Commit Graph

10 Commits

Author SHA1 Message Date
Damen
c07b0e362d Removes Passive Mode, Creates Health Check when Arresting, and Adjusts Below Sea Level Value
- Removes Passive Mode from the game, while keeping the Spawn Kill Protection.
- Creates a Health Check on the Victim when attempted to be affected by a LEO command (taze, cuff, arrest)
- Adjusts the value return of 'IsPlayerBelowSeaLevel' to ensure that you can still use vehicle commands when the waves flow around.
2019-04-04 01:20:00 -04:00
Damen
7278d113f5 adjustments made per comments and testing 2019-01-25 19:41:05 -05:00
Damen
3a5a562b8e adjusts passives with association to wanted players and vehicles, including some fixes 2019-01-25 01:04:20 -05:00
Lorenc Pekaj
c5d887bf06 modify header of script to use simple names/aliases 2018-12-12 19:21:57 +11:00
Steven Howard
77a152d929 moving MAX_WANTED_LVL into the correct place 2018-12-01 23:20:56 +00:00
Steven Howard
b5160ede22 fixes wanted messages format 2018-12-01 22:27:42 +00:00
Steven Howard
632ddd1e2c wanted level when killing in duel change 2018-11-09 19:18:14 +00:00
Lorenc Pekaj
0836381de9 update wanted level module description 2018-10-17 04:24:32 +11:00
Lorenc Pekaj
b2c10884e8 bug fixes with sync 2018-10-15 18:11:20 +11:00
Lorenc Pekaj
08474974bf wanted level in module and hooked functions (completely server sided). You can use GetPlayerWantedLevel, SetPlayerWantedLevel or GivePlayerWantedLevel 2018-10-15 15:19:36 +11:00