_SLOT ] = true;
|
||||||
|
g_robberyData[ robberyid ] [ E_ROBTIMER ] = SetTimerEx( "onSafeBust", 960, false, "dddd", playerid, robberyid, type, 0 );
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
stock RemoveRobberyAttachments( robberyid )
|
||||||
|
{
|
||||||
|
if (!Iter_Contains(RobberyCount, robberyid))
|
||||||
|
return; // Invalid Robbery
|
||||||
|
|
||||||
|
DestroyDynamicObject( g_robberyData[ robberyid ] [ E_DRILL ] );
|
||||||
|
DestroyDynamicObject( g_robberyData[ robberyid ] [ E_DRILL_EFFECT ] );
|
||||||
|
DestroyDynamicObject( g_robberyData[ robberyid ] [ E_C4 ] );
|
||||||
|
g_robberyData[ robberyid ] [ E_C4_SLOT ] = false;
|
||||||
|
g_robberyData[ robberyid ] [ E_C4 ] = INVALID_OBJECT_ID;
|
||||||
|
g_robberyData[ robberyid ] [ E_DRILL ] = INVALID_OBJECT_ID;
|
||||||
|
g_robberyData[ robberyid ] [ E_DRILL_PLACER ] = INVALID_PLAYER_ID;
|
||||||
|
g_robberyData[ robberyid ] [ E_DRILL_EFFECT ] = INVALID_OBJECT_ID;
|
||||||
|
|
||||||
|
if ( g_Debugging )
|
||||||
|
{
|
||||||
|
printf("[DEBUG] [ROBBERY] [%d] RemoveRobberyAttachments { open : %d, robbed : %d, c4: %d, drill : %d, dplacer : %d, deffect : %d, replenish : %d, raw ts : %d, current ts : %d, name : %s, state : %d }",
|
||||||
|
robberyid,
|
||||||
|
g_robberyData[ robberyid ] [ E_OPEN ], g_robberyData[ robberyid ] [ E_ROBBED ], g_robberyData[ robberyid ] [ E_C4 ],
|
||||||
|
g_robberyData[ robberyid ] [ E_DRILL ], g_robberyData[ robberyid ] [ E_DRILL_PLACER ], g_robberyData[ robberyid ] [ E_DRILL_EFFECT ], g_robberyData[ robberyid ] [ E_ROB_TIME ] - g_iTime,
|
||||||
|
g_robberyData[ robberyid ] [ E_ROB_TIME ], g_iTime, g_robberyData[ robberyid ] [ E_NAME ], g_robberyData[ robberyid ] [ E_STATE ] );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
stock createRobberyLootInstance( playerid, robberyid, type )
|
||||||
|
{
|
||||||
|
if (!Iter_Contains(RobberyCount, robberyid))
|
||||||
|
return; // Invalid Robbery
|
||||||
|
|
||||||
|
static Float: fX, Float: fY, Float: fZ, Float: fRotation;
|
||||||
|
|
||||||
|
GetDynamicObjectPos( g_robberyData[ robberyid ] [ E_SAFE ], fX, fY, fZ );
|
||||||
|
GetDynamicObjectRot( g_robberyData[ robberyid ] [ E_SAFE ], fRotation, fRotation, fRotation );
|
||||||
|
|
||||||
|
// new businessid = g_robberyData[ robberyid ] [ E_BUSINESS_ID ];
|
||||||
|
// new bool: business_robbery = businessid != -1;
|
||||||
|
new Float: random_chance = fRandomEx( 0.0, 101.0 );
|
||||||
|
|
||||||
|
/*if ( business_robbery )
|
||||||
|
{
|
||||||
|
switch ( g_businessData[ businessid ] [ E_SECURITY_LEVEL ] )
|
||||||
|
{
|
||||||
|
case 0: probability = 25.0;
|
||||||
|
case 1: probability = 50.0;
|
||||||
|
case 2: probability = 75.0;
|
||||||
|
case 3: probability = 101.0; // must be over 100.0%
|
||||||
|
}
|
||||||
|
}*/
|
||||||
|
|
||||||
|
// 100% success rate for newbs
|
||||||
|
if ( p_Robberies[ playerid ] < 10.0 ) {
|
||||||
|
random_chance = 100.0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// level increase chance of success
|
||||||
|
random_chance += GetPlayerLevel( playerid, E_ROBBERY ) * 0.2; // increase success rate by 0.2% per level
|
||||||
|
|
||||||
|
// potential for a 20% fail rate
|
||||||
|
if ( random_chance > 20.0 )
|
||||||
|
{
|
||||||
|
new Float: iRobAmount = float( g_robberyData[ robberyid ] [ E_ROB_VALUE ] );
|
||||||
|
new Float: iLoot = fRandomEx( iRobAmount / 2.0, iRobAmount );
|
||||||
|
|
||||||
|
// Apply multiplier
|
||||||
|
iLoot *= g_robberyData[ robberyid ] [ E_MULTIPLIER ];
|
||||||
|
g_robberyData[ robberyid ] [ E_MULTIPLIER ] = 1.0;
|
||||||
|
|
||||||
|
// check if this is a business safe
|
||||||
|
/*if ( business_robbery )
|
||||||
|
{
|
||||||
|
new Float: final_bank = float( g_businessData[ businessid ] [ E_BANK ] );
|
||||||
|
switch ( g_businessData[ businessid ] [ E_SECURITY_LEVEL ] )
|
||||||
|
{
|
||||||
|
case 0: iLoot = floatround( final_bank * 0.75 );
|
||||||
|
case 1: iLoot = floatround( final_bank * 0.5 );
|
||||||
|
case 2: iLoot = floatround( final_bank * 0.25 );
|
||||||
|
case 3: iLoot = 0; // floatround( final_bank * 0.1 );
|
||||||
|
}
|
||||||
|
|
||||||
|
// update business data
|
||||||
|
g_businessData[ businessid ] [ E_BANK ] -= floatround( iLoot );
|
||||||
|
UpdateBusinessData( businessid );
|
||||||
|
|
||||||
|
// tax 10 percent for me
|
||||||
|
iLoot *= 0.9;
|
||||||
|
|
||||||
|
// add loot anyway under 3k
|
||||||
|
if ( iLoot < 3000 ) iLoot = RandomEx( 1500, 3000 );
|
||||||
|
}*/
|
||||||
|
|
||||||
|
// Loose 50% because of impact
|
||||||
|
// if ( type == ROBBERY_TYPE_C4 ) iLoot *= 0.50;
|
||||||
|
|
||||||
|
// money offset
|
||||||
|
fX += 0.07 * floatsin( -fRotation, degrees );
|
||||||
|
fY += 0.07 * floatcos( -fRotation, degrees );
|
||||||
|
|
||||||
|
DestroyDynamicObject( g_robberyData[ robberyid ] [ E_SAFE_MONEY ] );
|
||||||
|
g_robberyData[ robberyid ] [ E_SAFE_MONEY ] = CreateDynamicObject( 2005, fX, fY, fZ - 0.1, 0, 0, g_robberyData[ robberyid ] [ E_DOOR_ROT ], g_robberyData[ robberyid ] [ E_WORLD ] );
|
||||||
|
SetDynamicObjectMaterial( g_robberyData[ robberyid ] [ E_SAFE_MONEY ], 0, 2005, "cr_safe_cash", "man_mny2", 0xFF98FB98 );
|
||||||
|
|
||||||
|
g_robberyData[ robberyid ] [ E_SAFE_LOOT ] = floatround( iLoot );
|
||||||
|
if ( IsPlayerConnected( playerid ) ) Streamer_Update( playerid );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if ( IsPlayerConnected( playerid ) && p_Class[ playerid ] != CLASS_POLICE )
|
||||||
|
{
|
||||||
|
new
|
||||||
|
szLocation[ MAX_ZONE_NAME ],
|
||||||
|
id = p_LastEnteredEntrance[ playerid ],
|
||||||
|
business_id = g_robberyData[ robberyid ] [ E_BUSINESS_ID ]
|
||||||
|
;
|
||||||
|
|
||||||
|
if ( id != -1 ) // Sometimes the player isn't even inside a home.
|
||||||
|
GetZoneFromCoordinates( szLocation, g_entranceData[ id ] [ E_EX ], g_entranceData[ id ] [ E_EY ], g_entranceData[ id ] [ E_EZ ] );
|
||||||
|
else if ( business_id != -1 )
|
||||||
|
GetZoneFromCoordinates( szLocation, g_businessData[ business_id ] [ E_X ], g_businessData[ business_id ] [ E_Y ], g_businessData[ business_id ] [ E_Z ] );
|
||||||
|
|
||||||
|
if ( GetPlayerInterior( playerid ) != 0 )
|
||||||
|
SendClientMessageToCops( -1, ""COL_BLUE"[ROBBERY]"COL_WHITE" %s has failed robbing %s"COL_WHITE" near %s.", ReturnPlayerName( playerid ), g_robberyData[ robberyid ] [ E_NAME ], szLocation );
|
||||||
|
else
|
||||||
|
SendClientMessageToCops( -1, ""COL_BLUE"[ROBBERY]"COL_WHITE" %s has failed robbing %s"COL_WHITE".", ReturnPlayerName( playerid ), g_robberyData[ robberyid ] [ E_NAME ] );
|
||||||
|
|
||||||
|
SendClientMessage( playerid, -1, ""COL_GREY"[SERVER]"COL_WHITE" No loot, and the alarm went off. Cops have been alerted." );
|
||||||
|
GivePlayerWantedLevel( playerid, 6 );
|
||||||
|
CreateCrimeReport( playerid );
|
||||||
|
}
|
||||||
|
g_robberyData[ robberyid ] [ E_ROB_TIME ] = g_iTime + MAX_ROBBERY_WAIT;
|
||||||
|
g_robberyData[ robberyid ] [ E_ROBBED ] = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if ( g_Debugging )
|
||||||
|
{
|
||||||
|
printf("[DEBUG] [ROBBERY] [%d] createRobberyLootInstance( %d, %d, %d ) { open : %d, robbed : %d, c4: %d, drill : %d, dplacer : %d, deffect : %d, replenish : %d, raw ts : %d, current ts : %d, name : %s, state : %d }",
|
||||||
|
robberyid, playerid, robberyid, type,
|
||||||
|
g_robberyData[ robberyid ] [ E_OPEN ], g_robberyData[ robberyid ] [ E_ROBBED ], g_robberyData[ robberyid ] [ E_C4 ],
|
||||||
|
g_robberyData[ robberyid ] [ E_DRILL ], g_robberyData[ robberyid ] [ E_DRILL_PLACER ], g_robberyData[ robberyid ] [ E_DRILL_EFFECT ], g_robberyData[ robberyid ] [ E_ROB_TIME ] - g_iTime,
|
||||||
|
g_robberyData[ robberyid ] [ E_ROB_TIME ], g_iTime, g_robberyData[ robberyid ] [ E_NAME ], g_robberyData[ robberyid ] [ E_STATE ] );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function onSafeBust( playerid, robberyid, type, index )
|
||||||
|
{
|
||||||
|
new
|
||||||
|
bConnected = IsPlayerConnected( playerid );
|
||||||
|
|
||||||
|
switch( type )
|
||||||
|
{
|
||||||
|
case ROBBERY_TYPE_C4:
|
||||||
|
{
|
||||||
|
if ( index < 3 )
|
||||||
|
{
|
||||||
|
if ( bConnected ) {
|
||||||
|
PlayerPlaySound( playerid, 1056, g_robberyData[ robberyid ] [ E_DOOR_X ], g_robberyData[ robberyid ] [ E_DOOR_Y ], g_robberyData[ robberyid ] [ E_DOOR_Z ] );
|
||||||
|
GameTextForPlayer( playerid, "~r~Fall back!~n~c4 in detonation!", 4000, 3 );
|
||||||
|
}
|
||||||
|
g_robberyData[ robberyid ] [ E_ROBTIMER ] = SetTimerEx( "onSafeBust", 960, false, "dddd", playerid, robberyid, type, index + 1 );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if ( bConnected ) {
|
||||||
|
GameTextForPlayer( playerid, "~g~We're in!", 4000, 3 );
|
||||||
|
PlayerPlaySound( playerid, 1057, g_robberyData[ robberyid ] [ E_DOOR_X ], g_robberyData[ robberyid ] [ E_DOOR_Y ], g_robberyData[ robberyid ] [ E_DOOR_Z ] );
|
||||||
|
}
|
||||||
|
|
||||||
|
g_robberyData[ robberyid ] [ E_STATE ] = STATE_NONE;
|
||||||
|
g_robberyData[ robberyid ] [ E_ROBTIMER ] = 0xFFFF;
|
||||||
|
|
||||||
|
RemoveRobberyAttachments( robberyid );
|
||||||
|
ControlRobberySafe( robberyid, true );
|
||||||
|
createRobberyLootInstance( playerid, robberyid, type );
|
||||||
|
|
||||||
|
CreateExplosionEx( g_robberyData[ robberyid ] [ E_DOOR_X ], g_robberyData[ robberyid ] [ E_DOOR_Y ], g_robberyData[ robberyid ] [ E_DOOR_Z ], 12, 0.0, g_robberyData[ robberyid ] [ E_WORLD ], -1 );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
case ROBBERY_TYPE_DRILL, ROBBERY_TYPE_LABOR:
|
||||||
|
{
|
||||||
|
g_robberyData[ robberyid ] [ E_STATE ] = STATE_NONE;
|
||||||
|
g_robberyData[ robberyid ] [ E_ROBTIMER ] = 0xFFFF;
|
||||||
|
RemoveRobberyAttachments( robberyid );
|
||||||
|
ControlRobberySafe( robberyid, true );
|
||||||
|
createRobberyLootInstance( playerid, robberyid, type );
|
||||||
|
if ( type == ROBBERY_TYPE_LABOR ) SetTimerEx( "handlePlayerRobbery", 1350, false, "ddd", playerid, KEY_WALK, KEY_SPRINT );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if ( g_Debugging )
|
||||||
|
{
|
||||||
|
printf("[DEBUG] [ROBBERY] [%d] onSafeBust( %d, %d, %d, %d ) { open : %d, robbed : %d, c4: %d, drill : %d, dplacer : %d, deffect : %d, replenish : %d, raw ts : %d, current ts : %d, name : %s, state : %d }",
|
||||||
|
robberyid, playerid, robberyid, type, index,
|
||||||
|
g_robberyData[ robberyid ] [ E_OPEN ], g_robberyData[ robberyid ] [ E_ROBBED ], g_robberyData[ robberyid ] [ E_C4 ],
|
||||||
|
g_robberyData[ robberyid ] [ E_DRILL ], g_robberyData[ robberyid ] [ E_DRILL_PLACER ], g_robberyData[ robberyid ] [ E_DRILL_EFFECT ], g_robberyData[ robberyid ] [ E_ROB_TIME ] - g_iTime,
|
||||||
|
g_robberyData[ robberyid ] [ E_ROB_TIME ], g_iTime, g_robberyData[ robberyid ] [ E_NAME ], g_robberyData[ robberyid ] [ E_STATE ] );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
stock ControlRobberySafe( rID, bool: open )
|
||||||
|
{
|
||||||
|
static
|
||||||
|
Float: Z;
|
||||||
|
|
||||||
|
if (Iter_Contains(RobberyCount, rID))
|
||||||
|
{
|
||||||
|
GetDynamicObjectPos( g_robberyData[ rID ] [ E_SAFE_DOOR ], Z, Z, Z );
|
||||||
|
|
||||||
|
if ( g_robberyData[ rID ] [ E_OPEN ] == true && open == true )
|
||||||
|
{
|
||||||
|
printf("[GM:WARNING] Safe %d was stopped from opening twice.", rID );
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if ( open )
|
||||||
|
{
|
||||||
|
// Must close it
|
||||||
|
SetDynamicObjectPos( g_robberyData[ rID ] [ E_SAFE_DOOR ], g_robberyData[ rID ] [ E_DOOR_X ], g_robberyData[ rID ] [ E_DOOR_Y ], Z );
|
||||||
|
SetDynamicObjectRot( g_robberyData[ rID ] [ E_SAFE_DOOR ], 0.0, 0.0, g_robberyData[ rID ] [ E_DOOR_ROT ] );
|
||||||
|
SetTimerEx( "Physics_OpenSafe", 450, false, "dd", rID, 0 );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
SetDynamicObjectPos( g_robberyData[ rID ] [ E_SAFE_DOOR ], g_robberyData[ rID ] [ E_DOOR_X ], g_robberyData[ rID ] [ E_DOOR_Y ], Z );
|
||||||
|
SetDynamicObjectRot( g_robberyData[ rID ] [ E_SAFE_DOOR ], 0.0, 0.0, g_robberyData[ rID ] [ E_DOOR_ROT ] );
|
||||||
|
g_robberyData[ rID ] [ E_OPEN ] = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if ( g_Debugging )
|
||||||
|
{
|
||||||
|
new robberyid = rID; printf("[DEBUG] [ROBBERY] [%d] ControlRobberySafe( %d, %d ) { open : %d, robbed : %d, c4: %d, drill : %d, dplacer : %d, deffect : %d, replenish : %d, raw ts : %d, current ts : %d, name : %s, state : %d }",
|
||||||
