replace hitmarker with damage feed
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@ -1,6 +1,6 @@
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/*
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/*
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* Irresistible Gaming (c) 2018
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* Irresistible Gaming (c) 2018
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* Developed by Steven Howard
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* Developed by Steven Howard, Oscar "Slice" Broman
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* Module: cnr/features/damage_feed.pwn
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* Module: cnr/features/damage_feed.pwn
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* Purpose: damage feed for dmers
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* Purpose: damage feed for dmers
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*/
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*/
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@ -9,7 +9,7 @@
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#include < YSI\y_hooks >
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#include < YSI\y_hooks >
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/* ** Macros ** */
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/* ** Macros ** */
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#define IsDamageFeedActive(%0) (p_FeedActive{%0})
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#define IsDamageFeedActive(%0) ( IsPlayerSettingToggled( %0, SETTING_HITMARKER ) )
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/* ** Definitions ** */
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/* ** Definitions ** */
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#define MAX_FEED_HEIGHT ( 5 )
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#define MAX_FEED_HEIGHT ( 5 )
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@ -43,7 +43,7 @@ static stock
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PlayerText: g_damageFeedTakenTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
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PlayerText: g_damageFeedTakenTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
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PlayerText: g_damageFeedGivenTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
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PlayerText: g_damageFeedGivenTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
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PlayerText: p_DamageTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
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//PlayerText: p_DamageTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
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g_HitmarkerSounds [ ][ E_HITMARKER_SOUND ] =
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g_HitmarkerSounds [ ][ E_HITMARKER_SOUND ] =
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{
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{
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@ -52,8 +52,8 @@ static stock
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},
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},
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p_damageFeedTimer [ MAX_PLAYERS ] = { -1, ... },
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p_damageFeedTimer [ MAX_PLAYERS ] = { -1, ... },
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p_DamageTDTimer [ MAX_PLAYERS ] = { -1, ... },
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//p_DamageTDTimer [ MAX_PLAYERS ] = { -1, ... },
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bool: p_FeedActive [ MAX_PLAYERS char ],
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//bool: p_FeedActive [ MAX_PLAYERS char ],
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p_lastFeedUpdate [ MAX_PLAYERS ]
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p_lastFeedUpdate [ MAX_PLAYERS ]
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;
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;
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@ -68,13 +68,13 @@ hook OnPlayerConnect( playerid )
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p_lastFeedUpdate[ playerid ] = GetTickCount( );
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p_lastFeedUpdate[ playerid ] = GetTickCount( );
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/* ** Textdraws ** */
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/* ** Textdraws ** */
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p_DamageTD[ playerid ] = CreatePlayerTextDraw(playerid, 357.000000, 208.000000, "~r~~h~300.24 DAMAGE");
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/*p_DamageTD[ playerid ] = CreatePlayerTextDraw(playerid, 357.000000, 208.000000, "~r~~h~300.24 DAMAGE");
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PlayerTextDrawBackgroundColor(playerid, p_DamageTD[ playerid ], 255);
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PlayerTextDrawBackgroundColor(playerid, p_DamageTD[ playerid ], 255);
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PlayerTextDrawFont(playerid, p_DamageTD[ playerid ], 3);
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PlayerTextDrawFont(playerid, p_DamageTD[ playerid ], 3);
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PlayerTextDrawLetterSize(playerid, p_DamageTD[ playerid ], 0.400000, 1.000000);
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PlayerTextDrawLetterSize(playerid, p_DamageTD[ playerid ], 0.400000, 1.000000);
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PlayerTextDrawColor(playerid, p_DamageTD[ playerid ], -1);
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PlayerTextDrawColor(playerid, p_DamageTD[ playerid ], -1);
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PlayerTextDrawSetOutline(playerid, p_DamageTD[ playerid ], 1);
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PlayerTextDrawSetOutline(playerid, p_DamageTD[ playerid ], 1);
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PlayerTextDrawSetProportional(playerid, p_DamageTD[ playerid ], 1);
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PlayerTextDrawSetProportional(playerid, p_DamageTD[ playerid ], 1);*/
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return 1;
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return 1;
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}
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}
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@ -98,13 +98,13 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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return 1;
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return 1;
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}
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}
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/* ** Functions ** */
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/* ** Functions ** */
