disabling some commands for battle royale
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8237e7047f
commit
dab9197012
@ -235,7 +235,8 @@ stock TazePlayer( victimid, playerid )
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//else if ( victimid == playerid ) return SendError( playerid, "You cannot taze yourself." );
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//else if ( victimid == playerid ) return SendError( playerid, "You cannot taze yourself." );
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else if ( !IsPlayerConnected( victimid ) ) return SendError( playerid, "There are no players around to taze." );
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else if ( !IsPlayerConnected( victimid ) ) return SendError( playerid, "There are no players around to taze." );
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else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." );
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else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." );
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else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 5.0 && IsPlayerConnected( victimid ) )
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else if ( IsPlayerInBattleRoyale( playerid ) ) return SendError( playerid, "You cannot use this command while in Battle Royale." );
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else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 5.0 && IsPlayerConnected( victimid ) )
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{
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{
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if ( p_Class[ victimid ] == p_Class[ playerid ] ) return SendError( playerid, "This player is in your team." );
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if ( p_Class[ victimid ] == p_Class[ playerid ] ) return SendError( playerid, "This player is in your team." );
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if ( p_WantedLevel[ victimid ] == 0 ) return SendError( playerid, "This player is innocent!" );
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if ( p_WantedLevel[ victimid ] == 0 ) return SendError( playerid, "This player is innocent!" );
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@ -288,7 +289,8 @@ stock ArrestPlayer( victimid, playerid )
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// else if ( victimid == playerid ) return SendError( playerid, "You cannot arrest yourself." );
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// else if ( victimid == playerid ) return SendError( playerid, "You cannot arrest yourself." );
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else if ( !IsPlayerConnected( victimid ) ) return SendError( playerid, "This player is not connected." );
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else if ( !IsPlayerConnected( victimid ) ) return SendError( playerid, "This player is not connected." );
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else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." );
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else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." );
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else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 4.0 && IsPlayerConnected( victimid ) )
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else if ( IsPlayerInBattleRoyale( playerid ) ) return SendError( playerid, "You cannot use this command while in Battle Royale." );
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else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 4.0 && IsPlayerConnected( victimid ) )
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{
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{
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if ( p_Class[ victimid ] == p_Class[ playerid ] ) return SendError( playerid, "This player is in your team." );
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if ( p_Class[ victimid ] == p_Class[ playerid ] ) return SendError( playerid, "This player is in your team." );
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if ( p_WantedLevel[ victimid ] == 0 ) return SendError( playerid, "This player is innocent!" );
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if ( p_WantedLevel[ victimid ] == 0 ) return SendError( playerid, "This player is innocent!" );
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@ -347,6 +349,7 @@ stock CuffPlayer( victimid, playerid )
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//else if ( victimid == playerid ) return SendError( playerid, "You cannot cuff yourself." );
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//else if ( victimid == playerid ) return SendError( playerid, "You cannot cuff yourself." );
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else if ( !IsPlayerConnected( victimid ) || IsPlayerNPC( victimid ) ) return SendError( playerid, "This player is not connected." );
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else if ( !IsPlayerConnected( victimid ) || IsPlayerNPC( victimid ) ) return SendError( playerid, "This player is not connected." );
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else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." );
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else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." );
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else if ( IsPlayerInBattleRoyale( playerid ) ) return SendError( playerid, "You cannot use this command while in Battle Royale." );
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else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 4.0 && IsPlayerConnected( victimid ) )
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else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 4.0 && IsPlayerConnected( victimid ) )
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{
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{
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if ( p_Class[ victimid ] == p_Class[ playerid ] ) return SendError( playerid, "This player is in your team." );
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if ( p_Class[ victimid ] == p_Class[ playerid ] ) return SendError( playerid, "This player is in your team." );
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@ -568,6 +568,9 @@ CMD:sync( playerid, params[ ] )
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if ( IsPlayerPassive( playerid ) )
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if ( IsPlayerPassive( playerid ) )
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return SendError( playerid, "You cannot use this feature while in passive mode." );
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return SendError( playerid, "You cannot use this feature while in passive mode." );
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if ( IsPlayerInBattleRoyale( playerid ) )
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return SendError( playerid, "You cannot use this command while in Battle Royale." );
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new
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new
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curr_server_time = GetServerTime( );
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curr_server_time = GetServerTime( );
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@ -217,7 +217,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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/* ** Commands ** */
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/* ** Commands ** */
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CMD:perks( playerid, params[ ] )
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CMD:perks( playerid, params[ ] )
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{
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{
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if ( IsPlayerInEvent( playerid ) ) {
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if ( IsPlayerInEvent( playerid ) || IsPlayerInBattleRoyale( playerid ) ) {
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return SendError( playerid, "You cannot use this command since you're in an event." );
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return SendError( playerid, "You cannot use this command since you're in an event." );
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}
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}
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return ShowPlayerDialog( playerid, DIALOG_PERKS, DIALOG_STYLE_LIST, "{FFFFFF}Game Perks", "Player Perks\nVehicle Perks", "Select", "Cancel" );
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return ShowPlayerDialog( playerid, DIALOG_PERKS, DIALOG_STYLE_LIST, "{FFFFFF}Game Perks", "Player Perks\nVehicle Perks", "Select", "Cancel" );
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@ -2363,6 +2363,7 @@ CMD:mech( playerid, params[ ] )
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if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "You must be a civilian to use this command." );
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if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "You must be a civilian to use this command." );
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else if ( !IsPlayerJob( playerid, JOB_DIRTY_MECHANIC ) ) return SendError( playerid, "You are not a dirty mechanic." );
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else if ( !IsPlayerJob( playerid, JOB_DIRTY_MECHANIC ) ) return SendError( playerid, "You are not a dirty mechanic." );
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else if ( IsPlayerBelowSeaLevel( playerid ) ) return SendError( playerid, "You cannot use this command while below sea level." );
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else if ( IsPlayerBelowSeaLevel( playerid ) ) return SendError( playerid, "You cannot use this command while below sea level." );
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else if ( IsPlayerInBattleRoyale( playerid ) ) return SendError( playerid, "You cannot use this command while in Battle Royale." );
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else if ( isnull( params ) ) return SendUsage( playerid, "/(mech)anic [FIX/NOS/REMP/FLIP/FLIX/PRICE/NEARBY]" );
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else if ( isnull( params ) ) return SendUsage( playerid, "/(mech)anic [FIX/NOS/REMP/FLIP/FLIX/PRICE/NEARBY]" );
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else if ( strmatch( params, "fix" ) )
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else if ( strmatch( params, "fix" ) )
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{
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{
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@ -3442,6 +3443,7 @@ CMD:track( playerid, params[ ] )
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if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." );
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if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." );
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else if ( !IsPlayerJob( playerid, JOB_HITMAN ) ) return SendError( playerid, "You have to be a hitman to use this command." );
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else if ( !IsPlayerJob( playerid, JOB_HITMAN ) ) return SendError( playerid, "You have to be a hitman to use this command." );
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else if ( IsPlayerInBattleRoyale( playerid ) ) return SendError( playerid, "You cannot use this command while in Battle Royale." );
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else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/track [PLAYER_ID]" );
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else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/track [PLAYER_ID]" );
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else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "This player isn't connected!" );
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else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "This player isn't connected!" );
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else if ( pID == playerid ) return SendError( playerid, "You cannot apply this to yourself." );
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else if ( pID == playerid ) return SendError( playerid, "You cannot apply this to yourself." );
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