|
robberyid, rID, open,
|
||||||
|
g_robberyData[ robberyid ] [ E_OPEN ], g_robberyData[ robberyid ] [ E_ROBBED ], g_robberyData[ robberyid ] [ E_C4 ],
|
||||||
|
g_robberyData[ robberyid ] [ E_DRILL ], g_robberyData[ robberyid ] [ E_DRILL_PLACER ], g_robberyData[ robberyid ] [ E_DRILL_EFFECT ], g_robberyData[ robberyid ] [ E_ROB_TIME ] - g_iTime,
|
||||||
|
g_robberyData[ robberyid ] [ E_ROB_TIME ], g_iTime, g_robberyData[ robberyid ] [ E_NAME ], g_robberyData[ robberyid ] [ E_STATE ] );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function Physics_OpenSafe( handle, time_elapsed )
|
||||||
|
{
|
||||||
|
// two seconds elapsed
|
||||||
|
if ( time_elapsed >= 2000 ) {
|
||||||
|
g_robberyData[ handle ] [ E_OPEN ] = true;
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
new Float: angle = 50.0 * floatlog( ( time_elapsed + 167.5 ) / 3.0, 2.72 ) - 200.0; // natural log (use https://www.geogebra.org/graphing)
|
||||||
|
SetDynamicObjectRot( g_robberyData[ handle ] [ E_SAFE_DOOR ], 0.0, 0.0, g_robberyData[ handle ] [ E_DOOR_ROT ] - angle );
|
||||||
|
return SetTimerEx( "Physics_OpenSafe", 15, false, "dd", handle, time_elapsed + 15 );
|
||||||
|
}
|
||||||
|
|
||||||
|
stock setSafeReplenished( rID )
|
||||||
|
{
|
||||||
|
static
|
||||||
|
Float: Z;
|
||||||
|
|
||||||
|
if (Iter_Contains(RobberyCount, rID))
|
||||||
|
{
|
||||||
|
DestroyDynamicObject( g_robberyData[ rID ] [ E_SAFE_MONEY ] );
|
||||||
|
|
||||||
|
g_robberyData[ rID ] [ E_ROBBED ] = false;
|
||||||
|
g_robberyData[ rID ] [ E_ROBTIMER ] = 0xFFFF;
|
||||||
|
g_robberyData[ rID ] [ E_DRILL_PLACER ] = INVALID_PLAYER_ID;
|
||||||
|
g_robberyData[ rID ] [ E_DRILL_EFFECT ] = INVALID_OBJECT_ID;
|
||||||
|
g_robberyData[ rID ] [ E_ROB_TIME ] = -1;
|
||||||
|
g_robberyData[ rID ] [ E_ROBBED ] = false;
|
||||||
|
g_robberyData[ rID ] [ E_STATE ] = STATE_NONE;
|
||||||
|
g_robberyData[ rID ] [ E_OPEN ] = false;
|
||||||
|
g_robberyData[ rID ] [ E_SAFE_MONEY ] = 0xFFFF;
|
||||||
|
g_robberyData[ rID ] [ E_SAFE_LOOT ] = 0;
|
||||||
|
|
||||||
|
StopDynamicObject( g_robberyData[ rID ] [ E_SAFE_DOOR ] );
|
||||||
|
GetDynamicObjectPos( g_robberyData[ rID ] [ E_SAFE_DOOR ], Z, Z, Z );
|
||||||
|
SetDynamicObjectPos( g_robberyData[ rID ] [ E_SAFE_DOOR ], g_robberyData[ rID ] [ E_DOOR_X ], g_robberyData[ rID ] [ E_DOOR_Y ], Z );
|
||||||
|
SetDynamicObjectRot( g_robberyData[ rID ] [ E_SAFE_DOOR ], 0.0, 0.0, g_robberyData[ rID ] [ E_DOOR_ROT ] );
|
||||||
|
|
||||||
|
if ( g_Debugging )
|
||||||
|
{
|
||||||
|
new robberyid = rID; printf("[DEBUG] [ROBBERY] [%d] setSafeReplenished( %d ) { open : %d, robbed : %d, c4: %d, drill : %d, dplacer : %d, deffect : %d, replenish : %d, raw ts : %d, current ts : %d, name : %s, state : %d }",
|
||||||
|
robberyid, rID,
|
||||||
|
g_robberyData[ robberyid ] [ E_OPEN ], g_robberyData[ robberyid ] [ E_ROBBED ], g_robberyData[ robberyid ] [ E_C4 ],
|
||||||
|
g_robberyData[ robberyid ] [ E_DRILL ], g_robberyData[ robberyid ] [ E_DRILL_PLACER ], g_robberyData[ robberyid ] [ E_DRILL_EFFECT ], g_robberyData[ robberyid ] [ E_ROB_TIME ] - g_iTime,
|
||||||
|
g_robberyData[ robberyid ] [ E_ROB_TIME ], g_iTime, g_robberyData[ robberyid ] [ E_NAME ], g_robberyData[ robberyid ] [ E_STATE ] );
|
||||||
|
//SendClientMessageToAdmins( -1, ""COL_ORANGE"[DEBUG]"COL_GREY" Robbery "COL_GREY"%s(%d)"COL_GREY" has been replenished!", g_robberyData[ rID ] [ E_NAME ], rID );
|
||||||
|
}
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
printf( "[WARNING] Invalid safe %d is being set for replenishment.", rID );
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
stock haltRobbery( rID )
|
||||||
|
{
|
||||||
|
KillTimer( g_robberyData[ rID ] [ E_ROBTIMER ] );
|
||||||
|
|
||||||
|
g_robberyData[ rID ] [ E_ROBTIMER ] = 0xFFFF;
|
||||||
|
|
||||||
|
RemoveRobberyAttachments( rID );
|
||||||
|
|
||||||
|
if ( g_Debugging )
|
||||||
|
{
|
||||||
|
printf("[DEBUG] [ROBBERY] [%d] haltRobbery( %d ) { open : %d, robbed : %d, c4: %d, drill : %d, dplacer : %d, deffect : %d, replenish : %d, raw ts : %d, current ts : %d, name : %s, state : %d }",
|
||||||
|
robberyid, rID,
|
||||||
|
g_robberyData[ robberyid ] [ E_OPEN ], g_robberyData[ robberyid ] [ E_ROBBED ], g_robberyData[ robberyid ] [ E_C4 ],
|
||||||
|
g_robberyData[ robberyid ] [ E_DRILL ], g_robberyData[ robberyid ] [ E_DRILL_PLACER ], g_robberyData[ robberyid ] [ E_DRILL_EFFECT ], g_robberyData[ robberyid ] [ E_ROB_TIME ] - g_iTime,
|
||||||
|
g_robberyData[ robberyid ] [ E_ROB_TIME ], g_iTime, g_robberyData[ robberyid ] [ E_NAME ], g_robberyData[ robberyid ] [ E_STATE ] );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
stock truncateDrills( playerid )
|
||||||
|
{
|
||||||
|
foreach(new i : RobberyCount)
|
||||||
|
{
|
||||||
|
if ( g_robberyData[ i ] [ E_DRILL_PLACER ] == playerid )
|
||||||
|
haltRobbery( i );
|
||||||
|
}
|
||||||
|
}
|
38
gamemodes/irresistible/cnr/features/robbery/vaults.pwn
Normal file
38
gamemodes/irresistible/cnr/features/robbery/vaults.pwn
Normal file
@ -0,0 +1,38 @@
|
|||||||
|
/*
|
||||||
|
* Irresistible Gaming (c) 2018
|
||||||
|
* Developed by Lorenc Pekaj
|
||||||
|
* Module: cnr\features\robbery\vaults.pwn
|
||||||
|
* Purpose: vault opening system (corrolated to robberies)
|
||||||
|
*/
|
||||||
|
|
||||||
|
/* ** Includes ** */
|
||||||
|
#include < YSI\y_hooks >
|
||||||
|
|
||||||
|
/* ** Definitions ** */
|
||||||
|
#define VAULT_BOAT ( 3 )
|
||||||
|
|
||||||
|
/* ** Variables ** */
|
||||||
|
enum E_BANKDOOR_DATA
|
||||||
|
{
|
||||||
|
E_NAME[ 18 ],
|
||||||
|
E_OBJECT, bool: E_DISABLED,
|
||||||
|
E_TIMESTAMP, E_TIMESTAMP_CLOSE, E_WORLD,
|
||||||
|
Float: E_EXPLODE_POS[ 3 ], Float: E_OPEN_POS[ 3 ], Float: E_OPEN_ROT[ 3 ]
|
||||||
|
}
|
||||||
|
|
||||||
|
new
|
||||||
|
g_bankvaultData [ ] [ E_BANKDOOR_DATA ] =
|
||||||
|
{
|
||||||
|
{ "San Fierro Bank", INVALID_OBJECT_ID, false, 0, 0, 23, { -1413.956, 859.16560, 984.71260 }, { -1412.56506, 859.2745360, 978.6328730 }, { -1000.000, -1000.00, -1000.0000 } },
|
||||||
|
{ "Las Venturas Bank", INVALID_OBJECT_ID, false, 0, 0, 52, { 2116.3513, 1233.0250, 1017.1369 }, { 2113.391357, 1233.155273, 1016.122619 }, { 90.000000, 0.000000, -90.000000 } },
|
||||||
|
{ "Los Santos Bank", INVALID_OBJECT_ID, false, 0, 0, 56, { 2116.3513, 1233.0250, 1017.1369 }, { 2113.391357, 1233.155273, 1016.122619 }, { 90.000000, 0.000000, -90.000000 } },
|
||||||
|
{ "Militia Ship", INVALID_OBJECT_ID, false, 0, 0, 0, { -2372.6223, 1551.3984, 2.1172000 }, { -2371.41699, 1552.027709, -0.75281000 }, { 0.0000000, 0.000000, 28.0000000 } }
|
||||||
|
}
|
||||||
|
;
|
||||||
|
|
||||||
|
/* ** Hooks ** */
|
||||||
|
|
||||||
|
/* ** Functions ** */
|
||||||
|
stock GetBankVaultWorld( city ) {
|
||||||
|
return g_bankvaultData[ city ] [ E_WORLD ];
|
||||||
|
}
|
204
gamemodes/irresistible/cnr/features/shop.pwn
Normal file
204
gamemodes/irresistible/cnr/features/shop.pwn
Normal file
@ -0,0 +1,204 @@
|
|||||||
|
/*
|
||||||
|
* Irresistible Gaming (c) 2018
|
||||||
|
* Developed by Lorenc Pekaj
|
||||||
|
* Module: cnr\features\shop.pwn
|
||||||
|
* Purpose: shop system for in-game items
|
||||||
|
*/
|
||||||
|
|
||||||
|
/* ** Includes ** */
|
||||||
|
#include < YSI\y_hooks >
|
||||||
|
|
||||||
|
/* ** Variables ** */
|
||||||
|
enum E_SHOP_ITEMS
|
||||||
|
{
|
||||||
|
SHOP_ITEM_DRAIN_CLEANER,
|
||||||
|
SHOP_ITEM_STONE_CLEANER,
|
||||||
|
SHOP_ITEM_GAS_TANK,
|
||||||
|
SHOP_ITEM_CHASITY_BELT,
|
||||||
|
SHOP_ITEM_SECURE_WALLET,
|
||||||
|
SHOP_ITEM_TIE,
|
||||||
|
SHOP_ITEM_SCISSOR,
|
||||||
|
SHOP_ITEM_ROPES,
|
||||||
|
SHOP_ITEM_FOIL,
|
||||||
|
SHOP_ITEM_BOBBY_PIN,
|
||||||
|
SHOP_ITEM_MONEY_CASE,
|
||||||
|
SHOP_ITEM_DRILL,
|
||||||
|
SHOP_ITEM_METAL_MELTER
|
||||||
|
}
|
||||||
|
|
||||||
|
enum E_SHOP_DATA
|
||||||
|
{
|
||||||
|
E_SHOP_ITEMS: E_ID, bool: E_SAVABLE, E_NAME[ 24 ],
|
||||||
|
E_USAGE[ 32 ], E_LIMIT, E_PRICE
|
||||||
|
};
|
||||||
|
|
||||||
|
new
|
||||||
|
g_shopItemData [ ] [ E_SHOP_DATA ] =
|
||||||
|
{
|
||||||
|
{ SHOP_ITEM_DRAIN_CLEANER, true , "Drain Cleaner", "Caustic Soda", 16, 190 },
|
||||||
|
{ SHOP_ITEM_STONE_CLEANER, true , "Stone Cleaner", "Muriatic Acid", 16, 275 },
|
||||||
|
{ SHOP_ITEM_GAS_TANK, true , "Gas Tank", "Hydrogen Chloride", 16, 330 },
|
||||||
|
{ SHOP_ITEM_CHASITY_BELT, false, "Chastity Belt", "Protection from aids", 1, 550 },
|
||||||
|
{ SHOP_ITEM_SECURE_WALLET, false, "Secure Wallet", "Protection from robberies", 1, 660 },
|
||||||
|
{ SHOP_ITEM_SCISSOR, true , "Scissors", "Automatically cut ties", 8, 1100 },
|
||||||
|
{ SHOP_ITEM_ROPES, true , "Rope", "/tie", 8, 2250 }, // [1500]
|
||||||
|
{ SHOP_ITEM_FOIL, true , "Aluminium Foil", "Automatically deflect EMP", 8, 3400 },
|
||||||
|
{ SHOP_ITEM_BOBBY_PIN, true , "Bobby Pin", "Automatically break cuffs", 16, 3900 }, // [1000] -makecopgreatagain
|
||||||
|
{ SHOP_ITEM_MONEY_CASE, false, "Money Case", "Increases robbing amount", 1, 4500 }, // [1250]
|
||||||
|
{ SHOP_ITEM_DRILL, true , "Thermal Drill", "Halves safe cracking time", 1, 5000 },
|
||||||
|
{ SHOP_ITEM_METAL_MELTER, true , "Metal Melter", "/breakout", 4, 7500 }
|
||||||
|
}
|
||||||
|
;
|
||||||
|
|
||||||
|
/* ** Hooks ** */
|
||||||
|
hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
|
||||||
|
{
|
||||||
|
if ( dialogid == DIALOG_SHOP_MENU && response )
|
||||||
|
{
|
||||||
|
if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this while you're in jail." );
|
||||||
|
|
||||||
|
if ( g_shopItemData[ listitem ] [ E_LIMIT ] == 1 )
|
||||||
|
{
|
||||||
|
ShowPlayerShopMenu( playerid );
|
||||||
|
|
||||||
|
if ( GetPlayerCash( playerid ) < g_shopItemData[ listitem ] [ E_PRICE ] ) return SendError( playerid, "You don't have enough money for this item." );
|
||||||
|
|
||||||
|
switch( g_shopItemData[ listitem ] [ E_ID ] )
|
||||||
|
{
|
||||||
|
case SHOP_ITEM_CHASITY_BELT:
|
||||||
|
{
|
||||||
|
if ( p_AidsVaccine{ playerid } == true ) return SendError( playerid, "You have already purchased this item." );
|
||||||
|
p_AidsVaccine{ playerid } = true;
|
||||||
|
}
|
||||||
|
case SHOP_ITEM_SECURE_WALLET:
|
||||||
|
{
|
||||||
|
if ( p_SecureWallet{ playerid } == true ) return SendError( playerid, "You have already purchased this item." );
|
||||||
|
p_SecureWallet{ playerid } = true;
|
||||||
|
}
|
||||||
|
case SHOP_ITEM_MONEY_CASE:
|
||||||
|
{
|
||||||
|
if ( p_MoneyBag{ playerid } == true ) return SendError( playerid, "You have already purchased this item." );
|
||||||
|
if ( p_Class[ playerid ] != CLASS_POLICE ) SetPlayerAttachedObject( playerid, 1, 1210, 7, 0.302650, -0.002469, -0.193321, 296.124053, 270.396881, 8.941717, 1.000000, 1.000000, 1.000000 );
|
||||||
|
p_MoneyBag{ playerid } = true;
|
||||||
|
}
|
||||||
|
case SHOP_ITEM_DRILL:
|
||||||
|
{
|
||||||
|
if ( p_drillStrength[ playerid ] == MAX_DRILL_STRENGTH ) return SendError( playerid, "You have already purchased this item." );
|
||||||
|
p_drillStrength[ playerid ] = MAX_DRILL_STRENGTH;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
GivePlayerCash( playerid, -( g_shopItemData[ listitem ] [ E_PRICE ] ) );
|
||||||
|
SendServerMessage( playerid, "You have bought a "COL_GREY"%s"COL_WHITE" for "COL_GOLD"%s"COL_WHITE".", g_shopItemData[ listitem ] [ E_NAME ], cash_format( g_shopItemData[ listitem ] [ E_PRICE ] ) );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
SetPVarInt( playerid, "shop_item", listitem );
|
||||||
|
ShowPlayerDialog( playerid, DIALOG_SHOP_AMOUNT, DIALOG_STYLE_LIST, "{FFFFFF}Shop Items - Buy Quantity", "Buy 1\nBuy 5\nBuy Max", "Select", "Back" );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if ( dialogid == DIALOG_SHOP_AMOUNT )
|
||||||
|
{
|
||||||
|
if ( response )
|
||||||
|
{
|
||||||
|
if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this while you're in jail." );
|
||||||
|
|
||||||
|
new
|
||||||
|
iAmount = 1,
|
||||||
|
|
||||||
|
i = GetPVarInt( playerid, "shop_item" ),
|
||||||
|
iCurrentQuantity = GetShopItemVariable( playerid, i ),
|
||||||
|
|
||||||
|
iLimit = g_shopItemData[ i ] [ E_LIMIT ] + ( 2 * p_VIPLevel[ playerid ] )
|
||||||
|
;
|
||||||
|
|
||||||
|
switch( listitem )
|
||||||
|
{
|
||||||
|
case 0: iAmount = 1;
|
||||||
|
case 1: iAmount = 5;
|
||||||
|
case 2: iAmount = iLimit;
|
||||||
|
}
|
||||||
|
|
||||||
|
if ( ( iCurrentQuantity + iAmount ) > iLimit )
|
||||||
|
{
|
||||||
|
// Specified more than he can carry!
