move progress bars into appropriate modules

This commit is contained in:
Lorenc Pekaj 2018-10-17 01:52:12 +11:00
parent 4eb8095f34
commit c7a50b8ae7
3 changed files with 257 additions and 231 deletions

View File

@ -188,6 +188,97 @@ hook OnVehicleDeath( vehicleid, killerid )
return 1;
}
hook OnPlayerProgressUpdate( playerid, progressid, bool: canceled, params )
{
if ( progressid == PROGRESS_CHEMICAL || progressid == PROGRESS_GRAB_METH )
{
if ( !IsPlayerInRangeOfPoint( playerid, 2.0, 2084.2842, 1234.0254, 414.7454 ) || !IsPlayerInMethlab( playerid ) || canceled )
return DeletePVar( playerid, "pouring_chemical" ), StopProgressBar( playerid ), 1;
}
return 1;
}
hook OnProgressCompleted( playerid, progressid, params )
{
static
Float: X, Float: Y, Float: Z;
if ( progressid == PROGRESS_CHEMICAL )
{
if ( IsPlayerInRangeOfPoint( playerid, 2.0, 2084.2842, 1234.0254, 414.7454 ) && IsPlayerInMethlab( playerid ) )
{
new
chemical = GetPVarInt( playerid, "pouring_chemical" ),
vehicleid = GetPlayerMethLabVehicle( playerid )
;
DeletePVar( playerid, "pouring_chemical" );
switch( chemical )
{
case CHEMICAL_MU: p_MuriaticAcid{ playerid } --, SetGVarInt( "meth_acid", 0, vehicleid );
case CHEMICAL_CS: p_CausticSoda{ playerid } --, SetGVarInt( "meth_soda", 0, vehicleid );
case CHEMICAL_HLC: p_HydrogenChloride{ playerid } --, SetGVarInt( "meth_chloride", 0, vehicleid );
}
if ( GetGVarInt( "meth_ingredient", vehicleid ) != chemical )
{
DeleteGVar( "meth_ingredient", vehicleid );
DeleteGVar( "meth_soda", vehicleid );
DeleteGVar( "meth_acid", vehicleid );
DeleteGVar( "meth_chloride", vehicleid );
DeleteGVar( "meth_chef", vehicleid );
SendServerMessage( playerid, "You have put the whole chemical. The methlab has exploded." );
GetPlayerPos( playerid, X, Y, Z );
CreateExplosionForPlayer( playerid, X, Y, Z - 0.75, 0, 10.0 );
SetPlayerHealth( playerid, -1 );
}
else
{
SetGVarInt( "meth_chef", playerid, vehicleid );
SetGVarInt( "meth_smoke", CreateDynamicObject( 18726, 0.0, 0.0, -1000.0, 0.000000, 0.000000, 0.000000 ), vehicleid );
AttachDynamicObjectToVehicle( GetGVarInt( "meth_smoke", vehicleid ), vehicleid, -0.524999, -0.974999, -0.375000, 0.000000, 0.000000, 0.000000 );
ShowPlayerHelpDialog( playerid, 5000, "Okay, okay, everything seems to be cooking fine. Wait till for the next chemical to be added." );
if ( !IsPlayerUsingRadio( playerid ) ) PlayAudioStreamForPlayer( playerid, "http://files.sfcnr.com/game_sounds/meth_cooking.mp3", 1476.0394, 1464.3358, 1012.1190, 5.0, 1 );
SetGVarInt( "meth_cooktimer", SetTimerEx( "OnMethamphetamineCooking", 10000, false, "ddd", playerid, vehicleid, chemical ), vehicleid );
}
}
}
else if ( progressid == PROGRESS_GRAB_METH )
{
if ( IsPlayerInRangeOfPoint( playerid, 2.0, 2084.2842, 1234.0254, 414.7454 ) && IsPlayerInMethlab( playerid ) )
{
new
vehicleid = GetPlayerMethLabVehicle( playerid ),
objectid = GetGVarInt( "meth_yield", vehicleid )
;
if ( !( IsValidDynamicObject( objectid ) && Streamer_GetIntData( STREAMER_TYPE_OBJECT, objectid, E_STREAMER_MODEL_ID ) == 1579 ) )
return SendError( playerid, "Someone just took the last batch of the meth!" );