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function OnHitmarkerHide( playerid )
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// function OnHitmarkerHide( playerid )
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return PlayerTextDrawHide( playerid, p_DamageTD[ playerid ] );
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// return PlayerTextDrawHide( playerid, p_DamageTD[ playerid ] );
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public OnPlayerTakenDamage( playerid, issuerid, Float: amount, weaponid, bodypart )
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public OnPlayerTakenDamage( playerid, issuerid, Float: amount, weaponid, bodypart )
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{
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{
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/* ** Hitmarker ** */
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/* ** Hitmarker ** */
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if ( IsPlayerSettingToggled( issuerid, SETTING_HITMARKER ) )
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/*if ( IsPlayerSettingToggled( issuerid, SETTING_HITMARKER ) )
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{
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{
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new
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new
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soundid = p_VIPLevel[ issuerid ] ? p_HitmarkerSound{ issuerid } : 0;
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soundid = p_VIPLevel[ issuerid ] ? p_HitmarkerSound{ issuerid } : 0;
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@ -116,10 +116,10 @@ public OnPlayerTakenDamage( playerid, issuerid, Float: amount, weaponid, bodypar
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KillTimer( p_DamageTDTimer[ issuerid ] );
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KillTimer( p_DamageTDTimer[ issuerid ] );
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p_DamageTDTimer[ issuerid ] = SetTimerEx( "OnHitmarkerHide", 3000, false, "d", issuerid );
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p_DamageTDTimer[ issuerid ] = SetTimerEx( "OnHitmarkerHide", 3000, false, "d", issuerid );
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}
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}*/
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/* ** Hitmarker (while spectating) ** */
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/* ** Hitmarker (while spectating) ** */
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foreach ( new i : Player )
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/*foreach ( new i : Player )
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{
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{
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if ( p_Spectating{ i } && p_whomSpectating[ i ] == issuerid )
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if ( p_Spectating{ i } && p_whomSpectating[ i ] == issuerid )
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{
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{
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@ -134,11 +134,21 @@ public OnPlayerTakenDamage( playerid, issuerid, Float: amount, weaponid, bodypar
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KillTimer( p_DamageTDTimer[ i ] );
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KillTimer( p_DamageTDTimer[ i ] );
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p_DamageTDTimer[ i ] = SetTimerEx( "OnHitmarkerHide", 3000, false, "d", i );
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p_DamageTDTimer[ i ] = SetTimerEx( "OnHitmarkerHide", 3000, false, "d", i );
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}
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}
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}
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}*/
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/* ** Damage Feed ** */
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/* ** Damage Feed ** */
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if ( issuerid != INVALID_PLAYER_ID ) {
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if ( issuerid != INVALID_PLAYER_ID )
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{
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DamageFeedAddHitGiven( issuerid, playerid, amount, weaponid );
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DamageFeedAddHitGiven( issuerid, playerid, amount, weaponid );
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// play noise
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if ( IsDamageFeedActive( issuerid ) )
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{
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new
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soundid = p_VIPLevel[ issuerid ] ? p_HitmarkerSound{ issuerid } : 0;
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PlayerPlaySound( issuerid, g_HitmarkerSounds[ soundid ] [ E_SOUND_ID ], 0.0, 0.0, 0.0 );
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}
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}
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}
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DamageFeedAddHitTaken( playerid, issuerid, amount, weaponid );
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DamageFeedAddHitTaken( playerid, issuerid, amount, weaponid );
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@ -471,13 +481,13 @@ stock ShowSoundsMenu( playerid )
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/* ** Commands ** */
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/* ** Commands ** */
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CMD:feed( playerid, params[ ] )
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/*CMD:feed( playerid, params[ ] )
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{
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{
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p_FeedActive{ playerid } = !p_FeedActive{ playerid };
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p_FeedActive{ playerid } = !p_FeedActive{ playerid };
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SendServerMessage( playerid, "You have %s the damage feed.", p_FeedActive{ playerid } ? ( "toggled" ) : ( "un-toggled" ) );
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SendServerMessage( playerid, "You have %s the damage feed.", p_FeedActive{ playerid } ? ( "toggled" ) : ( "un-toggled" ) );
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return 1;
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return 1;
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}
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}*/
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CMD:hitmarker( playerid, params[ ] )
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CMD:hitmarker( playerid, params[ ] )
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{
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{
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