|
||||||
|
if ( ( iAmount = iLimit - iCurrentQuantity ) != 0 )
|
||||||
|
SendServerMessage( playerid, "You've breached the quantity limit therefore we have set it to %d.", iAmount );
|
||||||
|
}
|
||||||
|
|
||||||
|
if ( GetPlayerCash( playerid ) < ( g_shopItemData[ i ] [ E_PRICE ] * iAmount ) ) SendError( playerid, "You cannot afford the price of the item(s)." );
|
||||||
|
else if ( iAmount <= 0 ) SendError( playerid, "You cannot buy anymore of this item." );
|
||||||
|
else {
|
||||||
|
SetShopItemVariable( playerid, i, iCurrentQuantity + iAmount );
|
||||||
|
GivePlayerCash( playerid, -( g_shopItemData[ i ] [ E_PRICE ] * iAmount ) );
|
||||||
|
SendServerMessage( playerid, "You have bought %dx "COL_GREY"%s"COL_WHITE" for "COL_GOLD"%s"COL_WHITE".", iAmount, g_shopItemData[ i ] [ E_NAME ], cash_format( g_shopItemData[ i ] [ E_PRICE ] * iAmount ) );
|
||||||
|
}
|
||||||
|
|
||||||
|
ShowPlayerDialog( playerid, DIALOG_SHOP_AMOUNT, DIALOG_STYLE_LIST, "{FFFFFF}Shop Items - Buy Quantity", "Buy 1\nBuy 5\nBuy Max", "Select", "Back" );
|
||||||
|
}
|
||||||
|
else ShowPlayerShopMenu( playerid );
|
||||||
|
}
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* ** Functions ** */
|
||||||
|
stock ShowPlayerShopMenu( playerid )
|
||||||
|
{
|
||||||
|
static szString[ 800 ];
|
||||||
|
|
||||||
|
if ( szString[ 0 ] == '\0' )
|
||||||
|
{
|
||||||
|
strcat( szString, " \t"COL_GREY"Grey options do not save!\t \n" );
|
||||||
|
for( new i; i < sizeof( g_shopItemData ); i++ ) {
|
||||||
|
format( szString, sizeof( szString ), "%s%s%s\t"COL_ORANGE"%s\t"COL_GOLD"%s\n", szString, g_shopItemData[ i ] [ E_SAVABLE ] ? ( COL_WHITE ) : ( COL_GREY ), g_shopItemData[ i ] [ E_NAME ], g_shopItemData[ i ] [ E_USAGE ], cash_format( g_shopItemData[ i ] [ E_PRICE ] ) );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return ShowPlayerDialog( playerid, DIALOG_SHOP_MENU, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Shop Items", szString, "Select", "Cancel" );
|
||||||
|
}
|
||||||
|
|
||||||
|
stock GetShopItemVariable( playerid, id )
|
||||||
|
{
|
||||||
|
switch( g_shopItemData[ id ] [ E_ID ] )
|
||||||
|
{
|
||||||
|
case SHOP_ITEM_DRAIN_CLEANER: return p_CausticSoda{ playerid };
|
||||||
|
case SHOP_ITEM_STONE_CLEANER: return p_MuriaticAcid{ playerid };
|
||||||
|
case SHOP_ITEM_GAS_TANK: return p_HydrogenChloride{ playerid };
|
||||||
|
case SHOP_ITEM_CHASITY_BELT: return p_AidsVaccine{ playerid };
|
||||||
|
case SHOP_ITEM_SECURE_WALLET: return p_SecureWallet{ playerid };
|
||||||
|
case SHOP_ITEM_SCISSOR: return p_Scissors[ playerid ];
|
||||||
|
case SHOP_ITEM_BOBBY_PIN: return p_BobbyPins[ playerid ];
|
||||||
|
case SHOP_ITEM_MONEY_CASE: return p_MoneyBag{ playerid };
|
||||||
|
case SHOP_ITEM_ROPES: return p_Ropes[ playerid ];
|
||||||
|
case SHOP_ITEM_FOIL: return p_AntiEMP[ playerid ];
|
||||||
|
case SHOP_ITEM_DRILL: return p_drillStrength[ playerid ];
|
||||||
|
case SHOP_ITEM_METAL_MELTER: return p_MetalMelter[ playerid ];
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
stock SetShopItemVariable( playerid, id, value )
|
||||||
|
{
|
||||||
|
switch( g_shopItemData[ id ] [ E_ID ] )
|
||||||
|
{
|
||||||
|
case SHOP_ITEM_DRAIN_CLEANER: return p_CausticSoda{ playerid } = value;
|
||||||
|
case SHOP_ITEM_STONE_CLEANER: return p_MuriaticAcid{ playerid } = value;
|
||||||
|
case SHOP_ITEM_GAS_TANK: return p_HydrogenChloride{ playerid } = value;
|
||||||
|
case SHOP_ITEM_CHASITY_BELT: return p_AidsVaccine{ playerid } = !!value;
|
||||||
|
case SHOP_ITEM_SECURE_WALLET: return p_SecureWallet{ playerid } = !!value;
|
||||||
|
case SHOP_ITEM_SCISSOR: return p_Scissors[ playerid ] = value;
|
||||||
|
case SHOP_ITEM_BOBBY_PIN: return p_BobbyPins[ playerid ] = value;
|
||||||
|
case SHOP_ITEM_MONEY_CASE: return p_MoneyBag{ playerid } = !!value;
|
||||||
|
case SHOP_ITEM_ROPES: return p_Ropes[ playerid ] = value;
|
||||||
|
case SHOP_ITEM_FOIL: return p_AntiEMP[ playerid ] = value;
|
||||||
|
case SHOP_ITEM_DRILL: return p_drillStrength[ playerid ] = value;
|
||||||
|
case SHOP_ITEM_METAL_MELTER: return p_MetalMelter[ playerid ] = value;
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
stock GetShopItemLimit( E_SHOP_ITEMS: item_id )
|
||||||
|
{
|
||||||
|
for ( new i = 0; i < sizeof( g_shopItemData ); i ++ ) if ( g_shopItemData[ i ] [ E_ID ] == item_id ) {
|
||||||
|
return g_shopItemData[ i ] [ E_LIMIT ];
|
||||||
|
}
|
||||||
|
return 1;
|
||||||
|
}
|
748
gamemodes/irresistible/cnr/features/toys.pwn
Normal file
748
gamemodes/irresistible/cnr/features/toys.pwn
Normal file
@ -0,0 +1,748 @@
|
|||||||
|
/*
|
||||||
|
* Irresistible Gaming (c) 2018
|
||||||
|
* Developed by Lorenc Pekaj
|
||||||
|
* Module: cnr\features\toys.pwn
|
||||||
|
* Purpose: toy system for players (attach objects to player)
|
||||||
|
*/
|
||||||
|
|
||||||
|
/* ** Includes ** */
|
||||||
|
#include < YSI\y_hooks >
|
||||||
|
|
||||||
|
/* ** Definitions ** */
|
||||||
|
#define MAX_TOYS ( sizeof( g_ToyData ) )
|
||||||
|
#define MAX_TOY_UNLOCKS ( 200 ) // should be ideally MAX_TOYS
|
||||||
|
|
||||||
|
#define CATEGORY_WATCHES ( 0 )
|
||||||
|
#define CATEGORY_BERETS ( 1 )
|
||||||
|
#define CATEGORY_HATS ( 2 )
|
||||||
|
#define CATEGORY_HEADPHONES ( 3 )
|
||||||
|
#define CATEGORY_MASKS ( 4 )
|
||||||
|
#define CATEGORY_MOTORCYCLE ( 5 )
|
||||||
|
#define CATEGORY_GUITARS ( 6 )
|
||||||
|
#define CATEGORY_GLASSES ( 7 )
|
||||||
|
#define CATEGORY_HANDHELD ( 8 )
|
||||||
|
#define CATEGORY_WEAPONS ( 9 )
|
||||||
|
#define CATEGORY_MISC ( 10 )
|
||||||
|
#define CATEGORY_VIP ( 11 )
|
||||||
|
|
||||||
|
/* ** Variables ** */
|
||||||
|
enum E_ATTACHED_DATA
|
||||||
|
{
|
||||||
|
E_ENABLED, E_MODELID, E_BONE,
|
||||||
|
Float: E_OX, Float: E_OY, Float: E_OZ,
|
||||||
|
Float: E_RX, Float: E_RY, Float: E_RZ,
|
||||||
|
Float: E_SX, Float: E_SY, Float: E_SZ,
|
||||||
|
E_COLOR, E_SQL_ID
|
||||||
|
};
|
||||||
|
|
||||||
|
enum E_TOY_DATA
|
||||||
|
{
|
||||||
|
E_CATEGORY, E_ID, E_NAME[ 24 ],
|
||||||
|
E_MODEL, E_PRICE, E_DEFAULT_BONE
|
||||||
|
};
|
||||||
|
|
||||||
|
new
|
||||||
|
g_ToyCategory[ ] [ ] =
|
||||||
|
{
|
||||||
|
{ "Watches" }, { "Berets" }, { "Hats" }, { "Headphones" }, { "Masks" },
|
||||||
|
{ "Motorcycle Helmets" }, { "Guitars" }, { "Glasses" }, { "Handheld" },
|
||||||
|
{ "Weapons" }, { "Miscellaneous" }, { "V.I.P" }
|
||||||
|
},
|
||||||
|
g_ToyData[ ] [ E_TOY_DATA ] =
|
||||||
|
{
|
||||||
|
// WATCHES
|
||||||
|
{ CATEGORY_WATCHES, 0, "Rolex Datejust II", 19039, 220000, 5 },
|
||||||
|
{ CATEGORY_WATCHES, 1, "Rolex Datejust I", 19042, 160000, 5 },
|
||||||
|
{ CATEGORY_WATCHES, 2, "Rolex Explorer", 19040, 140800, 5 },
|
||||||
|
{ CATEGORY_WATCHES, 3, "Rolex Sky-Dweller", 19041, 95000, 5 },
|
||||||
|
{ CATEGORY_WATCHES, 4, "G-Shock Camo", 19053, 25000, 5 },
|
||||||
|
{ CATEGORY_WATCHES, 5, "G-Shock Navy Camo", 19048, 20000, 5 },
|
||||||
|
{ CATEGORY_WATCHES, 6, "G-Shock Pink Camo", 19049, 17500, 5 },
|
||||||
|
{ CATEGORY_WATCHES, 7, "G-Shock Orange Camo", 19051, 17500, 5 },
|
||||||
|
{ CATEGORY_WATCHES, 8, "G-Shock Purple", 19047, 10000, 5 },
|
||||||
|
{ CATEGORY_WATCHES, 9, "G-Shock Pink", 19045, 10000, 5 },
|
||||||
|
{ CATEGORY_WATCHES, 10, "G-Shock Green", 19046, 5000, 5 },
|
||||||
|
|
||||||
|
// BERET
|
||||||
|
{ CATEGORY_BERETS, 11, "Camo Beret", 18924, 750, 2 },
|
||||||
|
// { CATEGORY_BERETS, 12, "Gucci Black", 18921, 340, 2 },
|
||||||
|
// { CATEGORY_BERETS, 13, "Gucci Red", 18922, 340, 2 },
|
||||||
|
// { CATEGORY_BERETS, 14, "Gucci Blue", 18923, 340, 2 },
|
||||||
|
|
||||||
|
// HATS
|
||||||
|
{ CATEGORY_HATS, 126, "Witch Hat", 19528, 6666, 2 }, // special
|
||||||
|
{ CATEGORY_HATS, 93, "Santa Hat", 19064, 5000, 2 }, // special
|
||||||
|
{ CATEGORY_HATS, 15, "Gangsta Beanie", 19067, 1300, 2 },
|
||||||
|
{ CATEGORY_HATS, 16, "Snake Skin Hat", 18973, 1000, 2 },
|
||||||
|
{ CATEGORY_HATS, 17, "Tiger Print Hat", 18970, 1000, 2 },
|
||||||
|
{ CATEGORY_HATS, 18, "Skull Beanie", 19069, 1000, 2 },
|
||||||
|
{ CATEGORY_HATS, 19, "Boxing Helmet", 18952, 900, 2 },
|
||||||
|
// { CATEGORY_HATS, 20, "Knit Cap Grey", 18954, 800, 2 },
|
||||||
|
// { CATEGORY_HATS, 21, "Knit Cap Black", 18953, 800, 2 },
|
||||||
|
{ CATEGORY_HATS, 22, "Dukes Hat", 18972, 800, 2 },
|
||||||
|
{ CATEGORY_HATS, 23, "Cowboy Hat", 18962, 800, 2 },
|
||||||
|
{ CATEGORY_HATS, 24, "Trucker Cap", 18961, 700, 2 },
|
||||||
|
//{ CATEGORY_HATS, 25, "Black Bowler", 18944, 500, 2 },
|
||||||
|
{ CATEGORY_HATS, 26, "White Fedora", 19488, 500, 2 },
|
||||||
|
//{ CATEGORY_HATS, 27, "Blue Bowler", 18945, 500, 2 },
|
||||||
|
{ CATEGORY_HATS, 28, "Island Fedora", 18946, 500, 2 },
|
||||||
|
{ CATEGORY_HATS, 29, "Bloody Fedora", 18950, 500, 2 },
|
||||||
|
// { CATEGORY_HATS, 30, "Yellow Bowler", 18951, 500, 2 },
|
||||||
|
{ CATEGORY_HATS, 31, "Skater Bucket Hat", 18968, 500, 2 },
|
||||||
|
//{ CATEGORY_HATS, 32, "Fishing Cap", 18969, 500, 2 },
|
||||||
|
{ CATEGORY_HATS, 33, "Black Top Hat", 19352, 500, 2 },
|
||||||
|
{ CATEGORY_HATS, 34, "White Top Hat", 19487, 500, 2 },
|
||||||
|
{ CATEGORY_HATS, 35, "Fireman Helmet", 19330, 400, 2 },
|
||||||
|
{ CATEGORY_HATS, 36, "Sheriff Hat", 19099, 300, 2 },
|
||||||
|
{ CATEGORY_HATS, 37, "Camo Cap", 18926, 240, 2 },
|
||||||
|
{ CATEGORY_HATS, 38, "Chicken Hat", 19137, 240, 2 },
|
||||||
|
{ CATEGORY_HATS, 39, "BurgerShot Hat", 19094, 240, 2 },
|
||||||
|
{ CATEGORY_HATS, 40, "Police Cap", 18636, 240, 2 },
|
||||||
|
{ CATEGORY_HATS, 41, "Gas Mask", 19472, 240, 2 },
|
||||||
|
|
||||||
|
// HEADPHONES
|
||||||
|
{ CATEGORY_HEADPHONES, 41, "White Beats", 19421, 550, 2 },
|
||||||
|
{ CATEGORY_HEADPHONES, 42, "Black Beats", 19422, 550, 2 },
|
||||||
|
{ CATEGORY_HEADPHONES, 43, "Red Beats", 19423, 550, 2 },
|
||||||
|
{ CATEGORY_HEADPHONES, 44, "Blue Beats", 19424, 550, 2 },
|
||||||
|
|
||||||
|
// MASKS
|
||||||
|
{ CATEGORY_MASKS, 96, "Gucci Balaclava", 19801, 10000, 2 },
|
||||||
|
{ CATEGORY_MASKS, 45, "Black Mask", 18912, 6000, 2 },
|
||||||
|
{ CATEGORY_MASKS, 46, "Green Mask", 18913, 5200, 2 },
|
||||||
|
{ CATEGORY_MASKS, 47, "Weed Bandana", 18894, 4500, 2 },
|
||||||
|
{ CATEGORY_MASKS, 48, "Gimp Mask", 19163, 300, 2 },
|
||||||
|
{ CATEGORY_MASKS, 49, "Hockey Mask White", 19036, 250, 2 },
|
||||||
|
{ CATEGORY_MASKS, 50, "Hockey Mask Red", 19037, 250, 2 },
|
||||||
|
{ CATEGORY_MASKS, 51, "Blue Bandana", 18897, 100, 2 },
|
||||||
|
{ CATEGORY_MASKS, 53, "Grove Mask", 18913, 200, 2 },
|
||||||
|
{ CATEGORY_MASKS, 54, "Zorro Mask", 18974, 100, 2 },
|
||||||
|
|
||||||
|
// MOTORCYCLE HELMETS
|
||||||
|
{ CATEGORY_MOTORCYCLE, 87, "Fire Flame Helmet", 18645, 1000, 2 },
|
||||||
|
{ CATEGORY_MOTORCYCLE, 88, "Blue Helmet", 18976, 800, 2 },
|
||||||
|
{ CATEGORY_MOTORCYCLE, 89, "Red Helmet", 18977, 700, 2 },
|
||||||
|
{ CATEGORY_MOTORCYCLE, 90, "White Helmet", 18978, 700, 2 },
|
||||||
|
{ CATEGORY_MOTORCYCLE, 91, "Pink Helmet", 18979, 500, 2 },
|
||||||
|
|
||||||
|
// GUITARS
|
||||||
|
