sfcnr/gamemodes/irresistible
2018-10-26 11:44:45 +11:00
..
anticheat index out of bounds fix for npcs 2018-10-22 00:35:40 +11:00
cnr add buy slip functionality with initial market maker ... work on /shares 2018-10-26 11:44:45 +11:00
config move more server settings to config/server.pwn 2018-10-17 03:28:19 +11:00
gta move vehicle functions to gta\vehicle_data.pwn 2018-10-10 19:03:48 +11:00
_blank.pwn moved gamemode modules into gamemodes/irresistible ... updated git ignore 2018-09-10 02:01:29 +10:00
_main.pwn features thrown into cnr ... gangs has now its own index include 2018-09-10 07:18:09 +10:00
analytics.pwn moved gamemode modules into gamemodes/irresistible ... updated git ignore 2018-09-10 02:01:29 +10:00
attachments.pwn moved gamemode modules into gamemodes/irresistible ... updated git ignore 2018-09-10 02:01:29 +10:00
floodcontrol.pwn moved gamemode modules into gamemodes/irresistible ... updated git ignore 2018-09-10 02:01:29 +10:00
helpers.pwn turned out i didnt restart my pc in over a month! gettickcount fix incase it bugs like it did on mine ... on the dedi 2018-09-19 17:50:55 +10:00
lookup.pwn moved gamemode modules into gamemodes/irresistible ... updated git ignore 2018-09-10 02:01:29 +10:00
mailer.pwn moved gamemode modules into gamemodes/irresistible ... updated git ignore 2018-09-10 02:01:29 +10:00
README.md add model preview functionality ... makes previewing models before buying seamless 2018-10-09 10:04:42 +11:00
sampac.pwn disable aimbot (6) detection 2018-09-20 19:31:42 +10:00
security.pwn useless to have IsPlayerLorenc ... added a IsPlayerMaintainer function which can be edited in config/server.pwn 2018-10-10 13:51:56 +11:00
servervars.pwn use float for prices, reduce data redundancy 2018-10-26 04:58:12 +11:00

Irresistible Gaming Development Framework

Source Contributors: Lorenc ("Lorenc") Pekaj, Steven ("Stev") Howard

BIG THANKS to Stev, Nibble, Banging7Grams, Kova, Queen and Panther for making this possible.

Script Callbacks

  • public SetPlayerRandomSpawn( playerid )
    • Called when a player is attempting to be respawned somewhere randomly
  • public OnServerUpdate( )
    • Called every second (or sooner) indefinitely
  • public OnPlayerUpdateEx( playerid )
    • Same interval as OnServerUpdate, but it is called indefinitely for every player in-game
    • When you wish to update something frequently, but not use OnPlayerUpdate
  • OnServerGameDayEnd( )
    • Called every 24 minutes in-game (basically when a new day starts)
  • OnNpcConnect( npcid )
    • Called specifically when an NPC connects, as OnPlayerConnect will not
  • OnNpcDisconnect( npcid, reason )
    • Called specifically when an NPC disconnects, as OnPlayerDisconnect will not
  • OnPlayerDriveVehicle( playerid, vehicleid )
    • Called when a player enters a vehicle as a driver
  • OnPlayerLogin( playerid, accountid )
    • Called when a player successfully logs into their account
  • OnHouseOwnerChange( houseid, ownerid )
    • Called when the ownership of a home is changed
  • OnPlayerFirstSpawn( playerid )
    • Called when a player spawns for the first time
  • OnPlayerMovieMode( playerid, toggled )
    • Called when player toggles movie mode
  • OnPlayerAccessEntrance( playerid, entranceid )
    • Called when a player accesses an entrance id
  • OnPlayerEndModelPreview( playerid, handleid )
    • Called when a player closes a model preview