505 lines
20 KiB
Plaintext
505 lines
20 KiB
Plaintext
/*
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* Irresistible Gaming (c) 2018
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* Developed by Damen, Lorenc
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* Module: Boxing
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* Purpose: Boxing for Visage
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*/
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/* ** Includes ** */
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#include < YSI\y_hooks >
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/* ** Definitions ** */
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#define IsPlayerBoxing(%0) (g_boxingPlayerData[ %0 ] [ E_FIGHTING ])
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#define SendBoxing(%0,%1) (SendClientMessageFormatted( %0, -1, "{B74AFF}[BOXING] {FFFFFF}" # %1))
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#define SendBoxingGlobal(%0) (SendClientMessageFormatted( INVALID_PLAYER_ID, -1, "{B74AFF}[BOXING] {FFFFFF}" # %0))
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#define IsPlayerNearBoxingArena(%0) (GetPlayerDistanceFromPoint( %0, 2654.885986, 1613.157958, 1506.269042 ) < 25.0)
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/* ** Variables ** */
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enum E_BOXER_DATA {
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bool: E_FIGHTING,
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E_OPPONENT,
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bool: E_INVITED,
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E_INVITE_TIMESTAMP,
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E_ROUNDS_SET,
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E_BET_AMOUNT_SET,
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bool: E_IS_HOST,
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E_SCORE,
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Float: E_PRIOR_HEALTH,
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Float: E_PRIOR_ARMOUR,
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E_PRIOR_WEP[ 12 ],
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E_PRIOR_WEP_AMMO[ 12 ],
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E_PRIOR_SKIN
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};
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enum E_ARENA_DATA {
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bool: E_OCCUPIED,
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E_CD_TIMER,
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E_CURRENT_ROUNDS,
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E_ROUNDS,
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E_BET
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};
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new g_boxingPlayerData [ MAX_PLAYERS ] [ E_BOXER_DATA ];
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new g_boxingArenaData [ E_ARENA_DATA ];
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new Text3D: arenaLabel = Text3D: INVALID_3DTEXT_ID;
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/* ** Hooks ** */
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hook OnGameModeInit( ) {
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print( "-> Boxing System - By: Damen" );
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arenaLabel = CreateDynamic3DTextLabel( "Boxing Arena\n{FFFFFF}/boxing fight", COLOR_GREY, 2655.3022, 1613.6146, 1507.0977, 15.0 );
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return 1;
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}
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hook OnPlayerConnect( playerid ) {
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g_boxingPlayerData[ playerid ] [ E_FIGHTING ] = false;
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g_boxingPlayerData[ playerid ] [ E_OPPONENT ] = -1;
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g_boxingPlayerData[ playerid ] [ E_INVITED ] = false;
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g_boxingPlayerData[ playerid ] [ E_ROUNDS_SET ] = 1;
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g_boxingPlayerData[ playerid ] [ E_BET_AMOUNT_SET ] = 0;
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g_boxingPlayerData[ playerid ] [ E_IS_HOST ] = false;
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g_boxingPlayerData[ playerid ] [ E_SCORE ] = 0;
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return 1;
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}
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hook OnPlayerDisconnect( playerid, reason ) {
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boxing_ForfeitMatch( playerid, g_boxingPlayerData[ playerid ] [ E_OPPONENT ] );
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return 1;
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}
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#if defined AC_INCLUDED
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hook OnPlayerDeathEx( playerid, killerid, reason, Float: damage, bodypart )
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#else
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hook OnPlayerDeath( playerid, killerid, reason )
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#endif
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{
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boxing_ForfeitMatch( playerid, g_boxingPlayerData[ playerid ] [ E_OPPONENT ] );
