2166 lines
99 KiB
Plaintext
2166 lines
99 KiB
Plaintext
/*
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* Irresistible Gaming (c) 2018
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* Developed by Lorenc
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* Module: cnr\features\business\business.pwn
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* Purpose: business system for sa-mp
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*/
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/* ** Includes ** */
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#include < YSI\y_hooks >
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/* ** Definitions ** */
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#define MAX_BUSINESSES ( 250 )
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#define MAX_DROPS ( 5 )
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#define MAX_BUSINESS_MEMBERS ( 8 )
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#define MAX_BIZ_VEH_MODELS ( 18 )
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#define MAX_BIZ_ACTORS ( 9 )
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#define BUSINESS_WEED ( 0 )
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#define BUSINESS_METH ( 1 )
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#define BUSINESS_COKE ( 2 )
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#define BUSINESS_WEAPON ( 3 )
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#define MAX_WEED_AMOUNT ( 30 )
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#define MAX_METH_AMOUNT ( 20 )
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#define MAX_COKE_AMOUNT ( 10 )
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#define MAX_WEAPON_AMOUNT ( 10 )
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#define PROGRESS_CRACKING_BIZ ( 8 )
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/* ** Macros ** */
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#define UpdateBusinessTitle(%0) \
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mysql_function_query(dbHandle,sprintf("SELECT f.`NAME` FROM `USERS` f LEFT JOIN `BUSINESSES` m ON m.`OWNER_ID`=f.`ID` WHERE m.`ID`=%d",%0),true,"OnUpdateBusinessTitle","i",%0)
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#define IsValidBusiness(%0) \
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( 0 <= %0 < MAX_BUSINESSES && Iter_Contains( business, %0 ) )
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/* ** Variables ** */
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enum E_BUSINESS_DATA
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{
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E_NAME[ 32 ], E_COST, E_WORLD,
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E_OWNER_ID, E_INTERIOR_TYPE, E_MEMBERS[ MAX_BUSINESS_MEMBERS ],
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E_SUPPLIES, E_PRODUCT, Text3D: E_PROD_LABEL,
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E_PROD_TIMESTAMP, E_BANK, E_SECURITY_LEVEL,
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E_CAR_MODEL_ID, E_HELI_MODEL_ID, E_EXTRA_MEMBERS,
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bool: E_CAR_NOS, bool: E_CAR_RIMS, E_UPGRADES,
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bool: E_CRACKED, bool: E_BEING_CRACKED, E_CRACKED_TS,
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E_CRACKED_WAIT, E_ROBBERY_ID,
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E_EXPORT_CP[ MAX_DROPS ], E_EXPORT_ICON[ MAX_DROPS ], E_EXPORT_INDEX[ MAX_DROPS ],
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E_EXPORT_VALUE, E_EXPORT_CIRCLE[ MAX_DROPS ], E_EXPORT_STARTED,
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E_EXPORT_CITY, bool: E_EXPORTED[ MAX_DROPS ], E_EXPORTED_AMOUNT,
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Float: E_X, Float: E_Y, Float: E_Z,
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E_ENTER_CP, E_EXIT_CP, E_VEHICLE_DECOR,
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Text3D: E_ENTER_LABEL, Text3D: E_EXIT_LABEL,
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};
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enum E_BUSINESS_INT_DATA
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{
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E_NAME[ 8 ],
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Float: E_X, Float: E_Y, Float: E_Z,
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Float: E_PROD_X, Float: E_PROD_Y, Float: E_PROD_Z,
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E_COST_PRICE, E_PRODUCTION_TIME, E_MAX_SUPPLIES,
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E_UPGRADE_COST,
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Float: E_SAFE_X, Float: E_SAFE_Y, Float: E_SAFE_Z,
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Float: E_SAFE_ROTATION
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};
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enum E_BUSINESS_VEHICLE_DATA
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{
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E_ID, // used only for saving it in the database (change MAX_BIZ_VEH_MODEL on new entry)
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E_NAME[ 12 ], E_MODEL, E_BOOT_OPEN,
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E_OBJECT_MODEL,
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Float: E_O_X, Float: E_O_Y, Float: E_O_Z,
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Float: E_O_RX, Float: E_O_RY, Float: E_O_RZ,
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E_COST
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};
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/*enum E_SECURITY_LEVEL_DATA
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{
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E_LEVEL[ 17 ], Float: E_COST_MULTIPLIER, E_BREAKIN_COOLDOWN
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};*/
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new
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g_businessInteriorData [ 4 ] [ E_BUSINESS_INT_DATA ] =
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{
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{ "Weed", -1719.1877, -1377.3049, 5874.8721, -1734.094, -1374.4567, 5874.1475, 10000, 6, MAX_WEED_AMOUNT, 2500000, -1741.97705, -1380.14294, 5873.60009, -90.00000 }, // 12
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{ "Meth", 2040.54810, 1011.41470, 1513.2777, 2029.2456, 1003.55200, 1510.2416, 18000, 8, MAX_METH_AMOUNT, 4000000, 2031.918945, 1000.044006, 1509.69104, 180.00000 }, // 16
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{ "Coke", 2566.50070, -1273.2887, 1143.7203, 2558.5261, -1290.6298, 1143.7242, 50000, 10, MAX_COKE_AMOUNT, 7500000, 2555.145019, -1314.12695, 1143.17395, 180.00000 }, // 20
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{ "Weapons", -6962.5542, -269.4713, 836.5154, -6969.2417, -248.1167, 836.5154, 125000, 24, MAX_WEAPON_AMOUNT, 16000000, -6942.84814, -246.391998, 836.989990, 90.000000 } // 48
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},
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g_businessCarModelData[ ] [ E_BUSINESS_VEHICLE_DATA ] =
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{
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{ -1, "Yosemite", 554, 0, 3800, 0.000000, -1.200000, 0.000000, 0.000000, 0.000000, 0.000000, 0 },
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{ 0, "Buccaneer", 518, 0, 1279, 0.000000, -2.250000, -0.07500, 21.60000, 0.000000, 0.000000, 500000 },
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{ 1, "Dune", 573, 0, 0, 0.000000, 0.0000000, 0.000000, 0.000000, 0.000000, 0.000000, 1000000 },
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{ 2, "Sabre", 475, 1, 1279, 0.000000, -2.175000, -0.07500, 24.30000, 0.000000, 0.000000, 2500000 },
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{ 3, "Patriot", 470, 1, 1279, 0.000000, -1.800000, 0.150000, 29.70000, 0.000000, 0.000000, 10000000 },
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{ 4, "Buffalo", 402, 1, 1279, 0.000000, -2.250000, 0.225000, 140.3999, 0.000000, 0.000000, 15000000 },
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{ 5, "Elegy", 562, 1, 1279, 0.000000, -1.875000, 0.075000, 21.60000, 0.000000, 0.000000, 18000000 },
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{ 6, "Savanna", 567, 1, 1279, 0.000000, -1.875000, 0.075000, 21.60000, 0.000000, 0.000000, 20000000 },
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{ 7, "Sultan", 560, 1, 1279, 0.000000, -1.875000, 0.150000, 29.70000, 0.000000, 0.000000, 25000000 },
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{ 8, "Infernus", 411, 0, 0, 0.000000, 0.0000000, 0.000000, 0.000000, 0.000000, 0.000000, 27500000 },
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{ 9, "Turismo", 451, 0, 18694, 0.000000, -2.475000, -1.95000, 0.000000, 0.000000, 180.0000, 30000000 },
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{ 10, "ChuffSec", 428, 0, 19601, -0.075000, 3.000001, -0.52499, -10.800000, 0.0000, 180.8998, 1337 }
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},
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g_businessAirModelData[ ] [ E_BUSINESS_VEHICLE_DATA ] =
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{
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{ -1, "Levetian", 417, 0, 0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0 },
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{ 11, "Raindance", 563, 0, 0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 5000000 },
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{ 12, "Sparrow", 469, 0, 0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 12500000 },
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{ 13, "Shamal", 519, 0, 0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 17500000 },
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{ 14, "Dodo", 593, 0, 0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 20000000 },
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{ 15, "Maverick", 487, 0, 0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 25000000 },
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{ 16, "Rustler", 476, 0, 0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 30000000 },
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{ 17, "Seasparrow", 447, 0, 0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1337 }
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},
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/*g_businessSecurityData[ 4 ] [ E_SECURITY_LEVEL_DATA ] =
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{
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{ ""COL_RED"NONE", 0.0, 300 },
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{ ""COL_ORANGE"LOW", 0.25, 14400 },
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{ ""COL_YELLOW"Medium", 0.75, 28800 },
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{ ""COL_GREEN"High", 1.65, 43200 }
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},*/
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Float: g_roadBusinessExportData[ 3 ] [ 20 ] [ 3 ] =
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{
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// sf
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{
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{ -1955.7727, -859.1984, 31.6437 }, { -1821.7363, -175.0119, 8.97350 }, { -2052.4871, -42.96680, 34.9414 }, { -2474.6616, -128.5411, 25.2988 },
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{ -2755.9614, -130.8518, 6.41240 }, { -2796.0234, 772.94480, 50.2686 }, { -2471.4382, 786.22140, 35.1719 }, { -2438.4072, 1038.4346, 50.1885 },
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{ -2513.1267, 1217.6478, 36.9885 }, { -2141.8496, 1217.6788, 47.1079 }, { -2049.0244, 1108.5524, 53.1531 }, { -1822.6821, 1302.3539, 59.2771 },
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{ -1629.2491, 886.42290, 8.97560 }, { -1808.1614, 781.52560, 30.2879 }, { -1758.9180, 515.09530, 28.1970 }, { -2191.0745, 1031.4736, 79.8809 },
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{ -2495.9778, 322.49280, 30.3050 }, { -2496.6187, 153.75120, 7.07910 }, { -2278.0718, 0.8677000, 34.9636 }, { -1931.6978, 268.7024, 40.6186 }
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},
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// lv
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{
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{ 2213.5220, 1968.3105, 10.4767 }, { 2636.1663, 1070.0991, 10.5039 }, { 2524.9036, 918.76700, 10.5057 }, { 2452.5000, 697.58150, 11.1406 },
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{ 2493.1589, 1211.8390, 10.5000 }, { 2810.7197, 2021.3927, 10.5000 }, { 2825.9368, 2602.4082, 10.5000 }, { 2113.6406, 2416.5217, 49.2031 },
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{ 1747.8733, 2240.5823, 10.5000 }, { 1062.3818, 2071.9485, 10.5000 }, { 1165.3585, 1998.6810, 10.5000 }, { 1091.2410, 1890.5908, 10.5000 },
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{ 1461.9596, 972.89570, 9.81850 }, { 1696.4849, 918.22110, 10.4934 }, { 1920.3811, 959.92890, 10.4965 }, { 2490.7720, 2397.3308, 3.89006 },
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{ 423.12482, 2547.1460, 16.2824 }, { -141.1849, 1239.3811, 19.4340 }, { -106.3463, 1373.7528, 10.2663 }, { -830.0345, 1461.5646, 14.3749 }
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},
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// ls
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{
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{ 2473.6917, -1692.1799, 13.0918 }, { 2299.9851, -1796.2080, 13.1327 }, { 2185.0979, -1669.2697, 14.1983 }, { 2087.7139, -1569.9736, 12.7890 },
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{ 2352.3740, -1159.1722, 27.2014 }, { 1027.1260, -1364.0104, 13.4350 }, { 369.96310, -2043.9053, 7.54070 }, { 1449.2119, -1842.7052, 13.4189 },
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{ 1859.6608, -1855.0867, 13.4456 }, { 1924.1621, -2124.3977, 13.4511 }, { 2107.5293, -2416.4065, 13.4130 }, { 2174.3906, -2265.9956, 13.2424 },
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{ 2780.3481, -2494.4780, 13.5250 }, { 2457.3801, -1969.2207, 13.3801 }, { 1826.3085, -1125.9072, 23.8518 }, { 973.43920, -1257.8624, 16.6373 },
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{ 1344.5089, -1752.9572, 13.0808 }, { 1315.9122, -918.28160, 37.7431 }, { 995.74950, -921.07030, 41.8990 }, { 659.64170, -1417.0704, 13.5658 }
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}
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},
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Float: g_airBusinessExportData[ 3 ] [ 20 ] [ 3 ] =
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{
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// SF
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{
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//-1860.0874,801.0096,117.2762
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{ -2031.557617, -32.978599, 56.509998 }, { -2150.111572, -251.47599, 47.49000 }, { -2550.367431, 64.2822030, 25.639999 }, { -2786.211425, 784.576416, 59.41999 },
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{ -2632.868896, 1417.777709, 24.76000 }, { -1542.633800, 924.657800, 6.611400 }, { -1466.235473, 920.849975, 29.129999 }, { -1538.288696, 86.039398, 17.319999 },
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{ -1854.864379, -153.065704, 21.64999 }, { -2522.358642, -654.40240, 147.8999 }, { -2676.479248, 250.410903, 14.350000 }, { -2476.141357, 785.419372, 35.16999 },
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{ -1421.171142, -559.867370, 14.14000 }, { -1944.489624, -1035.7249, 53.34000 }, { -1983.709960, 751.809082, 85.919998 }, { -1870.065917, 970.645812, 49.79999 },
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{ -1864.599975, 807.597290, 112.54000 }, { -1778.899047, 574.798583, 234.8899 }, { -2232.311035, 133.423599, 57.900001 }, { -1766.309082, 1018.421386, 97.7099 }
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},
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// LV
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{
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{ 1529.842651, 1028.566040, 10.819999 }, { 2586.644042, 1120.391113, 16.729999 }, { 2644.996826, 1771.328125, 18.799999 }, { 2778.071289, 2595.210449, 10.81999 },
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{ 2555.316650, 2312.920410, 10.819999 }, { 2484.965087, 2342.515625, 10.819999 }, { 2388.430664, 2813.810058, 10.819999 }, { 923.603027, 2164.776367, 10.819999 },
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{ 1742.377441, 2216.271240, 10.819999 }, { 1141.489501, 1961.233642, 10.819999 }, { 697.5897820, 1983.606567, 8.6300000 }, { 431.901306, 2544.465820, 21.600000 },
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{ 1449.718750, 2370.324462, 10.819999 }, { 2046.728759, 2233.209716, 10.819999 }, { 1714.863769, 1795.094116, 10.819999 }, { 2301.520751, 1734.541748, 10.81999 },
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{ 2436.147949, 716.4329830, 10.819999 }, { 1902.672119, 950.4011230, 10.819999 }, { -164.004104, 1227.733764, 19.739999 }, { -823.314025, 1454.987060, 13.93999 }
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},
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// LS
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{
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{ 2491.046875, -1669.197143, 13.329999 }, { 2418.060302, -1232.265502, 24.43000 }, { 1211.151855, -1097.152343, 25.459999 }, { 666.427124, -1289.167236, 13.460000 },
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{ 1289.633911, -787.4636230, 96.449996 }, { 656.0767820, -1865.779418, 5.460000 }, { 369.996093, -2029.1451410, 7.6700000 }, { 708.949829, -1430.432617, 13.529999 },
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{ 1005.249572, -1349.099853, 13.340000 }, { 1480.326782, -1895.195922, 22.27000 }, { 1119.803833, -2037.035400, 78.209999 }, { 1657.912231, -1705.729614, 20.47999 },
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{ 1923.681030, -1679.990112, 13.539999 }, { 1700.012207, -2146.625732, 13.53999 }, { 1700.012207, -2146.625732, 13.539999 }, { 2746.048583, -2445.280273, 13.64000 },
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{ 1908.276855, -1319.675048, 14.189999 }, { 1286.067504, 181.42990100, 20.27000 }, { 2314.976318, -4.973299000, 32.529998 }, { 665.014404, -614.880187, 16.3299999 }
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}
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},
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g_businessData [ MAX_BUSINESSES ] [ E_BUSINESS_DATA ],
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g_businessActors [ MAX_BUSINESSES ] [ MAX_BIZ_ACTORS ],
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g_isBusinessVehicle [ MAX_VEHICLES ] = { -1, ... },
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g_businessVehicle [ MAX_BUSINESSES ] = { INVALID_VEHICLE_ID, ... },
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bool: g_businessVehicleUnlocked [ MAX_BUSINESSES ] [ MAX_BIZ_VEH_MODELS char ],
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Iterator: business < MAX_BUSINESSES >
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//g_BusinessUpdateTickCount = 0
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;
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/* ** Hooks ** */
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hook OnScriptInit( )
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{
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mysql_function_query( dbHandle, "SELECT * FROM `BUSINESSES`", true, "OnBusinessLoad", "" );
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return 1;
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}
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hook OnServerUpdate( )
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{
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/*new
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current_tickcount = GetTickCount( );
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if ( current_tickcount < g_BusinessUpdateTickCount ) {
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// incase the server update timer is faster than 960ms
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g_BusinessUpdateTickCount = current_tickcount + 950;
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return 1;
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}*/
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// Replenish product
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foreach ( new businessid : business ) if ( g_businessData[ businessid ] [ E_PROD_TIMESTAMP ] )
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{
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new
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members = 0;
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GetOnlineBusinessAssociates( businessid, members );
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if ( members )
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{
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// reduce business production time by a second
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g_businessData[ businessid ] [ E_PROD_TIMESTAMP ] --;
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// if the production timestamp is less than 0 ... refuel
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if ( g_businessData[ businessid ] [ E_PROD_TIMESTAMP ] <= 0 )
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{
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// update the timestamps and switch stock for product
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g_businessData[ businessid ] [ E_PRODUCT ] += g_businessData[ businessid ] [ E_SUPPLIES ];
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g_businessData[ businessid ] [ E_PROD_TIMESTAMP ] = 0;
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g_businessData[ businessid ] [ E_SUPPLIES ] = 0;
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// alert any associates
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foreach ( new p : Player ) if ( IsBusinessAssociate( p, businessid ) ) {
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SendClientMessageFormatted( p, -1, ""COL_GREY"[BUSINESS]"COL_WHITE" Production has completed for "COL_GREY"%s"COL_WHITE".", g_businessData[ businessid ] [ E_NAME ] );
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}
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// update db
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UpdateBusinessData( businessid );
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}
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else if ( g_businessData[ businessid ] [ E_PROD_TIMESTAMP ] % 60 == 0 ) // every minute that passes, update in the sql
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{
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mysql_single_query( sprintf( "UPDATE `BUSINESSES` SET `PROD_TIMESTAMP` = %d WHERE `ID` = %d", g_businessData[ businessid ] [ E_PROD_TIMESTAMP ], businessid ) );
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}
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// update label anyway
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UpdateBusinessProductionLabel( businessid );
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}
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}
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return 1;
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}
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hook OnVehicleDeath( vehicleid, killerid )
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{
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if ( g_isBusinessVehicle[ vehicleid ] != -1 && Iter_Contains( business, g_isBusinessVehicle[ vehicleid ] ) )
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{
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new
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businessid = g_isBusinessVehicle[ vehicleid ], attackerid = g_VehicleLastAttacker[ vehicleid ],
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payout = floatround( float( g_businessData[ businessid ] [ E_EXPORT_VALUE ] * ( MAX_DROPS - g_businessData[ businessid ] [ E_EXPORTED_AMOUNT ] ) ) * ( p_Class[ killerid ] == CLASS_POLICE ? 0.3 : 0.25 ) )
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;
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if ( g_businessData[ businessid ] [ E_EXPORT_STARTED ] == 1 )
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{
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// printf("2.is associate %d, ticks %d", IsBusinessAssociate( attackerid, businessid ), g_iTime - g_VehicleLastAttacked[ vehicleid ] );
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if ( IsPlayerConnected( attackerid ) && ! IsBusinessAssociate( attackerid, businessid ) && ( g_iTime - g_VehicleLastAttacked[ vehicleid ] ) < 8 )
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{
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GivePlayerScore( attackerid, 2 );
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GivePlayerCash( attackerid, payout );
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if ( p_Class[ attackerid ] != CLASS_POLICE ) GivePlayerWantedLevel( attackerid, 6 ), GivePlayerExperience( attackerid, E_ROBBERY );
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else GivePlayerExperience( attackerid, E_POLICE );
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SendGlobalMessage( -1, ""COL_GREY"[BUSINESS]"COL_WHITE" %s(%d) has destroyed a business vehicle and earned "COL_GOLD"%s"COL_WHITE"!", ReturnPlayerName( attackerid ), attackerid, cash_format( payout ) );
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}
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else
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{
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if ( IsPlayerConnected( killerid ) ) {
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if ( IsBusinessAssociate( killerid, businessid ) ) SendGlobalMessage( -1, ""COL_GREY"[BUSINESS]"COL_WHITE" %s(%d)'s business vehicle with "COL_GOLD"%s"COL_WHITE" in inventory got destroyed!", ReturnPlayerName( killerid ), killerid, cash_format( g_businessData[ businessid ] [ E_EXPORT_VALUE ] * ( MAX_DROPS - g_businessData[ businessid ] [ E_EXPORTED_AMOUNT ] ) ) );
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else
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{
|
|
GivePlayerScore( killerid, 2 );
|
|
GivePlayerCash( killerid, payout );
|
|
if ( p_Class[ killerid ] != CLASS_POLICE ) GivePlayerWantedLevel( killerid, 6 ), GivePlayerExperience( killerid, E_ROBBERY );
|
|
else GivePlayerExperience( killerid, E_POLICE ), StockMarket_UpdateEarnings( E_STOCK_GOVERNMENT, payout, 0.05 );
|
|
SendGlobalMessage( -1, ""COL_GREY"[BUSINESS]"COL_WHITE" %s(%d) has destroyed a business vehicle and earned "COL_GOLD"%s"COL_WHITE"!", ReturnPlayerName( killerid ), killerid, cash_format( payout ) );
|
|
}
|
|
}
|
|
}
|
|
|
|
// stop the mission
|
|
StopBusinessExportMission( businessid );
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
hook OnPlayerAttemptBreakIn( playerid, houseid, businessid )
|
|
{
|
|
new is_fbi = GetPlayerClass( playerid ) == CLASS_POLICE && p_inFBI{ playerid } && ! p_inArmy{ playerid } && ! p_inCIA{ playerid };
|
|
new is_burglar = GetPlayerClass( playerid ) == CLASS_CIVILIAN && IsPlayerJob( playerid, JOB_BURGLAR );
|
|
|
|
// prohibit non-cop,
|
|
if ( ! ( ! is_fbi && is_burglar || ! is_burglar && is_fbi ) )
|
|
return 0;
|
|
|
|
if ( IsValidBusiness( businessid ) )
|
|
{
|
|
new current_time = GetServerTime( );
|
|
new crackpw_cooldown = GetPVarInt( playerid, "crack_biz_cool" );
|
|
|
|
if ( crackpw_cooldown > current_time ) {
|
|
return SendError( playerid, "You are unable to attempt a house break-in for %d seconds.", crackpw_cooldown - current_time ), 0;
|
|
}
|
|
|
|
if ( g_iTime > g_businessData[ businessid ] [ E_CRACKED_TS ] && g_businessData[ businessid ] [ E_CRACKED ] ) g_businessData[ businessid ] [ E_CRACKED ] = false; // The Virus Is Disabled.