if ( p_Methamphetamine{ playerid } >= 128 )
return SendError( playerid, "You can only export a maximum of 128 pounds of meth." );
p_Methamphetamine{ playerid } ++;
DestroyDynamicObject( GetGVarInt( "meth_yield", vehicleid ) );
// Reset meth data
DeleteGVar( "meth_yield", vehicleid );
DeleteGVar( "meth_ingredient", vehicleid );
DeleteGVar( "meth_soda", vehicleid );
DeleteGVar( "meth_acid", vehicleid );
DeleteGVar( "meth_chloride", vehicleid );
DeleteGVar( "meth_chef", vehicleid );
SendServerMessage( playerid, "You've yielded a pound of meth. Take your bags over to "COL_GREY"Cluckin' Bell"COL_WHITE" for exportation." );
}
}
return 1;
}
/* ** Callbacks ** */
public OnMethamphetamineCooking( playerid, vehicleid, last_chemical )
{

View File

@ -90,6 +90,171 @@ hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
return 1;
}
hook OnPlayerProgressUpdate( playerid, progressid, bool: canceled, params )
{
if ( progressid == PROGRESS_ROBBING || progressid == PROGRESS_SAFEPICK )
{
new
Float: distance = distanceFromSafe( playerid, params );
new abort = ( !IsPlayerSpawned( playerid ) || !IsPlayerConnected( playerid ) || IsPlayerTied( playerid ) || IsPlayerInAnyVehicle( playerid ) || GetPlayerState( playerid ) == PLAYER_STATE_WASTED || IsPlayerAFK( playerid ) || params == -1 || distance > 1.5 || distance < 0.0 || canceled );
if ( g_Debugging )
{
//SendClientMessageFormatted( playerid, COLOR_YELLOW, "distance: %f, params: %d, player: %d, jacked: %d", distance, params, p_UsingRobberySafe [ playerid ], g_robberyData[ params ] [ E_STATE ] );
new robberyid = params; printf("[DEBUG] [ROBBERY] [%d] Robbing/Picking [progress : %d, distance : %f, abort : %d] { open : %d, robbed : %d, c4: %d, drill : %d, dplacer : %d, deffect : %d, replenish : %d, raw ts : %d, current ts : %d, name : %s, state : %d }",
robberyid, progressid, distance, abort,
g_robberyData[ robberyid ] [ E_OPEN ], g_robberyData[ robberyid ] [ E_ROBBED ], g_robberyData[ robberyid ] [ E_C4 ],
g_robberyData[ robberyid ] [ E_DRILL ], g_robberyData[ robberyid ] [ E_DRILL_PLACER ], g_robberyData[ robberyid ] [ E_DRILL_EFFECT ], g_robberyData[ robberyid ] [ E_ROB_TIME ] - g_iTime,
g_robberyData[ robberyid ] [ E_ROB_TIME ], g_iTime, g_robberyData[ robberyid ] [ E_NAME ], g_robberyData[ robberyid ] [ E_STATE ] );
}
if ( abort )
{
RemovePlayerAttachedObject( playerid, 0 );
g_robberyData [ params ] [ E_STATE ] = STATE_NONE;
p_UsingRobberySafe [ playerid ] = -1;
return StopProgressBar( playerid ), 1;
}
// force angle
SetPlayerFacingAngle( playerid, g_robberyData[ params ] [ E_DOOR_ROT ] );
}
return 1;
}
hook OnProgressCompleted( playerid, progressid, params )
{
static
Float: X, Float: Y, Float: Z;
if ( progressid == PROGRESS_ROBBING )
{
new
robberyid = params,//p_UsingRobberySafe[ playerid ],
Float: distance = distanceFromSafe( playerid, robberyid )
;
if ( robberyid != -1 && distance < 2.5 || distance > 0.0 )
{
if ( IsValidDynamicObject( g_robberyData[ robberyid ] [ E_SAFE_MONEY ] ) )
{
if ( g_robberyData[ robberyid ] [ E_STATE ] != STATE_ROBBED ) return SendError( playerid, "This safe can no longer be robbed." );
