make player passive if they leave jail
This commit is contained in:
parent
20487e12af
commit
f22566c215
@ -5218,7 +5218,7 @@ public OnPlayerUnjailed( playerid, reasonid )
|
|||||||
PlainUnjailPlayer ( playerid );
|
PlainUnjailPlayer ( playerid );
|
||||||
SetPlayerColorToTeam ( playerid );
|
SetPlayerColorToTeam ( playerid );
|
||||||
ClearPlayerWantedLevel ( playerid );
|
ClearPlayerWantedLevel ( playerid );
|
||||||
ResetPlayerPassiveMode ( playerid );
|
SetPlayerPassiveMode ( playerid );
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -17994,11 +17994,7 @@ stock GivePlayerWantedLevel( playerid, wantedlevel, bool:loadingstats = false )
|
|||||||
format( szWanted, sizeof( szWanted ), "] %d ]", p_WantedLevel[ playerid ] );
|
format( szWanted, sizeof( szWanted ), "] %d ]", p_WantedLevel[ playerid ] );
|
||||||
PlayerTextDrawSetString( playerid, p_WantedLevelTD[ playerid ], szWanted );
|
PlayerTextDrawSetString( playerid, p_WantedLevelTD[ playerid ], szWanted );
|
||||||
if ( ! p_inMovieMode{ playerid } ) PlayerTextDrawShow( playerid, p_WantedLevelTD[ playerid ] );
|
if ( ! p_inMovieMode{ playerid } ) PlayerTextDrawShow( playerid, p_WantedLevelTD[ playerid ] );
|
||||||
|
PassiveMode_Reset( playerid, 0 ); // remove passive mode if the player is wanted
|
||||||
// remove passive mode if the player is wanted
|
|
||||||
if ( p_PassiveModeExpireTimer[ playerid ] == -1 ) {
|
|
||||||
p_PassiveModeExpireTimer[ playerid ] = PassiveMode_Reset( playerid, 4 ); // it will just set it to anything but -1 for now
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else SetPlayerColorToTeam( playerid ), PlayerTextDrawHide( playerid, p_WantedLevelTD[ playerid ] ), Uncuff( playerid );
|
else SetPlayerColorToTeam( playerid ), PlayerTextDrawHide( playerid, p_WantedLevelTD[ playerid ] ), Uncuff( playerid );
|
||||||
@ -25709,7 +25705,7 @@ stock ResetPlayerPassiveMode( playerid, bool: passive_disabled = false )
|
|||||||
|
|
||||||
function PassiveMode_Reset( playerid, time_left )
|
function PassiveMode_Reset( playerid, time_left )
|
||||||
{
|
{
|
||||||
if ( -- time_left <= 0 )
|
if ( p_WantedLevel[ playerid ] > 0 || p_Class[ playerid ] != CLASS_CIVILIAN || -- time_left <= 0 )
|
||||||
{
|
{
|
||||||
ResetPlayerPassiveMode( playerid, .passive_disabled = true );
|
ResetPlayerPassiveMode( playerid, .passive_disabled = true );
|
||||||
ShowPlayerHelpDialog( playerid, 2000, "Passive mode is ~r~disabled." );
|
ShowPlayerHelpDialog( playerid, 2000, "Passive mode is ~r~disabled." );
|
||||||
|
Loading…
Reference in New Issue
Block a user