|
|
|
|
if ( IsBusinessAssociate( playerid, businessid ) )
|
|
return SendError( playerid, "You are an associate of this business, you cannot crack it." );
|
|
|
|
if ( g_businessData[ businessid ] [ E_CRACKED_WAIT ] > g_iTime )
|
|
return SendError( playerid, "This house had its password recently had a cracker run through. Come back later." );
|
|
|
|
if ( g_businessData[ businessid ] [ E_CRACKED ] || g_businessData[ businessid ] [ E_BEING_CRACKED ] )
|
|
return SendError( playerid, "This house is currently being cracked or is already cracked." );
|
|
|
|
// alert
|
|
foreach ( new ownerid : Player ) if ( IsBusinessAssociate( ownerid, businessid ) ) {
|
|
SendClientMessageFormatted( ownerid, -1, ""COL_RED"[BURGLARY]"COL_WHITE" %s(%d) is attempting to break into your business %s"COL_WHITE"!", ReturnPlayerName( playerid ), playerid, g_businessData[ businessid ] [ E_NAME ] );
|
|
}
|
|
|
|
// crack pw
|
|
g_businessData[ businessid ] [ E_BEING_CRACKED ] = true;
|
|
SetPVarInt( playerid, "crackpw_biz", businessid );
|
|
SetPVarInt( playerid, "crack_biz_cool", current_time + 40 );
|
|
ShowProgressBar( playerid, "Cracking Password", PROGRESS_CRACKING_BIZ, 7500, COLOR_WHITE );
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
hook OnPlayerProgressUpdate( playerid, progressid, bool: canceled, params )
|
|
{
|
|
if ( progressid == PROGRESS_CRACKING_BIZ )
|
|
{
|
|
new
|
|
businessid = GetPVarInt( playerid, "crackpw_biz" );
|
|
|
|
if ( ! IsPlayerSpawned( playerid ) || ! IsPlayerInDynamicCP( playerid, g_businessData[ businessid ] [ E_ENTER_CP ] ) || !IsPlayerConnected( playerid ) || IsPlayerInAnyVehicle( playerid ) || canceled ) {
|
|
g_businessData[ businessid ] [ E_BEING_CRACKED ] = false;
|
|
return StopProgressBar( playerid ), 1;
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
hook OnProgressCompleted( playerid, progressid, params )
|
|
{
|
|
if ( progressid == PROGRESS_CRACKING_BIZ )
|
|
{
|
|
new szLocation[ MAX_ZONE_NAME ];
|
|
new businessid = GetPVarInt( playerid, "crackpw_biz" );
|
|
g_businessData[ businessid ] [ E_BEING_CRACKED ] = false;
|
|
g_businessData[ businessid ] [ E_CRACKED_WAIT ] = g_iTime + 120; // g_businessSecurityData[ g_businessData[ businessid ] [ E_SECURITY_LEVEL ] ] [ E_BREAKIN_COOLDOWN ];
|
|
|
|
if ( random( 100 ) < 75 )
|
|
{
|
|
foreach ( new ownerid : Player ) if ( IsBusinessAssociate( ownerid, businessid ) ) {
|
|
SendClientMessageFormatted( ownerid, -1, ""COL_RED"[BURGLARY]"COL_WHITE" %s(%d) has broken into your business %s"COL_WHITE"!", ReturnPlayerName( playerid ), playerid, g_businessData[ businessid ] [ E_NAME ] );
|
|
}
|
|
g_businessData[ businessid ] [ E_CRACKED ] = true;
|
|
g_businessData[ businessid ] [ E_CRACKED_TS ] = g_iTime + 180;
|
|
SendServerMessage( playerid, "You have successfully cracked this business' password. It will not be accessible in 3 minutes." );
|
|
GivePlayerWantedLevel( playerid, 12 );
|
|
GivePlayerScore( playerid, 2 );
|
|
//GivePlayerExperience( playerid, E_BURGLAR );
|
|
ach_HandleBurglaries( playerid );
|
|
}
|
|
else
|
|
{
|
|
foreach ( new ownerid : Player ) if ( IsBusinessAssociate( ownerid, businessid ) ) {
|
|
SendClientMessageFormatted( ownerid, -1, ""COL_RED"[BURGLARY]"COL_WHITE" %s(%d) failed to break in business %s"COL_WHITE"!", ReturnPlayerName( playerid ), playerid, g_businessData[ businessid ] [ E_NAME ] );
|
|
}
|
|
GetZoneFromCoordinates( szLocation, g_businessData[ businessid ] [ E_X ], g_businessData[ businessid ] [ E_Y ], g_businessData[ businessid ] [ E_Z ] );
|
|
SendClientMessageToCops( -1, ""COL_BLUE"[BURGLARY]"COL_WHITE" %s has failed to crack a business' password near %s.", ReturnPlayerName( playerid ), szLocation );
|
|
SendClientMessage( playerid, -1, ""COL_GREY"[SERVER]"COL_WHITE" You have failed to crack this business' password." );
|
|
GivePlayerWantedLevel( playerid, 6 );
|
|
CreateCrimeReport( playerid );
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
|
|
/* ** Command ** */
|
|
CMD:b( playerid, params[ ] ) return cmd_business( playerid, params );
|
|
CMD:business( playerid, params[ ] )
|
|
{
|
|
if ( ! IsPlayerSecurityVerified( playerid ) )
|
|
return SendError( playerid, "You must be verified in order to use this feature. "COL_YELLOW"(use /verify)" );
|
|
|
|
new
|
|
iBusiness = p_InBusiness[ playerid ];
|
|
|
|
if ( strmatch( params, "production" ) )
|
|
{
|
|
new
|
|
bool: has = false;
|
|
|
|
szLargeString = ""COL_WHITE"Name\t"COL_WHITE"Production Time\t"COL_WHITE"Product\t"COL_WHITE"Bank\n";
|
|
|
|
foreach ( new businessid : business ) if ( IsBusinessAssociate( playerid, businessid ) )
|
|
{
|
|
format( szLargeString, sizeof( szLargeString ), "%s%s\t%s\t"COL_GOLD"%s\t"COL_GREEN"%s\n",
|
|
szLargeString, g_businessData[ businessid ] [ E_NAME ],
|
|
g_businessData[ businessid ] [ E_PROD_TIMESTAMP ] ? ( secondstotime( g_businessData[ businessid ] [ E_PROD_TIMESTAMP ], ", ", 5 ) ) : ( ""COL_GREEN"Production Finished" ),
|
|
g_businessData[ businessid ] [ E_PRODUCT ] == 0 ? ( ""COL_RED"No Product" ) : ( cash_format( g_businessData[ businessid ] [ E_PRODUCT ] * GetProductPrice( businessid ) ) ),
|
|
cash_format( g_businessData[ businessid ][ E_BANK ] )
|
|
), has = true;
|
|
}
|
|
|
|
if ( ! has ) {
|
|
return SendError( playerid, "You cannot use this command since you don't own any businesses." );
|
|
} else {
|
|
return ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_TABLIST_HEADERS, ""COL_WHITE"Business Production", szLargeString, "Close", "" );
|
|
}
|
|
}
|
|
else if ( strmatch( params, "spawn" ))
|
|
{
|
|
SendServerMessage( playerid, "We have changed the command to simply "COL_GREY"/spawn"COL_WHITE"." );
|
|
return ShowPlayerSpawnMenu( playerid );
|
|
}
|
|
if ( strmatch( params, "buy" ) )
|
|
{
|
|
if ( p_OwnedBusinesses[ playerid ] >= GetPlayerBusinessSlots( playerid ) ) return SendError( playerid, "You cannot purchase any more businesses, you've reached the limit." );
|
|
if ( GetPlayerScore( playerid ) < 1000 ) return SendError( playerid, "You need at least 1,000 score to buy a business." );
|
|
|
|
foreach ( new b : business )
|
|
{
|
|
if ( IsPlayerInDynamicCP( playerid, g_businessData[ b ] [ E_ENTER_CP ] ) || ( iBusiness != -1 && iBusiness == b ) )
|
|
{
|
|
if ( ! g_businessData[ b ] [ E_OWNER_ID ] )
|
|
{
|
|
if ( GetPlayerCash( playerid ) < g_businessData[ b ] [ E_COST ] )
|
|
return SendError( playerid, "You don't have enough money to purchase this business." );
|
|
|
|
p_OwnedBusinesses[ playerid ] ++;
|
|
g_businessData[ b ] [ E_OWNER_ID ] = p_AccountID[ playerid ];
|
|
UpdateBusinessData( b );
|
|
UpdateBusinessTitle( b );
|
|
GivePlayerCash( playerid, -( g_businessData[ b ] [ E_COST ] ) );
|
|
SendClientMessageFormatted( playerid, -1, ""COL_GREY"[BUSINESS]"COL_WHITE" You have bought this business for "COL_GOLD"%s"COL_WHITE".", cash_format( g_businessData[ b ] [ E_COST ] ) );
|
|
return 1;
|
|
}
|
|
else return SendError( playerid, "This business isn't for sale." );
|
|
}
|
|
}
|
|
SendError( playerid, "You are not near any business entrances." );
|
|
return 1;
|
|
}
|
|
else if ( strmatch( params, "sell" ) )
|
|
{
|
|
if ( iBusiness == -1 ) return SendError( playerid, "You are not in any business." );
|
|
else if ( g_businessData[ iBusiness ] [ E_OWNER_ID ] != p_AccountID[ playerid ] ) return SendError( playerid, "You are not the owner of this business." );
|
|
else
|
|
{
|
|
new
|
|
iCashMoney = floatround( g_businessData[ iBusiness ] [ E_COST ] / 2 );
|
|
|
|
SetPVarInt( playerid, "biz_sell_id", iBusiness );
|
|
|
|
ShowPlayerDialog( playerid, DIALOG_BUSINESS_SELL_CONFIRM, DIALOG_STYLE_MSGBOX, ""COL_WHITE"Sell Business", sprintf( ""COL_WHITE"Are you sure you want to sell this business for "COL_GOLD"%s"COL_WHITE"?", cash_format( iCashMoney ) ), "Sell", "Cancel" );
|
|
}
|
|
return 1;
|
|
}
|
|
else if ( strmatch( params, "leave" ) )
|
|
{
|
|
if ( iBusiness == -1 ) return SendError( playerid, "You are not in any business." );
|
|
else if ( g_businessData[ iBusiness ] [ E_OWNER_ID ] == p_AccountID[ playerid ] ) return SendError( playerid, "This command is only for your business members." );
|
|
else if ( ! IsBusinessAssociate( playerid, iBusiness ) ) return SendError( playerid, "You're not an associate of this business" );
|
|
else
|
|
{
|
|
// alert business members
|
|
foreach (new i : Player) if ( IsBusinessAssociate( i, iBusiness ) ) {
|
|
SendClientMessageFormatted( i, -1, ""COL_GREY"[BUSINESS]"COL_WHITE" %s(%d) has left "COL_GREY"%s"COL_WHITE".", ReturnPlayerName( playerid ), playerid, g_businessData[ iBusiness ] [ E_NAME ] );
|
|
}
|
|
|
|
// nullify user
|
|
for ( new i = 0; i < MAX_BUSINESS_MEMBERS; i ++ ) if ( g_businessData[ iBusiness ] [ E_MEMBERS ] [ i ] == p_AccountID[ playerid ] ) {
|
|
g_businessData[ iBusiness ] [ E_MEMBERS ] [ i ] = 0;
|
|
}
|
|
|
|
// save and update title
|
|
UpdateBusinessData( iBusiness ), UpdateBusinessTitle( iBusiness );
|
|
}
|
|
return 1;
|
|
}
|
|
return SendUsage( playerid, "/(b)usiness [BUY/PRODUCTION/SELL/LEAVE]" );
|
|
}
|
|
|
|
hook OnPlayerDriveVehicle( playerid, vehicleid )
|
|
{
|
|
if ( g_isBusinessVehicle[ vehicleid ] != -1 && Iter_Contains( business, g_isBusinessVehicle[ vehicleid ] ) )
|
|
{
|
|
if ( IsPlayerPassive( playerid ) )
|
|
{
|
|
ShowPlayerHelpDialog( playerid, 2000, "Passive players cannot enter business vehicles." );
|
|
RemovePlayerFromVehicle( playerid );
|
|
return 1;
|
|
}
|
|
|
|
new
|
|
businessid = g_isBusinessVehicle[ vehicleid ];
|
|
|
|
if ( IsBusinessAssociate( playerid, businessid ) )
|
|
{
|
|
new
|
|
model = GetVehicleModel( vehicleid );
|
|
|
|
if ( p_WantedLevel[ playerid ] < 12 )
|
|
GivePlayerWantedLevel( playerid, 12 - p_WantedLevel[ playerid ] );
|
|
|
|
if ( IsBusinessAerialVehicle( businessid, model ) && g_businessData[ businessid ] [ E_EXPORT_STARTED ] == 2 )
|
|
{
|
|
new
|
|
ignore_drop_ids[ sizeof( g_airBusinessExportData[ ] ) ] = { -1, ... };
|
|
|
|
for ( new x = 0; x < MAX_DROPS; x ++ )
|
|
{
|
|
new
|
|
drop_off_index = randomExcept( ignore_drop_ids, sizeof( ignore_drop_ids ) ),
|
|
city = random( sizeof( g_airBusinessExportData ) )
|
|
;
|
|
|
|
// so we get random drops always
|
|
ignore_drop_ids[ drop_off_index ] = drop_off_index;
|
|
|
|
// clear them incase
|
|
g_businessData[ businessid ] [ E_EXPORTED ] [ x ] = false;
|
|
DestroyDynamicMapIcon( g_businessData[ businessid ] [ E_EXPORT_ICON ] [ x ] );
|
|
DestroyDynamicRaceCP( g_businessData[ businessid ] [ E_EXPORT_CP ] [ x ] );
|
|
DestroyDynamicArea( g_businessData[ businessid ] [ E_EXPORT_CIRCLE ] [ x ] );
|
|
|
|
// assign indexes (used for dropping the shit off)
|
|
g_businessData[ businessid ] [ E_EXPORT_CITY ] = city;
|
|
g_businessData[ businessid ] [ E_EXPORT_INDEX ] [ x ] = drop_off_index;
|
|
|
|
// map icons, cp, areas
|
|
g_businessData[ businessid ] [ E_EXPORT_ICON ] [ x ] = CreateDynamicMapIcon( g_airBusinessExportData[ city ] [ drop_off_index ] [ 0 ], g_airBusinessExportData[ city ] [ drop_off_index ] [ 1 ], g_airBusinessExportData[ city ] [ drop_off_index ] [ 2 ], 53, -1, -1, -1, 0, 6000.0, MAPICON_GLOBAL );
|
|
g_businessData[ businessid ] [ E_EXPORT_CP ] [ x ] = CreateDynamicRaceCP( 1, g_airBusinessExportData[ city ] [ drop_off_index ] [ 0 ], g_airBusinessExportData[ city ] [ drop_off_index ] [ 1 ], g_airBusinessExportData[ city ] [ drop_off_index ] [ 2 ], 0, 0, 0, 5.0, -1, -1, 0 );
|
|
g_businessData[ businessid ] [ E_EXPORT_CIRCLE ] [ x ] = CreateDynamicCircle( g_airBusinessExportData[ city ] [ drop_off_index ] [ 0 ], g_airBusinessExportData[ city ] [ drop_off_index ] [ 1 ], 15.0 );
|
|
|
|
// reset players in map icon/cp
|
|
Streamer_RemoveArrayData( STREAMER_TYPE_MAP_ICON, g_businessData[ businessid ] [ E_EXPORT_ICON ] [ x ], E_STREAMER_PLAYER_ID, 0 );
|
|
Streamer_RemoveArrayData( STREAMER_TYPE_RACE_CP, g_businessData[ businessid ] [ E_EXPORT_CP ] [ x ], E_STREAMER_PLAYER_ID, 0 );
|
|
|
|
// stream to players
|
|
foreach (new i : Player) if ( IsBusinessAssociate( i, businessid ) ) {
|
|
Streamer_AppendArrayData( STREAMER_TYPE_MAP_ICON, g_businessData[ businessid ] [ E_EXPORT_ICON ] [ x ], E_STREAMER_PLAYER_ID, i );
|
|
Streamer_AppendArrayData( STREAMER_TYPE_RACE_CP, g_businessData[ businessid ] [ E_EXPORT_CP ] [ x ], E_STREAMER_PLAYER_ID, i );
|
|
}
|
|
}
|
|
|
|
// message people
|
|
g_businessData[ businessid ] [ E_EXPORT_STARTED ] = 1;
|
|
ShowPlayerHelpDialog( playerid, 5000, "Drop the drugs off on the flag blips of your radar." );
|
|
SendGlobalMessage( COLOR_GREY, "[BUSINESS]"COL_WHITE" %s(%d) has begun transporting "COL_GOLD"%s"COL_WHITE" of business product!", ReturnPlayerName( playerid ), playerid, cash_format( g_businessData[ businessid ] [ E_EXPORT_VALUE ] * ( MAX_DROPS - g_businessData[ businessid ] [ E_EXPORTED_AMOUNT ] ) ) );
|
|
}
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