else
{
static szLocation[ MAX_ZONE_NAME ], szCity[ MAX_ZONE_NAME ];
ClearAnimations ( playerid );
g_robberyData [ robberyid ] [ E_STATE ] = STATE_NONE;
p_UsingRobberySafe [ playerid ] = -1;
new businessid = g_robberyData[ robberyid ] [ E_BUSINESS_ID ];
if ( businessid == -1 && IsPlayerConnected( playerid ) && p_MoneyBag{ playerid } == true ) {
new extra_loot = floatround( float( g_robberyData[ robberyid ] [ E_SAFE_LOOT ] ) * ROBBERY_MONEYCASE_BONUS );
g_robberyData[ robberyid ] [ E_SAFE_LOOT ] = extra_loot;
}
if ( GetPlayerInterior( playerid ) != 0 )
{
if ( p_LastEnteredEntrance[ playerid ] != -1 )
{
new id = p_LastEnteredEntrance[ playerid ];
Get2DCity( szCity, g_entranceData[ id ] [ E_EX ], g_entranceData[ id ] [ E_EY ], g_entranceData[ id ] [ E_EZ ] );
GetZoneFromCoordinates( szLocation, g_entranceData[ id ] [ E_EX ], g_entranceData[ id ] [ E_EY ], g_entranceData[ id ] [ E_EZ ] );
if ( !strmatch( szCity, "San Fierro" ) && !strmatch( szCity, "Las Venturas" ) && !strmatch( szCity, "Los Santos" ) ) g_robberyData[ robberyid ] [ E_SAFE_LOOT ] /= 2; // Halve Profit outside SF, LV & LS
//if ( strmatch( szCity, "Las Venturas" ) || strmatch( szCity, "Los Santos" ) ) g_robberyData[ robberyid ] [ E_SAFE_LOOT ] = floatround( g_robberyData[ robberyid ] [ E_SAFE_LOOT ] * 0.75 ); // Remove 25%
SendGlobalMessage( COLOR_GOLD, "[ROBBERY]"COL_WHITE" %s(%d) has robbed "COL_GOLD"%s"COL_WHITE" from %s near %s in %s!", ReturnPlayerName( playerid ), playerid, cash_format( g_robberyData[ robberyid ] [ E_SAFE_LOOT ] ), g_robberyData[ robberyid ] [ E_NAME ], szLocation, szCity );
}
else if ( p_InBusiness[ playerid ] != -1 )
{
Get2DCity( szCity, g_businessData[ businessid ] [ E_X ], g_businessData[ businessid ] [ E_Y ], g_businessData[ businessid ] [ E_Z ] );
GetZoneFromCoordinates( szLocation, g_businessData[ businessid ] [ E_X ], g_businessData[ businessid ] [ E_Y ], g_businessData[ businessid ] [ E_Z ] );
SendGlobalMessage( COLOR_GOLD, "[ROBBERY]"COL_WHITE" %s(%d) has robbed "COL_GOLD"%s"COL_WHITE" from %s"COL_WHITE" near %s in %s!", ReturnPlayerName( playerid ), playerid, cash_format( g_robberyData[ robberyid ] [ E_SAFE_LOOT ] ), g_robberyData[ robberyid ] [ E_NAME ], szLocation, szCity );
}
else
{
SendServerMessage( playerid, "You've been kicked due to suspected teleport hacking." );
KickPlayerTimed( playerid );
return 1;
}
}
else
{
GetPlayerPos( playerid, X, Y, Z );
Get2DCity( szCity, X, Y, Z );
if ( !strmatch( szCity, "San Fierro" ) && !strmatch( szCity, "Las Venturas" ) && !strmatch( szCity, "Los Santos" ) ) g_robberyData[ robberyid ] [ E_SAFE_LOOT ] /= 2; // Halve Profit outside SF, LV & LS
//if ( strmatch( szCity, "Las Venturas" ) || strmatch( szCity, "Los Santos" ) ) g_robberyData[ robberyid ] [ E_SAFE_LOOT ] = floatround( g_robberyData[ robberyid ] [ E_SAFE_LOOT ] * 0.75 ); // Remove 25%
SendGlobalMessage( -1, ""COL_GOLD"[ROBBERY]"COL_WHITE" %s(%d) has robbed "COL_GOLD"%s"COL_WHITE" from %s in %s!", ReturnPlayerName( playerid ), playerid, cash_format( g_robberyData[ robberyid ] [ E_SAFE_LOOT ] ), g_robberyData[ robberyid ] [ E_NAME ], szCity );