{ CATEGORY_GUITARS, 55, "Warlock Guitar", 19319, 1250, 1 },
|
||||||
|
{ CATEGORY_GUITARS, 56, "Flying Guitar", 19318, 800, 1 },
|
||||||
|
{ CATEGORY_GUITARS, 57, "Bass Guitar", 19317, 400, 1 },
|
||||||
|
|
||||||
|
// GLASSES
|
||||||
|
{ CATEGORY_GLASSES, 58, "Oakley Ferrari", 19006, 900, 2 },
|
||||||
|
{ CATEGORY_GLASSES, 59, "Armani Aviator Classic", 19022, 840, 2 },
|
||||||
|
// { CATEGORY_GLASSES, 61, "Armani Aviator Blue" , 19023, 840, 2 },
|
||||||
|
// { CATEGORY_GLASSES, 62, "Armani Aviator Purple", 19024, 840, 2 },
|
||||||
|
{ CATEGORY_GLASSES, 63, "Armani Aviator Pink", 19025, 840, 2 },
|
||||||
|
// { CATEGORY_GLASSES, 64, "Armani Aviator Orange", 19027, 840, 2 },
|
||||||
|
// { CATEGORY_GLASSES, 65, "Armani Aviator Yellow", 19028, 840, 2 },
|
||||||
|
// { CATEGORY_GLASSES, 65, "Armani Aviator Green", 19029, 840, 2 },
|
||||||
|
// { CATEGORY_GLASSES, 66, "Gucci Techno Yellow" , 19017, 650, 2 },
|
||||||
|
// { CATEGORY_GLASSES, 67, "Gucci Techno Salmon" , 19018, 650, 2 },
|
||||||
|
{ CATEGORY_GLASSES, 68, "Gucci Techno Red" , 19019, 650, 2 },
|
||||||
|
{ CATEGORY_GLASSES, 69, "Gucci Techno Blue" , 19020, 650, 2 },
|
||||||
|
{ CATEGORY_GLASSES, 70, "Gucci Techno Green" , 19021, 650, 2 },
|
||||||
|
// { CATEGORY_GLASSES, 71, "Versace Vintage", 19033, 520, 2 },
|
||||||
|
// { CATEGORY_GLASSES, 72, "Versace Havana Wrap", 19030, 490, 2 },
|
||||||
|
{ CATEGORY_GLASSES, 73, "Oakley Whisker", 19008, 400, 2 },
|
||||||
|
{ CATEGORY_GLASSES, 76, "Versace Marble Square", 19035, 380, 2 },
|
||||||
|
|
||||||
|
// HANDHELD
|
||||||
|
{ CATEGORY_HANDHELD, 100, "Antique Sword", 19590, 15000, 6 },
|
||||||
|
{ CATEGORY_HANDHELD, 101, "Microphone", 19610, 900, 6 },
|
||||||
|
{ CATEGORY_HANDHELD, 102, "Police Radio", 19942, 750, 6 },
|
||||||
|
{ CATEGORY_HANDHELD, 103, "Left Boxing Glove", 19555, 250, 6 },
|
||||||
|
{ CATEGORY_HANDHELD, 104, "Right Boxing Glove", 19556, 250, 5 },
|
||||||
|
{ CATEGORY_HANDHELD, 105, "Briefcase", 19624, 100, 6 },
|
||||||
|
|
||||||
|
// WEAPONS
|
||||||
|
{ CATEGORY_WEAPONS, 125, "RPG", 359, 13337, 1 },
|
||||||
|
{ CATEGORY_WEAPONS, 124, "Heatseeker", 360, 13337, 1 },
|
||||||
|
{ CATEGORY_WEAPONS, 123, "Minigun", 362, 13337, 1 },
|
||||||
|
{ CATEGORY_WEAPONS, 121, "Spas 12", 351, 9000, 1 },
|
||||||
|
{ CATEGORY_WEAPONS, 122, "M4", 356, 9000, 1 },
|
||||||
|
{ CATEGORY_WEAPONS, 119, "Sawn-off Shotgun", 350, 8000, 1 },
|
||||||
|
{ CATEGORY_WEAPONS, 120, "Sniper", 358, 8000, 1 },
|
||||||
|
{ CATEGORY_WEAPONS, 118, "Shotgun", 349, 6000, 1 },
|
||||||
|
{ CATEGORY_WEAPONS, 117, "Desert Eagle", 348, 5000, 1 },
|
||||||
|
{ CATEGORY_WEAPONS, 116, "Rifle", 357, 3000, 1 },
|
||||||
|
{ CATEGORY_WEAPONS, 115, "Tec 9", 372, 2900, 1 },
|
||||||
|
{ CATEGORY_WEAPONS, 114, "Mac 10", 352, 2500, 1 },
|
||||||
|
{ CATEGORY_WEAPONS, 109, "Purple Dildo", 321, 690, 1 },
|
||||||
|
{ CATEGORY_WEAPONS, 108, "Parachute", 371, 600, 1 },
|
||||||
|
{ CATEGORY_WEAPONS, 107, "Pool Cue", 338, 400, 1 },
|
||||||
|
{ CATEGORY_WEAPONS, 106, "Brass Knuckles", 331, 250, 1 },
|
||||||
|
|
||||||
|
// MISC
|
||||||
|
{ CATEGORY_MISC, 99, "Gold Bar", 19941, 38000, 1 },
|
||||||
|
{ CATEGORY_MISC, 74, "Cowboy Boots", 11735, 3000, 1 },
|
||||||
|
{ CATEGORY_MISC, 77, "Marijuana Roll", 2901, 2000, 1 },
|
||||||
|
{ CATEGORY_MISC, 75, "Pistol Holster", 19773, 1000, 1 },
|
||||||
|
{ CATEGORY_MISC, 79, "Police Light", 19419, 600, 1 },
|
||||||
|
{ CATEGORY_MISC, 94, "Xmas Box 1", 19054, 500, 1 },
|
||||||
|
{ CATEGORY_MISC, 95, "Xmas Box 2", 19056, 500, 1 },
|
||||||
|
{ CATEGORY_MISC, 80, "Surf Board", 2406, 250, 1 },
|
||||||
|
{ CATEGORY_MISC, 97, "Skateboard", 19878, 200, 1 },
|
||||||
|
{ CATEGORY_MISC, 81, "Glider", 2512, 150, 1 },
|
||||||
|
{ CATEGORY_MISC, 82, "Plane", 2510, 120, 1 },
|
||||||
|
{ CATEGORY_MISC, 98, "Hiker Backpack", 19559, 100, 1 },
|
||||||
|
{ CATEGORY_MISC, 78, "Backpack", 3026, 90, 1 },
|
||||||
|
{ CATEGORY_MISC, 83, "Rubbish Bin", 1343, 80, 1 },
|
||||||
|
{ CATEGORY_MISC, 84, "Chainsaw Dildo", 19086, 69, 5 },
|
||||||
|
{ CATEGORY_MISC, 85, "Easter Egg", 19344, 50, 2 },
|
||||||
|
{ CATEGORY_MISC, 86, "Hippobin", 1371, 50, 1 },
|
||||||
|
{ CATEGORY_MISC, 92, "Pumpkin", 19320, 10, 1 },
|
||||||
|
|
||||||
|
// VIP
|
||||||
|
{ CATEGORY_VIP, -1, "Small Fire", 18688, 0, 1 },
|
||||||
|
{ CATEGORY_VIP, -1, "Dynamite", 1654, 0, 6 },
|
||||||
|
{ CATEGORY_VIP, -1, "Caution Barrel", 1218, 0, 1 },
|
||||||
|
{ CATEGORY_VIP, -1, "Gas Tank", 918, 0, 1 },
|
||||||
|
{ CATEGORY_VIP, -1, "Parrot", 19079, 0, 15 },
|
||||||
|
{ CATEGORY_VIP, -1, "Money Stack", 1212, 0, 6 },
|
||||||
|
{ CATEGORY_VIP, -1, "Turtle", 1609, 0, 1 },
|
||||||
|
{ CATEGORY_VIP, -1, "S.W.A.T Helmet", 19141, 0, 2 },
|
||||||
|
{ CATEGORY_VIP, -1, "S.W.A.T Armour", 19142, 0, 1 },
|
||||||
|
{ CATEGORY_VIP, -1, "Construction Vest", 19904, 0, 1 },
|
||||||
|
{ CATEGORY_VIP, -1, "Sledge Hammer", 19631, 0, 5 },
|
||||||
|
{ CATEGORY_VIP, -1, "Laser Sight", 18643, 0, 5 },
|
||||||
|
{ CATEGORY_VIP, -1, "Better Santa Hat", 19065, 0, 2 }
|
||||||
|
},
|
||||||
|
p_AttachedObjectsData [ MAX_PLAYERS ] [ 3 ] [ E_ATTACHED_DATA ],
|
||||||
|
p_ToySlotSelected [ MAX_PLAYERS char ],
|
||||||
|
p_ToyCategorySelected [ MAX_PLAYERS char ],
|
||||||
|
p_ToyIDSelected [ MAX_PLAYERS char ],
|
||||||
|
bool: p_ToyUnlocked [ MAX_PLAYERS ] [ MAX_TOY_UNLOCKS char ]
|
||||||
|
;
|
||||||
|
|
||||||
|
/* ** Hooks ** */
|
||||||
|
hook OnPlayerDisconnect( playerid, reason )
|
||||||
|
{
|
||||||
|
for ( new i = 0; i < MAX_TOY_UNLOCKS; i ++ )
|
||||||
|
{
|
||||||
|
p_ToyUnlocked[ playerid ] { i } = false;
|
||||||
|
|
||||||
|
// reset attached toy data in the loop .. reusing it
|
||||||
|
if ( i < sizeof( p_AttachedObjectsData[ ] ) ) {
|
||||||
|
resetPlayerToys( playerid, i );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
hook OnPlayerSpawn( playerid )
|
||||||
|
{
|
||||||
|
reloadPlayerToys( playerid );
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
hook OnPlayerLogin( playerid )
|
||||||
|
{
|
||||||
|
new
|
||||||
|
accountid = GetPlayerAccountID( playerid );
|
||||||
|
|
||||||
|
mysql_function_query( dbHandle, sprintf( "SELECT * FROM `TOY_UNLOCKS` WHERE `USER_ID`=%d", accountid ), true, "OnToyLoad", "d", playerid );
|
||||||
|
mysql_function_query( dbHandle, sprintf( "SELECT * FROM `TOYS` WHERE `USER_ID`=%d", accountid ), true, "OnToyOffsetLoad", "d", playerid );
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
hook OnPlayerEnterDynamicCP( playerid, checkpointid )
|
||||||
|
{
|
||||||
|
if ( checkpointid == g_Checkpoints[ CP_PAWNSHOP ] ) {
|
||||||
|
return ShowPlayerDialog( playerid, DIALOG_TOYS_BUY, DIALOG_STYLE_LIST, "{FFFFFF}Purchase Toys", getToyCategories( .pawnshop = true ), "Select", "Cancel" );
|
||||||
|
}
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
hook OnPlayerEditAttachedObj( playerid, response, index, modelid, boneid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ )
|
||||||
|
{
|
||||||
|
new slot = p_ToySlotSelected{ playerid };
|
||||||
|
new color = p_AttachedObjectsData[ playerid ] [ slot ] [ E_COLOR ];
|
||||||
|
|
||||||
|
if ( response )
|
||||||
|
{
|
||||||
|
new bool: modded;
|
||||||
|
|
||||||
|
if ( fScaleX < 0.1 || fScaleX > 2.5 ) fScaleX = 1.0, modded = true;
|
||||||
|
if ( fScaleY < 0.1 || fScaleY > 2.5 ) fScaleY = 1.0, modded = true;
|
||||||
|
if ( fScaleZ < 0.1 || fScaleZ > 2.5 ) fScaleZ = 1.0, modded = true;
|
||||||
|
if ( modded ) SendServerMessage( playerid, "Some scaling parts were either too small, or too big. They have been scaled to the default size." );
|
||||||
|
|
||||||
|
p_AttachedObjectsData[ playerid ] [ slot ] [ E_BONE ] = boneid;
|
||||||
|
p_AttachedObjectsData[ playerid ] [ slot ] [ E_OX ] = fOffsetX;
|
||||||
|
p_AttachedObjectsData[ playerid ] [ slot ] [ E_OY ] = fOffsetY;
|
||||||
|
p_AttachedObjectsData[ playerid ] [ slot ] [ E_OZ ] = fOffsetZ;
|
||||||
|
p_AttachedObjectsData[ playerid ] [ slot ] [ E_RX ] = fRotX;
|
||||||
|
p_AttachedObjectsData[ playerid ] [ slot ] [ E_RY ] = fRotY;
|
||||||
|
p_AttachedObjectsData[ playerid ] [ slot ] [ E_RZ ] = fRotZ;
|
||||||
|
p_AttachedObjectsData[ playerid ] [ slot ] [ E_SX ] = fScaleX;
|
||||||
|
p_AttachedObjectsData[ playerid ] [ slot ] [ E_SY ] = fScaleY;
|
||||||
|
p_AttachedObjectsData[ playerid ] [ slot ] [ E_SZ ] = fScaleZ;
|
||||||
|
p_AttachedObjectsData[ playerid ] [ slot ] [ E_MODELID ] = modelid;
|
||||||
|
|
||||||
|
RemovePlayerAttachedObject( playerid, index );
|
||||||
|
SetPlayerAttachedObject( playerid, index, modelid, boneid, fOffsetX, fOffsetY, fOffsetZ, fRotX, fRotY, fRotZ, fScaleX, fScaleY, fScaleZ, color, color );
|
||||||
|
|
||||||
|
format( szBigString, sizeof( szBigString ), "UPDATE `TOYS` SET `OX`=%f,`OY`=%f,`OZ`=%f,`RX`=%f,`RY`=%f,`RZ`=%f,`SX`=%f,`SY`=%f,`SZ`=%f WHERE `ID`=%d", fOffsetX, fOffsetY, fOffsetZ, fRotX, fRotY, fRotZ, fScaleX, fScaleY, fScaleZ, p_AttachedObjectsData[ playerid ] [ slot ] [ E_SQL_ID ] );
|
||||||
|
mysql_single_query( szBigString );
|
||||||
|
|
||||||
|
//printf("SetPlayerAttachedObject( playerid, %d, %d, %d, %f, %f, %f, %f, %f, %f, %f, %f, %f );",index, modelid, boneid, fOffsetX, fOffsetY, fOffsetZ, fRotX, fRotY, fRotZ, fScaleX, fScaleY, fScaleZ );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// User Cancelled
|
||||||
|
RemovePlayerAttachedObject( playerid, index );
|
||||||
|
SetPlayerAttachedObject( playerid, index, p_AttachedObjectsData[ playerid ] [ slot ] [ E_MODELID ], p_AttachedObjectsData[ playerid ] [ slot ] [ E_BONE ],
|
||||||
|
p_AttachedObjectsData[ playerid ] [ slot ] [ E_OX ], p_AttachedObjectsData[ playerid ] [ slot ] [ E_OY ], p_AttachedObjectsData[ playerid ] [ slot ] [ E_OZ ],
|
||||||
|
p_AttachedObjectsData[ playerid ] [ slot ] [ E_RX ], p_AttachedObjectsData[ playerid ] [ slot ] [ E_RY ], p_AttachedObjectsData[ playerid ] [ slot ] [ E_RZ ],
|
||||||
|
p_AttachedObjectsData[ playerid ] [ slot ] [ E_SX ], p_AttachedObjectsData[ playerid ] [ slot ] [ E_SY ], p_AttachedObjectsData[ playerid ] [ slot ] [ E_SZ ],
|
||||||
|
color, color
|
||||||
|
);
|
||||||
|
}
|
||||||
|
showToyEditMenu( playerid, slot );
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
|
||||||
|
{
|
||||||
|
if ( dialogid == DIALOG_TOYS_MAIN && response )
|
||||||
|
{
|
||||||
|
if ( !listitem )
|
||||||
|
{
|
||||||
|
if ( !p_AttachedObjectsData[ playerid ] [ 0 ] [ E_ENABLED ] && !p_AttachedObjectsData[ playerid ] [ 1 ] [ E_ENABLED ] && !p_AttachedObjectsData[ playerid ] [ 2 ] [ E_ENABLED ] )
|
||||||
|
return SendError( playerid, "All attached toys are already disabled." );
|
||||||
|
|
||||||
|
format( szNormalString, sizeof( szNormalString ), "UPDATE `TOYS` SET `ENABLED`=0 WHERE `USER_ID`=%d", p_AccountID[ playerid ] );
|
||||||
|
mysql_single_query( szNormalString );
|
||||||
|
|
||||||
|
RemovePlayerAttachedObject( playerid, 9 );
|
||||||
|
RemovePlayerAttachedObject( playerid, 8 );
|
||||||
|
RemovePlayerAttachedObject( playerid, 7 );
|
||||||
|