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// printf("BOXING MATCH DEATH BY %s -> RETURN %d", ReturnPlayerName(playerid), );
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return 1;
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}
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/* ** Commands ** */
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CMD:boxing( playerid, params[ ] ) {
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if ( !IsPlayerNearBoxingArena( playerid ) )
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return SendError( playerid, "You must be within 25 meters of the arena to use this command." );
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if ( g_boxingArenaData[ E_OCCUPIED ] == true )
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return SendError( playerid, "The arena is currently occupied. Please wait for the arena to clear." );
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if ( GetPlayerWantedLevel( playerid ) )
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return SendError( playerid, "You cannot box while you are currently wanted." );
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if ( !strcmp( params, "fight", true, 5 ) ) {
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new targetID, betAmount, rounds;
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if ( g_boxingPlayerData[ playerid ] [ E_FIGHTING ] == true )
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return SendError( playerid, "You are currently fighting an opponent. Please finish your fight." );
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if ( sscanf( params[ 6 ], "uD(0)D(3)", targetID, betAmount, rounds ) )
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return SendUsage( playerid, "/boxing fight [PLAYER_ID] [BET_AMOUNT (0)] [ROUNDS (3)]" );
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if ( ! IsPlayerConnected( targetID ) )
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return SendError( playerid, "Player is not connected." );
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if ( targetID == playerid )
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return SendError( playerid, "You cannot invite yourself to a boxing match." );
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if ( !IsPlayerNearBoxingArena( targetID ) )
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return SendError( playerid, "The player you have invited to a boxing match is not near the boxing arena." );
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if ( GetPlayerCash( targetID ) < betAmount )
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return SendError( playerid, "The player you invited does not have enough money to wager that amount." );
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if ( ! ( 0 <= betAmount <= 10000000 ) )
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return SendError( playerid, "Please specify an amount between $0 and $10,000,000." );
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if ( rounds != 1 && rounds != 3 && rounds != 5 && rounds != 9 )
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return SendError( playerid, "Please choose between 1, 3, 5, or 9 rounds." );
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if ( g_boxingPlayerData[ targetID ] [ E_INVITED ] == true )
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return SendError( playerid, "That player has already been invited to a fight." );
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if ( g_boxingPlayerData[ targetID ] [ E_FIGHTING ] == true )
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return SendError( playerid, "That player is currently fighting another opponent. Please wait until after their match to reinvite them." );
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if ( GetPlayerWantedLevel( targetID ) )
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return SendError( playerid, "You cannot box a wanted player." );
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if ( g_boxingPlayerData[ playerid ] [ E_INVITED ] == true ) {
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SendBoxing( playerid, "You have cancelled your invite to %s.", ReturnPlayerName( g_boxingPlayerData[ playerid ] [ E_OPPONENT ] ) );
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SendBoxing( g_boxingPlayerData[ playerid ] [ E_OPPONENT ], "%s has cancelled the match invite.", ReturnPlayerName( playerid ) );
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ResetBoxingPlayerVariables( playerid, g_boxingPlayerData[ playerid ] [ E_OPPONENT ] );
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}
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g_boxingPlayerData[ playerid ] [ E_INVITED ] = true;
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g_boxingPlayerData[ playerid ] [ E_OPPONENT ] = targetID;
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g_boxingPlayerData[ playerid ] [ E_IS_HOST ] = true;
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g_boxingPlayerData[ playerid ] [ E_ROUNDS_SET ] = rounds;
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g_boxingPlayerData[ playerid ] [ E_BET_AMOUNT_SET ] = betAmount;
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g_boxingPlayerData[ targetID ] [ E_INVITED ] = true;
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g_boxingPlayerData[ targetID ] [ E_OPPONENT ] = playerid;