hook OnPlayerEnterDynArea( playerid, areaid )
|
|
{
|
|
new player_state = GetPlayerState( playerid );
|
|
new vehicleid = GetPlayerVehicleID( playerid );
|
|
|
|
if ( player_state == PLAYER_STATE_DRIVER && vehicleid != 0 )
|
|
{
|
|
new
|
|
modelid = GetVehicleModel( vehicleid );
|
|
|
|
// alert player if hes near the drugs
|
|
if ( g_isBusinessVehicle[ vehicleid ] != -1 && Iter_Contains( business, g_isBusinessVehicle[ vehicleid ] ))
|
|
{
|
|
new
|
|
businessid = g_isBusinessVehicle[ vehicleid ];
|
|
|
|
if ( IsBusinessAerialVehicle( businessid, modelid ) && IsBusinessAssociate( playerid, businessid ) )
|
|
{
|
|
for ( new i = 0; i < 2; i ++ ) if ( areaid == g_businessData[ businessid ] [ E_EXPORT_CIRCLE ] [ i ] ) {
|
|
ShowPlayerHelpDialog( playerid, 5000, "~y~~h~Press ~k~~PED_FIREWEAPON~ to drop off the drugs!" );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
hook OnPlayerEnterDynRaceCP( playerid, checkpointid )
|
|
{
|
|
new
|
|
iVehicle = GetPlayerVehicleID( playerid );
|
|
|
|
if ( p_Class[ playerid ] == CLASS_CIVILIAN && g_isBusinessVehicle[ iVehicle ] != -1 && Iter_Contains( business, g_isBusinessVehicle[ iVehicle ] ) )
|
|
{
|
|
new
|
|
businessid = g_isBusinessVehicle[ iVehicle ];
|
|
|
|
// printf("Is Associate : {user:%s,veh:%d,associate:%d}", ReturnPlayerName( playerid ), iVehicle, IsBusinessAssociate( playerid, businessid ));
|
|
if ( ! IsBusinessAerialVehicle( businessid, GetVehicleModel( iVehicle ) ) && IsBusinessAssociate( playerid, businessid ) )
|
|
{
|
|
for ( new i = 0; i < MAX_DROPS; i ++ )
|
|
{
|
|
if ( g_businessData[ businessid ] [ E_EXPORT_CP ] [ i ] == checkpointid )
|
|
{
|
|
if ( g_businessData[ businessid ] [ E_EXPORTED ] [ i ] )
|
|
return SendError( playerid, "This location has already been sold product recently." );
|
|
|
|
// count drugs exported
|
|
SellBusinessProduct( playerid, businessid, i );
|
|
break;
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
|
|
{
|
|
if ( PRESSED( KEY_FIRE ) )
|
|
{
|
|
if ( IsPlayerInAnyVehicle( playerid ) )
|
|
{
|
|
new
|
|
vehicleid = GetPlayerVehicleID( playerid );
|
|
|
|
if ( p_Class[ playerid ] == CLASS_CIVILIAN && g_isBusinessVehicle[ vehicleid ] != -1 && Iter_Contains( business, g_isBusinessVehicle[ vehicleid ] ) )
|
|
{
|
|
new
|
|
businessid = g_isBusinessVehicle[ vehicleid ];
|
|
|
|
if ( IsBusinessAerialVehicle( businessid, GetVehicleModel( vehicleid ) ) && IsBusinessAssociate( playerid, businessid ) )
|
|
{
|
|
new
|
|
Float: playerZ, tempObject, moveSpeed;
|
|
|
|
for ( new i = 0; i < MAX_DROPS; i ++ ) if ( IsPlayerInDynamicArea( playerid, g_businessData[ businessid ] [ E_EXPORT_CIRCLE ] [ i ] ) )
|
|
{
|
|
new
|
|
city = g_businessData[ businessid ] [ E_EXPORT_CITY ], drop_off_index = g_businessData[ businessid ] [ E_EXPORT_INDEX ] [ i ];
|
|
|
|
GetVehiclePos( vehicleid, playerZ, playerZ, playerZ );
|
|
|
|
//if ( g_airBusinessExportData[ city ] [ drop_off_index ] [ 2 ] > finalZ + 20.0 )
|
|
// finalZ = g_airBusinessExportData[ city ] [ drop_off_index ] [ 2 ];
|
|
|
|
if ( playerZ - g_airBusinessExportData[ city ] [ drop_off_index ] [ 2 ] < 20.0 )
|
|
return SendError( playerid, "You need to be HIGHER to drop off the drugs (%0.1f metres).", 20.0 - ( playerZ - g_airBusinessExportData[ city ] [ drop_off_index ] [ 2 ] ) );
|
|
|
|
if ( playerZ - g_airBusinessExportData[ city ] [ drop_off_index ] [ 2 ] > 100.0 )
|
|
return SendError( playerid, "You need to be LOWER to drop off the drugs (%0.1f metres).", 100.0 - ( playerZ - g_airBusinessExportData[ city ] [ drop_off_index ] [ 2 ] ) );
|
|
|
|
if ( g_businessData[ businessid ] [ E_EXPORTED ] [ i ] )
|
|
return SendError( playerid, "This location has already been sold product recently." );
|
|
|
|
// create temporary bag object
|
|
tempObject = CreateDynamicObject( 18849, g_airBusinessExportData[ city ] [ drop_off_index ] [ 0 ], g_airBusinessExportData[ city ] [ drop_off_index ] [ 1 ], playerZ + 2.0, 0.0, 0.0, 0.0 );
|
|
moveSpeed = MoveDynamicObject( tempObject, g_airBusinessExportData[ city ] [ drop_off_index ] [ 0 ], g_airBusinessExportData[ city ] [ drop_off_index ] [ 1 ], g_airBusinessExportData[ city ] [ drop_off_index ] [ 2 ] + 7.0, 8.0 );
|
|
SetTimerEx( "Timer_DestroyObject", moveSpeed + 4000, false, "d", tempObject );
|
|
|
|
// count drugs exported
|
|
SellBusinessProduct( playerid, businessid, i );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
function Timer_DestroyObject( objectid )
|
|
return DestroyDynamicObject( objectid ), 1;
|
|
|
|
hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
|
|
{
|
|
if ( dialogid == DIALOG_BUSINESS_SELL_CONFIRM && response )
|
|
{
|
|
new
|
|
iBusiness = GetPVarInt( playerid, "biz_sell_id" );
|
|
|
|
if ( ! Iter_Contains( business, iBusiness ) || ! IsBusinessAssociate( playerid, iBusiness ) ) {
|
|
return SendError( playerid, "You do not have access to this feature." );
|
|
}
|
|
|
|
new
|
|
iCashMoney = floatround( g_businessData[ iBusiness ] [ E_COST ] / 2 );
|
|
|
|
p_OwnedBusinesses[ playerid ] --;
|
|
g_businessData[ iBusiness ] [ E_OWNER_ID ] = 0;
|
|
|
|
ResetBusiness( iBusiness, .hard_reset = true );
|
|
StopBusinessExportMission( iBusiness );
|
|
UpdateBusinessData( iBusiness );
|
|
UpdateBusinessTitle( iBusiness ); // No point querying (add on resale)
|
|
GivePlayerCash( playerid, iCashMoney );
|
|
|
|
SetPlayerPosEx( playerid, g_businessData[ iBusiness ] [ E_X ], g_businessData[ iBusiness ] [ E_Y ], g_businessData[ iBusiness ] [ E_Z ], 0 ), SetPlayerVirtualWorld( playerid, 0 );
|
|
SendServerMessage( playerid, "You have successfully sold your business for "COL_GOLD"%s"COL_WHITE".", cash_format( iCashMoney ) );
|
|
|
|
DeletePVar( playerid, "biz_sell_id" );
|
|
return 1;
|
|
}
|
|
else if ( dialogid == DIALOG_BUSINESSES )
|
|
{
|
|
if ( ! response )
|
|
return ShowPlayerSpawnMenu( playerid );
|
|
|
|
new
|
|
x = 0;
|
|
|
|
foreach ( new b : business )
|
|
{
|
|
if ( IsBusinessAssociate( playerid, b ) )
|
|
{
|
|
if ( x == listitem )
|
|
{
|
|
SetPlayerSpawnLocation( playerid, "BIZ", b );
|
|
SendServerMessage( playerid, "Business spawning has been set at "COL_GREY"%s"COL_WHITE".", g_businessData[ b ] [ E_NAME ] );
|
|
break;
|
|
}
|
|
x ++;
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
else if ( ( dialogid == DIALOG_BUSINESS_TERMINAL ) && response )
|
|
{
|
|
new
|
|
businessid = p_InBusiness[ playerid ];
|
|
|
|
if ( p_Class[ playerid ] != CLASS_CIVILIAN || ! Iter_Contains( business, businessid ) || ! IsBusinessAssociate( playerid, businessid ) )
|
|
return SendError( playerid, "You do not have access to this feature." );
|
|
|
|
new
|
|
business_type = g_businessData[ businessid ] [ E_INTERIOR_TYPE ];
|
|
|
|
switch ( listitem )
|
|
{
|
|
// rename business
|
|
case 0: ShowPlayerDialog( playerid, DIALOG_BUSINESS_NAME, DIALOG_STYLE_INPUT, ""COL_GREY"Business System", sprintf( ""COL_WHITE"The current business name is %s\n\n"COL_WHITE"Enter below the new name for it", g_businessData[ businessid ] [ E_NAME ] ), "Update", "Back" );
|
|
|
|
// bank account
|
|
case 1: ShowPlayerDialog( playerid, DIALOG_BUSINESS_WITHDRAW, DIALOG_STYLE_INPUT, ""COL_GREY"Business System", sprintf( ""COL_WHITE"Enter the amount that you are willing to withdraw from your business bank account.\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( g_businessData[ businessid ] [ E_BANK ] ) ), "Withdraw", "Back" );
|
|
|
|
// add members
|
|
case 2: ShowBusinessMembers( playerid, businessid );
|
|
|
|
// sell stock
|
|
case 3:
|
|
{
|
|
new
|
|
prod = GetProductPrice( businessid, true ), prod_hardened = GetProductPrice( businessid, false );
|
|
|
|
format( szBigString, sizeof( szBigString ),
|
|
""COL_WHITE"Your business has %d product\t \nSell Product Locally\t%s%s\nSell Product Nationally\t%s%s",
|
|
g_businessData[ businessid ] [ E_PRODUCT ], prod > g_businessInteriorData[ business_type ] [ E_COST_PRICE ] ? ( COL_GREEN ) : ( COL_RED ),
|
|
cash_format( prod ), prod_hardened > g_businessInteriorData[ business_type ] [ E_COST_PRICE ] ? ( COL_GREEN ) : ( COL_RED ), cash_format( prod_hardened )
|
|
);
|
|
ShowPlayerDialog( playerid, DIALOG_BUSINESS_SELL, DIALOG_STYLE_TABLIST_HEADERS, ""COL_GREY"Business System", szBigString, "Select", "Back" );
|
|
}
|
|
|
|
// buy stock
|
|
case 4: ShowPlayerDialog( playerid, DIALOG_BUSINESS_BUY, DIALOG_STYLE_TABLIST_HEADERS, ""COL_GREY"Business System", sprintf( ""COL_WHITE"Your business has %d supplies\t \nBuy Supply\t%s\nSteal Supplies\t"COL_YELLOW"FREE", g_businessData[ businessid ] [ E_SUPPLIES ], cash_format( GetResupplyPrice( business_type ) ) ), "Select", "Back" );
|
|
|
|
// upgrade
|
|
case 5: ShowBusinessUpgrades( playerid, businessid );
|
|
}
|
|
return 1;
|
|
}
|
|
/*else if ( dialogid == DIALOG_BUSINESS_SECURITY )
|
|
{
|
|
new
|
|
businessid = p_InBusiness[ playerid ];
|
|
|
|
if ( p_Class[ playerid ] != CLASS_CIVILIAN || ! Iter_Contains( business, businessid ) || ! IsBusinessAssociate( playerid, businessid ) )
|
|
return SendError( playerid, "You do not have access to this feature." );
|
|
|
|
if ( ! response )
|
|
return ShowBusinessTerminal( playerid );
|
|
|
|
new business_type = g_businessData[ businessid ] [ E_INTERIOR_TYPE ];
|
|
new security_cost = floatround( float( g_businessInteriorData[ business_type ] [ E_UPGRADE_COST ] ) * g_businessSecurityData[ listitem ] [ E_COST_MULTIPLIER ] );
|
|
|
|
if ( GetPlayerCash( playerid ) < security_cost ) SendError( playerid, "You do not have enough money for this business upgrade (%s).", cash_format( security_cost ) );
|
|
else if ( listitem < g_businessData[ businessid ] [ E_SECURITY_LEVEL ] ) SendError( playerid, "You cannot downgrade your security level." );
|
|
else if ( listitem == g_businessData[ businessid ] [ E_SECURITY_LEVEL ] ) SendError( playerid, "You have already upgraded your business to this security level." );
|
|
else
|
|
{
|
|
g_businessData[ businessid ] [ E_SECURITY_LEVEL ] = listitem;
|
|
UpdateBusinessData( businessid );
|
|
GivePlayerCash( playerid, -security_cost );
|
|
SendServerMessage( playerid, "You have upgraded your business security to %s"COL_WHITE" for "COL_GOLD"%s"COL_WHITE".", g_businessSecurityData[ listitem ] [ E_LEVEL ], cash_format( security_cost ) );
|
|
return 1;
|
|
}
|
|
return ShowBusinessSecurityUpgrades( playerid, businessid );
|
|
}*/
|
|
else if ( dialogid == DIALOG_BUSINESS_UPGRADES )
|
|
{
|
|
new
|
|
businessid = p_InBusiness[ playerid ];
|
|
|
|
if ( p_Class[ playerid ] != CLASS_CIVILIAN || ! Iter_Contains( business, businessid ) || ! IsBusinessAssociate( playerid, businessid ) )
|
|
return SendError( playerid, "You do not have access to this feature." );
|
|
|
|
if ( ! response )
|
|
return ShowBusinessTerminal( playerid );
|
|
|
|
new
|
|
business_type = g_businessData[ businessid ] [ E_INTERIOR_TYPE ];
|
|
|
|
switch ( listitem )
|
|
{
|
|
// upgrade security
|
|
// case 0: return ShowBusinessSecurityUpgrades( playerid, businessid );
|
|
|
|
// upgrade car
|
|
case 0:
|
|
{
|
|
szLargeString = ""COL_WHITE"Vehicle\t"COL_WHITE"Cost\n";
|
|
|
|
for ( new i = 0; i < sizeof( g_businessCarModelData ); i ++ )
|
|
{
|
|
new vehicle_model_index = g_businessCarModelData[ i ] [ E_ID ], bool: is_unlocked = ( 0 <= vehicle_model_index < MAX_BIZ_VEH_MODELS ) ? ( g_businessVehicleUnlocked[ businessid ] { vehicle_model_index } ) : false;
|
|
format( szLargeString, sizeof( szLargeString ), "%s%s%s\t"COL_GOLD"%s\n", szLargeString, is_unlocked ? ( COL_LGREEN ) : ( "" ), g_businessCarModelData[ i ] [ E_NAME ], cash_format( g_businessCarModelData[ i ] [ E_COST ] ) );
|
|
}
|
|
|
|
return ShowPlayerDialog( playerid, DIALOG_BUSINESS_CAR, DIALOG_STYLE_TABLIST_HEADERS, ""COL_GREY"Business System", szLargeString, "Purchase", "Back" );
|
|
}
|
|
|
|
// upgrade heli
|
|
case 1:
|
|
{
|
|
szLargeString = ""COL_WHITE"Vehicle\t"COL_WHITE"Cost\n";
|
|
|
|
for ( new i = 0; i < sizeof( g_businessAirModelData ); i ++ ) {
|
|
new vehicle_model_index = g_businessAirModelData[ i ] [ E_ID ], bool: is_unlocked = ( 0 <= vehicle_model_index < MAX_BIZ_VEH_MODELS ) ? ( g_businessVehicleUnlocked[ businessid ] { vehicle_model_index } ) : false;
|
|
format( szLargeString, sizeof( szLargeString ), "%s%s%s\t"COL_GOLD"%s\n", szLargeString, is_unlocked ? ( COL_LGREEN ) : ( "" ), g_businessAirModelData[ i ] [ E_NAME ], cash_format( g_businessAirModelData[ i ] [ E_COST ] ) );
|
|
}
|
|
|
|
return ShowPlayerDialog( playerid, DIALOG_BUSINESS_HELI, DIALOG_STYLE_TABLIST_HEADERS, ""COL_GREY"Business System", szLargeString, "Purchase", "Back" );
|
|
}
|
|
|
|
// upgrade staff
|
|
case 2:
|
|
{
|
|
if ( g_businessData[ businessid ] [ E_UPGRADES ] )
|
|
return ShowBusinessUpgrades( playerid, businessid ), SendError( playerid, "Your business production has been already upgraded." );
|
|
|
|
