Update sf-cnr.pwn

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Cloudy 2019-06-02 15:22:53 +03:00 committed by GitHub
parent 928e6fba7b
commit f0e46849bf
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@ -850,7 +850,9 @@ public OnPlayerWeaponShot( playerid, weaponid, hittype, hitid, Float: fX, Float:
#else
if ( p_Class[ playerid ] == CLASS_POLICE && p_WantedLevel[ hitid ] > 2 )
#endif
{
p_QuitToAvoidTimestamp[ hitid ] = g_iTime + 3;
}
if ( p_Class[ playerid ] == CLASS_POLICE && p_Class[ hitid ] != CLASS_POLICE && !p_WantedLevel[ hitid ] && GetPlayerState( hitid ) != PLAYER_STATE_WASTED && ! IsPlayerInEvent( playerid ) && ! IsPlayerInBattleRoyale( playerid ) )
return ShowPlayerHelpDialog( playerid, 2000, "You cannot hurt innocent civilians, you're a ~b~cop~w~~h~!" ), 0;