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g_boxingPlayerData[ targetID ] [ E_INVITE_TIMESTAMP ] = GetServerTime( ) + 30000;
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if ( g_boxingPlayerData[ playerid ] [ E_BET_AMOUNT_SET ] == 0 ) {
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SendBoxing( playerid, "You have invited %s to a boxing match with no wager through %i round(s).", ReturnPlayerName( targetID ), g_boxingPlayerData[ playerid ] [ E_ROUNDS_SET ] );
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SendBoxing( playerid, "To cancel your invite, use /boxing [CANCEL]." );
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SendBoxing( targetID, "%s has invited you to a boxing match with no wager through %i round(s).", ReturnPlayerName( playerid ), g_boxingPlayerData[ playerid ] [ E_ROUNDS_SET ] );
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SendBoxing( targetID, "To accept or decline the invite, use /boxing [ACCEPT/DECLINE]." );
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} else {
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SendBoxing( playerid, "You have invited %s to a boxing match with a %s wager through %i round(s).", ReturnPlayerName( targetID ), number_format( g_boxingPlayerData[ playerid ] [ E_BET_AMOUNT_SET ] ), g_boxingPlayerData[ playerid ] [ E_ROUNDS_SET ] );
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SendBoxing( playerid, "To cancel your invite, use /boxing [CANCEL]." );
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SendBoxing( targetID, "%s has invited you to a boxing match with a %s wager through %i round(s).", ReturnPlayerName( playerid ), number_format( g_boxingPlayerData[ playerid ] [ E_BET_AMOUNT_SET ] ), g_boxingPlayerData[ playerid ] [ E_ROUNDS_SET ] );
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SendBoxing( targetID, "To accept or decline the invite, use /boxing [ACCEPT/DECLINE]." );
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}
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return 1;
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} else if ( !strcmp( params, "cancel", true, 6 ) ) {
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new opponent = g_boxingPlayerData[ playerid ] [ E_OPPONENT ];
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if ( g_boxingPlayerData[ playerid ] [ E_FIGHTING ] == true )
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return SendError( playerid, "You're currently in a boxing match. Use /boxing [FORFEIT] if you would like to forfeit the match." );
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if ( g_boxingPlayerData[ playerid ] [ E_IS_HOST ] == false )
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return SendError( playerid, "You have no boxing match invites to cancel." );
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SendBoxing( opponent, "%s has cancelled the boxing match invitation.", ReturnPlayerName( playerid ) );
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SendBoxing( playerid, "You have cancelled the boxing match invitation sent to %s.", ReturnPlayerName( opponent ) );
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ResetBoxingPlayerVariables( playerid, opponent );
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return 1;
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} else if ( !strcmp( params, "accept", true, 6 ) ) {
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new opponent = g_boxingPlayerData[ playerid ] [ E_OPPONENT ];
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if ( GetServerTime( ) > g_boxingPlayerData[ playerid ] [ E_INVITE_TIMESTAMP ] && g_boxingPlayerData[ playerid ] [ E_INVITED ] ) {
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SendServerMessage( opponent, "%s has attempted to accept your boxing invite after it has expired.", ReturnPlayerName( playerid ) );
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ResetBoxingPlayerVariables( playerid, opponent );
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return SendError( playerid, "This invitation has expired." );
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}
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if ( g_boxingPlayerData[ playerid ] [ E_INVITED ] == false )
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return SendError( playerid, "You do not have any boxing match invitations to accept." );
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if ( opponent == -1 )
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return SendError( playerid, "Your opponent is no longer available to fight." );
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if ( !IsPlayerNearBoxingArena( opponent ) ) {
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SendError( playerid, "%s is no longer near the arena. Your invitation has been cancelled.", ReturnPlayerName( opponent ) );
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SendBoxing( opponent, "%s has attempted to accept your invite while you were not near the arena.", ReturnPlayerName( playerid ) );
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return ResetBoxingPlayerVariables( playerid, opponent );
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}
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if ( GetPlayerCash( playerid ) < g_boxingPlayerData[ opponent ] [ E_BET_AMOUNT_SET ] ) {
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SendError( playerid, "You do not have enough money to participate in the match with the bet amount set." );
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SendError( opponent, "%s does not have enough money to participate in the match with the bet amount set.", ReturnPlayerName( playerid ) );