if ( GetPlayerCash( playerid ) < g_businessInteriorData[ business_type ] [ E_UPGRADE_COST ] )
|
|
return ShowBusinessUpgrades( playerid, businessid ), SendError( playerid, "You don't have enough money to upgrade this business (%s).", cash_format( g_businessInteriorData[ business_type ] [ E_UPGRADE_COST ] ) );
|
|
|
|
CreateBusinessActors( businessid );
|
|
g_businessData[ businessid ] [ E_UPGRADES ] = 1;
|
|
GivePlayerCash( playerid, - g_businessInteriorData[ business_type ] [ E_UPGRADE_COST ] );
|
|
mysql_single_query( sprintf( "UPDATE `BUSINESSES` SET `UPGRADES`=1 WHERE `ID`=%d", businessid ) );
|
|
return ShowBusinessUpgrades( playerid, businessid ), SendServerMessage( playerid, "You have upgraded business production for "COL_GOLD"%s"COL_WHITE".", cash_format( g_businessInteriorData[ business_type ] [ E_UPGRADE_COST ] ) );
|
|
}
|
|
|
|
// upgrade slots
|
|
case 3:
|
|
{
|
|
if ( g_businessData[ businessid ] [ E_EXTRA_MEMBERS ] >= 4 )
|
|
return ShowBusinessUpgrades( playerid, businessid ), SendError( playerid, "You have maximized the number of business member slots." );
|
|
|
|
if ( GetPlayerCash( playerid ) < 500000 )
|
|
return ShowBusinessUpgrades( playerid, businessid ), SendError( playerid, "You don't have enough money to buy an additional member slot ($500,000)." );
|
|
|
|
GivePlayerCash( playerid, -500000 );
|
|
g_businessData[ businessid ] [ E_EXTRA_MEMBERS ] ++;
|
|
mysql_single_query( sprintf( "UPDATE `BUSINESSES` SET `EXTRA_MEMBERS`=%d WHERE `ID`=%d", g_businessData[ businessid ] [ E_EXTRA_MEMBERS ], businessid ) );
|
|
return ShowBusinessUpgrades( playerid, businessid ), SendServerMessage( playerid, "You have bought an additional member slot for "COL_GOLD"$500,000"COL_WHITE"." );
|
|
}
|
|
|
|
// nos
|
|
case 4:
|
|
{
|
|
if ( g_businessData[ businessid ] [ E_CAR_NOS ] )
|
|
return ShowBusinessUpgrades( playerid, businessid ), SendError( playerid, "You have already purchased business car nitrous." );
|
|
|
|
if ( GetPlayerCash( playerid ) < 250000 )
|
|
return ShowBusinessUpgrades( playerid, businessid ), SendError( playerid, "You don't have enough money to buy business car nitrous ($250,000)." );
|
|
|
|
GivePlayerCash( playerid, -250000 );
|
|
g_businessData[ businessid ] [ E_CAR_NOS ] = true;
|
|
mysql_single_query( sprintf( "UPDATE `BUSINESSES` SET `HAS_NOS`=1 WHERE `ID`=%d", businessid ) );
|
|
return ShowBusinessUpgrades( playerid, businessid ), SendServerMessage( playerid, "You have bought nitrous for "COL_GOLD"$250,000"COL_WHITE"." );
|
|
}
|
|
|
|
// rims
|
|
case 5:
|
|
{
|
|
if ( g_businessData[ businessid ] [ E_CAR_RIMS ] )
|
|
return ShowBusinessUpgrades( playerid, businessid ), SendError( playerid, "You have already purchased gold rims for the business vehicle." );
|
|
|
|
if ( GetPlayerCash( playerid ) < 250000 )
|
|
return ShowBusinessUpgrades( playerid, businessid ), SendError( playerid, "You don't have enough money to buy gold rims ($250,000)." );
|
|
|
|
GivePlayerCash( playerid, -250000 );
|
|
g_businessData[ businessid ] [ E_CAR_RIMS ] = true;
|
|
mysql_single_query( sprintf( "UPDATE `BUSINESSES` SET `HAS_RIMS`=1 WHERE `ID`=%d", businessid ) );
|
|
return ShowBusinessUpgrades( playerid, businessid ), SendServerMessage( playerid, "You have bought gold rims for "COL_GOLD"$250,000"COL_WHITE"." );
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
else if ( dialogid == DIALOG_BUSINESS_HELI )
|
|
{
|
|
new
|
|
businessid = p_InBusiness[ playerid ];
|
|
|
|
if ( p_Class[ playerid ] != CLASS_CIVILIAN || ! Iter_Contains( business, businessid ) || ! IsBusinessAssociate( playerid, businessid ) )
|
|
return SendError( playerid, "You do not have access to this feature." );
|
|
|
|
if ( ! response )
|
|
return ShowBusinessUpgrades( playerid, businessid );
|
|
|
|
new
|
|
vehicle_model_index = g_businessAirModelData[ listitem ] [ E_ID ];
|
|
|
|
if ( vehicle_model_index != -1 && vehicle_model_index < MAX_BIZ_VEH_MODELS && ! g_businessVehicleUnlocked[ businessid ] { vehicle_model_index } )
|
|
{
|
|
if ( GetPlayerCash( playerid ) < g_businessAirModelData[ listitem ] [ E_COST ] )
|
|
return ShowBusinessUpgrades( playerid, businessid ), SendError( playerid, "You cannot afford this vehicle." );
|
|
|
|
if ( g_businessAirModelData[ listitem ] [ E_COST ] == 1337 && ! ( p_AccountID[ playerid ] == 314783 || p_AccountID[ playerid ] == 13 || p_AccountID[ playerid ] == 341204 || p_AccountID[ playerid ] == 30 || p_AccountID[ playerid ] == 479950 || p_AccountID[ playerid ] == 25 || p_AccountID[ playerid ] == 1 ) )
|
|
return ShowBusinessUpgrades( playerid, businessid ), SendError( playerid, "You did not contribute enough to the crowdfund to use this feature." );
|
|
|
|
g_businessVehicleUnlocked[ businessid ] { vehicle_model_index } = true;
|
|
GivePlayerCash( playerid, -g_businessAirModelData[ listitem ] [ E_COST ] );
|
|
mysql_single_query( sprintf( "INSERT INTO `BUSINESS_VEHICLES` VALUES (%d, %d)", businessid, vehicle_model_index ) );
|
|
}
|
|
|
|
g_businessData[ businessid ] [ E_HELI_MODEL_ID ] = g_businessAirModelData[ listitem ] [ E_MODEL ];
|
|
|
|
foreach (new p : Player) if ( IsBusinessAssociate( p, businessid ) ) {
|
|
SendClientMessageFormatted( p, COLOR_GREY, "[BUSINESS]"COL_WHITE" %s(%d) has upgraded the business air vehicle to a "COL_GREY"%s"COL_WHITE".", ReturnPlayerName( playerid ), playerid, g_businessAirModelData[ listitem ] [ E_NAME ] );
|
|
}
|
|
|
|
mysql_single_query( sprintf( "UPDATE `BUSINESSES` SET `AIR_MODEL`=%d WHERE `ID`=%d", g_businessAirModelData[ listitem ] [ E_MODEL ], businessid ) );
|
|
return ShowBusinessUpgrades( playerid, businessid ), 1;
|
|
}
|
|
else if ( dialogid == DIALOG_BUSINESS_CAR )
|
|
{
|
|
new
|
|
businessid = p_InBusiness[ playerid ];
|
|
|
|
if ( p_Class[ playerid ] != CLASS_CIVILIAN || ! Iter_Contains( business, businessid ) || ! IsBusinessAssociate( playerid, businessid ) )
|
|
return SendError( playerid, "You do not have access to this feature." );
|
|
|
|
if ( ! response )
|
|
return ShowBusinessUpgrades( playerid, businessid );
|
|
|
|
new
|
|
vehicle_model_index = g_businessCarModelData[ listitem ] [ E_ID ];
|
|
|
|
if ( vehicle_model_index != -1 && vehicle_model_index < MAX_BIZ_VEH_MODELS && ! g_businessVehicleUnlocked[ businessid ] { vehicle_model_index } )
|
|
{
|
|
if ( GetPlayerCash( playerid ) < g_businessCarModelData[ listitem ] [ E_COST ] )
|
|
return ShowBusinessUpgrades( playerid, businessid ), SendError( playerid, "You cannot afford this vehicle." );
|
|
|
|
if ( g_businessCarModelData[ listitem ] [ E_COST ] == 1337 && ! ( p_AccountID[ playerid ] == 314783 || p_AccountID[ playerid ] == 13 || p_AccountID[ playerid ] == 341204 || p_AccountID[ playerid ] == 30 || p_AccountID[ playerid ] == 479950 || p_AccountID[ playerid ] == 25 || p_AccountID[ playerid ] == 1 ) )
|
|
return ShowBusinessUpgrades( playerid, businessid ), SendError( playerid, "You did not contribute enough to the crowdfund to use this feature." );
|
|
|
|
g_businessVehicleUnlocked[ businessid ] { vehicle_model_index } = true;
|
|
GivePlayerCash( playerid, -g_businessCarModelData[ listitem ] [ E_COST ] );
|
|
mysql_single_query( sprintf( "INSERT INTO `BUSINESS_VEHICLES` VALUES (%d, %d)", businessid, vehicle_model_index ) );
|
|
}
|
|
|
|
g_businessData[ businessid ] [ E_CAR_MODEL_ID ] = g_businessCarModelData[ listitem ] [ E_MODEL ];
|
|
|
|
foreach (new p : Player) if ( IsBusinessAssociate( p, businessid ) ) {
|
|
SendClientMessageFormatted( p, COLOR_GREY, "[BUSINESS]"COL_WHITE" %s(%d) has upgraded the business car to a "COL_GREY"%s"COL_WHITE".", ReturnPlayerName( playerid ), playerid, g_businessCarModelData[ listitem ] [ E_NAME ] );
|
|
}
|
|
|
|
mysql_single_query( sprintf( "UPDATE `BUSINESSES` SET `CAR_MODEL`=%d WHERE `ID`=%d", g_businessCarModelData[ listitem ] [ E_MODEL ], businessid ) );
|
|
return ShowBusinessUpgrades( playerid, businessid ), 1;
|
|
}
|
|
else if ( dialogid == DIALOG_BUSINESS_WITHDRAW )
|
|
{
|
|
new
|
|
businessid = p_InBusiness[ playerid ];
|
|
|
|
if ( ! Iter_Contains( business, businessid ) || g_businessData[ businessid ] [ E_OWNER_ID ] != p_AccountID[ playerid ] )
|
|
return SendError( playerid, "You must be the owner of the business to use this feature." );
|
|
|
|
if ( ! response )
|
|
return ShowBusinessTerminal( playerid );
|
|
|
|
new
|
|
iWithdraw;
|
|
|
|
if ( sscanf( inputtext, "d", iWithdraw ) ) SendError( playerid, "Invalid amount specified." );
|
|
else if ( iWithdraw > 99999999 || iWithdraw < 0 ) SendError( playerid, "Invalid amount specified." );
|
|
else if ( iWithdraw > g_businessData[ businessid ] [ E_BANK ] ) SendError( playerid, "The business bank account does not have this much money." );
|
|
else
|
|
{
|
|
g_businessData[ businessid ] [ E_BANK ] -= iWithdraw;
|
|
GivePlayerCash( playerid, iWithdraw );
|
|
UpdateBusinessData( businessid );
|
|
UpdateBusinessProductionLabel( businessid );
|
|
SendServerMessage( playerid, "You have withdrawn %s from your business account.", cash_format( iWithdraw ) );
|
|
}
|
|
return ShowPlayerDialog( playerid, DIALOG_BUSINESS_WITHDRAW, DIALOG_STYLE_INPUT, ""COL_GREY"Business System", sprintf( ""COL_WHITE"Enter the amount that you are willing to withdraw from your business bank account.\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( g_businessData[ businessid ] [ E_BANK ] ) ), "Withdraw", "Back" );
|
|
}
|
|
else if ( dialogid == DIALOG_BUSINESS_MEMBERS )
|
|
{
|
|
new
|
|
businessid = p_InBusiness[ playerid ];
|
|
|
|
if ( ! Iter_Contains( business, businessid ) || g_businessData[ businessid ] [ E_OWNER_ID ] != p_AccountID[ playerid ] )
|
|
return SendError( playerid, "You must be the owner of the business to use this feature." );
|
|
|
|
if ( ! response )
|
|
return ShowBusinessTerminal( playerid );
|
|
|
|
if ( listitem == 0 )
|
|
return ShowPlayerDialog( playerid, DIALOG_BUSINESS_ADD_MEMBER, DIALOG_STYLE_INPUT, ""COL_GREY"Business System", ""COL_WHITE"Type the name of the player you wish to add as a member.", "Add", "Back" );
|
|
|
|
for( new i, x = 1; i < MAX_BUSINESS_MEMBERS; i ++ )
|
|
{
|
|
if ( g_businessData[ businessid ] [ E_MEMBERS ] [ i ] )
|
|
{
|
|
if ( x == listitem )
|
|
{
|
|
if ( g_Debugging ) {
|
|
printf( "[business remove member] {listitem: %d, user: %d, businessid: %d}", x, g_businessData[ businessid ] [ E_MEMBERS ] [ i ], businessid );
|
|
}
|
|
// alert player if online
|
|
foreach (new p : Player) if ( g_businessData[ businessid ] [ E_MEMBERS ] [ i ] == p_AccountID[ p ] ) {
|
|
SendServerMessage( p, "You have been removed as a member of "COL_GREY"%s"COL_WHITE".", g_businessData[ businessid ] [ E_NAME ] );
|
|
break;
|
|
}
|
|
|
|
// null entry
|
|
g_businessData[ businessid ] [ E_MEMBERS ] [ i ] = 0;
|
|
|
|
// save
|
|
UpdateBusinessData( businessid ), UpdateBusinessTitle( businessid );
|
|
SendServerMessage( playerid, "You have removed a member from the business." );
|
|
break;
|
|
}
|
|
x ++;
|
|
}
|
|
}
|
|
|
|
ShowBusinessMembers( playerid, businessid );
|
|
return 1;
|
|
}
|
|
else if ( dialogid == DIALOG_BUSINESS_ADD_MEMBER )
|
|
{
|
|
new
|
|
businessid = p_InBusiness[ playerid ];
|
|
|
|
if ( ! Iter_Contains( business, businessid ) || g_businessData[ businessid ] [ E_OWNER_ID ] != p_AccountID[ playerid ] )
|
|
return SendError( playerid, "You must be the owner of the business to use this feature." );
|
|
|
|
if ( ! response )
|
|
return ShowBusinessTerminal( playerid );
|
|
|
|
new
|
|
memberid;
|
|
|
|
if ( sscanf( inputtext, "u", memberid ) ) SendError( playerid, "Specify a name or id of the player you wish to add as a business member." );
|
|
else if ( ! IsPlayerConnected( memberid ) || IsPlayerNPC( memberid ) ) SendError( playerid, "The player specified is not connected." );
|
|
else if ( p_OwnedBusinesses[ memberid ] >= GetPlayerBusinessSlots( memberid ) ) SendError( playerid, "This player cannot be added to any more businesses." );
|
|
else
|
|
{
|
|
new
|
|
slotid = -1;
|
|
|
|
// get slot for new member anyway
|
|
for ( new x = 0; x < MAX_BUSINESS_MEMBERS; x ++ ) if ( g_businessData[ businessid ] [ E_MEMBERS ] [ x ] == 0 ) {
|
|
slotid = x;
|
|
break;
|
|
}
|
|
|
|
// proceed
|
|
if ( slotid == -1 ) SendError( playerid, "The business has reached the maximum number of members." );
|
|
else if ( IsBusinessAssociate( memberid, businessid ) ) SendError( playerid, "This member is already apart of your organization." );
|
|
else
|
|
{
|
|
new
|
|
current_members = GetBusinessAssociates( businessid ) - 1; // not including owner
|
|
|
|
if ( current_members >= 4 + g_businessData[ businessid ] [ E_EXTRA_MEMBERS ] )
|
|
return SendError( playerid, "You must pay to add more than %d members.", 4 + g_businessData[ businessid ] [ E_EXTRA_MEMBERS ] );
|
|
|
|
// add member in
|
|
p_OwnedBusinesses[ memberid ] ++;
|
|
