make player passive if they leave jail

This commit is contained in:
Lorenc Pekaj 2018-09-24 23:28:47 +10:00
parent 20487e12af
commit f22566c215

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@ -5218,7 +5218,7 @@ public OnPlayerUnjailed( playerid, reasonid )
PlainUnjailPlayer ( playerid );
SetPlayerColorToTeam ( playerid );
ClearPlayerWantedLevel ( playerid );
ResetPlayerPassiveMode ( playerid );
SetPlayerPassiveMode ( playerid );
return 1;
}
@ -17993,12 +17993,8 @@ stock GivePlayerWantedLevel( playerid, wantedlevel, bool:loadingstats = false )
{
format( szWanted, sizeof( szWanted ), "] %d ]", p_WantedLevel[ playerid ] );
PlayerTextDrawSetString( playerid, p_WantedLevelTD[ playerid ], szWanted );
if ( !p_inMovieMode{ playerid } ) PlayerTextDrawShow( playerid, p_WantedLevelTD[ playerid ] );
// remove passive mode if the player is wanted
if ( p_PassiveModeExpireTimer[ playerid ] == -1 ) {
p_PassiveModeExpireTimer[ playerid ] = PassiveMode_Reset( playerid, 4 ); // it will just set it to anything but -1 for now
}
if ( ! p_inMovieMode{ playerid } ) PlayerTextDrawShow( playerid, p_WantedLevelTD[ playerid ] );
PassiveMode_Reset( playerid, 0 ); // remove passive mode if the player is wanted
}
}
else SetPlayerColorToTeam( playerid ), PlayerTextDrawHide( playerid, p_WantedLevelTD[ playerid ] ), Uncuff( playerid );
@ -25709,7 +25705,7 @@ stock ResetPlayerPassiveMode( playerid, bool: passive_disabled = false )
function PassiveMode_Reset( playerid, time_left )
{
if ( -- time_left <= 0 )
if ( p_WantedLevel[ playerid ] > 0 || p_Class[ playerid ] != CLASS_CIVILIAN || -- time_left <= 0 )
{
ResetPlayerPassiveMode( playerid, .passive_disabled = true );
ShowPlayerHelpDialog( playerid, 2000, "Passive mode is ~r~disabled." );