p_AttachedObjectsData[ playerid ] [ 0 ] [ E_ENABLED ] = 0;
|
||||||
|
p_AttachedObjectsData[ playerid ] [ 1 ] [ E_ENABLED ] = 0;
|
||||||
|
p_AttachedObjectsData[ playerid ] [ 2 ] [ E_ENABLED ] = 0;
|
||||||
|
return SendServerMessage( playerid, "All attached toys have been disabled." );
|
||||||
|
}
|
||||||
|
|
||||||
|
p_ToySlotSelected{ playerid } = listitem - 1;
|
||||||
|
if ( p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_BONE ] ) {
|
||||||
|
showToyEditMenu( playerid, p_ToySlotSelected{ playerid } );
|
||||||
|
} else {
|
||||||
|
ShowPlayerDialog( playerid, DIALOG_TOYS, DIALOG_STYLE_LIST, "{FFFFFF}Toys", getToyCategories( ), "Select", "Back" );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if ( dialogid == DIALOG_TOYS_ITEMS )
|
||||||
|
{
|
||||||
|
if ( !response )
|
||||||
|
return ShowPlayerDialog( playerid, DIALOG_TOYS, DIALOG_STYLE_LIST, "{FFFFFF}Toys", getToyCategories( ), "Select", "Back" );
|
||||||
|
|
||||||
|
for( new id, x = 0; id < MAX_TOYS; id++ )
|
||||||
|
{
|
||||||
|
if ( g_ToyData[ id ] [ E_CATEGORY ] == p_ToyCategorySelected{ playerid } )
|
||||||
|
{
|
||||||
|
if ( x == listitem )
|
||||||
|
{
|
||||||
|
p_ToyIDSelected{ playerid } = id;
|
||||||
|
|
||||||
|
if ( g_ToyData[ id ] [ E_ID ] == -1 )
|
||||||
|
{
|
||||||
|
showToyCategoryItems( playerid, p_ToyCategorySelected{ playerid } );
|
||||||
|
|
||||||
|
if ( p_VIPLevel[ playerid ] < VIP_REGULAR )
|
||||||
|
return SendError( playerid, "You must be a V.I.P to use this, to become one visit "COL_GREY"donate.sfcnr.com" ), 1;
|
||||||
|
|
||||||
|
if ( ( ( p_VIPExpiretime[ playerid ] - g_iTime ) / 86400 ) < 3 )
|
||||||
|
return SendError( playerid, "You need more than 3 days of V.I.P in order to complete this." ), 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
if ( g_ToyData[ id ] [ E_ID ] != -1 && !p_ToyUnlocked[ playerid ] { g_ToyData[ id ] [ E_ID ] } )
|
||||||
|
{
|
||||||
|
showToyCategoryItems( playerid, p_ToyCategorySelected{ playerid } );
|
||||||
|
return SendError( playerid, "You have not unlocked this toy." );
|
||||||
|
}
|
||||||
|
|
||||||
|
SendServerMessage( playerid, "You have selected "COL_GREY"%s"COL_WHITE". Proceed with bone selection to place the toy.", g_ToyData[ id ] [ E_NAME ] );
|
||||||
|
ShowPlayerDialog( playerid, DIALOG_TOYS_BONE, DIALOG_STYLE_LIST, "{FFFFFF}Toys - Bones", ""COL_GREY"Use Default Bone\nSpine\nHead\nLeft Upper Arm\nRight Upper Arm\nLeft Hand\nRight Hand\nLeft Thigh\nRight Thigh\nLeft Foot\nRight Foot\nRight Calf\nLeft Calf\nLeft Forearm\nRight Forearm\nLeft Clavicle\nRight Clavicle\nNeck\nJaw", "Select", "Back" );
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
x ++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if ( dialogid == DIALOG_TOYS_ITEMS_BUY )
|
||||||
|
{
|
||||||
|
if ( !response )
|
||||||
|
return ShowPlayerDialog( playerid, DIALOG_TOYS_BUY, DIALOG_STYLE_LIST, "{FFFFFF}Purchase Toys", getToyCategories( .pawnshop = true ), "Select", "Cancel" );
|
||||||
|
|
||||||
|
for( new id, x = 0; id < MAX_TOYS; id++ )
|
||||||
|
{
|
||||||
|
if ( g_ToyData[ id ] [ E_CATEGORY ] == p_ToyCategorySelected{ playerid } )
|
||||||
|
{
|
||||||
|
if ( x == listitem )
|
||||||
|
{
|
||||||
|
if ( p_ToyUnlocked[ playerid ] { g_ToyData[ id ] [ E_ID ] } )
|
||||||
|
{
|
||||||
|
showToyCategoryItems( playerid, p_ToyCategorySelected{ playerid }, .pawnshop = true );
|
||||||
|
return SendError( playerid, "You have already bought this toy." );
|
||||||
|
}
|
||||||
|
|
||||||
|
if ( GetPlayerCash( playerid ) < g_ToyData[ id ] [ E_PRICE ] )
|
||||||
|
{
|
||||||
|
showToyCategoryItems( playerid, p_ToyCategorySelected{ playerid }, .pawnshop = true );
|
||||||
|
return SendError( playerid, "You cannot afford this toy." );
|
||||||
|
}
|
||||||
|
|
||||||
|
UnlockPlayerToy( playerid, g_ToyData[ id ] [ E_ID ] );
|
||||||
|
GivePlayerCash( playerid, -g_ToyData[ id ] [ E_PRICE ] );
|
||||||
|
showToyCategoryItems( playerid, p_ToyCategorySelected{ playerid }, .pawnshop = true );
|
||||||
|
SendServerMessage( playerid, "You have bought a "COL_GREY"%s"COL_WHITE" for "COL_GOLD"%s"COL_WHITE".", g_ToyData[ id ] [ E_NAME ], cash_format( g_ToyData[ id ] [ E_PRICE ] ) );
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
x ++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if ( dialogid == DIALOG_TOYS_BONE || dialogid == DIALOG_TOYS_BONE_EDIT )
|
||||||
|
{
|
||||||
|
new
|
||||||
|
iSlot = p_ToySlotSelected{ playerid };
|
||||||
|
|
||||||
|
if ( !response && dialogid == DIALOG_TOYS_BONE )
|
||||||
|
return showToyCategoryItems( playerid, p_ToyCategorySelected{ playerid } );
|
||||||
|
|
||||||
|
if ( !response && dialogid == DIALOG_TOYS_BONE_EDIT )
|
||||||
|
return showToyEditMenu( playerid, iSlot );
|
||||||
|
|
||||||
|
if ( !listitem ) {
|
||||||
|
p_AttachedObjectsData[ playerid ] [ iSlot ] [ E_BONE ] = g_ToyData[ p_ToyIDSelected{ playerid } ] [ E_DEFAULT_BONE ];
|
||||||
|
SendServerMessage( playerid, "You have now placed your toy on the default bone." );
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
p_AttachedObjectsData[ playerid ] [ iSlot ] [ E_BONE ] = listitem;
|
||||||
|
SendServerMessage( playerid, "You have now placed your toy on this bone." );
|
||||||
|
}
|
||||||
|
|
||||||
|
RemovePlayerAttachedObject( playerid, 7 + iSlot );
|
||||||
|
SetPlayerAttachedObject( playerid, 7 + iSlot, g_ToyData[ p_ToyIDSelected{ playerid } ] [ E_MODEL ], p_AttachedObjectsData[ playerid ] [ iSlot ] [ E_BONE ] );
|
||||||
|
|
||||||
|
p_AttachedObjectsData[ playerid ] [ iSlot ] [ E_ENABLED ] = 1;
|
||||||
|
p_AttachedObjectsData[ playerid ] [ iSlot ] [ E_MODELID ] = g_ToyData[ p_ToyIDSelected{ playerid } ] [ E_MODEL ];
|
||||||
|
|
||||||
|
if ( dialogid == DIALOG_TOYS_BONE ) {
|
||||||
|
format( szBigString, sizeof( szBigString ), "INSERT INTO `TOYS`(`USER_ID`,`SLOT_ID`,`ENABLED`,`MODEL_ID`,`BONE`) VALUES (%d,%d,1,%d,%d)", p_AccountID[ playerid ], iSlot, g_ToyData[ p_ToyIDSelected{ playerid } ] [ E_MODEL ], p_AttachedObjectsData[ playerid ] [ iSlot ] [ E_BONE ] );
|
||||||
|
mysql_function_query( dbHandle, szBigString, true, "OnPlayerAddToy", "dd", playerid, iSlot );
|
||||||
|
} else {
|
||||||
|
format( szNormalString, sizeof( szNormalString ), "UPDATE `TOYS` SET `BONE`=%d,`OX`=0,`OY`=0,`OZ`=0,`RX`=0,`RY`=0,`RZ`=0,`SX`=1,`SY`=1,`SZ`=1 WHERE `ID`=%d", p_AttachedObjectsData[ playerid ] [ iSlot ] [ E_BONE ], p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_SQL_ID ] );
|
||||||
|
mysql_single_query( szNormalString );
|
||||||
|
}
|
||||||
|
|
||||||
|
showToyEditMenu( playerid, iSlot );
|
||||||
|
}
|
||||||
|
else if ( dialogid == DIALOG_TOYS_COLOR )
|
||||||
|
{
|
||||||
|
new
|
||||||
|
slot = p_ToySlotSelected{ playerid };
|
||||||
|
|
||||||
|
if ( !response )
|
||||||
|
return showToyEditMenu( playerid, slot );
|
||||||
|
|
||||||
|
new
|
||||||
|
hexcode[ 7 ];
|
||||||
|
|
||||||
|
if ( sscanf( inputtext, "S(000000)[7]", hexcode ) ) SendError( playerid, "Please ensure your hex is 6 characters at maximum (RRGGBB)." );
|
||||||
|
else if ( ! isHex( hexcode ) ) SendError( playerid, "This is not a valid hex code." );
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if ( strmatch( hexcode, "000000" ) )
|
||||||
|
{
|
||||||
|
p_AttachedObjectsData[ playerid ] [ slot ] [ E_COLOR ] = 0;
|
||||||
|
mysql_single_query( sprintf( "UPDATE `TOYS` SET `COLOR`=0 WHERE `ID`=%d", p_AttachedObjectsData[ playerid ] [ slot ] [ E_SQL_ID ] ) );
|
||||||
|
SendServerMessage( playerid, "You have reset your toy's color." );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
new
|
||||||
|
final_hex;
|
||||||
|
|
||||||
|
if ( ! sscanf( sprintf( "0xFF%s", hexcode ), "h", final_hex ) )
|
||||||
|
{
|
||||||
|
p_AttachedObjectsData[ playerid ] [ slot ] [ E_COLOR ] = final_hex;
|
||||||
|
mysql_single_query( sprintf( "UPDATE `TOYS` SET `COLOR`=%d WHERE `ID`=%d", p_AttachedObjectsData[ playerid ] [ slot ] [ E_COLOR ], p_AttachedObjectsData[ playerid ] [ slot ] [ E_SQL_ID ] ) );
|
||||||
|
SendServerMessage( playerid, "You have set your toy's color to {%s}%s"COL_WHITE".", hexcode, hexcode );
|
||||||
|
}
|
||||||
|
else SendError( playerid, "This is not a valid hex code." );
|
||||||
|
}
|
||||||
|
return reloadPlayerToys( playerid );
|
||||||
|
}
|
||||||
|
return showToyEditMenu( playerid, slot );
|
||||||
|
}
|
||||||
|
else if ( dialogid == DIALOG_TOYS_EDIT )
|
||||||
|
{
|
||||||
|
if ( !response )
|
||||||
|
return cmd_toys( playerid, "" );
|
||||||
|
|
||||||
|
switch( listitem )
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
{
|
||||||
|
if ( !p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_ENABLED ] ) {
|
||||||
|
SendError( playerid, "You cannot edit a disabled toy." );
|
||||||
|
return showToyEditMenu( playerid, p_ToySlotSelected{ playerid } );
|
||||||
|
}
|
||||||
|
|
||||||
|
EditAttachedObject( playerid, 7 + p_ToySlotSelected{ playerid } );
|
||||||
|
SendServerMessage( playerid, "You are now editing a toy." );
|
||||||
|
}
|
||||||
|
case 1:
|
||||||
|
{
|
||||||
|
if ( !p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_ENABLED ] ) {
|
||||||
|
SendError( playerid, "You cannot reselect a bone of a disabled toy." );
|
||||||
|
return showToyEditMenu( playerid, p_ToySlotSelected{ playerid } );
|
||||||
|
}
|
||||||
|
|
||||||
|
ShowPlayerDialog( playerid, DIALOG_TOYS_BONE_EDIT, DIALOG_STYLE_LIST, "{FFFFFF}Toys - Bones", ""COL_GREY"Use Default Bone\nSpine\nHead\nLeft Upper Arm\nRight Upper Arm\nLeft Hand\nRight Hand\nLeft Thigh\nRight Thigh\nLeft Foot\nRight Foot\nRight Calf\nLeft Calf\nLeft Forearm\nRight Forearm\nLeft Clavicle\nRight Clavicle\nNeck\nJaw", "Select", "Back" );
|
||||||
|
SendServerMessage( playerid, "You are now reselecting your toy's bone." );
|
||||||
|
}
|
||||||
|
case 2:
|
||||||
|
{
|
||||||
|
if ( !p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_ENABLED ] ) {
|
||||||
|
SendError( playerid, "You cannot set the color of a disabled toy." );
|
||||||
|
return showToyEditMenu( playerid, p_ToySlotSelected{ playerid } );
|
||||||
|
}
|
||||||
|
|
||||||
|
ShowPlayerDialog( playerid, DIALOG_TOYS_COLOR, DIALOG_STYLE_INPUT, "{FFFFFF}Toys - Color", ""COL_WHITE"Please specify the color (hex) code as "COL_RED"RR"COL_GREEN"GG"COL_BLUE"BB"COL_WHITE" below:", "Select", "Back" );
|
||||||
|
SendServerMessage( playerid, "You are now editing your toy's color, enter nothing or 000000 to reset it." );
|
||||||
|
}
|
||||||
|
case 3:
|
||||||
|
{
|
||||||
|
p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_ENABLED ] = !p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_ENABLED ];
|
||||||
|
|
||||||
|
if ( !p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_ENABLED ] )
|
||||||
|
{
|
||||||
|
RemovePlayerAttachedObject( playerid, 7 + p_ToySlotSelected{ playerid } );
|
||||||
|
SendServerMessage( playerid, "You have disabled this toy." );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
RemovePlayerAttachedObject( playerid, 7 + p_ToySlotSelected{ playerid } ); // Just incase.