g_businessData[ businessid ] [ E_MEMBERS ] [ slotid ] = p_AccountID[ memberid ];
|
|
|
|
// alert and save
|
|
foreach (new i : Player) if ( IsBusinessAssociate( i, businessid ) ) {
|
|
SendClientMessageFormatted( i, -1, ""COL_GREY"[BUSINESS]"COL_WHITE" %s(%d) has been added as a member to "COL_GREY"%s"COL_WHITE".", ReturnPlayerName( memberid ), memberid, g_businessData[ businessid ] [ E_NAME ] );
|
|
}
|
|
|
|
UpdateBusinessData( businessid ), UpdateBusinessTitle( businessid );
|
|
return ShowBusinessMembers( playerid, businessid );
|
|
}
|
|
}
|
|
return ShowPlayerDialog( playerid, DIALOG_BUSINESS_ADD_MEMBER, DIALOG_STYLE_INPUT, ""COL_GREY"Business System", ""COL_WHITE"Type the name of the player you wish to add as a member.", "Add", "Back" );
|
|
}
|
|
else if ( dialogid == DIALOG_BUSINESS_NAME )
|
|
{
|
|
new
|
|
businessid = p_InBusiness[ playerid ];
|
|
|
|
if ( p_Class[ playerid ] != CLASS_CIVILIAN || ! Iter_Contains( business, businessid ) || ! IsBusinessAssociate( playerid, businessid ) )
|
|
return SendError( playerid, "You do not have access to this feature." );
|
|
|
|
if ( ! response )
|
|
return ShowBusinessTerminal( playerid );
|
|
|
|
if ( textContainsIP( inputtext ) )
|
|
return SendError( playerid, "We do not condone advertising." );
|
|
|
|
if ( ! ( 3 <= strlen( inputtext ) <= 32 ) ) {
|
|
SendError( playerid, "Please make sure your business name is between 3 and 32 characters." );
|
|
} else {
|
|
format( g_businessData[ businessid ] [ E_NAME ], 32, "%s", inputtext );
|
|
UpdateBusinessData( businessid ), UpdateBusinessTitle( businessid );
|
|
SendServerMessage( playerid, "The business name has now been set to "COL_GREY"%s"COL_WHITE".", g_businessData[ businessid ] [ E_NAME ] );
|
|
}
|
|
return ShowPlayerDialog( playerid, DIALOG_BUSINESS_NAME, DIALOG_STYLE_INPUT, ""COL_GREY"Business System", sprintf( ""COL_WHITE"The current business name is %s\n\n"COL_WHITE"Enter below the new name for it", g_businessData[ businessid ] [ E_NAME ] ), "Update", "Back" );
|
|
}
|
|
else if ( dialogid == DIALOG_BUSINESS_SELL )
|
|
{
|
|
new
|
|
businessid = p_InBusiness[ playerid ];
|
|
|
|
if ( p_Class[ playerid ] != CLASS_CIVILIAN || ! Iter_Contains( business, businessid ) || ! IsBusinessAssociate( playerid, businessid ) )
|
|
return SendError( playerid, "You do not have access to this feature." );
|
|
|
|
if ( ! response )
|
|
return ShowBusinessTerminal( playerid );
|
|
|
|
new
|
|
current_product_levels = g_businessData[ businessid ] [ E_PRODUCT ];
|
|
|
|
if ( current_product_levels - MAX_DROPS < 0 )
|
|
return SendError( playerid, "Your business needs %d more product to allow for distribution.", MAX_DROPS - current_product_levels );
|
|
|
|
if ( g_businessData[ businessid ] [ E_EXPORT_STARTED ] )
|
|
return SendError( playerid, "Product exporting has already started for the business." );
|
|
|
|
// destroy preexisting shit incase
|
|
StopBusinessExportMission( businessid );
|
|
|
|
// update product levels
|
|
g_businessData[ businessid ] [ E_EXPORTED_AMOUNT ] = 0;
|
|
g_businessData[ businessid ] [ E_PRODUCT ] -= MAX_DROPS;
|
|
UpdateBusinessProductionLabel( businessid );
|
|
|
|
// create a new export mission
|
|
switch ( listitem )
|
|
{
|
|
case 0:
|
|
{
|
|
g_businessData[ businessid ] [ E_EXPORT_STARTED ] = 1;
|
|
g_businessData[ businessid ] [ E_EXPORT_VALUE ] = GetProductPrice( businessid, .hardened = true );
|
|
SetRandomDropoffLocation( playerid, businessid, .heli = false );
|
|
return 1;
|
|
}
|
|
|
|
case 1:
|
|
{
|
|
g_businessData[ businessid ] [ E_EXPORT_STARTED ] = 2;
|
|
g_businessData[ businessid ] [ E_EXPORT_VALUE ] = GetProductPrice( businessid, .hardened = false );
|
|
SetRandomDropoffLocation( playerid, businessid, .heli = true );
|
|
return 1;
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
else if ( ( dialogid == DIALOG_BUSINESS_BUY ) && response )
|
|
{
|
|
new
|
|
businessid = p_InBusiness[ playerid ];
|
|
|
|
if ( p_Class[ playerid ] != CLASS_CIVILIAN || ! Iter_Contains( business, businessid ) || ! IsBusinessAssociate( playerid, businessid ) )
|
|
return SendError( playerid, "You do not have access to this feature." );
|
|
|
|
new
|
|
business_type = g_businessData[ businessid ] [ E_INTERIOR_TYPE ];
|
|
|
|
switch ( listitem )
|
|
{
|
|
case 0:
|
|
{
|
|
// check we havent breached any limits
|
|
if ( g_businessData[ businessid ] [ E_SUPPLIES ] >= g_businessInteriorData[ business_type ] [ E_MAX_SUPPLIES ] ) {
|
|
if ( ! g_businessData[ businessid ] [ E_PROD_TIMESTAMP ] ) {
|
|
return StartBusinessDrugProduction( businessid );
|
|
} else {
|
|
return ShowBusinessTerminal( playerid ), SendError( playerid, "The business met the limit of %d supplies.", g_businessInteriorData[ business_type ] [ E_MAX_SUPPLIES ] );
|
|
}
|
|
}
|
|
|
|
if ( g_businessData[ businessid ] [ E_PROD_TIMESTAMP ] )
|
|
return ShowBusinessTerminal( playerid ), SendError( playerid, "You cannot resupply the business as it is currently in its production phase." );
|
|
|
|
// buy with cash
|
|
new
|
|
price = GetResupplyPrice( business_type );
|
|
|
|
if ( GetPlayerCash( playerid ) < price )
|
|
return ShowBusinessTerminal( playerid ), SendError( playerid, "You don't have enough money to resupply your business." );
|
|
|
|
if ( g_businessData[ businessid ] [ E_PRODUCT ] >= g_businessInteriorData[ business_type ] [ E_MAX_SUPPLIES ] * 3 )
|
|
return ShowBusinessTerminal( playerid ), SendError( playerid, "Your business has too much product that has not been exported yet." );
|
|
|
|
if ( g_businessData[ businessid ] [ E_EXPORT_STARTED ] )
|
|
return SendError( playerid, "Supplies cannot be purchased when you have begun an exporting mission." );
|
|
|
|
// commence
|
|
GivePlayerCash( playerid, -price );
|
|
g_businessData[ businessid ] [ E_SUPPLIES ] ++;
|
|
UpdateBusinessProductionLabel( businessid );
|
|
|
|
// alert and redirect
|
|
SendServerMessage( playerid, "You have bought business supplies for "COL_GOLD"%s"COL_WHITE". "COL_ORANGE"(%d/%d)", cash_format( price ), g_businessData[ businessid ] [ E_SUPPLIES ], g_businessInteriorData[ business_type ] [ E_MAX_SUPPLIES ] );
|
|
|
|
// start prod if viable
|
|
StartBusinessDrugProduction( businessid );
|
|
}
|
|
case 1:
|
|
{
|
|
ShowBusinessTerminal( playerid );
|
|
SendError( playerid, "This feature is currently under construction." );
|
|
}
|
|
}
|
|
return ShowPlayerDialog( playerid, DIALOG_BUSINESS_BUY, DIALOG_STYLE_TABLIST_HEADERS, ""COL_GREY"Business System", sprintf( ""COL_WHITE"Your business has %d supplies\t \nBuy Supply\t%s\nSteal Supplies\t"COL_YELLOW"FREE", g_businessData[ businessid ] [ E_SUPPLIES ], cash_format( GetResupplyPrice( business_type ) ) ), "Select", "Back" ), 1;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
hook OnVehicleStreamIn( vehicleid, forplayerid )
|
|
{
|
|
if ( g_isBusinessVehicle[ vehicleid ] != -1 && Iter_Contains( business, g_isBusinessVehicle[ vehicleid ] ) )
|
|
{
|
|
// new businessid = g_isBusinessVehicle[ vehicleid ];
|
|
// if ( IsBusinessAssociate( forplayerid, businessid ) )
|
|
SetVehicleParamsForPlayer( vehicleid, forplayerid, 1, 0 );
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
hook OnPlayerDisconnect( playerid, reason )
|
|
{
|
|
foreach ( new businessid : business ) if ( g_businessData[ businessid ] [ E_EXPORT_STARTED ] && IsBusinessAssociate( playerid, businessid ) ) {
|
|
|
|
new
|
|
members = 0;
|
|
|
|
GetOnlineBusinessAssociates( businessid, members, playerid );
|
|
|
|
// printf ("%d online players for business %d, stopping mission?", members, businessid );
|
|
if ( members <= 0 ) {
|
|
// print( "stopped" );
|
|
StopBusinessExportMission( businessid );
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
hook OnPlayerEnterDynamicCP( playerid, checkpointid )
|
|
{
|
|
if ( CanPlayerExitEntrance( playerid ) && ! IsPlayerInAnyVehicle( playerid ) )
|
|
{
|
|
// Enter Business
|
|
foreach ( new b : business )
|
|
{
|
|
if ( checkpointid == g_businessData[ b ] [ E_ENTER_CP ] )
|
|
{
|
|
if ( p_Class[ playerid ] != CLASS_CIVILIAN )
|
|
return SendError( playerid, "You must be a civilian to access this business." );
|
|
|
|
if ( g_iTime > g_businessData[ b ] [ E_CRACKED_TS ] && g_businessData[ b ] [ E_CRACKED ] )
|
|
g_businessData[ b ] [ E_CRACKED ] = false; // The Virus Is Disabled.
|
|
|
|
if ( ! g_businessData[ b ] [ E_CRACKED ] && ! IsBusinessAssociate( playerid, b ) ) {
|
|
CallLocalFunction( "OnPlayerAttemptBreakIn", "ddd", playerid, -1, b ); // attempting a break in as a burglar/cop
|
|
return SendError( playerid, "You cannot access this business as you are not an associate of it." );
|
|
}
|
|
|
|
new
|
|
bType = g_businessData[ b ] [ E_INTERIOR_TYPE ];
|
|
|
|
pauseToLoad( playerid );
|
|
p_InBusiness[ playerid ] = b;
|
|
UpdatePlayerEntranceExitTick( playerid );
|
|
SetPlayerPos( playerid, g_businessInteriorData[ bType ] [ E_X ], g_businessInteriorData[ bType ] [ E_Y ], g_businessInteriorData[ bType ] [ E_Z ] );
|
|
SetPlayerVirtualWorld( playerid, g_businessData[ b ] [ E_WORLD ] );
|
|
SetPlayerInterior( playerid, g_businessData[ b ] [ E_INTERIOR_TYPE ] + 20 );
|
|
return 1;
|
|
}
|
|
else if ( checkpointid == g_businessData[ b ] [ E_EXIT_CP ] )
|
|
{
|
|
p_InBusiness[ playerid ] = -1;
|
|
TogglePlayerControllable( playerid, 0 );
|
|
UpdatePlayerEntranceExitTick( playerid );
|
|
SetTimerEx( "ope_Unfreeze", 1250, false, "d", playerid );
|
|
SetPlayerPosEx( playerid, g_businessData[ b ] [ E_X ], g_businessData[ b ] [ E_Y ], g_businessData[ b ] [ E_Z ], 0 ), SetPlayerVirtualWorld( playerid, 0 );
|
|
}
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
/* ** Threads ** */
|
|
thread OnBusinessLoad( )
|
|
{
|
|
new
|
|
rows, fields, i = -1,
|
|
loadingTick = GetTickCount( )
|
|
;
|
|
|
|
cache_get_data( rows, fields );
|
|
if ( rows )
|
|
{
|
|
new
|
|
szName[ 32 ], szMembers[ 96 ];
|
|
|
|
while( ++i < rows )
|
|
{
|
|
new
|
|
businessid = cache_get_field_content_int( i, "ID", dbHandle );
|
|
|
|
// get business name
|
|
cache_get_field_content( i, "NAME", szName, sizeof( szName ) );
|
|
cache_get_field_content( i, "MEMBERS", szMembers, sizeof( szMembers ) );
|
|
|
|
// create business
|
|
new b = CreateBusiness(
|
|
cache_get_field_content_int( i, "OWNER_ID", dbHandle ),
|
|
szName,
|
|
cache_get_field_content_int( i, "COST", dbHandle ),
|
|
cache_get_field_content_int( i, "TYPE", dbHandle ),
|
|
cache_get_field_content_float( i, "X", dbHandle ),
|
|
cache_get_field_content_float( i, "Y", dbHandle ),
|
|
cache_get_field_content_float( i, "Z", dbHandle ),
|
|
cache_get_field_content_int( i, "SUPPLIES", dbHandle ),
|
|
cache_get_field_content_int( i, "PRODUCT", dbHandle ),
|
|
cache_get_field_content_int( i, "PROD_TIMESTAMP", dbHandle ),
|
|
cache_get_field_content_int( i, "BANK", dbHandle ),
|
|
cache_get_field_content_int( i, "SECURITY", dbHandle ),
|
|
businessid
|
|
);
|
|
|
|
// check if valid business
|
|
if ( b != ITER_NONE )
|
|
{
|
|
// add members
|
|
if ( sscanf( szMembers, sprintf( "a<i>[%d]", MAX_BUSINESS_MEMBERS ), g_businessData[ businessid ] [ E_MEMBERS ] ) ) {
|
|
// must have fucked up, we'll reset members
|
|
for ( new x = 0; x < MAX_BUSINESS_MEMBERS; x ++ )
|
|
g_businessData[ businessid ] [ E_MEMBERS ] [ x ] = 0;
|
|
}
|
|
|
|
// apply upgrades
|
|
g_businessData[ businessid ] [ E_CAR_MODEL_ID ] = cache_get_field_content_int( i, "CAR_MODEL", dbHandle );
|
|
g_businessData[ businessid ] [ E_HELI_MODEL_ID ] = cache_get_field_content_int( i, "AIR_MODEL", dbHandle );
|
|
g_businessData[ businessid ] [ E_EXTRA_MEMBERS ] = cache_get_field_content_int( i, "EXTRA_MEMBERS", dbHandle );
|
|
g_businessData[ businessid ] [ E_UPGRADES ] = cache_get_field_content_int( i, "UPGRADES", dbHandle );
|
|
g_businessData[ businessid ] [ E_CAR_NOS ] = !! cache_get_field_content_int( i, "HAS_NOS", dbHandle );
|
|
g_businessData[ businessid ] [ E_CAR_RIMS ] = !! cache_get_field_content_int( i, "HAS_RIMS", dbHandle );
|
|
|
|
// add bots inside if neccessary
|
|
if ( g_businessData[ businessid ] [ E_UPGRADES ] ) CreateBusinessActors( businessid );
|
|
|
|
// unlock models?
|
|
mysql_function_query( dbHandle, sprintf( "SELECT * FROM `BUSINESS_VEHICLES` WHERE `BUSINESS_ID`=%d", businessid ), true, "OnBusinessVehicleLoad", "d", businessid );
|
|
}
|
|
else printf( "[BUSINESS ERROR]: Unable to create business id %d", b );
|
|
}
|
|
}
|
|
printf( "[BUSINESSES]: %d businesses have been loaded. (Tick: %dms)", i, GetTickCount( ) - loadingTick );
|
|
return 1;
|
|
}
|
|
|
|
thread OnBusinessVehicleLoad( businessid )
|
|
{
|
|
new
|
|
rows, fields, i = -1;
|
|
|
|
cache_get_data( rows, fields );
|
|
if ( rows ) {
|
|
while( ++i < rows ) {
|
|
new vehicle_index = cache_get_field_content_int( i, "VEHICLE_INDEX", dbHandle );
|
|
|
|
if ( vehicle_index < MAX_BIZ_VEH_MODELS ) // Must be something wrong otherwise...
