reduce bc success by 5% ... reduce lvl 100 requirements

This commit is contained in:
Lorenc Pekaj 2018-09-29 06:13:29 +10:00
parent 2e56a7bb57
commit e9b76938bd
2 changed files with 4 additions and 4 deletions

View File

@ -39,9 +39,9 @@ static const
g_levelData[ ] [ E_LEVEL_DATA ] = g_levelData[ ] [ E_LEVEL_DATA ] =
{ {
// Level Name Level 100 Req. XP Dilation (just to confuse user) // Level Name Level 100 Req. XP Dilation (just to confuse user)
{ "Police", 10000.0, 20.0 }, // 10K arrests { "Police", 7500.0, 20.0 }, // 7.5k arrests
{ "Robbery", 50000.0, 15.0 }, // 100K robberies { "Robbery", 30000.0, 15.0 }, // 30K robberies
{ "Deathmatch", 100000.0, 10.0 } // 100K kills { "Deathmatch", 75000.0, 10.0 } // 75K kills
/* /*
{ "Fireman", 10000.0, 9.0 }, // 10k fires { "Fireman", 10000.0, 9.0 }, // 10k fires
{ "Hitman", 1500.0, 4.5 }, // 1.5k contracts { "Hitman", 1500.0, 4.5 }, // 1.5k contracts

View File

@ -25333,7 +25333,7 @@ stock BreakPlayerCuffs( playerid, &attempts = 0 )
GetServerPoliceRatio( police_percentage ); GetServerPoliceRatio( police_percentage );
// probability based off some factors // probability based off some factors
new probability = 20 + floatround( police_percentage, floatround_floor ); new probability = 15 + floatround( police_percentage, floatround_floor );
// attempt to uncuff // attempt to uncuff
for ( attempts = 1; attempts < p_BobbyPins[ playerid ]; attempts ++ ) for ( attempts = 1; attempts < p_BobbyPins[ playerid ]; attempts ++ )