|
||||||
|
SetPlayerAttachedObject( playerid, 7 + p_ToySlotSelected{ playerid }, p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_MODELID ], p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_BONE ],
|
||||||
|
p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_OX ], p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_OY ], p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_OZ ],
|
||||||
|
p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_RX ], p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_RY ], p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_RZ ],
|
||||||
|
p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_SX ], p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_SY ], p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_SZ ],
|
||||||
|
p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_COLOR ], p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_COLOR ]
|
||||||
|
);
|
||||||
|
SendServerMessage( playerid, "You have enabled this toy." );
|
||||||
|
}
|
||||||
|
|
||||||
|
format( szNormalString, sizeof( szNormalString ), "UPDATE `TOYS` SET `ENABLED`=%d WHERE `ID`=%d", p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_ENABLED ], p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_SQL_ID ] );
|
||||||
|
mysql_single_query( szNormalString );
|
||||||
|
|
||||||
|
showToyEditMenu( playerid, p_ToySlotSelected{ playerid } );
|
||||||
|
}
|
||||||
|
case 4:
|
||||||
|
{
|
||||||
|
RemovePlayerAttachedObject( playerid, 7 + p_ToySlotSelected{ playerid } );
|
||||||
|
p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_BONE ] = 0;
|
||||||
|
p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_MODELID ] = 0;
|
||||||
|
|
||||||
|
format( szNormalString, sizeof( szNormalString ), "DELETE FROM `TOYS` WHERE `ID`=%d", p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_SQL_ID ] );
|
||||||
|
mysql_single_query( szNormalString );
|
||||||
|
|
||||||
|
SendServerMessage( playerid, "You have removed this toy." );
|
||||||
|
cmd_toys( playerid, "" );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if ( dialogid == DIALOG_TOYS ) {
|
||||||
|
if ( !response )
|
||||||
|
return cmd_toys( playerid, "" );
|
||||||
|
|
||||||
|
p_ToyCategorySelected{ playerid } = listitem;
|
||||||
|
showToyCategoryItems( playerid, listitem );
|
||||||
|
}
|
||||||
|
else if ( dialogid == DIALOG_TOYS_BUY && response ) {
|
||||||
|
p_ToyCategorySelected{ playerid } = listitem;
|
||||||
|
showToyCategoryItems( playerid, listitem, .pawnshop = true );
|
||||||
|
}
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* ** Commands ** */
|
||||||
|
CMD:toys( playerid, params[ ] )
|
||||||
|
{
|
||||||
|
if ( !IsPlayerSpawned( playerid ) ) return SendError( playerid, "You cannot use this command while you are not spawned." );
|
||||||
|
|
||||||
|
new
|
||||||
|
iToy[ 3 ] [ 24 ] = { { "None" }, { "None" }, { "None" } };
|
||||||
|
|
||||||
|
for( new i = 0; i < sizeof( g_ToyData ); i++ ) {
|
||||||
|
for( new x = 0; x < sizeof( iToy ); x++ ) {
|
||||||
|
if ( g_ToyData[ i ] [ E_MODEL ] == p_AttachedObjectsData[ playerid ] [ x ] [ E_MODELID ] )
|
||||||
|
strcpy( iToy[ x ], g_ToyData[ i ] [ E_NAME ] );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
format( szNormalString, sizeof( szNormalString ), ""COL_GREY"Disable All Toys\nSlot 1 (%s)\nSlot 2 (%s)\nSlot 3 (%s)", iToy[ 0 ], iToy[ 1 ], iToy[ 2 ] );
|
||||||
|
ShowPlayerDialog( playerid, DIALOG_TOYS_MAIN, DIALOG_STYLE_LIST, "{FFFFFF}Toys", szNormalString, "Select", "Close" );
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* ** SQL Threads ** */
|
||||||
|
thread OnToyLoad( playerid )
|
||||||
|
{
|
||||||
|
if ( !IsPlayerConnected( playerid ) )
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
new
|
||||||
|
rows, fields, i = -1
|
||||||
|
;
|
||||||
|
|
||||||
|
cache_get_data( rows, fields );
|
||||||
|
if ( rows ) {
|
||||||
|
while( ++i < rows ) {
|
||||||
|
new iToy = cache_get_field_content_int( i, "TOY_ID", dbHandle );
|
||||||
|
|
||||||
|
if ( iToy < MAX_TOY_UNLOCKS ) // Must be something wrong otherwise...
|
||||||
|
p_ToyUnlocked[ playerid ] { iToy } = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
thread OnToyOffsetLoad( playerid )
|
||||||
|
{
|
||||||
|
if ( !IsPlayerConnected( playerid ) )
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
new
|
||||||
|
rows, fields, i = -1
|
||||||
|
;
|
||||||
|
|
||||||
|
cache_get_data( rows, fields );
|
||||||
|
if ( rows ) {
|
||||||
|
while( ++i < rows ) {
|
||||||
|
new
|
||||||
|
iSlot = cache_get_field_content_int( i, "SLOT_ID", dbHandle );
|
||||||
|
|
||||||
|
if ( iSlot < sizeof( p_AttachedObjectsData[ ] ) ) {
|
||||||
|
p_AttachedObjectsData[ playerid ] [ iSlot ] [ E_SQL_ID ] = cache_get_field_content_int( i, "ID", dbHandle );
|
||||||
|
p_AttachedObjectsData[ playerid ] [ iSlot ] [ E_ENABLED ] = cache_get_field_content_int( i, "ENABLED", dbHandle );
|
||||||
|
p_AttachedObjectsData[ playerid ] [ iSlot ] [ E_MODELID ] = cache_get_field_content_int( i, "MODEL_ID", dbHandle );
|
||||||
|
p_AttachedObjectsData[ playerid ] [ iSlot ] [ E_BONE ] = cache_get_field_content_int( i, "BONE", dbHandle );
|
||||||
|
p_AttachedObjectsData[ playerid ] [ iSlot ] [ E_OX ] = cache_get_field_content_float( i, "OX", dbHandle );
|
||||||
|
p_AttachedObjectsData[ playerid ] [ iSlot ] [ E_OY ] = cache_get_field_content_float( i, "OY", dbHandle );
|
||||||
|
p_AttachedObjectsData[ playerid ] [ iSlot ] [ E_OZ ] = cache_get_field_content_float( i, "OZ", dbHandle );
|
||||||
|
p_AttachedObjectsData[ playerid ] [ iSlot ] [ E_RX ] = cache_get_field_content_float( i, "RX", dbHandle );
|
||||||
|
p_AttachedObjectsData[ playerid ] [ iSlot ] [ E_RY ] = cache_get_field_content_float( i, "RY", dbHandle );
|
||||||
|
p_AttachedObjectsData[ playerid ] [ iSlot ] [ E_RZ ] = cache_get_field_content_float( i, "RZ", dbHandle );
|
||||||
|
p_AttachedObjectsData[ playerid ] [ iSlot ] [ E_SX ] = cache_get_field_content_float( i, "SX", dbHandle );
|
||||||
|
p_AttachedObjectsData[ playerid ] [ iSlot ] [ E_SY ] = cache_get_field_content_float( i, "SY", dbHandle );
|
||||||
|
p_AttachedObjectsData[ playerid ] [ iSlot ] [ E_SZ ] = cache_get_field_content_float( i, "SZ", dbHandle );
|
||||||
|
p_AttachedObjectsData[ playerid ] [ iSlot ] [ E_COLOR ] = cache_get_field_content_int( i, "COLOR", dbHandle );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
thread OnPlayerAddToy( playerid, slotid ) {
|
||||||
|
p_AttachedObjectsData[ playerid ] [ slotid ] [ E_SQL_ID ] = cache_insert_id( );
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/* ** Functions ** */
|
||||||
|
stock getToyCategories( bool: pawnshop = false )
|
||||||
|
{
|
||||||
|
static
|
||||||
|
szToyCategory[ 150 ],
|
||||||
|
szPawnCategory[ 150 ];
|
||||||
|
|
||||||
|
if ( szToyCategory[ 0 ] == '\0' ) {
|
||||||
|
for( new i = 0; i < sizeof( g_ToyCategory ); i++ )
|
||||||
|
format( szToyCategory, sizeof( szToyCategory ), "%s%s\n", szToyCategory, g_ToyCategory[ i ] );
|
||||||
|
}
|
||||||
|
|
||||||
|
if ( szPawnCategory[ 0 ] == '\0' ) {
|
||||||
|
for( new i = 0; i < sizeof( g_ToyCategory ); i++ ) if ( i != CATEGORY_VIP )
|
||||||
|
format( szPawnCategory, sizeof( szPawnCategory ), "%s%s\n", szPawnCategory, g_ToyCategory[ i ] );
|
||||||
|
}
|
||||||
|
|
||||||
|
return pawnshop ? szPawnCategory : szToyCategory;
|
||||||
|
}
|
||||||
|
|
||||||
|
stock showToyCategoryItems( playerid, category, bool: pawnshop = false )
|
||||||
|
{
|
||||||
|
erase( szLargeString );
|
||||||
|
|
||||||
|
for( new i = 0; i < sizeof( g_ToyData ); i++ )
|
||||||
|
{
|
||||||
|
if ( g_ToyData[ i ] [ E_CATEGORY ] == category )
|
||||||
|
{
|
||||||
|
if ( pawnshop ) {
|
||||||
|
format( szLargeString, sizeof( szLargeString ), "%s%s%s\t"COL_GOLD"%s\n", szLargeString, p_ToyUnlocked[ playerid ] { g_ToyData[ i ] [ E_ID ] } ? ( #COL_LGREEN ) : ( #COL_WHITE ), g_ToyData[ i ] [ E_NAME ], cash_format( g_ToyData[ i ] [ E_PRICE ] ) );
|
||||||
|
} else {
|
||||||
|
format( szLargeString, sizeof( szLargeString ), "%s%s%s\n", szLargeString, g_ToyData[ i ] [ E_ID ] != -1 ? ( !p_ToyUnlocked[ playerid ] { g_ToyData[ i ] [ E_ID ] } ? ( "{3D3D3D}" ) : ( "{FFFFFF}" ) ) : ( COL_GOLD ), g_ToyData[ i ] [ E_NAME ] );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if ( pawnshop ) {
|
||||||
|
return ShowPlayerDialog( playerid, DIALOG_TOYS_ITEMS_BUY, DIALOG_STYLE_TABLIST, pawnshop ? ( "{FFFFFF}Purchase Toys" ) : ( "{FFFFFF}Toys" ), szLargeString, "Select", "Back" );
|
||||||
|
} else {
|
||||||
|
return ShowPlayerDialog( playerid, DIALOG_TOYS_ITEMS, DIALOG_STYLE_LIST, pawnshop ? ( "{FFFFFF}Purchase Toys" ) : ( "{FFFFFF}Toys" ), szLargeString, "Select", "Back" );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
stock UnlockPlayerToy( playerid, toy_id )
|
||||||
|
{
|
||||||
|
if ( toy_id > MAX_TOY_UNLOCKS )
|
||||||
|
return;
|
||||||
|
|
||||||
|
p_ToyUnlocked[ playerid ] { toy_id } = true;
|
||||||
|
format( szNormalString, 72, "INSERT INTO `TOY_UNLOCKS`(`USER_ID`, `TOY_ID`) VALUES (%d, %d)", p_AccountID[ playerid ], toy_id);
|
||||||
|
mysql_single_query( szNormalString );
|
||||||
|
}
|
||||||
|
|
||||||
|
stock resetPlayerToys( playerid, slot ) {
|
||||||
|
p_AttachedObjectsData[ playerid ] [ slot ] [ E_ENABLED ] = 0;
|
||||||
|
p_AttachedObjectsData[ playerid ] [ slot ] [ E_MODELID ] = 0;
|
||||||
|
p_AttachedObjectsData[ playerid ] [ slot ] [ E_BONE ] = 0;
|
||||||
|
p_AttachedObjectsData[ playerid ] [ slot ] [ E_OX ] = 0.0;
|
||||||
|
p_AttachedObjectsData[ playerid ] [ slot ] [ E_OY ] = 0.0;
|
||||||
|
p_AttachedObjectsData[ playerid ] [ slot ] [ E_OZ ] = 0.0;
|
||||||
|
p_AttachedObjectsData[ playerid ] [ slot ] [ E_RX ] = 0.0;
|
||||||
|
p_AttachedObjectsData[ playerid ] [ slot ] [ E_RY ] = 0.0;
|
||||||
|
p_AttachedObjectsData[ playerid ] [ slot ] [ E_RZ ] = 0.0;
|
||||||
|
p_AttachedObjectsData[ playerid ] [ slot ] [ E_SX ] = 0.0;
|
||||||
|
p_AttachedObjectsData[ playerid ] [ slot ] [ E_SY ] = 0.0;
|
||||||
|
p_AttachedObjectsData[ playerid ] [ slot ] [ E_SZ ] = 0.0;
|
||||||
|
p_AttachedObjectsData[ playerid ] [ slot ] [ E_COLOR ] = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