|
|
g_businessVehicleUnlocked[ businessid ] { vehicle_index } = true;
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
thread OnUpdateBusinessTitle( businessid )
|
|
{
|
|
new
|
|
rows, szOwner[ MAX_PLAYER_NAME ] = "No-one", associates = GetBusinessAssociates( businessid );
|
|
|
|
cache_get_data( rows, tmpVariable );
|
|
|
|
if ( rows )
|
|
cache_get_field_content( 0, "NAME", szOwner );
|
|
|
|
new biz_type = g_businessData[ businessid ] [ E_INTERIOR_TYPE ];
|
|
|
|
// update robbery checkpoints
|
|
/*foreach ( new robberyid : RobberyCount ) if ( robberyid == g_businessData[ businessid ] [ E_ROBBERY_ID ] ) {
|
|
format( g_robberyData[ robberyid ] [ E_NAME ], 32, "%s", g_businessData[ businessid ] [ E_NAME ] );
|
|
UpdateDynamic3DTextLabelText( g_robberyData[ robberyid ] [ E_LABEL ], COLOR_GREY, sprintf( "%s\n"COL_WHITE"Left ALT To Crack Safe", g_businessData[ businessid ] [ E_NAME ] ) );
|
|
}*/
|
|
|
|
// update business title
|
|
format( szBigString, sizeof( szBigString ), ""COL_GOLD"%s Business:"COL_WHITE" %s(%d)\n"COL_GOLD"Owner:"COL_WHITE" %s\n"COL_GOLD"Price:"COL_WHITE" %s\n"COL_GOLD"Members:"COL_WHITE" %d", g_businessInteriorData[ biz_type ] [ E_NAME ], g_businessData[ businessid ] [ E_NAME ], businessid, szOwner, cash_format( g_businessData[ businessid ] [ E_COST ] ), associates );
|
|
UpdateDynamic3DTextLabelText( g_businessData[ businessid ] [ E_ENTER_LABEL ], COLOR_GOLD, szBigString );
|
|
return 1;
|
|
}
|
|
|
|
/* ** Functions ** */
|
|
stock CreateBusiness( iAccountID, const szBusiness[ 32 ], iPrice, iType, Float: fX, Float: fY, Float: fZ, iSupply = 0, iProduct = 0, iProductionTimestamp = 0, iBank = 0, iSecurity = 0, iExistingID = ITER_NONE )
|
|
{
|
|
new
|
|
iBusiness = iExistingID != ITER_NONE ? iExistingID : Iter_Free(business);
|
|
|
|
if ( Iter_Contains( business, iExistingID ) )
|
|
iBusiness = ITER_NONE; // In the unlikelihood...
|
|
|
|
if ( iBusiness != ITER_NONE )
|
|
{
|
|
format( g_businessData[ iBusiness ] [ E_NAME ], 32, "%s", szBusiness );
|
|
|
|
ResetBusiness( iBusiness ); // reset data just incase first
|
|
|
|
g_businessData[ iBusiness ] [ E_OWNER_ID ] = iAccountID;
|
|
g_businessData[ iBusiness ] [ E_COST ] = iPrice;
|
|
g_businessData[ iBusiness ] [ E_INTERIOR_TYPE ] = iType;
|
|
g_businessData[ iBusiness ] [ E_WORLD ] = iBusiness + ( MAX_BUSINESSES ); // Random
|
|
|
|
g_businessData[ iBusiness ] [ E_X ] = fX;
|
|
g_businessData[ iBusiness ] [ E_Y ] = fY;
|
|
g_businessData[ iBusiness ] [ E_Z ] = fZ;
|
|
|
|
g_businessData[ iBusiness ] [ E_BANK ] = iBank;
|
|
g_businessData[ iBusiness ] [ E_PRODUCT ] = iProduct;
|
|
g_businessData[ iBusiness ] [ E_SUPPLIES ] = iSupply;
|
|
g_businessData[ iBusiness ] [ E_SECURITY_LEVEL ] = iSecurity;
|
|
g_businessData[ iBusiness ] [ E_PROD_TIMESTAMP ] = iProductionTimestamp;
|
|
|
|
// add robbery safe lmao
|
|
/*new robberyid = CreateRobberyCheckpoint( szBusiness, 0, g_businessInteriorData[ iType ] [ E_SAFE_X ], g_businessInteriorData[ iType ] [ E_SAFE_Y ], g_businessInteriorData[ iType ] [ E_SAFE_Z ], g_businessInteriorData[ iType ] [ E_SAFE_ROTATION ], g_businessData[ iBusiness ] [ E_WORLD ] );
|
|
if ( robberyid != ITER_NONE ) {
|
|
g_businessData[ iBusiness ] [ E_ROBBERY_ID ] = robberyid;
|
|
g_robberyData[ robberyid ] [ E_BUSINESS_ID ] = iBusiness;
|
|
} else {
|
|
g_businessData[ iBusiness ] [ E_ROBBERY_ID ] = ITER_NONE;
|
|
}*/
|
|
|
|
// reset actor id (otherwise it defaults as 0)
|
|
for ( new i = 0; i < sizeof( g_businessActors[ ] ); i ++ ) {
|
|
g_businessActors[ iBusiness ] [ i ] = -1;
|
|
}
|
|
|
|
// production label
|
|
g_businessData[ iBusiness ] [ E_PROD_LABEL ] = CreateDynamic3DTextLabel( "... Loading ...", COLOR_GOLD, g_businessInteriorData[ iType ] [ E_PROD_X ], g_businessInteriorData[ iType ] [ E_PROD_Y ], g_businessInteriorData[ iType ] [ E_PROD_Z ], 20.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, g_businessData[ iBusiness ] [ E_WORLD ], g_businessData[ iBusiness ] [ E_INTERIOR_TYPE ] + 20 );
|
|
UpdateBusinessProductionLabel( iBusiness );
|
|
|
|
// add a private vehicle!
|
|
if ( iType == BUSINESS_WEAPON ) {
|
|
new baggage = CreateVehicle( 485, -4301.9580, 209.8583, 1303.1013, 90.0, -1, -1, 360 );
|
|
SetVehicleVirtualWorld( baggage, g_businessData[ iBusiness ] [ E_WORLD ] );
|
|
LinkVehicleToInterior( baggage, 20 + iType );
|
|
}
|
|
|
|
// checkpoints
|
|
g_businessData[ iBusiness ] [ E_ENTER_CP ] = CreateDynamicCP( fX, fY, fZ, 1.0, -1, 0, -1, 100.0 );
|
|
g_businessData[ iBusiness ] [ E_EXIT_CP ] = CreateDynamicCP( g_businessInteriorData[ iType ] [ E_X ], g_businessInteriorData[ iType ] [ E_Y ], g_businessInteriorData[ iType ] [ E_Z ], 1.0, g_businessData[ iBusiness ] [ E_WORLD ], g_businessData[ iBusiness ] [ E_INTERIOR_TYPE ] + 20, -1, 100.0 );
|
|
|
|
format( szBigString, sizeof( szBigString ), ""COL_GOLD"%s Business:"COL_WHITE" %s(%d)\n"COL_GOLD"Owner:"COL_WHITE" No-one\n"COL_GOLD"Price:"COL_WHITE" %s\n"COL_GOLD"Members:"COL_WHITE" 0", g_businessInteriorData[ iType ] [ E_NAME ], szBusiness, iBusiness, cash_format( g_businessData[ iBusiness ] [ E_COST ] ) );
|
|
g_businessData[ iBusiness ] [ E_ENTER_LABEL ] = CreateDynamic3DTextLabel( szBigString, COLOR_GOLD, fX, fY, fZ, 20.0 );
|
|
g_businessData[ iBusiness ] [ E_EXIT_LABEL ] = CreateDynamic3DTextLabel( "[EXIT]", COLOR_GOLD, g_businessInteriorData[ iType ] [ E_X ], g_businessInteriorData[ iType ] [ E_Y ], g_businessInteriorData[ iType ] [ E_Z ], 20.0 );
|
|
|
|
// just incase, reset variables
|
|
StopBusinessExportMission( iBusiness );
|
|
|
|
// insert or readjust name
|
|
if ( iExistingID != ITER_NONE && iAccountID != 0 ) UpdateBusinessTitle( iBusiness );
|
|
else if ( iExistingID == ITER_NONE )
|
|
{
|
|
format( szBigString, sizeof( szBigString ), "INSERT INTO `BUSINESSES`(`ID`, `OWNER_ID`, `NAME`, `COST`, `TYPE`, `X`, `Y`, `Z`) VALUES (%d,%d,'%s',%d,%d,%f,%f,%f)", iBusiness, iAccountID, szBusiness, iPrice, iType, fX, fY, fZ );
|
|
mysql_single_query( szBigString );
|
|
}
|
|
|
|
Iter_Add(business, iBusiness);
|
|
}
|
|
return iBusiness;
|
|
}
|
|
|
|
stock DestroyBusiness( businessid )
|
|
{
|
|
if ( !Iter_Contains( business, businessid ) )
|
|
return 0;
|
|
|
|
new
|
|
playerid = GetPlayerIDFromAccountID( g_businessData[ businessid ] [ E_OWNER_ID ] );
|
|
|
|
if ( IsPlayerConnected( playerid ) ) {
|
|
p_OwnedBusinesses[ playerid ] --;
|
|
SendClientMessage( playerid, -1, ""COL_PINK"[BUSINESS]"COL_WHITE" One of your businesses has been destroyed.");
|
|
}
|
|
|
|
mysql_single_query( sprintf( "DELETE FROM `BUSINESSES` WHERE `ID`=%d", businessid ) );
|
|
|
|
Iter_Remove(business, businessid);
|
|
// DestroyRobberyCheckpoint( g_businessData[ businessid ] [ E_ROBBERY_ID ] );
|
|
g_businessData[ businessid ] [ E_OWNER_ID ] = 0;
|
|
DestroyDynamicCP( g_businessData[ businessid ] [ E_ENTER_CP ] );
|
|
DestroyDynamicCP( g_businessData[ businessid ] [ E_EXIT_CP ] );
|
|
DestroyDynamic3DTextLabel( g_businessData[ businessid ] [ E_PROD_LABEL ] );
|
|
DestroyDynamic3DTextLabel( g_businessData[ businessid ] [ E_ENTER_LABEL ] );
|
|
DestroyDynamic3DTextLabel( g_businessData[ businessid ] [ E_EXIT_LABEL ] );
|
|
StopBusinessExportMission( businessid );
|
|
ResetBusiness( businessid, .hard_reset = true );
|
|
return 1;
|
|
}
|
|
|
|
stock ResetBusiness( iBusiness, bool: hard_reset = false )
|
|
{
|
|
// data
|
|
g_businessData[ iBusiness ] [ E_PRODUCT ] = 0;
|
|
g_businessData[ iBusiness ] [ E_SUPPLIES ] = 0;
|
|
|
|
// upgrades
|
|
g_businessData[ iBusiness ] [ E_CAR_MODEL_ID ] = 554;
|
|
g_businessData[ iBusiness ] [ E_HELI_MODEL_ID ] = 417;
|
|
g_businessData[ iBusiness ] [ E_EXTRA_MEMBERS ] = 0;
|
|
g_businessData[ iBusiness ] [ E_UPGRADES ] = 0;
|
|
g_businessData[ iBusiness ] [ E_CAR_NOS ] = false;
|
|
g_businessData[ iBusiness ] [ E_CAR_RIMS ] = false;
|
|
|
|
// reset members
|
|
for ( new i = 0; i < MAX_BUSINESS_MEMBERS; i ++ )
|
|
g_businessData[ iBusiness ] [ E_MEMBERS ] [ i ] = 0;
|
|
|
|
// reset vehicle models
|
|
for ( new i = 0; i < MAX_BIZ_VEH_MODELS; i ++ )
|
|
g_businessVehicleUnlocked[ iBusiness ] { i } = false;
|
|
|
|
// reset actors
|
|
for ( new i = 0; i < sizeof( g_businessActors[ ] ); i ++ )
|
|
DestroyActor( g_businessActors[ iBusiness ] [ i ] ), g_businessActors[ iBusiness ] [ i ] = -1;
|
|
|
|
// queries
|
|
if ( hard_reset )
|
|
{
|
|
mysql_single_query( sprintf( "DELETE FROM `BUSINESS_VEHICLES` WHERE `BUSINESS_ID`=%d", iBusiness ) );
|
|
mysql_single_query( sprintf( "UPDATE `USERS` SET `SPAWN`=NULL WHERE `SPAWN`='BIZ %d'", iBusiness ) );
|
|
}
|
|
}
|
|
|
|
stock GetBusinessAssociates( businessid ) {
|
|
new
|
|
members = 0;
|
|
|
|
for ( new i = 0; i < MAX_BUSINESS_MEMBERS; i ++ )
|
|
if ( g_businessData[ businessid ] [ E_MEMBERS ] [ i ] != 0 )
|
|
members ++;
|
|
|
|
if ( g_businessData[ businessid ] [ E_OWNER_ID ] != 0 )
|
|
members ++;
|
|
|
|
return members;
|
|
}
|
|
|
|
stock StartBusinessDrugProduction( businessid )
|
|
{
|
|
if ( ! Iter_Contains( business, businessid ) )
|
|
return 0;
|
|
|
|
new
|
|
business_type = g_businessData[ businessid ] [ E_INTERIOR_TYPE ];
|
|
|
|
// only if the stock is maxed
|
|
if ( g_businessData[ businessid ] [ E_SUPPLIES ] >= g_businessInteriorData[ business_type ] [ E_MAX_SUPPLIES ] )
|
|
{
|
|
if ( g_businessData[ businessid ] [ E_UPGRADES ] ) {
|
|
g_businessData[ businessid ] [ E_PROD_TIMESTAMP ] = 1800 * g_businessInteriorData[ business_type ] [ E_PRODUCTION_TIME ]; // doubles time necessary
|
|
} else {
|
|
g_businessData[ businessid ] [ E_PROD_TIMESTAMP ] = 3600 * g_businessInteriorData[ business_type ] [ E_PRODUCTION_TIME ];
|
|
}
|
|
|
|
UpdateBusinessProductionLabel( businessid );
|
|
UpdateBusinessData( businessid );
|
|
|
|
// alert players
|
|
foreach (new i : Player) if ( IsBusinessAssociate( i, businessid ) ) {
|
|
SendClientMessageFormatted( i, -1, ""COL_GREY"[BUSINESS]"COL_WHITE" Supply levels for "COL_GREY"%s"COL_WHITE" have replenished. Production will commence.", g_businessData[ businessid ] [ E_NAME ] );
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
stock GetPlayerOwnedBusinesses( playerid )
|
|
{
|
|
new
|
|
count = 0;
|
|
|
|
foreach (new businessid : business) if ( IsBusinessAssociate( playerid, businessid ) ) {
|
|
count ++;
|
|
}
|
|
return count;
|
|
}
|
|
|
|
stock CreateBusinessActors( businessid )
|
|
{
|
|
static const
|
|
g_businessActorData[ 4 ] [ MAX_BIZ_ACTORS ] [ E_ACTOR_DATA ] =
|
|
{
|
|
// Weed lab
|
|
{
|
|
{ 21, -1747.3533, -1372.9813, 5874.1333, 2.07910, "INT_SHOP", "shop_loop", 0 },
|
|
{ 22, -1749.7698, -1377.1772, 5874.1333, 87.3066, "INT_SHOP", "shop_loop", 0 },
|
|
{ 41, -1749.7698, -1378.2697, 5874.1333, 87.9333, "INT_SHOP", "shop_loop", 0 },
|
|
{ 143, -1746.3678, -1377.1827, 5874.1333, 89.5236, "INT_SHOP", "shop_loop", 0 },
|
|
{ 183, -1734.0258, -1359.8907, 5874.1372, 49.1026, "COP_AMBIENT", "Coplook_think", 0 },
|
|
{ 184, -1730.9587, -1370.6337, 5874.1455, 320.139, "INT_SHOP", "shop_pay", 0 },
|
|
{ 220, -1734.9357, -1379.7953, 5874.1475, 242.118, "INT_SHOP", "shop_loop", 0 },
|
|
{ 222, -1727.6835, -1367.3120, 5874.1436, 86.0996, "INT_SHOP", "shop_loop", 0 },
|
|
{ 168, -1743.6840, -1368.3126, 5874.1333, 339.252, "INT_SHOP", "shop_shelf", 0 }
|
|
},
|
|
|
|
// Meth Lab
|
|
{
|
|
{ 70,2023.7355, 1001.6071, 1510.2416, 182.2146, "INT_SHOP", "shop_loop", 0 },
|
|
{ 70,2019.7291, 1001.6071, 1510.2416, 179.7077, "INT_SHOP", "shop_loop", 0 },
|
|
{ 153,2026.5404, 1008.3461, 1510.2416, 178.4305, "COP_AMBIENT", "Coplook_think", 0 },
|
|
{ 259,2026.3182, 1005.4316, 1510.2416, 359.1620, "COP_AMBIENT", "Copbrowse_loop", 0 },
|
|
{ 290,2026.3282, 1000.9877, 1510.2416, 177.4259, "INT_SHOP", "shop_pay", 0 },
|
|
{ 71,2034.8290, 1006.0858, 1510.2416, 88.77530, "COP_AMBIENT", "Coplook_loop", 0 },
|
|
{ -1, 0.0, 0.0, 0.0, 0.0, "", "", 0 },
|
|
{ -1, 0.0, 0.0, 0.0, 0.0, "", "", 0 },
|
|
{ -1, 0.0, 0.0, 0.0, 0.0, "", "", 0 }
|
|
},
|
|
|
|
// Cocaine Lab
|
|
{
|
|
{ 146, 2554.8198, -1287.2550, 1143.7559, 358.8902, "INT_SHOP", "shop_loop", 0 },
|
|
{ 146, 2553.5564, -1293.3484, 1143.7539, 180.9151, "INT_SHOP", "shop_loop", 0 },
|
|
{ 145, 2555.1589, -1295.2550, 1143.7559, 0.433400, "INT_SHOP", "shop_loop", 0 },
|
|
{ 146, 2560.0005, -1294.4984, 1143.7559, 269.8790, "INT_SHOP", "shop_loop", 0 },
|
|
{ 146, 2562.7671, -1293.3485, 1143.7539, 177.1313, "INT_SHOP", "shop_loop", 0 },
|
|
{ 145, 2564.3228, -1293.3485, 1143.7539, 181.2047, "INT_SHOP", "shop_loop", 0 },
|
|
{ 146, 2560.0005, -1286.4615, 1143.7559, 267.9984, "INT_SHOP", "shop_loop", 0 },
|
|
{ 146, 2564.1406, -1285.3485, 1143.7539, 180.8909, "INT_SHOP", "shop_loop", 0 },
|
|
{ 145, 2548.4253, -1297.8320, 1143.7242, 89.43240, "INT_SHOP", "shop_loop", 0 }
|
|
},
|
|
|
|
// Bunker
|
|
{
|
|
{ 108, -6977.029785, -266.735992, 836.515014, 47.79999, "ped", "Gun_stand", 0 },
|
|
{ 116, -6977.370117, -257.923004, 836.515014, 70.59999, "camera", "picstnd_take", 0 },
|
|