}
GivePlayerScore( playerid, 2 );
GivePlayerWantedLevel( playerid, 6 );
GivePlayerExperience( playerid, E_ROBBERY );
SplitPlayerCashForGang( playerid, float( g_robberyData[ robberyid ] [ E_SAFE_LOOT ] ) );
g_robberyData[ robberyid ] [ E_SAFE_LOOT ] = 0;
DestroyDynamicObject( g_robberyData[ robberyid ] [ E_SAFE_MONEY ] );
g_robberyData[ robberyid ] [ E_SAFE_MONEY ] = INVALID_OBJECT_ID;
g_robberyData[ robberyid ] [ E_ROBBED ] = true;
g_robberyData[ robberyid ] [ E_ROB_TIME ] = g_iTime + MAX_ROBBERY_WAIT;
//SendClientMessageToAdmins(COLOR_ORANGE,"%s(%d) robbed safe %d (%d sec)", ReturnPlayerName( playerid ), playerid, robberyid, g_robberyData[ robberyid ] [ E_ROB_TIME ] - gettime());
if ( g_Debugging )
{
printf("[DEBUG] [ROBBERY] [%d] Store Robbed [progress : %d, distance : %f] { open : %d, robbed : %d, c4: %d, drill : %d, dplacer : %d, deffect : %d, replenish : %d, raw ts : %d, current ts : %d, name : %s, state : %d }",
robberyid, progressid, distance,
g_robberyData[ robberyid ] [ E_OPEN ], g_robberyData[ robberyid ] [ E_ROBBED ], g_robberyData[ robberyid ] [ E_C4 ],
g_robberyData[ robberyid ] [ E_DRILL ], g_robberyData[ robberyid ] [ E_DRILL_PLACER ], g_robberyData[ robberyid ] [ E_DRILL_EFFECT ], g_robberyData[ robberyid ] [ E_ROB_TIME ] - g_iTime,
g_robberyData[ robberyid ] [ E_ROB_TIME ], g_iTime, g_robberyData[ robberyid ] [ E_NAME ], g_robberyData[ robberyid ] [ E_STATE ] );
}
ach_HandlePlayerRobbery( playerid );
}
}
}
}
else if ( progressid == PROGRESS_SAFEPICK )
{
new
robberyid = p_UsingRobberySafe[ playerid ],
Float: distance = distanceFromSafe( playerid, robberyid )
;
if ( robberyid != -1 && 0.0 < distance <= 2.5 )
{
if ( !g_robberyData[ robberyid ] [ E_ROBBED ] && !IsValidDynamicObject( g_robberyData[ robberyid ] [ E_SAFE_MONEY ] ) )
{
static
Float: pZ, Float: sZ;
if ( g_robberyData[ robberyid ] [ E_STATE ] != STATE_PICKED ) return SendError( playerid, "This safe can no longer be picked." );
p_UsingRobberySafe[ playerid ] = -1;
RemovePlayerAttachedObject( playerid, 0 );
SendServerMessage( playerid, "You've opened the safe door." );
g_robberyData[ robberyid ] [ E_STATE ] = STATE_NONE;
g_robberyData[ robberyid ] [ E_ROBTIMER ] = SetTimerEx( "onSafeBust", 1000, false, "dddd", playerid, robberyid, ROBBERY_TYPE_LABOR, 0 );
if ( g_Debugging )
{
printf("[DEBUG] [ROBBERY] [%d] Safe Picked [progress : %d, distance : %f] { open : %d, robbed : %d, c4: %d, drill : %d, dplacer : %d, deffect : %d, replenish : %d, raw ts : %d, current ts : %d, name : %s, state : %d }",
robberyid, progressid, distance,
g_robberyData[ robberyid ] [ E_OPEN ], g_robberyData[ robberyid ] [ E_ROBBED ], g_robberyData[ robberyid ] [ E_C4 ],
g_robberyData[ robberyid ] [ E_DRILL ], g_robberyData[ robberyid ] [ E_DRILL_PLACER ], g_robberyData[ robberyid ] [ E_DRILL_EFFECT ], g_robberyData[ robberyid ] [ E_ROB_TIME ] - g_iTime,
g_robberyData[ robberyid ] [ E_ROB_TIME ], g_iTime, g_robberyData[ robberyid ] [ E_NAME ], g_robberyData[ robberyid ] [ E_STATE ] );
}
GetDynamicObjectPos( g_robberyData[ robberyid ] [ E_SAFE ], sZ, sZ, sZ );
