Damen
c07b0e362d
Removes Passive Mode, Creates Health Check when Arresting, and Adjusts Below Sea Level Value
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- Removes Passive Mode from the game, while keeping the Spawn Kill Protection.
- Creates a Health Check on the Victim when attempted to be affected by a LEO command (taze, cuff, arrest)
- Adjusts the value return of 'IsPlayerBelowSeaLevel' to ensure that you can still use vehicle commands when the waves flow around.
2019-04-04 01:20:00 -04:00
Damen
7278d113f5
adjustments made per comments and testing
2019-01-25 19:41:05 -05:00
Damen
3a5a562b8e
adjusts passives with association to wanted players and vehicles, including some fixes
2019-01-25 01:04:20 -05:00
Lorenc Pekaj
c5d887bf06
modify header of script to use simple names/aliases
2018-12-12 19:21:57 +11:00
Steven Howard
77a152d929
moving MAX_WANTED_LVL into the correct place
2018-12-01 23:20:56 +00:00
Steven Howard
b5160ede22
fixes wanted messages format
2018-12-01 22:27:42 +00:00
Steven Howard
632ddd1e2c
wanted level when killing in duel change
2018-11-09 19:18:14 +00:00
Lorenc Pekaj
0836381de9
update wanted level module description
2018-10-17 04:24:32 +11:00
Lorenc Pekaj
b2c10884e8
bug fixes with sync
2018-10-15 18:11:20 +11:00
Lorenc Pekaj
08474974bf
wanted level in module and hooked functions (completely server sided). You can use GetPlayerWantedLevel, SetPlayerWantedLevel or GivePlayerWantedLevel
2018-10-15 15:19:36 +11:00