{ 173, -6976.370117, -260.894012, 836.515014, 68.19999, "ped", "Gun_stand", 0 },
|
|
{ 202, -6982.250000, -228.962005, 838.228027, -129.899, "crack", "Bbalbat_Idle_02", 0 },
|
|
{ 122, -6976.950195, -248.820007, 838.174987, 81.69999, "graffiti", "spraycan_fire", 0 },
|
|
{ 133, -6976.729980, -246.692001, 838.174987, 105.0000, "graffiti", "graffiti_Chkout", 0 },
|
|
{ 179, -6963.290039, -258.019012, 836.515014, -39.2000, "Wuzi", "Wuzi_Greet_Plyr", 0 },
|
|
{ 206, -6960.500000, -269.334014, 836.515014, 0.000000, "dealer", "DEALER_IDLE", 0 },
|
|
{ -1, 0.0, 0.0, 0.0, 0.0, "", "", 0 }
|
|
}
|
|
}
|
|
;
|
|
|
|
new
|
|
biz_type = g_businessData[ businessid ] [ E_INTERIOR_TYPE ];
|
|
|
|
for ( new i = 0; i < MAX_BIZ_ACTORS; i ++ ) if ( g_businessActorData[ biz_type ] [ i ] [ E_SKIN ] != -1 )
|
|
{
|
|
g_businessActors[ businessid ] [ i ] = CreateDynamicActor( g_businessActorData[ biz_type ] [ i ] [ E_SKIN ], g_businessActorData[ biz_type ] [ i ] [ E_X ], g_businessActorData[ biz_type ] [ i ] [ E_Y ], g_businessActorData[ biz_type ] [ i ] [ E_Z ], g_businessActorData[ biz_type ] [ i ] [ E_RZ ] );
|
|
SetDynamicActorInvulnerable( g_businessActors[ businessid ] [ i ], true );
|
|
SetDynamicActorVirtualWorld( g_businessActors[ businessid ] [ i ], g_businessData[ businessid ] [ E_WORLD ] );
|
|
ApplyDynamicActorAnimation( g_businessActors[ businessid ] [ i ], g_businessActorData[ biz_type ] [ i ] [ E_ANIM_LIB ], g_businessActorData[ biz_type ] [ i ] [ E_ANIM_NAME ], 4.1, 1, 1, 1, 1, 0 );
|
|
ApplyDynamicActorAnimation( g_businessActors[ businessid ] [ i ], g_businessActorData[ biz_type ] [ i ] [ E_ANIM_LIB ], g_businessActorData[ biz_type ] [ i ] [ E_ANIM_NAME ], 4.1, 1, 1, 1, 1, 0 );
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
stock UpdateBusinessProductionLabel( businessid )
|
|
{
|
|
new
|
|
prod_price = g_businessData[ businessid ] [ E_PRODUCT ] * GetProductPrice( businessid ), supply_price = g_businessData[ businessid ] [ E_SUPPLIES ] * GetResupplyPrice( g_businessData[ businessid ] [ E_INTERIOR_TYPE ] );
|
|
|
|
// check if its processing
|
|
if ( g_businessData[ businessid ] [ E_PROD_TIMESTAMP ] ) {
|
|
format( szBigString, sizeof( szBigString ), ""COL_GREEN"Bank:"COL_WHITE" %s\n"COL_GREEN"Product:"COL_WHITE" %d (%s)\n"COL_GREEN"Supplies:"COL_WHITE" %d (%s)\n"COL_ORANGE"%s until production finishes", cash_format( g_businessData[ businessid ] [ E_BANK ] ), g_businessData[ businessid ] [ E_PRODUCT ], cash_format( prod_price ), g_businessData[ businessid ] [ E_SUPPLIES ], cash_format( supply_price ), secondstotime( g_businessData[ businessid ] [ E_PROD_TIMESTAMP ], ", ", 5 ) );
|
|
} else {
|
|
format( szBigString, sizeof( szBigString ), ""COL_GREEN"Bank:"COL_WHITE" %s\n"COL_GREEN"Product:"COL_WHITE" %d (%s)\n"COL_GREEN"Supplies:"COL_WHITE" %d (%s)\n"COL_GREEN"Production finished", cash_format( g_businessData[ businessid ] [ E_BANK ] ), g_businessData[ businessid ] [ E_PRODUCT ], cash_format( prod_price ), g_businessData[ businessid ] [ E_SUPPLIES ], cash_format( supply_price ) );
|
|
}
|
|
|
|
// update label
|
|
UpdateDynamic3DTextLabelText( g_businessData[ businessid ] [ E_PROD_LABEL ], -1, szBigString );
|
|
}
|
|
|
|
stock UpdateBusinessData( businessid )
|
|
{
|
|
new
|
|
members[ 96 ];
|
|
|
|
for ( new i = 0; i < MAX_BUSINESS_MEMBERS; i ++ )
|
|
format( members, sizeof( members ), "%s%d ", members, g_businessData[ businessid ] [ E_MEMBERS ] [ i ] );
|
|
|
|
print( members );
|
|
|
|
format( szLargeString, sizeof( szLargeString ), "UPDATE `BUSINESSES` SET `OWNER_ID`=%d,`NAME`='%s',`SUPPLIES`=%d,`PRODUCT`=%d,`MEMBERS`='%s',`PROD_TIMESTAMP`=%d,`BANK`=%d,`SECURITY`=%d WHERE `ID`=%d",
|
|
g_businessData[ businessid ] [ E_OWNER_ID ], mysql_escape( g_businessData[ businessid ] [ E_NAME ] ), g_businessData[ businessid ] [ E_SUPPLIES ], g_businessData[ businessid ] [ E_PRODUCT ],
|
|
members, g_businessData[ businessid ] [ E_PROD_TIMESTAMP ], g_businessData[ businessid ] [ E_BANK ], g_businessData[ businessid ] [ E_SECURITY_LEVEL ], businessid );
|
|
|
|
mysql_single_query( szLargeString );
|
|
return 1;
|
|
}
|
|
|
|
stock GetProductPrice( businessid, bool: hardened = false )
|
|
{
|
|
new Float: price, player_count = Iter_Count(Player);
|
|
|
|
// based on formula : https://i.gyazo.com/af5796ce25aee7c871adcddc5eb0a0ac.png
|
|
// calculate here : https://www.geogebra.org/m/eBHzJyKt
|
|
switch ( g_businessData[ businessid ] [ E_INTERIOR_TYPE ] )
|
|
{
|
|
// (10,125), (100,350)
|
|
case BUSINESS_WEAPON: price = 111487.4 * floatpower( 1.0115, player_count ); // 111487.4 * 1.0115^x for x in [25, 50, 75, 100, 125, 150]
|
|
|
|
// (10,50), (100,140)
|
|
case BUSINESS_COKE: price = 43211.7 * floatpower( 1.0147, player_count ); // 43211.7 * 1.0147^x for x in [25, 50, 75, 100, 125, 150]
|
|
|
|
// (10,18), (100,50)
|
|
case BUSINESS_METH: price = 15757.0 * floatpower( 1.0134, player_count ); // 15757.0 * 1.0134^x for x in [25, 50, 75, 100, 125, 150]
|
|
|
|
// (10,10), (100,28)
|
|
case BUSINESS_WEED: price = 8909.0 * floatpower( 1.0116, player_count ); // 8909.0 * 1.0116^x for x in [25, 50, 75, 100, 125, 150]
|
|
}
|
|
|
|
// San Fierro Priority
|
|
static szCity[ MAX_ZONE_NAME ];
|
|
Get2DCity( szCity, g_businessData[ businessid ] [ E_X ], g_businessData[ businessid ] [ E_Y ], g_businessData[ businessid ] [ E_Z ] );
|
|
if ( strmatch( szCity, "San Fierro" ) ) {
|
|
price *= 1.10;
|
|
}
|
|
|
|
// hardened with vehicle, 25% more profit
|
|
if ( hardened ) {
|
|
price *= 1.25;
|
|
}
|
|
return floatround( price );
|
|
}
|
|
|
|
stock GetResupplyPrice( business_type )
|
|
{
|
|
return g_businessInteriorData[ business_type ] [ E_COST_PRICE ];
|
|
}
|
|
|
|
stock ShowBusinessTerminal( playerid )
|
|
{
|
|
new
|
|
businessid = p_InBusiness[ playerid ];
|
|
|
|
if ( ! Iter_Contains( business, businessid ) )
|
|
return SendError( playerid, "The server can't detect what business you're in. Re-enter the facility." );
|
|
|
|
if ( ! IsBusinessAssociate( playerid, businessid ) )
|
|
return SendError( playerid, "You're not an associate of this business." );
|
|
|
|
new
|
|
members = GetBusinessAssociates( businessid );
|
|
|
|
format( szBigString, sizeof( szBigString ), "Rename Business\t"COL_GREY"%s\nWithdraw Bank Money\t"COL_GREY"%s\nManage Members\t"COL_GREY"%d %s\nSell Inventory\t"COL_GREY"%d product\nResupply Business\t"COL_GREY"%d %s\nBusiness Upgrades\t ",
|
|
g_businessData[ businessid ] [ E_NAME ],
|
|
cash_format( g_businessData[ businessid ] [ E_BANK ] ),
|
|
members, members == 1 ? ( "member" ) : ( "members" ),
|
|
g_businessData[ businessid ] [ E_PRODUCT ],
|
|
g_businessData[ businessid ] [ E_SUPPLIES ], g_businessData[ businessid ] [ E_SUPPLIES ] == 1 ? ( "supply" ) : ( "supplies" )
|
|
);
|
|
return ShowPlayerDialog( playerid, DIALOG_BUSINESS_TERMINAL, DIALOG_STYLE_TABLIST, ""COL_GREY"Business System", szBigString, "Select", "Cancel" );
|
|
}
|
|
|
|
stock ShowBusinessUpgrades( playerid, businessid )
|
|
{
|
|
new
|
|
business_type = g_businessData[ businessid ] [ E_INTERIOR_TYPE ];
|
|
|
|
/*format( szBigString, sizeof( szBigString ), "Security Level\t%s\nUpgrade Car\t"COL_GREY"%s\nUpgrade Air Vehicle\t"COL_GREY"%s\n",
|
|
g_businessSecurityData[ g_businessData[ businessid ] [ E_SECURITY_LEVEL ] ] [ E_LEVEL ], GetVehicleName( g_businessData[ businessid ] [ E_CAR_MODEL_ID ] ), GetVehicleName( g_businessData[ businessid ] [ E_HELI_MODEL_ID ] ) );*/
|
|
|
|
format( szBigString, sizeof( szBigString ), "Upgrade Car\t"COL_GREY"%s\nUpgrade Air Vehicle\t"COL_GREY"%s\n",
|
|
GetVehicleName( g_businessData[ businessid ] [ E_CAR_MODEL_ID ] ), GetVehicleName( g_businessData[ businessid ] [ E_HELI_MODEL_ID ] ) );
|
|
|
|
format( szBigString, sizeof( szBigString ), "%sUpgrade Production\t"COL_GREEN"%s\nAdd Member Slot\t"COL_GREEN"%s\n", szBigString,
|
|
g_businessData[ businessid ] [ E_UPGRADES ] >= 1 ? ( "MAXED" ) : ( cash_format( g_businessInteriorData[ business_type ] [ E_UPGRADE_COST ] ) ), g_businessData[ businessid ] [ E_EXTRA_MEMBERS ] >= 4 ? ( "MAXED" ) : ( "$500,000" ) );
|
|
|
|
format( szBigString, sizeof( szBigString ), "%sAdd Nitrous To Car\t"COL_GREEN"%s\nAdd Gold Rims\t"COL_GREEN"%s\n", szBigString,
|
|
g_businessData[ businessid ] [ E_CAR_NOS ] ? ( "ADDED" ) : ( "$250,000" ), g_businessData[ businessid ] [ E_CAR_RIMS ] ? ( "ADDED" ) : ( "$250,000" ) );
|
|
|
|
return ShowPlayerDialog( playerid, DIALOG_BUSINESS_UPGRADES, DIALOG_STYLE_TABLIST, ""COL_GREY"Business System", szBigString, "Select", "Back" );
|
|
}
|
|
|
|
stock IsBusinessAssociate( playerid, businessid )
|
|
{
|
|
if ( ! IsPlayerConnected( playerid ) )
|
|
return 0;
|
|
|
|
if ( businessid == -1 )
|
|
return 0;
|
|
|
|
new
|
|
accountid = p_AccountID[ playerid ];
|
|
|
|
if ( accountid == 0 )
|
|
return 0;
|
|
|
|
for ( new i = 0; i < MAX_BUSINESS_MEMBERS; i ++ )
|
|
if ( g_businessData[ businessid ] [ E_MEMBERS ] [ i ] == accountid )
|
|
return 1;
|
|
|
|
return g_businessData[ businessid ] [ E_OWNER_ID ] == accountid;
|
|
}
|
|
|
|
stock SetRandomDropoffLocation( playerid, businessid, bool: heli = false )
|
|
{
|
|
static const
|
|
Float: g_helicopterSpawns[ 3 ] [ 3 ] [ 4 ] =
|
|
{
|
|
// san fierro
|
|
{ { -1279.6904, -8.909900, 14.4117, 113.0514 }, { -1475.6725, -172.7831, 14.3233, 107.4014 }, { -1480.9645, -561.67210, 14.3281, 224.6014 } },
|
|
|
|
// las ventuas
|
|
{ { 1570.4276, 1473.7267, 11.07640, 94.42440 }, { 1551.9801, 1428.9448, 11.03680, 87.83020 }, { 1310.77920, 1400.50050, 11.3766, 214.995 } },
|
|
|
|
// los santos
|
|
{ { 1914.0532, -2339.2131, 13.8111, 162.1368 }, { 2023.2230, -2436.9309, 13.7232, 73.29400 }, { 1828.49350, -2420.6563, 13.9001, 121.6646 } }
|
|
}
|
|
;
|
|
|
|
static
|
|
szLocation[ MAX_ZONE_NAME ], city_id;
|
|
|
|
// figure the city of the business
|
|
Get2DCity( szLocation, g_businessData[ businessid ] [ E_X ], g_businessData[ businessid ] [ E_Y ], g_businessData[ businessid ] [ E_Z ] );
|
|
|
|
// assign index
|
|
if ( strmatch( szLocation, "Las Venturas" ) )
|
|
city_id = 1;
|
|
|
|
else if ( strmatch( szLocation, "Los Santos" ) )
|
|
city_id = 2;
|
|
|
|
else
|
|
city_id = 0;
|
|
|
|
// create checkpoints etc
|
|
if ( ! heli )
|
|
{
|
|
new
|
|
Float: nodeX, Float: nodeY, Float: nodeZ, Float: nextX, Float: nextY,
|
|
nodeid = NearestNodeFromPoint( g_businessData[ businessid ] [ E_X ], g_businessData[ businessid ] [ E_Y ], g_businessData[ businessid ] [ E_Z ] ),
|
|
nextNodeid = NearestNodeFromPoint( g_businessData[ businessid ] [ E_X ], g_businessData[ businessid ] [ E_Y ], g_businessData[ businessid ] [ E_Z ], 9999.9, nodeid )
|
|
;
|
|
|
|
GetNodePos( nextNodeid, nextX, nextY, nodeZ );
|
|
GetNodePos( nodeid, nodeX, nodeY, nodeZ );
|
|
|
|
new
|
|
business_car = GetBusinessCarModelIndex( g_businessData[ businessid ] [ E_CAR_MODEL_ID ] ),
|
|
Float: rotation = atan2( nextY - nodeY, nextX - nodeX ) - 90.0
|
|
;
|
|
|
|
g_businessVehicle[ businessid ] = CreateVehicle( g_businessCarModelData[ business_car ] [ E_MODEL ], nodeX, nodeY, nodeZ, rotation, 3, 3, -1 );
|
|
|
|
if ( g_businessCarModelData[ business_car ] [ E_OBJECT_MODEL ] != 0 ) {
|
|
g_businessData[ businessid ] [ E_VEHICLE_DECOR ] = CreateDynamicObject( g_businessCarModelData[ business_car ] [ E_OBJECT_MODEL ], 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 );
|
|
AttachDynamicObjectToVehicle( g_businessData[ businessid ] [ E_VEHICLE_DECOR ], g_businessVehicle[ businessid ], g_businessCarModelData[ business_car ] [ E_O_X ], g_businessCarModelData[ business_car ] [ E_O_Y ], g_businessCarModelData[ business_car ] [ E_O_Z ], g_businessCarModelData[ business_car ] [ E_O_RX ], g_businessCarModelData[ business_car ] [ E_O_RY ], g_businessCarModelData[ business_car ] [ E_O_RZ ] );
|
|
}
|
|
else g_businessData[ businessid ] [ E_VEHICLE_DECOR ] = INVALID_OBJECT_ID;
|
|
|
|
// just incase of index bug
|
|
if ( g_businessVehicle[ businessid ] )
|
|
{
|
|
g_isBusinessVehicle[ g_businessVehicle[ businessid ] ] = businessid;
|
|
|
|
// add nos
|
|
if ( g_businessData[ businessid ] [ E_CAR_NOS ] ) {
|
|
AddVehicleComponent( g_businessVehicle[ businessid ], 1010 );
|
|
}
|
|
|
|
// gold rim
|
|
if ( g_businessData[ businessid ] [ E_CAR_RIMS ] ) {
|
|
AddVehicleComponent( g_businessVehicle[ businessid ], 1080 );
|
|
}
|
|
|
|
if ( g_businessCarModelData[ business_car ] [ E_BOOT_OPEN ] ) {
|
|
GetVehicleParamsEx( g_businessVehicle[ businessid ], engine, lights, alarm, doors, bonnet, boot, objective );
|
|
SetVehicleParamsEx( g_businessVehicle[ businessid ], engine, lights, alarm, doors, bonnet, VEHICLE_PARAMS_ON, objective );
|
|
}
|
|
}
|
|
|
|
// create new drop locations
|
|
new
|
|
ignore_drop_ids[ sizeof( g_roadBusinessExportData[ ] ) ] = { -1, ... };
|
|
|
|
for ( new x = 0; x < MAX_DROPS; x ++ )
|
|
{
|
|
new
|
|
drop_off_index = randomExcept( ignore_drop_ids, sizeof( ignore_drop_ids ) );
|
|
|
|
// so we get random drops always
|
|