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return ResetBoxingPlayerVariables( playerid, opponent );
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} else if ( GetPlayerCash( opponent ) < g_boxingPlayerData[ opponent ] [ E_BET_AMOUNT_SET ] ) {
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SendError( opponent, "You do not have enough money to participate in the match with the bet amount set." );
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SendError( playerid, "%s does not have enough money to participate in the match with the bet amount set.", ReturnPlayerName( opponent ) );
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return ResetBoxingPlayerVariables( playerid, opponent );
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}
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g_boxingArenaData[ E_OCCUPIED ] = true;
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g_boxingPlayerData[ playerid ] [ E_FIGHTING ] = true;
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g_boxingPlayerData[ playerid ] [ E_INVITED ] = false;
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g_boxingPlayerData[ opponent ] [ E_FIGHTING ] = true;
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g_boxingPlayerData[ opponent ] [ E_INVITED ] = false;
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g_boxingPlayerData[ opponent ] [ E_IS_HOST ] = true;
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return StartMatch( playerid, opponent );
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} else if ( !strcmp( params, "decline", true, 7 ) ) {
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new opponent = g_boxingPlayerData[ playerid ] [ E_OPPONENT ];
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if ( g_boxingPlayerData[ playerid ] [ E_INVITED ] == false )
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return SendError( playerid, "You do not have any boxing match invitations to decline." );
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if ( g_boxingPlayerData[ playerid ] [ E_OPPONENT ] == -1 )
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return SendError( playerid, "Your opponent is no longer available to fight." );
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SendBoxing( opponent, "%s has declined your invitation.", ReturnPlayerName( playerid ) );
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SendBoxing( playerid, "You have declined %s's invitation.", ReturnPlayerName( opponent ) );
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return ResetBoxingPlayerVariables( playerid, opponent );
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} else if ( !strcmp( params, "forfeit", true, 7 ) ) {
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if ( ! boxing_ForfeitMatch( playerid, g_boxingPlayerData[ playerid ] [ E_OPPONENT ] ) ) {
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return SendError( playerid, "You're not fighting anyone." );
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}
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return 1;
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}
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return SendUsage( playerid, "/boxing [FIGHT/CANCEL/ACCEPT/DECLINE/FORFEIT]" );
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}
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/* ** Functions ** */
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stock StartMatch( playerid, targetID ) {
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if ( g_boxingPlayerData[ playerid ] [ E_FIGHTING ] && g_boxingPlayerData[ targetID ] [ E_FIGHTING ] ) {
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new Float:health_P, Float:armour_P, Float:health_T, Float:armour_T;
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ClearAnimations( playerid );
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GetPlayerHealth( playerid, health_P );
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GetPlayerArmour( playerid, armour_P );
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SetPlayerSpecialAction( playerid, SPECIAL_ACTION_NONE );
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g_boxingPlayerData[ playerid ] [ E_PRIOR_HEALTH ] = health_P;
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g_boxingPlayerData[ playerid ] [ E_PRIOR_ARMOUR ] = armour_P;
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g_boxingPlayerData[ playerid ] [ E_PRIOR_SKIN ] = GetPlayerSkin( playerid );
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SetPlayerSkin( playerid, 81 );
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ClearAnimations( targetID );
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GetPlayerHealth( targetID, health_T );
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GetPlayerArmour( targetID, armour_T );
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SetPlayerSpecialAction( targetID, SPECIAL_ACTION_NONE );
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g_boxingPlayerData[ targetID ] [ E_PRIOR_HEALTH ] = health_T;
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g_boxingPlayerData[ targetID ] [ E_PRIOR_ARMOUR ] = armour_T;
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g_boxingPlayerData[ targetID ] [ E_PRIOR_SKIN ] = GetPlayerSkin( targetID );
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SetPlayerSkin( targetID, 80 );
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// save weapons