GetPlayerPos( playerid, pZ, pZ, pZ );
if ( sZ < pZ )
ApplyAnimation( playerid, "ROB_BANK", "CAT_Safe_Open", 4.1, 0, 0, 0, 0, 0, 0 );
}
}
}
return 1;
}
/* ** Functions ** */
stock CreateRobberyCheckpoint( szName[ 32 ], iRobValue, Float: fX, Float: fY, Float: fZ, Float: rotation, worldid )
{

View File

@ -3577,46 +3577,13 @@ public OnPlayerProgressUpdate( playerid, progressid, bool: canceled, params )
return StopProgressBar( playerid ), 1;
}
}
else if ( progressid == PROGRESS_ROBBING || progressid == PROGRESS_SAFEPICK )
{
new
Float: distance = distanceFromSafe( playerid, params );
new abort = ( !IsPlayerSpawned( playerid ) || !IsPlayerConnected( playerid ) || IsPlayerTied( playerid ) || IsPlayerInAnyVehicle( playerid ) || GetPlayerState( playerid ) == PLAYER_STATE_WASTED || IsPlayerAFK( playerid ) || params == -1 || distance > 1.5 || distance < 0.0 || canceled );
if ( g_Debugging )
{
//SendClientMessageFormatted( playerid, COLOR_YELLOW, "distance: %f, params: %d, player: %d, jacked: %d", distance, params, p_UsingRobberySafe [ playerid ], g_robberyData[ params ] [ E_STATE ] );
new robberyid = params; printf("[DEBUG] [ROBBERY] [%d] Robbing/Picking [progress : %d, distance : %f, abort : %d] { open : %d, robbed : %d, c4: %d, drill : %d, dplacer : %d, deffect : %d, replenish : %d, raw ts : %d, current ts : %d, name : %s, state : %d }",
robberyid, progressid, distance, abort,
g_robberyData[ robberyid ] [ E_OPEN ], g_robberyData[ robberyid ] [ E_ROBBED ], g_robberyData[ robberyid ] [ E_C4 ],
g_robberyData[ robberyid ] [ E_DRILL ], g_robberyData[ robberyid ] [ E_DRILL_PLACER ], g_robberyData[ robberyid ] [ E_DRILL_EFFECT ], g_robberyData[ robberyid ] [ E_ROB_TIME ] - g_iTime,
g_robberyData[ robberyid ] [ E_ROB_TIME ], g_iTime, g_robberyData[ robberyid ] [ E_NAME ], g_robberyData[ robberyid ] [ E_STATE ] );
}
if ( abort )
{
RemovePlayerAttachedObject( playerid, 0 );
g_robberyData [ params ] [ E_STATE ] = STATE_NONE;
p_UsingRobberySafe [ playerid ] = -1;
return StopProgressBar( playerid ), 1;
}
// force angle
SetPlayerFacingAngle( playerid, g_robberyData[ params ] [ E_DOOR_ROT ] );
}
else if ( progressid == PROGRESS_CHEMICAL || progressid == PROGRESS_GRAB_METH )
{
if ( !IsPlayerInRangeOfPoint( playerid, 2.0, 2084.2842, 1234.0254, 414.7454 ) || !IsPlayerInMethlab( playerid ) || canceled )
return DeletePVar( playerid, "pouring_chemical" ), StopProgressBar( playerid ), 1;
}
return 1;
}
public OnProgressCompleted( playerid, progressid, params )
{
static
iRandom, Float: X, Float: Y, Float: Z;
iRandom;
switch( progressid )
{
@ -3690,203 +3657,6 @@ public OnProgressCompleted( playerid, progressid, params )
CreateCrimeReport( playerid );
}
}
case PROGRESS_ROBBING:
{
new
robberyid = params,//p_UsingRobberySafe[ playerid ],
Float: distance = distanceFromSafe( playerid, robberyid )
;
if ( robberyid != -1 && distance < 2.5 || distance > 0.0 )
{
if ( IsValidDynamicObject( g_robberyData[ robberyid ] [ E_SAFE_MONEY ] ) )
{
if ( g_robberyData[ robberyid ] [ E_STATE ] != STATE_ROBBED ) return SendError( playerid, "This safe can no longer be robbed." );