ignore_drop_ids[ drop_off_index ] = drop_off_index;
|
|
|
|
// clear them incase
|
|
g_businessData[ businessid ] [ E_EXPORTED ] [ x ] = false;
|
|
DestroyDynamicMapIcon( g_businessData[ businessid ] [ E_EXPORT_ICON ] [ x ] );
|
|
DestroyDynamicRaceCP( g_businessData[ businessid ] [ E_EXPORT_CP ] [ x ] );
|
|
DestroyDynamicArea( g_businessData[ businessid ] [ E_EXPORT_CIRCLE ] [ x ] );
|
|
|
|
// assign indexes (used for dropping the shit off)
|
|
g_businessData[ businessid ] [ E_EXPORT_CITY ] = city_id;
|
|
g_businessData[ businessid ] [ E_EXPORT_INDEX ] [ x ] = drop_off_index;
|
|
|
|
// map icons, cp, areas
|
|
g_businessData[ businessid ] [ E_EXPORT_ICON ] [ x ] = CreateDynamicMapIcon( g_roadBusinessExportData[ city_id ] [ drop_off_index ] [ 0 ], g_roadBusinessExportData[ city_id ] [ drop_off_index ] [ 1 ], g_roadBusinessExportData[ city_id ] [ drop_off_index ] [ 2 ], 53, -1, -1, -1, 0, 6000.0, MAPICON_GLOBAL );
|
|
g_businessData[ businessid ] [ E_EXPORT_CP ] [ x ] = CreateDynamicRaceCP( 1, g_roadBusinessExportData[ city_id ] [ drop_off_index ] [ 0 ], g_roadBusinessExportData[ city_id ] [ drop_off_index ] [ 1 ], g_roadBusinessExportData[ city_id ] [ drop_off_index ] [ 2 ], 0, 0, 0, 5.0, -1, -1, 0 );
|
|
|
|
// reset players in map icon/cp
|
|
Streamer_RemoveArrayData( STREAMER_TYPE_MAP_ICON, g_businessData[ businessid ] [ E_EXPORT_ICON ] [ x ], E_STREAMER_PLAYER_ID, 0 );
|
|
Streamer_RemoveArrayData( STREAMER_TYPE_RACE_CP, g_businessData[ businessid ] [ E_EXPORT_CP ] [ x ], E_STREAMER_PLAYER_ID, 0 );
|
|
|
|
// stream to players
|
|
foreach (new i : Player) if ( IsBusinessAssociate( i, businessid ) ) {
|
|
Streamer_AppendArrayData( STREAMER_TYPE_MAP_ICON, g_businessData[ businessid ] [ E_EXPORT_ICON ] [ x ], E_STREAMER_PLAYER_ID, i );
|
|
Streamer_AppendArrayData( STREAMER_TYPE_RACE_CP, g_businessData[ businessid ] [ E_EXPORT_CP ] [ x ], E_STREAMER_PLAYER_ID, i );
|
|
}
|
|
}
|
|
|
|
// alert player
|
|
ShowPlayerHelpDialog( playerid, 5000, "Exit the facility and enter the business vehicle marked outside." );
|
|
SendGlobalMessage( COLOR_GREY, "[BUSINESS]"COL_WHITE" %s(%d) has begun transporting "COL_GOLD"%s"COL_WHITE" of business product!", ReturnPlayerName( playerid ), playerid, cash_format( g_businessData[ businessid ] [ E_EXPORT_VALUE ] * ( MAX_DROPS - g_businessData[ businessid ] [ E_EXPORTED_AMOUNT ] ) ) );
|
|
}
|
|
else
|
|
{
|
|
// create the heli
|
|
new
|
|
business_heli = GetBusinessAirModelIndex( g_businessData[ businessid ] [ E_HELI_MODEL_ID ] ),
|
|
random_index = random( sizeof( g_helicopterSpawns[ ] ) )
|
|
;
|
|
|
|
g_businessVehicle[ businessid ] = CreateVehicle( g_businessAirModelData[ business_heli ] [ E_MODEL ], g_helicopterSpawns[ city_id ] [ random_index ] [ 0 ], g_helicopterSpawns[ city_id ] [ random_index ] [ 1 ], g_helicopterSpawns[ city_id ] [ random_index ] [ 2 ], g_helicopterSpawns[ city_id ] [ random_index ] [ 3 ], -1, -1, -1 );
|
|
|
|
if ( g_businessVehicle[ businessid ] ) {
|
|
g_isBusinessVehicle[ g_businessVehicle[ businessid ] ] = businessid;
|
|
}
|
|
|
|
// map icon to heli
|
|
g_businessData[ businessid ] [ E_EXPORT_ICON ] [ 0 ] = CreateDynamicMapIcon( g_helicopterSpawns[ city_id ] [ random_index ] [ 0 ], g_helicopterSpawns[ city_id ] [ random_index ] [ 1 ], g_helicopterSpawns[ city_id ] [ random_index ] [ 2 ], 5, -1, -1, -1, 0, 6000.0, MAPICON_GLOBAL );
|
|
|
|
// reset players in map icon/cp
|
|
Streamer_RemoveArrayData( STREAMER_TYPE_MAP_ICON, g_businessData[ businessid ] [ E_EXPORT_ICON ] [ 0 ], E_STREAMER_PLAYER_ID, 0 );
|
|
|
|
// stream to players
|
|
foreach (new i : Player) if ( IsBusinessAssociate( i, businessid ) ) {
|
|
Streamer_AppendArrayData( STREAMER_TYPE_MAP_ICON, g_businessData[ businessid ] [ E_EXPORT_ICON ] [ 0 ], E_STREAMER_PLAYER_ID, i );
|
|
}
|
|
|
|
// destroy cp, unnused
|
|
DestroyDynamicRaceCP( g_businessData[ businessid ] [ E_EXPORT_CP ] [ 0 ] ), g_businessData[ businessid ] [ E_EXPORT_CP ] [ 0 ] = -1;
|
|
|
|
// alert
|
|
ShowPlayerHelpDialog( playerid, 5000, "Exit the facility and go to your local airport." );
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
stock StopBusinessExportMission( businessid )
|
|
{
|
|
new
|
|
vehicleid = g_businessVehicle[ businessid ], modelid = GetVehicleModel( vehicleid );
|
|
|
|
// reset variables
|
|
for ( new i = 0; i < MAX_DROPS; i ++ ) {
|
|
g_businessData[ businessid ] [ E_EXPORTED ] [ i ] = false;
|
|
DestroyDynamicMapIcon( g_businessData[ businessid ] [ E_EXPORT_ICON ] [ i ] ), g_businessData[ businessid ] [ E_EXPORT_ICON ] [ i ] = -1;
|
|
DestroyDynamicRaceCP( g_businessData[ businessid ] [ E_EXPORT_CP ] [ i ] ), g_businessData[ businessid ] [ E_EXPORT_CP ] [ i ] = -1;
|
|
DestroyDynamicArea( g_businessData[ businessid ] [ E_EXPORT_CIRCLE ] [ i ] ), g_businessData[ businessid ] [ E_EXPORT_CIRCLE ] [ i ] = -1;
|
|
}
|
|
|
|
// export stop
|
|
g_businessData[ businessid ] [ E_EXPORT_STARTED ] = 0;
|
|
g_businessData[ businessid ] [ E_EXPORTED_AMOUNT ] = 0;
|
|
|
|
// destroy vehicle
|
|
DestroyVehicle( g_businessVehicle[ businessid ] ), g_businessVehicle[ businessid ] = INVALID_VEHICLE_ID;
|
|
DestroyDynamicObject( g_businessData[ businessid ] [ E_VEHICLE_DECOR ] ), g_businessData[ businessid ] [ E_VEHICLE_DECOR ] = INVALID_OBJECT_ID;
|
|
|
|
// reset vehicle variable if needed
|
|
if ( vehicleid != INVALID_VEHICLE_ID )
|
|
g_isBusinessVehicle[ vehicleid ] = -1;
|
|
|
|
// slap the player in the heli high and stop the mission
|
|
foreach (new playerid : Player) if ( IsPlayerInVehicle( playerid, vehicleid ) && IsBusinessAerialVehicle( businessid, modelid ) ) {
|
|
SyncObject( playerid, 0.0, 0.0, 250.0 );
|
|
GivePlayerWeapon( playerid, 46, 1 );
|
|
}
|
|
}
|
|
|
|
stock SellBusinessProduct( playerid, businessid, locationid )
|
|
{
|
|
// destroy checkpoint
|
|
g_businessData[ businessid ] [ E_EXPORTED ] [ locationid ] = true;
|
|
DestroyDynamicMapIcon( g_businessData[ businessid ] [ E_EXPORT_ICON ] [ locationid ] ), g_businessData[ businessid ] [ E_EXPORT_ICON ] [ locationid ] = -1;
|
|
DestroyDynamicRaceCP( g_businessData[ businessid ] [ E_EXPORT_CP ] [ locationid ] ), g_businessData[ businessid ] [ E_EXPORT_CP ] [ locationid ] = -1;
|
|
DestroyDynamicArea( g_businessData[ businessid ] [ E_EXPORT_CIRCLE ] [ locationid ] ), g_businessData[ businessid ] [ E_EXPORT_CIRCLE ] [ locationid ] = -1;
|
|
|
|
// count drugs exported
|
|
new
|
|
drugsSold = ++ g_businessData[ businessid ] [ E_EXPORTED_AMOUNT ];
|
|
|
|
// award business
|
|
new
|
|
product_amount = g_businessData[ businessid ] [ E_EXPORT_VALUE ];
|
|
|
|
g_businessData[ businessid ] [ E_BANK ] += product_amount;
|
|
UpdateBusinessData( businessid );
|
|
UpdateBusinessProductionLabel( businessid );
|
|
|
|
//GivePlayerExperience( playerid, E_TRANSPORT );
|
|
GivePlayerScore( playerid, 2 );
|
|
GivePlayerWantedLevel( playerid, 6 );
|
|
SendServerMessage( playerid, "You have successfully exported "COL_GOLD"%s"COL_WHITE" worth of product. "COL_ORANGE"(%d/%d)", cash_format( product_amount ), drugsSold, MAX_DROPS );
|
|
|
|
// calculate if it was the last batch
|
|
if ( drugsSold == MAX_DROPS )
|
|
{
|
|
new
|
|
business_type = g_businessData[ businessid ] [ E_INTERIOR_TYPE ],
|
|
profit = ( product_amount - g_businessInteriorData[ business_type ] [ E_COST_PRICE ] ) * MAX_DROPS
|
|
;
|
|
|
|
// P&L
|
|
SendServerMessage( playerid, "You have completed selling all business product. Total profit %s%s"COL_WHITE".", profit > 0 ? ( COL_GREEN ) : ( COL_RED ), cash_format( profit ) );
|
|
|
|
// Destroy checkpoint and vehicle
|
|
StopBusinessExportMission( businessid );
|
|
}
|
|
|
|
// just send alerts fuck it
|
|
SendGlobalMessage( COLOR_GREY, "[BUSINESS]"COL_WHITE" %s(%d) has dropped off their %d%s batch of drugs for "COL_GOLD"%s"COL_WHITE"!", ReturnPlayerName( playerid ), playerid, drugsSold, positionToString( drugsSold ), cash_format( product_amount ) );
|
|
}
|
|
|
|
stock ShowBusinessMembers( playerid, businessid )
|
|
{
|
|
new
|
|
szMembers[ 96 ] = "0";
|
|
|
|
for ( new i = 0; i < MAX_BUSINESS_MEMBERS; i ++ ) if ( g_businessData[ businessid ] [ E_MEMBERS ] [ i ] ) {
|
|
format( szMembers, sizeof( szMembers ), "%s,%d", szMembers, g_businessData[ businessid ] [ E_MEMBERS ] [ i ] );
|
|
}
|
|
|
|
format( szBigString, sizeof( szBigString ), "SELECT `ID`, `NAME` FROM `USERS` WHERE `ID` IN (%s) ORDER BY `ID`", szMembers );
|
|
mysql_function_query( dbHandle, szBigString, true, "OnShowBusinessMembers", "dd", playerid, businessid );
|
|
return 1;
|
|
}
|
|
|
|
function OnShowBusinessMembers( playerid, businessid )
|
|
{
|
|
new
|
|
rows, fields, member[ MAX_PLAYER_NAME ];
|
|
|
|
cache_get_data( rows, fields );
|
|
|
|
if ( rows )
|
|
{
|
|
szBigString = ""COL_GREY"Add a new member...\n";
|
|
|
|
for( new i = 0; i < rows; i++ )
|
|
{
|
|
// get member name
|
|
cache_get_field_content( i, "NAME", member, sizeof( member ) );
|
|
format( szBigString, sizeof( szBigString ), "%s%s\n", szBigString, member );
|
|
}
|
|
|
|
ShowPlayerDialog( playerid, DIALOG_BUSINESS_MEMBERS, DIALOG_STYLE_LIST, ""COL_GREY"Business System", szBigString, "Kick", "Back" );
|
|
}
|
|
else
|
|
{
|
|
SendServerMessage( playerid, "Couldn't find any members for the business, add one if you desire." );
|
|
ShowPlayerDialog( playerid, DIALOG_BUSINESS_ADD_MEMBER, DIALOG_STYLE_INPUT, ""COL_GREY"Business System", ""COL_WHITE"Type the name of the player you wish to add as a member.", "Add", "Back" );
|
|
}
|
|
}
|
|
|
|
stock GetBusinessCarModelIndex( modelid ) {
|
|
new
|
|
index = 0;
|
|
|
|
for( new i = 0; i < sizeof( g_businessCarModelData ); i ++ ) if ( g_businessCarModelData[ i ] [ E_MODEL ] == modelid ) {
|
|
index = i;
|
|
break;
|
|
}
|
|
return index;
|
|
}
|
|
|
|
stock GetBusinessAirModelIndex( modelid ) {
|
|
new
|
|
index = 0;
|
|
|
|
for( new i = 0; i < sizeof( g_businessAirModelData ); i ++ ) if ( g_businessAirModelData[ i ] [ E_MODEL ] == modelid ) {
|
|
index = i;
|
|
break;
|
|
}
|
|
return index;
|
|
}
|
|
|
|
stock IsBusinessAerialVehicle( businessid, vehicleid ) {
|
|
return ( vehicleid == g_businessData[ businessid ] [ E_HELI_MODEL_ID ] );
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}
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/*stock ShowBusinessSecurityUpgrades( playerid, businessid )
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{
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new business_type = g_businessData[ businessid ] [ E_INTERIOR_TYPE ], security_cost;
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new security[ 400 ] = ""COL_WHITE"Security Level\t"COL_WHITE"Protection\t"COL_WHITE"Price\n";
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format( security, sizeof( security ), "%s"COL_RED"NONE\t25%s Safe Security + 50%s chance of breaking in\t"COL_GOLD"$0\n", security, "%", "%" );
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security_cost = floatround( float( g_businessInteriorData[ business_type ] [ E_UPGRADE_COST ] ) * g_businessSecurityData[ 1 ] [ E_COST_MULTIPLIER ] );
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format( security, sizeof( security ), "%s"COL_ORANGE"LOW\t50%s Safe Security + 25%s chance of breaking in\t"COL_GOLD"%s\n", security, "%", "%", cash_format( security_cost ) );
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security_cost = floatround( float( g_businessInteriorData[ business_type ] [ E_UPGRADE_COST ] ) * g_businessSecurityData[ 2 ] [ E_COST_MULTIPLIER ] );
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format( security, sizeof( security ), "%s"COL_YELLOW"MEDIUM\t75%s Safe Security + 10.0%s chance of breaking in\t"COL_GOLD"%s\n", security, "%", "%", cash_format( security_cost ) );
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security_cost = floatround( float( g_businessInteriorData[ business_type ] [ E_UPGRADE_COST ] ) * g_businessSecurityData[ 3 ] [ E_COST_MULTIPLIER ] );
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format( security, sizeof( security ), "%s"COL_GREEN"HIGH\t100%s Safe Security + 0.0%s chance of breaking in\t"COL_GOLD"%s\n", security, "%", "%", cash_format( security_cost ) );
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return ShowPlayerDialog( playerid, DIALOG_BUSINESS_SECURITY, DIALOG_STYLE_TABLIST_HEADERS, ""COL_GREY"Business System", security, "Purchase", "Back" );
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}*/
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stock GetOnlineBusinessAssociates( businessid, &members = 0, playerid = -1 ) {
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foreach ( new i : Player ) if ( playerid != i && IsBusinessAssociate( i, businessid ) ) {
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members ++;
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}
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}
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