sfcnr/gamemodes/irresistible
2018-10-09 10:13:25 +01:00
..
anticheat
cnr updated pilot sql schematic 2018-10-09 10:13:25 +01:00
config make gold vip 1.8k ic per month ... add custom estate to ic market 2018-09-26 04:09:20 +10:00
gta move command to /estate for now 2018-09-25 12:42:20 +10:00
_blank.pwn
_main.pwn
analytics.pwn
attachments.pwn
floodcontrol.pwn
helpers.pwn
lookup.pwn
mailer.pwn
README.md add model preview functionality ... makes previewing models before buying seamless 2018-10-09 10:04:42 +11:00
sampac.pwn
security.pwn redundant variables removed 2018-09-30 03:37:26 +10:00
servervars.pwn

Irresistible Gaming Development Framework

Source Contributors: Lorenc ("Lorenc") Pekaj, Steven ("Stev") Howard

BIG THANKS to Stev, Nibble, Banging7Grams, Kova, Queen and Panther for making this possible.

Script Callbacks

  • public SetPlayerRandomSpawn( playerid )
    • Called when a player is attempting to be respawned somewhere randomly
  • public OnServerUpdate( )
    • Called every second (or sooner) indefinitely
  • public OnPlayerUpdateEx( playerid )
    • Same interval as OnServerUpdate, but it is called indefinitely for every player in-game
    • When you wish to update something frequently, but not use OnPlayerUpdate
  • OnServerGameDayEnd( )
    • Called every 24 minutes in-game (basically when a new day starts)
  • OnNpcConnect( npcid )
    • Called specifically when an NPC connects, as OnPlayerConnect will not
  • OnNpcDisconnect( npcid, reason )
    • Called specifically when an NPC disconnects, as OnPlayerDisconnect will not
  • OnPlayerDriveVehicle( playerid, vehicleid )
    • Called when a player enters a vehicle as a driver
  • OnPlayerLogin( playerid, accountid )
    • Called when a player successfully logs into their account
  • OnHouseOwnerChange( houseid, ownerid )
    • Called when the ownership of a home is changed
  • OnPlayerFirstSpawn( playerid )
    • Called when a player spawns for the first time
  • OnPlayerMovieMode( playerid, toggled )
    • Called when player toggles movie mode
  • OnPlayerAccessEntrance( playerid, entranceid )
    • Called when a player accesses an entrance id
  • OnPlayerEndModelPreview( playerid, handleid )
    • Called when a player closes a model preview