stock showToyEditMenu( playerid, slot )
|
||||||
|
{
|
||||||
|
if ( p_AttachedObjectsData[ playerid ] [ slot ] [ E_ENABLED ] ) {
|
||||||
|
return ShowPlayerDialog( playerid, DIALOG_TOYS_EDIT, DIALOG_STYLE_LIST, "{FFFFFF}Toys", ""COL_WHITE"Edit Toy Position\n"COL_WHITE"Edit Toy Bone\n"COL_WHITE"Edit Toy Color\nDisable Toy\n"COL_LRED"Remove Toy", "Select", "Back" );
|
||||||
|
} else {
|
||||||
|
return ShowPlayerDialog( playerid, DIALOG_TOYS_EDIT, DIALOG_STYLE_LIST, "{FFFFFF}Toys", ""COL_BLACK"Edit Toy Position\n"COL_BLACK"Edit Toy Bone\n"COL_BLACK"Edit Toy Color\nEnable Toy", "Select", "Back" );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
stock reloadPlayerToys( playerid )
|
||||||
|
{
|
||||||
|
for ( new i = 0; i < sizeof ( p_AttachedObjectsData[ ] ); i ++ ) {
|
||||||
|
if ( p_AttachedObjectsData[ playerid ] [ i ] [ E_ENABLED ] ) {
|
||||||
|
RemovePlayerAttachedObject( playerid, 7 + i );
|
||||||
|
SetPlayerAttachedObject( playerid, 7 + i, p_AttachedObjectsData[ playerid ] [ i ] [ E_MODELID ], p_AttachedObjectsData[ playerid ] [ i ] [ E_BONE ],
|
||||||
|
p_AttachedObjectsData[ playerid ] [ i ] [ E_OX ], p_AttachedObjectsData[ playerid ] [ i ] [ E_OY ], p_AttachedObjectsData[ playerid ] [ i ] [ E_OZ ],
|
||||||
|
p_AttachedObjectsData[ playerid ] [ i ] [ E_RX ], p_AttachedObjectsData[ playerid ] [ i ] [ E_RY ], p_AttachedObjectsData[ playerid ] [ i ] [ E_RZ ],
|
||||||
|
p_AttachedObjectsData[ playerid ] [ i ] [ E_SX ], p_AttachedObjectsData[ playerid ] [ i ] [ E_SY ], p_AttachedObjectsData[ playerid ] [ i ] [ E_SZ ],
|
||||||
|
p_AttachedObjectsData[ playerid ] [ i ] [ E_COLOR ], p_AttachedObjectsData[ playerid ] [ i ] [ E_COLOR ]
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return 1;
|
||||||
|
}
|
@ -9,9 +9,6 @@
|
|||||||
#include < YSI\y_hooks >
|
#include < YSI\y_hooks >
|
||||||
|
|
||||||
/* ** Macros ** */
|
/* ** Macros ** */
|
||||||
#define UpdateBusinessTitle(%0) \
|
|
||||||
mysql_function_query(dbHandle,sprintf("SELECT f.`NAME` FROM `USERS` f LEFT JOIN `BUSINESSES` m ON m.`OWNER_ID`=f.`ID` WHERE m.`ID`=%d",%0),true,"OnUpdateBusinessTitle","i",%0)
|
|
||||||
|
|
||||||
#define UpdateGarageTitle(%0) \
|
#define UpdateGarageTitle(%0) \
|
||||||
mysql_function_query(dbHandle,sprintf("SELECT f.`NAME` FROM `USERS` f LEFT JOIN `GARAGES` m ON m.`OWNER`=f.`ID` WHERE m.`ID`=%d",(%0)),true,"OnUpdateGarageTitle","i",(%0))
|
mysql_function_query(dbHandle,sprintf("SELECT f.`NAME` FROM `USERS` f LEFT JOIN `GARAGES` m ON m.`OWNER`=f.`ID` WHERE m.`ID`=%d",(%0)),true,"OnUpdateGarageTitle","i",(%0))
|
||||||
|
|
||||||
|
65
gamemodes/irresistible/cnr/jobs.pwn
Normal file
65
gamemodes/irresistible/cnr/jobs.pwn
Normal file
@ -0,0 +1,65 @@
|
|||||||
|
/*
|
||||||
|
* Irresistible Gaming (c) 2018
|
||||||
|
* Developed by Lorenc Pekaj
|
||||||
|
* Module: cnr\jobs.pwn
|
||||||
|
* Purpose: job/skill related data and helpers
|
||||||
|
*/
|
||||||
|
|
||||||
|
/* ** Includes ** */
|
||||||
|
#include < YSI\y_hooks >
|
||||||
|
|
||||||
|
/* ** Definitions ** */
|
||||||
|
#define MAX_JOB_NAME ( 16 )
|
||||||
|
|
||||||
|
#define JOB_RAPIST ( 0 )
|
||||||
|
#define JOB_KIDNAPPER ( 1 )
|
||||||
|
#define JOB_TERRORIST ( 2 )
|
||||||
|
#define JOB_HITMAN ( 3 )
|
||||||
|
#define JOB_PROSTITUTE ( 4 )
|
||||||
|
#define JOB_WEAPON_DEALER ( 5 )
|
||||||
|
#define JOB_DRUG_DEALER ( 6 )
|
||||||
|
#define JOB_DIRTY_MECHANIC ( 7 )
|
||||||
|
#define JOB_BURGLAR ( 8 )
|
||||||
|
|
||||||
|
/* ** Variables ** */
|
||||||
|
|
||||||
|
/* ** Hooks ** */
|
||||||
|
|
||||||
|
/* ** Functions ** */
|
||||||
|
stock GetJobIDFromName( szJob[ ] )
|
||||||
|
{
|
||||||
|
static const
|
||||||
|
g_jobsData[ ] [ MAX_JOB_NAME char ] =
|
||||||
|
{
|
||||||
|
{ !"Rapist" }, { !"Kidnapper" }, { !"Terrorist" }, { !"Hitman" }, { !"Prostitute" },
|
||||||
|
{ !"Weapon Dealer" }, { !"Drug Dealer" }, { !"Dirty Mechanic" }, { !"Burglar" }
|
||||||
|
}
|
||||||
|
;
|
||||||
|
|
||||||
|
for( new iJob = 0; iJob < sizeof( g_jobsData ); iJob++ )
|
||||||
|
if ( strunpack( szNormalString, g_jobsData[ iJob ], MAX_JOB_NAME ) )
|
||||||
|
if ( strfind( szNormalString, szJob, true ) != -1 )
|
||||||
|
return iJob;
|
||||||
|
|
||||||
|
return 0xFE;
|
||||||
|
}
|
||||||
|
|
||||||
|
stock GetJobName( iJob )
|
||||||
|
{
|
||||||
|
new
|
||||||
|
szJob[ MAX_JOB_NAME ] = "unknown";
|
||||||
|
|
||||||
|
switch( iJob )
|
||||||
|
{
|
||||||
|
case JOB_RAPIST: szJob = "Rapist";
|
||||||
|
case JOB_KIDNAPPER: szJob = "Kidnapper";
|
||||||
|
case JOB_TERRORIST: szJob = "Terrorist";
|
||||||
|
case JOB_HITMAN: szJob = "Hitman";
|
||||||
|
case JOB_PROSTITUTE: szJob = "Prostitute";
|
||||||
|
case JOB_WEAPON_DEALER: szJob = "Weapon Dealer";
|
||||||
|
case JOB_DRUG_DEALER: szJob = "Drug Dealer";
|
||||||
|
case JOB_DIRTY_MECHANIC: szJob = "Dirty Mechanic";
|
||||||
|
case JOB_BURGLAR: szJob = "Burglar";
|
||||||
|
}
|
||||||
|
return szJob;
|
||||||
|
}
|
@ -164,8 +164,6 @@ new
|
|||||||
bool: p_AdminOnDuty [ MAX_PLAYERS char ],
|
bool: p_AdminOnDuty [ MAX_PLAYERS char ],
|
||||||
p_FurnitureCategory [ MAX_PLAYERS char ],
|
p_FurnitureCategory [ MAX_PLAYERS char ],
|
||||||
p_FurnitureRotAxis [ MAX_PLAYERS char ],
|
p_FurnitureRotAxis [ MAX_PLAYERS char ],
|
||||||
Float: p_ProgressStatus [ MAX_PLAYERS ],
|
|
||||||
bool: p_ProgressStarted [ MAX_PLAYERS char ],
|
|
||||||
p_HouseCrackingPW [ MAX_PLAYERS ],
|
p_HouseCrackingPW [ MAX_PLAYERS ],
|
||||||
p_PawnStoreExport [ MAX_PLAYERS ] = { 0xFFFF, ... },
|
p_PawnStoreExport [ MAX_PLAYERS ] = { 0xFFFF, ... },
|
||||||
p_Burglaries [ MAX_PLAYERS ],
|
p_Burglaries [ MAX_PLAYERS ],
|
||||||
@ -183,14 +181,12 @@ new
|
|||||||
//p_LastAnimIndex [ MAX_PLAYERS ],
|
//p_LastAnimIndex [ MAX_PLAYERS ],
|
||||||
p_SpawningCity [ MAX_PLAYERS char ],
|
p_SpawningCity [ MAX_PLAYERS char ],
|
||||||
p_UsingRobberySafe [ MAX_PLAYERS ] = { -1, ... },
|
p_UsingRobberySafe [ MAX_PLAYERS ] = { -1, ... },
|
||||||
bool: p_CancelProgress [ MAX_PLAYERS char ],
|
|
||||||
p_LumberjackMapIcon [ MAX_PLAYERS ] = { 0xFFFF, ... },
|
p_LumberjackMapIcon [ MAX_PLAYERS ] = { 0xFFFF, ... },
|
||||||
p_PawnStoreMapIcon [ MAX_PLAYERS ] = { 0xFFFF, ... },
|
p_PawnStoreMapIcon [ MAX_PLAYERS ] = { 0xFFFF, ... },
|
||||||
p_SpectateWeapons [ MAX_PLAYERS ] [ 13 ] [ 2 ],
|
p_SpectateWeapons [ MAX_PLAYERS ] [ 13 ] [ 2 ],
|
||||||
bool: p_LeftCuffed [ MAX_PLAYERS char ],
|
bool: p_LeftCuffed [ MAX_PLAYERS char ],
|
||||||
p_LabelColor [ MAX_PLAYERS ] = { COLOR_GREY, ... },
|
p_LabelColor [ MAX_PLAYERS ] = { COLOR_GREY, ... },
|
||||||
p_BulletInvulnerbility [ MAX_PLAYERS ],
|
p_BulletInvulnerbility [ MAX_PLAYERS ],
|
||||||
p_ProgressUpdateTimer [ MAX_PLAYERS ] = { 0xFFFF, ... },
|
|
||||||
p_DeathMessage [ MAX_PLAYERS ] [ 32 ],
|
p_DeathMessage [ MAX_PLAYERS ] [ 32 ],
|
||||||
p_ViewingInterior [ MAX_PLAYERS char ],
|
p_ViewingInterior [ MAX_PLAYERS char ],
|
||||||
p_MethYielded [ MAX_PLAYERS ],
|
p_MethYielded [ MAX_PLAYERS ],
|
||||||
|
156
gamemodes/irresistible/cnr/progress.pwn
Normal file
156
gamemodes/irresistible/cnr/progress.pwn
Normal file
@ -0,0 +1,156 @@
|
|||||||
|
/*
|
||||||
|
* Irresistible Gaming (c) 2018
|
||||||
|
* Developed by Lorenc Pekaj
|
||||||
|
* Module: cnr\progress.pwn
|
||||||
|
* Purpose: dynamicly updating progress bar system
|
||||||
|
*/
|
||||||
|
|
||||||
|
/* ** Includes ** */
|
||||||
|
#include < YSI\y_hooks >
|
||||||
|
#include < progress2 >
|
||||||
|
|
||||||
|
/* ** Definitions ** */
|
||||||
|
#define PROGRESS_CRACKING 0
|
||||||
|
#define PROGRESS_MINING 3
|
||||||
|
#define PROGRESS_ROBBING 4
|
||||||
|
#define PROGRESS_SAFEPICK 5
|
||||||
|
#define PROGRESS_CRACKING_BIZ 8
|
||||||
|
|
||||||
|
/* ** Variables ** */
|
||||||
|
static stock
|
||||||
|
PlayerBar: p_ProgressBar [ MAX_PLAYERS ] = { PlayerBar: INVALID_PLAYER_BAR_ID, ... },
|
||||||
|
PlayerText: p_ProgressTitle [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
|
||||||
|
|
||||||
|
bool: p_ProgressStarted [ MAX_PLAYERS char ],
|
||||||
|
bool: p_CancelProgress [ MAX_PLAYERS char ],
|
||||||
|
p_ProgressUpdateTimer [ MAX_PLAYERS ] = { -1, ... }
|
||||||
|
;
|
||||||
|
|
||||||
|
/* ** Forwards ** */
|
||||||
|
forward OnPlayerProgressUpdate( playerid, progressid, bool: canceled, params );
|
||||||
|
forward OnProgressCompleted( playerid, progressid, params );
|
||||||
|
|
||||||
|
/* ** Hooks ** */
|
||||||
|
hook OnPlayerConnect( playerid )
|
||||||
|
{
|
||||||
|
p_ProgressBar[ playerid ] = CreatePlayerProgressBar( playerid, 252.000000, 221.000000, 142.0, 9.2 );
|
||||||
|
|
||||||
|
p_ProgressTitle[ playerid ] = CreatePlayerTextDraw( playerid, 320.000000, 205.000000, "_" );
|
||||||
|
PlayerTextDrawAlignment( playerid, p_ProgressTitle[ playerid ], 2 );
|
||||||
|
PlayerTextDrawBackgroundColor( playerid, p_ProgressTitle[ playerid ], 255 );
|
||||||
|
PlayerTextDrawFont( playerid, p_ProgressTitle[ playerid ], 0 );
|
||||||
|
PlayerTextDrawLetterSize( playerid, p_ProgressTitle[ playerid ], 0.559999, 1.700000 );
|
||||||
|
PlayerTextDrawColor( playerid, p_ProgressTitle[ playerid ], -1 );
|
||||||
|
PlayerTextDrawSetOutline( playerid, p_ProgressTitle[ playerid ], 1 );
|
||||||
|
PlayerTextDrawSetProportional( playerid, p_ProgressTitle[ playerid ], 1 );
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
hook OnPlayerDisconnect( playerid, reason )
|
||||||
|
{
|
||||||
|
StopProgressBar( playerid );
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
|
||||||
|
{
|
||||||
|
if ( PRESSED( KEY_CROUCH ) )
|
||||||
|
{
|
||||||
|
if ( p_ProgressStarted{ playerid } && !p_CancelProgress{ playerid } )
|
||||||
|
{
|
||||||
|
SendServerMessage( playerid, "You have canceled this operation." );
|
||||||
|
p_CancelProgress{ playerid } = true;
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* ** Functions ** */
|
||||||
|
stock ShowProgressBar( playerid, title[ ], progress_id, total_time = 1000, color, params = 0 )
|
||||||
|
{
|
||||||
|
if ( !IsPlayerConnected( playerid ) )
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
if ( p_ProgressStarted{ playerid } )
|
||||||
|
{
|
||||||
|
StopProgressBar( playerid );
|
||||||
|
p_CancelProgress{ playerid } = true; // Cancel.
