add sell your points to casino rewards menu
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@ -12,7 +12,9 @@
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#define CASINO_REWARDS_PAYOUT_PERCENT 20.0
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#define CASINO_REWARDS_DIVISOR 10.0 // 1000 points becomes 1 point
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#define CASINO_REWARDS_COST_MP 1.0 // half of the price (since it costs (1/payout_percent) times more)
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#define CASINO_POINTS_SELL_VALUE 1.0
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#define CASINO_POINTS_SELL_MINIMUM 10000
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#define CASINO_POINTS_SELL_VALUE 10.0
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/* ** Variables ** */
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enum E_REWARDS_DATA
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@ -54,6 +56,11 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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if ( listitem >= sizeof( g_casinoRewardsShopItems ) )
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{
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new rewards_item = listitem - sizeof( g_casinoRewardsShopItems );
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if ( rewards_item >= sizeof( g_casinoRewardsItems ) ) {
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return ShowPlayerSellMenu( playerid );
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}
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new Float: rewards_points = g_casinoRewardsItems[ rewards_item ] [ E_POINTS ];
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if ( p_CasinoRewardsPoints[ playerid ] < rewards_points )
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@ -146,15 +153,15 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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else if ( dialogid == DIALOG_CASINO_POINTS_MARKET )
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{
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if ( ! response ) {
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return 1;
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return ShowPlayerRewardsMenu( playerid );
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}
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new total_points = floatround( p_CasinoRewardsPoints[ playerid ], floatround_floor );
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new sell_amount = strval( inputtext );
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if ( ! ( sell_amount >= 100000 ) )
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if ( sell_amount < CASINO_POINTS_SELL_MINIMUM )
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{
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SendError( playerid, "Minimum amount of Casino Points that you can sell is 100,000." );
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SendError( playerid, "Minimum amount of Casino Points that you can sell is %s.", number_format( CASINO_POINTS_SELL_MINIMUM ) );
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return ShowPlayerSellMenu( playerid );
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}
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else if ( sell_amount > total_points )
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@ -239,11 +246,8 @@ CMD:casino( playerid, params[ ] )
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return ShowPlayerRewardsMenu( playerid );
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} else if ( strmatch( params, "points" ) ) {
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return SendServerMessage( playerid, "You currently have "COL_GOLD"%s"COL_WHITE" casino rewards points.", points_format( p_CasinoRewardsPoints[ playerid ] ) );
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} else if ( strmatch( params, "market" ) ) {
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//if ( ! IsPlayerInCasino( playerid ) ) return SendError( playerid, "You need to be in a casino to use this feature." );
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return ShowPlayerSellMenu( playerid );
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}
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return SendUsage( playerid, "/casino [REWARDS/POINTS/MARKET]" );
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return SendUsage( playerid, "/casino [REWARDS/POINTS]" );
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}
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/* ** Functions ** */
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@ -270,6 +274,7 @@ stock ShowPlayerRewardsMenu( playerid )
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for ( new i = 0; i < sizeof( g_casinoRewardsItems ); i ++ ) {
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format( szString, sizeof( szString ), "%s%s\t \t"COL_GOLD"%s points\n", szString, g_casinoRewardsItems[ i ] [ E_NAME ], points_format( g_casinoRewardsItems[ i ] [ E_POINTS ] ) );
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}
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strcat( szString, ""COL_GREEN"Sell Your Points\t \t"COL_GREEN">>>" );
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}
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return ShowPlayerDialog( playerid, DIALOG_CASINO_REWARDS, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Casino Rewards Items", szString, "Buy", "Cancel" );
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}
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@ -287,7 +292,7 @@ stock ShowPlayerSellMenu( playerid )
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cash_format( value, .decimals = 0 )
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);
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return ShowPlayerDialog( playerid, DIALOG_CASINO_POINTS_MARKET, DIALOG_STYLE_INPUT, "{FFFFFF}Casino Points Market", szBigString, "Sell", "Cancel");
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return ShowPlayerDialog( playerid, DIALOG_CASINO_POINTS_MARKET, DIALOG_STYLE_INPUT, "{FFFFFF}Casino Points Market", szBigString, "Sell", "Back" );
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}
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stock IsCasinoRewardsShopItem( E_SHOP_ITEMS: itemid ) {
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