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for( new iSlot = 0; iSlot != 12; iSlot++ ) {
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GetPlayerWeaponData( playerid, iSlot, g_boxingPlayerData[ playerid ] [ E_PRIOR_WEP ] [ iSlot ], g_boxingPlayerData[ playerid ] [ E_PRIOR_WEP_AMMO ] [ iSlot ] );
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GetPlayerWeaponData( targetID, iSlot, g_boxingPlayerData[ targetID ] [ E_PRIOR_WEP ] [ iSlot ], g_boxingPlayerData[ targetID ] [ E_PRIOR_WEP_AMMO ] [ iSlot ] );
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}
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g_boxingArenaData[ E_ROUNDS ] = g_boxingPlayerData[ targetID ] [ E_ROUNDS_SET ];
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g_boxingArenaData[ E_BET ] = g_boxingPlayerData[ targetID ] [ E_BET_AMOUNT_SET ];
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if ( g_boxingArenaData[ E_BET ] > 0 ) {
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GivePlayerCash( playerid, -g_boxingArenaData[ E_BET ] );
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GivePlayerCash( targetID, -g_boxingArenaData[ E_BET ] );
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}
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SetBoxingPlayerConfig( playerid, targetID );
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KillTimer( g_boxingArenaData[ E_CD_TIMER ] );
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g_boxingArenaData[ E_CD_TIMER ] = SetTimerEx( "boxingCountDown", 960, false, "d", 5 );
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SendBoxing( playerid, "You are fighting %s through the best of %i round(s). Good luck!", ReturnPlayerName( targetID ), g_boxingArenaData[ E_ROUNDS ] );
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SendBoxing( targetID, "You are fighting %s through the best of %i round(s). Good luck!", ReturnPlayerName( playerid ), g_boxingArenaData[ E_ROUNDS ] );
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UpdateArenaScoreLabel( playerid, targetID );
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return true;
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} else {
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return SendError( playerid, "I'm sorry. Something has gone terribly wrong with starting the match. Please try again." );
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}
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}
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stock NextRound( playerid, targetID )
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{
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UpdateArenaScoreLabel( playerid, targetID );
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SetBoxingPlayerConfig( playerid, targetID );
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KillTimer( g_boxingArenaData[ E_CD_TIMER ] );
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g_boxingArenaData[ E_CD_TIMER ] = SetTimerEx( "boxingCountDown", 960, false, "d", 5 );
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return 1;
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}
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stock EndMatch( playerid, targetID ) {
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new winnerid = g_boxingPlayerData[ targetID ] [ E_SCORE ] > g_boxingPlayerData[ playerid ] [ E_SCORE ] ? targetID : playerid;
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new loserid = winnerid == playerid ? targetID : playerid;
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if ( g_boxingArenaData[ E_BET ] <= 0 ) {
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SendBoxingGlobal( "%s has won a boxing match against %s with a final score of %i!", ReturnPlayerName( winnerid ), ReturnPlayerName( loserid ), g_boxingPlayerData[ winnerid ] [ E_SCORE ] );
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} else {
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new winning_prize = floatround( float( g_boxingArenaData[ E_BET ] ) * 1.9 ); // We take 5% of the total pot
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GivePlayerCash( winnerid, winning_prize );
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SendBoxingGlobal( "%s has won a boxing match against %s for %s with a final score of %i!", ReturnPlayerName( winnerid ), ReturnPlayerName( loserid ), number_format( g_boxingArenaData[ E_BET ] ), g_boxingPlayerData[ winnerid ] [ E_SCORE ] );
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}
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boxing_RestorePlayer( playerid );
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boxing_RestorePlayer( targetID );
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SetPlayerPos( playerid, 2658.3181, 1607.2100, 1507.1793 );
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SetPlayerPos( targetID, 2652.0947, 1607.2100, 1507.1793 );
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ResetBoxingArenaVariables();
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ResetBoxingPlayerVariables( playerid, targetID );
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UpdateDynamic3DTextLabelText( arenaLabel, COLOR_GREY, "Boxing Arena\n"COL_WHITE"/boxing fight" );
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return 1;
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}
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stock boxing_RestorePlayer( playerid )
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{