else
{
static szLocation[ MAX_ZONE_NAME ], szCity[ MAX_ZONE_NAME ];
ClearAnimations ( playerid );
g_robberyData [ robberyid ] [ E_STATE ] = STATE_NONE;
p_UsingRobberySafe [ playerid ] = -1;
new businessid = g_robberyData[ robberyid ] [ E_BUSINESS_ID ];
if ( businessid == -1 && IsPlayerConnected( playerid ) && p_MoneyBag{ playerid } == true ) {
new extra_loot = floatround( float( g_robberyData[ robberyid ] [ E_SAFE_LOOT ] ) * ROBBERY_MONEYCASE_BONUS );
g_robberyData[ robberyid ] [ E_SAFE_LOOT ] = extra_loot;
}
if ( GetPlayerInterior( playerid ) != 0 )
{
if ( p_LastEnteredEntrance[ playerid ] != -1 )
{
new id = p_LastEnteredEntrance[ playerid ];
Get2DCity( szCity, g_entranceData[ id ] [ E_EX ], g_entranceData[ id ] [ E_EY ], g_entranceData[ id ] [ E_EZ ] );
GetZoneFromCoordinates( szLocation, g_entranceData[ id ] [ E_EX ], g_entranceData[ id ] [ E_EY ], g_entranceData[ id ] [ E_EZ ] );
if ( !strmatch( szCity, "San Fierro" ) && !strmatch( szCity, "Las Venturas" ) && !strmatch( szCity, "Los Santos" ) ) g_robberyData[ robberyid ] [ E_SAFE_LOOT ] /= 2; // Halve Profit outside SF, LV & LS
//if ( strmatch( szCity, "Las Venturas" ) || strmatch( szCity, "Los Santos" ) ) g_robberyData[ robberyid ] [ E_SAFE_LOOT ] = floatround( g_robberyData[ robberyid ] [ E_SAFE_LOOT ] * 0.75 ); // Remove 25%
SendGlobalMessage( COLOR_GOLD, "[ROBBERY]"COL_WHITE" %s(%d) has robbed "COL_GOLD"%s"COL_WHITE" from %s near %s in %s!", ReturnPlayerName( playerid ), playerid, cash_format( g_robberyData[ robberyid ] [ E_SAFE_LOOT ] ), g_robberyData[ robberyid ] [ E_NAME ], szLocation, szCity );
}
else if ( p_InBusiness[ playerid ] != -1 )
{
Get2DCity( szCity, g_businessData[ businessid ] [ E_X ], g_businessData[ businessid ] [ E_Y ], g_businessData[ businessid ] [ E_Z ] );
GetZoneFromCoordinates( szLocation, g_businessData[ businessid ] [ E_X ], g_businessData[ businessid ] [ E_Y ], g_businessData[ businessid ] [ E_Z ] );
SendGlobalMessage( COLOR_GOLD, "[ROBBERY]"COL_WHITE" %s(%d) has robbed "COL_GOLD"%s"COL_WHITE" from %s"COL_WHITE" near %s in %s!", ReturnPlayerName( playerid ), playerid, cash_format( g_robberyData[ robberyid ] [ E_SAFE_LOOT ] ), g_robberyData[ robberyid ] [ E_NAME ], szLocation, szCity );
}
else
{
SendServerMessage( playerid, "You've been kicked due to suspected teleport hacking." );
KickPlayerTimed( playerid );
return 1;
}
}
else
{
GetPlayerPos( playerid, X, Y, Z );
Get2DCity( szCity, X, Y, Z );
if ( !strmatch( szCity, "San Fierro" ) && !strmatch( szCity, "Las Venturas" ) && !strmatch( szCity, "Los Santos" ) ) g_robberyData[ robberyid ] [ E_SAFE_LOOT ] /= 2; // Halve Profit outside SF, LV & LS
//if ( strmatch( szCity, "Las Venturas" ) || strmatch( szCity, "Los Santos" ) ) g_robberyData[ robberyid ] [ E_SAFE_LOOT ] = floatround( g_robberyData[ robberyid ] [ E_SAFE_LOOT ] * 0.75 ); // Remove 25%
SendGlobalMessage( -1, ""COL_GOLD"[ROBBERY]"COL_WHITE" %s(%d) has robbed "COL_GOLD"%s"COL_WHITE" from %s in %s!", ReturnPlayerName( playerid ), playerid, cash_format( g_robberyData[ robberyid ] [ E_SAFE_LOOT ] ), g_robberyData[ robberyid ] [ E_NAME ], szCity );