|
||||||
|
CallLocalFunction( "OnPlayerProgressUpdate", "dddd", playerid, GetPVarInt( playerid, "progress_lastid" ), true, GetPVarInt( playerid, "progress_lastparams" ) );
|
||||||
|
return ShowProgressBar( playerid, title, progress_id, total_time, color, params ), 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
new
|
||||||
|
tickrate = floatround( float( total_time ) / 100.0 * 5.0 ); // increment by 5% each time
|
||||||
|
|
||||||
|
if ( p_ProgressUpdateTimer[ playerid ] != -1 ) {
|
||||||
|
KillTimer( p_ProgressUpdateTimer[ playerid ] );
|
||||||
|
p_ProgressUpdateTimer[ playerid ] = -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
p_ProgressStarted{ playerid } = true;
|
||||||
|
|
||||||
|
HidePlayerProgressBar( playerid, p_ProgressBar[ playerid ] );
|
||||||
|
|
||||||
|
PlayerTextDrawSetString( playerid, p_ProgressTitle[ playerid ], title );
|
||||||
|
SetPlayerProgressBarColour( playerid, p_ProgressBar[ playerid ], color );
|
||||||
|
SetPlayerProgressBarValue( playerid, p_ProgressBar[ playerid ], 0.0 );
|
||||||
|
|
||||||
|
// PlayerTextDrawColor( playerid, p_ProgressTitle[ playerid ], color );
|
||||||
|
PlayerTextDrawShow( playerid, p_ProgressTitle[ playerid ] );
|
||||||
|
|
||||||
|
SetPVarInt( playerid, "progress_lastparams", params );
|
||||||
|
SetPVarInt( playerid, "progress_lastid", progress_id );
|
||||||
|
|
||||||
|
KillTimer( p_ProgressUpdateTimer[ playerid ] );
|
||||||
|
p_ProgressUpdateTimer[ playerid ] = CallLocalFunction( "ProgressBar_Update", "dddd", playerid, progress_id, tickrate, params );
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
stock StopProgressBar( playerid )
|
||||||
|
{
|
||||||
|
KillTimer( p_ProgressUpdateTimer[ playerid ] );
|
||||||
|
|
||||||
|
p_ProgressUpdateTimer [ playerid ] = -1;
|
||||||
|
p_ProgressStarted { playerid } = false;
|
||||||
|
p_CancelProgress { playerid } = false;
|
||||||
|
|
||||||
|
HidePlayerProgressBar( playerid, p_ProgressBar[ playerid ] );
|
||||||
|
PlayerTextDrawHide( playerid, p_ProgressTitle[ playerid ] );
|
||||||
|
|
||||||
|
return ClearAnimations( playerid ), 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
function ProgressBar_Update( playerid, progressid, tickrate, params )
|
||||||
|
{
|
||||||
|
if ( !IsPlayerConnected( playerid ) || !IsPlayerSpawned( playerid ) || p_ProgressStarted{ playerid } == false )
|
||||||
|
{
|
||||||
|
StopProgressBar( playerid );
|
||||||
|
CallLocalFunction( "OnPlayerProgressUpdate", "dddd", playerid, progressid, true, params );
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
new
|
||||||
|
Float: current_progress = GetPlayerProgressBarValue( playerid, p_ProgressBar[ playerid ] );
|
||||||
|
|
||||||
|
CallLocalFunction( "OnPlayerProgressUpdate", "dddd", playerid, progressid, p_CancelProgress{ playerid }, params );
|
||||||
|
|
||||||
|
if ( current_progress + 5.0 >= 100.0 )
|
||||||
|
{
|
||||||
|
StopProgressBar( playerid );
|
||||||
|
CallLocalFunction( "OnProgressCompleted", "ddd", playerid, progressid, params );
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
SetPlayerProgressBarValue( playerid, p_ProgressBar[ playerid ], current_progress + 5.0 );
|
||||||
|
}
|
||||||
|
|
||||||
|
// restart timer
|
||||||
|
KillTimer( p_ProgressUpdateTimer[ playerid ] );
|
||||||
|
return ( p_ProgressUpdateTimer[ playerid ] = SetTimerEx( "ProgressBar_Update", tickrate, false, "dddd", playerid, progressid, tickrate, params ) );
|
||||||
|
}
|
||||||
|
|
||||||
|
stock IsPlayerProgressBarStarted( playerid ) {
|
||||||
|
return p_ProgressStarted{ playerid };
|
||||||
|
}
|
@ -22,7 +22,6 @@ new
|
|||||||
Text: g_WorldDayTD = Text: INVALID_TEXT_DRAW,
|
Text: g_WorldDayTD = Text: INVALID_TEXT_DRAW,
|
||||||
Text: g_AchievementTD [ 4 ] = { Text: INVALID_TEXT_DRAW, ... },
|
Text: g_AchievementTD [ 4 ] = { Text: INVALID_TEXT_DRAW, ... },
|
||||||
Text: g_AdminLogTD = Text: INVALID_TEXT_DRAW,
|
Text: g_AdminLogTD = Text: INVALID_TEXT_DRAW,
|
||||||
Text: g_ProgressBoxTD = Text: INVALID_TEXT_DRAW,
|
|
||||||
Text: g_AdminOnDutyTD = Text: INVALID_TEXT_DRAW,
|
Text: g_AdminOnDutyTD = Text: INVALID_TEXT_DRAW,
|
||||||
Text: g_PassiveModeTD = Text: INVALID_TEXT_DRAW,
|
Text: g_PassiveModeTD = Text: INVALID_TEXT_DRAW,
|
||||||
Text: g_VehiclePreviewBoxTD = Text: INVALID_TEXT_DRAW,
|
Text: g_VehiclePreviewBoxTD = Text: INVALID_TEXT_DRAW,
|
||||||
@ -35,11 +34,6 @@ new
|
|||||||
Text: g_TopDonorTD = Text: INVALID_TEXT_DRAW,
|
Text: g_TopDonorTD = Text: INVALID_TEXT_DRAW,
|
||||||
Text: g_NotManyPlayersTD = Text: INVALID_TEXT_DRAW,
|
Text: g_NotManyPlayersTD = Text: INVALID_TEXT_DRAW,
|
||||||
|
|
||||||
// Server Player Textdraws (Needs Converting)
|
|
||||||
Text: p_ProgressBoxOutsideTD [ MAX_PLAYERS ] = { Text: INVALID_TEXT_DRAW, ... },
|
|
||||||
Text: p_ProgressBoxTD [ MAX_PLAYERS ] = { Text: INVALID_TEXT_DRAW, ... },
|
|
||||||
Text: p_ProgressTitleTD [ MAX_PLAYERS ] = { Text: INVALID_TEXT_DRAW, ... },
|
|
||||||
|
|
||||||
// Player Textdraws
|
// Player Textdraws
|
||||||
PlayerText: p_LocationTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
|
PlayerText: p_LocationTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
|
||||||
PlayerText: p_ExperienceTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
|
PlayerText: p_ExperienceTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
|
||||||
@ -241,18 +235,6 @@ hook OnScriptInit( )
|
|||||||
TextDrawSetProportional(g_VehiclePreviewTxtTD, 1);
|
TextDrawSetProportional(g_VehiclePreviewTxtTD, 1);
|
||||||
TextDrawSetSelectable(g_VehiclePreviewTxtTD, 0);
|
TextDrawSetSelectable(g_VehiclePreviewTxtTD, 0);
|
||||||
|
|
||||||
g_ProgressBoxTD = TextDrawCreate(250.000000, 220.000000, "_");
|
|
||||||
TextDrawBackgroundColor(g_ProgressBoxTD, 255);
|
|
||||||
TextDrawFont(g_ProgressBoxTD, 1);
|
|
||||||
TextDrawLetterSize(g_ProgressBoxTD, 0.500000, 1.000000);
|
|
||||||
TextDrawColor(g_ProgressBoxTD, -1);
|
|
||||||
TextDrawSetOutline(g_ProgressBoxTD, 0);
|
|
||||||
TextDrawSetProportional(g_ProgressBoxTD, 1);
|
|
||||||
TextDrawSetShadow(g_ProgressBoxTD, 1);
|
|
||||||
TextDrawUseBox(g_ProgressBoxTD, 1);
|
|
||||||
TextDrawBoxColor(g_ProgressBoxTD, 255);
|
|
||||||
TextDrawTextSize(g_ProgressBoxTD, 390.000000, 10.000000);
|
|
||||||
|
|
||||||
g_AdminLogTD = TextDrawCreate(150.000000, 360.000000, "_");
|
g_AdminLogTD = TextDrawCreate(150.000000, 360.000000, "_");
|
||||||
TextDrawBackgroundColor(g_AdminLogTD, 255);
|
TextDrawBackgroundColor(g_AdminLogTD, 255);
|
||||||
TextDrawFont(g_AdminLogTD, 1);
|
TextDrawFont(g_AdminLogTD, 1);
|
||||||
@ -418,43 +400,6 @@ hook OnScriptInit( )
|
|||||||
TextDrawColor(g_PassiveModeTD, COLOR_GREEN);
|
TextDrawColor(g_PassiveModeTD, COLOR_GREEN);
|
||||||
TextDrawSetOutline(g_PassiveModeTD, 1);
|
TextDrawSetOutline(g_PassiveModeTD, 1);
|
||||||
TextDrawSetProportional(g_PassiveModeTD, 1);
|
TextDrawSetProportional(g_PassiveModeTD, 1);
|
||||||
|
|
||||||
/* ** Player TextDraws ** */
|
|
||||||
for(new playerid; playerid != MAX_PLAYERS; playerid ++)
|
|
||||||
{
|
|
||||||
p_ProgressBoxOutsideTD[ playerid ] = TextDrawCreate(252.000000, 222.000000, "_");
|
|
||||||
TextDrawBackgroundColor(p_ProgressBoxOutsideTD[ playerid ], 255);
|
|
||||||
TextDrawFont(p_ProgressBoxOutsideTD[ playerid ], 1);
|
|
||||||
TextDrawLetterSize(p_ProgressBoxOutsideTD[ playerid ], 0.359999, 0.599999);
|
|
||||||
TextDrawColor(p_ProgressBoxOutsideTD[ playerid ], -1);
|
|
||||||
TextDrawSetOutline(p_ProgressBoxOutsideTD[ playerid ], 0);
|
|
||||||
TextDrawSetProportional(p_ProgressBoxOutsideTD[ playerid ], 1);
|
|
||||||
TextDrawSetShadow(p_ProgressBoxOutsideTD[ playerid ], 1);
|
|
||||||
TextDrawUseBox(p_ProgressBoxOutsideTD[ playerid ], 1);
|
|
||||||
TextDrawBoxColor(p_ProgressBoxOutsideTD[ playerid ], -154);
|
|
||||||
TextDrawTextSize(p_ProgressBoxOutsideTD[ playerid ], 388.000000, 14.000000);
|
|
||||||
|
|
||||||
p_ProgressBoxTD[ playerid ] = TextDrawCreate(252.000000, 222.000000, "_");
|
|
||||||
TextDrawBackgroundColor(p_ProgressBoxTD[ playerid ], 255);
|
|
||||||
TextDrawFont(p_ProgressBoxTD[ playerid ], 1);
|
|
||||||
TextDrawLetterSize(p_ProgressBoxTD[ playerid ], 0.559999, 0.599999);
|
|
||||||
TextDrawColor(p_ProgressBoxTD[ playerid ], -1);
|
|
||||||
TextDrawSetOutline(p_ProgressBoxTD[ playerid ], 0);
|
|
||||||
TextDrawSetProportional(p_ProgressBoxTD[ playerid ], 1);
|
|
||||||
TextDrawSetShadow(p_ProgressBoxTD[ playerid ], 1);
|
|
||||||
TextDrawUseBox(p_ProgressBoxTD[ playerid ], 1);
|
|
||||||
TextDrawBoxColor(p_ProgressBoxTD[ playerid ], -1);
|
|
||||||
TextDrawTextSize(p_ProgressBoxTD[ playerid ], 378.000000, 14.000000);
|
|
||||||
|
|
||||||
p_ProgressTitleTD[ playerid ] = TextDrawCreate(320.000000, 205.000000, "____");
|
|
||||||
TextDrawAlignment(p_ProgressTitleTD[ playerid ], 2);
|
|
||||||
TextDrawBackgroundColor(p_ProgressTitleTD[ playerid ], 255);
|
|
||||||
TextDrawFont(p_ProgressTitleTD[ playerid ], 0);
|
|
||||||
TextDrawLetterSize(p_ProgressTitleTD[ playerid ], 0.559999, 1.700000);
|
|
||||||
TextDrawColor(p_ProgressTitleTD[ playerid ], -1);
|
|
||||||
TextDrawSetOutline(p_ProgressTitleTD[ playerid ], 1);
|
|
||||||
TextDrawSetProportional(p_ProgressTitleTD[ playerid ], 1);
|
|
||||||
}
|
|
||||||
return Y_HOOKS_CONTINUE_RETURN_1;
|
return Y_HOOKS_CONTINUE_RETURN_1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
2868
gamemodes/sf-cnr.pwn
2868
gamemodes/sf-cnr.pwn
File diff suppressed because it is too large
Load Diff
@ -1,8 +1,10 @@
|
|||||||
(+) "/perks" has been added and is based off your total level.
|
(+) "/perks" has been added and is based off your total level.
|
||||||
(+) Gang bank accounts are charged $250 per spawn in a facility.
|
(+) Gang bank accounts are charged $500 per spawn in a facility.
|
||||||
|
(+) Picking safe / thermal drill speeds improve if you increase your robbery level.
|
||||||
(/) Passive mode is automatically toggled for every player, use "/passive" to disable it.
|
(/) Passive mode is automatically toggled for every player, use "/passive" to disable it.
|
||||||
(/) Business payouts have been significantly increased (how it was originally).
|
(/) Business payouts have been significantly increased (how it was originally).
|
||||||
(/) You will drop health pickups matching your DM level (10+ DM level only for now).
|
(/) You will drop health pickups matching your DM level (10+ DM level only for now).
|
||||||
(/) The XP bar has different colours for different levels.
|
(/) The XP bar has different colours for different levels.
|
||||||
(/) You need at least 7 days of VIP remaining before you can upgrade it.
|
(/) You need at least 7 days of VIP remaining before you can upgrade it.
|
||||||
(*) Fix business issue with production not beginning with maxed supplies.
|
(*) Fix business issue with production not beginning with maxed supplies.
|
||||||
|
(*) Addressed issue with clerks giving too much XP when robbing them.
|
@ -1,9 +1,9 @@
|
|||||||
echo Executing Server Config...
|
echo Executing Server Config...
|
||||||
lanmode 0
|
lanmode 0
|
||||||
rcon_password lo
|
rcon_password lo
|
||||||
maxplayers 195
|
maxplayers 335
|
||||||
port 7777
|
port 7777
|
||||||
hostname » Call of Duty For SA-MP (0.3.7) «
|
hostname SF-CNR Test Server (0.3.7)
|
||||||
gamemode0 sf-cnr 1
|
gamemode0 sf-cnr 1
|
||||||
filterscripts sampcac_testscript
|
filterscripts sampcac_testscript
|
||||||
announce 0
|
announce 0
|
||||||
@ -15,7 +15,7 @@ weapon_rate 40
|
|||||||
stream_distance 300.0
|
stream_distance 300.0
|
||||||
stream_rate 1000
|
stream_rate 1000
|
||||||
plugins crashdetect mysql gvar regex sscanf streamer Whirlpool FCNPC RouteConnectorPlugin sampcac_server MapAndreas TPoker MerRandom
|
plugins crashdetect mysql gvar regex sscanf streamer Whirlpool FCNPC RouteConnectorPlugin sampcac_server MapAndreas TPoker MerRandom
|
||||||
maxnpc 70
|
maxnpc 210
|
||||||
logtimeformat [%H:%M:%S]
|
logtimeformat [%H:%M:%S]
|
||||||
language All
|
language All
|
||||||
messageslimit 10000
|
messageslimit 10000
|
||||||
|
Loading…
Reference in New Issue
Block a user