}
GivePlayerScore( playerid, 2 );
GivePlayerWantedLevel( playerid, 6 );
GivePlayerExperience( playerid, E_ROBBERY );
SplitPlayerCashForGang( playerid, float( g_robberyData[ robberyid ] [ E_SAFE_LOOT ] ) );
g_robberyData[ robberyid ] [ E_SAFE_LOOT ] = 0;
DestroyDynamicObject( g_robberyData[ robberyid ] [ E_SAFE_MONEY ] );
g_robberyData[ robberyid ] [ E_SAFE_MONEY ] = INVALID_OBJECT_ID;
g_robberyData[ robberyid ] [ E_ROBBED ] = true;
g_robberyData[ robberyid ] [ E_ROB_TIME ] = g_iTime + MAX_ROBBERY_WAIT;
//SendClientMessageToAdmins(COLOR_ORANGE,"%s(%d) robbed safe %d (%d sec)", ReturnPlayerName( playerid ), playerid, robberyid, g_robberyData[ robberyid ] [ E_ROB_TIME ] - gettime());
if ( g_Debugging )
{
printf("[DEBUG] [ROBBERY] [%d] Store Robbed [progress : %d, distance : %f] { open : %d, robbed : %d, c4: %d, drill : %d, dplacer : %d, deffect : %d, replenish : %d, raw ts : %d, current ts : %d, name : %s, state : %d }",
robberyid, progressid, distance,
g_robberyData[ robberyid ] [ E_OPEN ], g_robberyData[ robberyid ] [ E_ROBBED ], g_robberyData[ robberyid ] [ E_C4 ],
g_robberyData[ robberyid ] [ E_DRILL ], g_robberyData[ robberyid ] [ E_DRILL_PLACER ], g_robberyData[ robberyid ] [ E_DRILL_EFFECT ], g_robberyData[ robberyid ] [ E_ROB_TIME ] - g_iTime,
g_robberyData[ robberyid ] [ E_ROB_TIME ], g_iTime, g_robberyData[ robberyid ] [ E_NAME ], g_robberyData[ robberyid ] [ E_STATE ] );
}
Achievement::HandlePlayerRobbery( playerid );
}
}
}
}
case PROGRESS_SAFEPICK:
{
new
robberyid = p_UsingRobberySafe[ playerid ],
Float: distance = distanceFromSafe( playerid, robberyid )
;
if ( robberyid != -1 && 0.0 < distance <= 2.5 )
{
if ( !g_robberyData[ robberyid ] [ E_ROBBED ] && !IsValidDynamicObject( g_robberyData[ robberyid ] [ E_SAFE_MONEY ] ) )
{
static
Float: pZ, Float: sZ;
if ( g_robberyData[ robberyid ] [ E_STATE ] != STATE_PICKED ) return SendError( playerid, "This safe can no longer be picked." );
p_UsingRobberySafe[ playerid ] = -1;
RemovePlayerAttachedObject( playerid, 0 );
SendServerMessage( playerid, "You've opened the safe door." );
g_robberyData[ robberyid ] [ E_STATE ] = STATE_NONE;
g_robberyData[ robberyid ] [ E_ROBTIMER ] = SetTimerEx( "onSafeBust", 1000, false, "dddd", playerid, robberyid, ROBBERY_TYPE_LABOR, 0 );
if ( g_Debugging )
{
printf("[DEBUG] [ROBBERY] [%d] Safe Picked [progress : %d, distance : %f] { open : %d, robbed : %d, c4: %d, drill : %d, dplacer : %d, deffect : %d, replenish : %d, raw ts : %d, current ts : %d, name : %s, state : %d }",
robberyid, progressid, distance,
g_robberyData[ robberyid ] [ E_OPEN ], g_robberyData[ robberyid ] [ E_ROBBED ], g_robberyData[ robberyid ] [ E_C4 ],
g_robberyData[ robberyid ] [ E_DRILL ], g_robberyData[ robberyid ] [ E_DRILL_PLACER ], g_robberyData[ robberyid ] [ E_DRILL_EFFECT ], g_robberyData[ robberyid ] [ E_ROB_TIME ] - g_iTime,
g_robberyData[ robberyid ] [ E_ROB_TIME ], g_iTime, g_robberyData[ robberyid ] [ E_NAME ], g_robberyData[ robberyid ] [ E_STATE ] );
}
GetDynamicObjectPos( g_robberyData[ robberyid ] [ E_SAFE ], sZ, sZ, sZ );
GetPlayerPos( playerid, pZ, pZ, pZ );
if ( sZ < pZ )
ApplyAnimation( playerid, "ROB_BANK", "CAT_Safe_Open", 4.1, 0, 0, 0, 0, 0, 0 );
}
}
}
case PROGRESS_CHEMICAL:
{
if ( IsPlayerInRangeOfPoint( playerid, 2.0, 2084.2842, 1234.0254, 414.7454 ) && IsPlayerInMethlab( playerid ) )
{
new
chemical = GetPVarInt( playerid, "pouring_chemical" ),
vehicleid = GetPlayerMethLabVehicle( playerid )
;
DeletePVar( playerid, "pouring_chemical" );
switch( chemical )
{
case CHEMICAL_MU: p_MuriaticAcid{ playerid } --, SetGVarInt( "meth_acid", 0, vehicleid );
case CHEMICAL_CS: p_CausticSoda{ playerid } --, SetGVarInt( "meth_soda", 0, vehicleid );
case CHEMICAL_HLC: p_HydrogenChloride{ playerid } --, SetGVarInt( "meth_chloride", 0, vehicleid );
}
if ( GetGVarInt( "meth_ingredient", vehicleid ) != chemical )
{
DeleteGVar( "meth_ingredient", vehicleid );
DeleteGVar( "meth_soda", vehicleid );
DeleteGVar( "meth_acid", vehicleid );
DeleteGVar( "meth_chloride", vehicleid );
DeleteGVar( "meth_chef", vehicleid );
SendServerMessage( playerid, "You have put the whole chemical. The methlab has exploded." );
GetPlayerPos( playerid, X, Y, Z );
CreateExplosionForPlayer( playerid, X, Y, Z - 0.75, 0, 10.0 );
SetPlayerHealth( playerid, -1 );
}
else
{
SetGVarInt( "meth_chef", playerid, vehicleid );
SetGVarInt( "meth_smoke", CreateDynamicObject( 18726, 0.0, 0.0, -1000.0, 0.000000, 0.000000, 0.000000 ), vehicleid );
AttachDynamicObjectToVehicle( GetGVarInt( "meth_smoke", vehicleid ), vehicleid, -0.524999, -0.974999, -0.375000, 0.000000, 0.000000, 0.000000 );
ShowPlayerHelpDialog( playerid, 5000, "Okay, okay, everything seems to be cooking fine. Wait till for the next chemical to be added." );
if ( !IsPlayerUsingRadio( playerid ) ) PlayAudioStreamForPlayer( playerid, "http://files.sfcnr.com/game_sounds/meth_cooking.mp3", 1476.0394, 1464.3358, 1012.1190, 5.0, 1 );
SetGVarInt( "meth_cooktimer", SetTimerEx( "OnMethamphetamineCooking", 10000, false, "ddd", playerid, vehicleid, chemical ), vehicleid );
}
}
}
case PROGRESS_GRAB_METH:
{
if ( IsPlayerInRangeOfPoint( playerid, 2.0, 2084.2842, 1234.0254, 414.7454 ) && IsPlayerInMethlab( playerid ) )
{
new
vehicleid = GetPlayerMethLabVehicle( playerid ),
objectid = GetGVarInt( "meth_yield", vehicleid )
;
if ( !( IsValidDynamicObject( objectid ) && Streamer_GetIntData( STREAMER_TYPE_OBJECT, objectid, E_STREAMER_MODEL_ID ) == 1579 ) )
return SendError( playerid, "Someone just took the last batch of the meth!" );
if ( p_Methamphetamine{ playerid } >= 128 )
return SendError( playerid, "You can only export a maximum of 128 pounds of meth." );
p_Methamphetamine{ playerid } ++;
DestroyDynamicObject( GetGVarInt( "meth_yield", vehicleid ) );
// Reset meth data
DeleteGVar( "meth_yield", vehicleid );
DeleteGVar( "meth_ingredient", vehicleid );
DeleteGVar( "meth_soda", vehicleid );
DeleteGVar( "meth_acid", vehicleid );
DeleteGVar( "meth_chloride", vehicleid );
DeleteGVar( "meth_chef", vehicleid );
SendServerMessage( playerid, "You've yielded a pound of meth. Take your bags over to "COL_GREY"Cluckin' Bell"COL_WHITE" for exportation." );
}
}
}
return 1;
}