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// user reported 0xff health, maybe spawn protection
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if ( g_boxingPlayerData[ playerid ] [ E_PRIOR_HEALTH ] > 100.0 ) g_boxingPlayerData[ playerid ] [ E_PRIOR_HEALTH ] = 100.0;
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if ( g_boxingPlayerData[ playerid ] [ E_PRIOR_ARMOUR ] > 100.0 ) g_boxingPlayerData[ playerid ] [ E_PRIOR_ARMOUR ] = 100.0;
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// set prior health
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SetPlayerHealth( playerid, g_boxingPlayerData[ playerid ] [ E_PRIOR_HEALTH ] );
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SetPlayerArmour( playerid, g_boxingPlayerData[ playerid ] [ E_PRIOR_ARMOUR ] );
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SetPlayerSkin( playerid, g_boxingPlayerData[ playerid ] [ E_PRIOR_SKIN ] );
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ResetPlayerWeapons( playerid );
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for ( new iSlot = 0; iSlot != 12; iSlot++ ) {
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GivePlayerWeapon( playerid, g_boxingPlayerData[ playerid ] [ E_PRIOR_WEP ] [ iSlot ], g_boxingPlayerData[ playerid ] [ E_PRIOR_WEP_AMMO ] [ iSlot ] );
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}
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}
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stock boxing_ForfeitMatch( playerid, targetID ) {
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if ( ! g_boxingPlayerData[ playerid ] [ E_FIGHTING ] ) return 0;
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if ( g_boxingArenaData[ E_BET ] == 0 ) {
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SendBoxingGlobal( "%s has won a boxing match by forfeit against %s.", ReturnPlayerName( targetID ), ReturnPlayerName( playerid ) );
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} else if ( g_boxingArenaData[ E_BET ] > 0 ) {
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GivePlayerCash( targetID, g_boxingArenaData[ E_BET ] );
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SendBoxingGlobal( "%s has won a boxing match by forfeit against %s for %s.", ReturnPlayerName( targetID ), ReturnPlayerName( playerid ), number_format( g_boxingArenaData[ E_BET ] ) );
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}
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boxing_RestorePlayer( playerid );
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SetPlayerPos( playerid, 2658.3181, 1607.2100, 1507.1793 );
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if ( 0 <= targetID < MAX_PLAYERS ) {
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boxing_RestorePlayer( targetID );
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SetPlayerPos( targetID, 2652.0947, 1607.2100, 1507.1793 );
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}
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ResetBoxingArenaVariables();
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ResetBoxingPlayerVariables( playerid, targetID );
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UpdateDynamic3DTextLabelText( arenaLabel, COLOR_GREY, "Boxing Arena\n"COL_WHITE"/boxing fight" );
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return 1;
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}
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stock SetBoxingPlayerConfig( playerid, targetID ) {
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SetPlayerPos( playerid, 2657.4133, 1615.7841, 1507.0977 );
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SetPlayerPos( targetID, 2653.1357, 1611.4575, 1507.0977 );
|
|
|
|
SetPlayerFacingAngle( playerid, 136 );
|
|
SetPlayerFacingAngle( targetID, 315 );
|
|
|
|
SetCameraBehindPlayer( playerid );
|
|
SetCameraBehindPlayer( targetID );
|
|
|
|
SetPlayerHealth( playerid, 100.0 );
|
|
SetPlayerHealth( targetID, 100.0 );
|
|
|
|
SetPlayerArmour( playerid, 100.0 );
|
|
SetPlayerArmour( targetID, 100.0 );
|
|
|
|
ResetPlayerWeapons( playerid );
|
|
ResetPlayerWeapons( targetID );
|
|
|
|
TogglePlayerControllable( playerid, 0 );
|
|
TogglePlayerControllable( targetID, 0 );
|
|
return true;
|
|
|
|
}
|
|
|
|
function boxingCountDown( time ) {
|
|
|
|
if ( !time ) {
|
|
foreach( new playerid : Player ) {
|
|
if ( g_boxingPlayerData[ playerid ] [ E_FIGHTING ] == true ) {
|
|
format( szNormalString, sizeof( szNormalString ), "~r~FIGHT!", time );
|
|
GameTextForPlayer( playerid, szNormalString, 2000, 3 );
|
|
PlayerPlaySound( playerid, 1057, 0.0, 0.0, 0.0 );
|
|
TogglePlayerControllable( playerid, 1 );
|
|
}
|
|
}
|
|
g_boxingArenaData[ E_CD_TIMER ] = -1;
|
|
|
|
} else {
|
|
foreach( new playerid : Player ) {
|
|
if ( g_boxingPlayerData[ playerid ] [ E_FIGHTING ] == true ) {
|
|
format( szNormalString, sizeof( szNormalString ), "~y~%d", time );
|
|
GameTextForPlayer( playerid, szNormalString, 2000, 3 );
|
|
PlayerPlaySound( playerid, 1056, 0.0, 0.0, 0.0 );
|
|
}
|
|
}
|
|
g_boxingArenaData[ E_CD_TIMER ] = SetTimerEx( "boxingCountDown", 960, false, "d", time - 1 );
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
stock UpdateArenaScoreLabel( playerid, opponent ) {
|
|
format( szNormalString, sizeof( szNormalString ), "%s [ %i ] - [ %i ] %s", ReturnPlayerName( playerid ), g_boxingPlayerData[ playerid ] [ E_SCORE ], g_boxingPlayerData[ opponent ] [ E_SCORE ], ReturnPlayerName( opponent ) );
|
|
return UpdateDynamic3DTextLabelText( arenaLabel, COLOR_GOLD, szNormalString );
|
|
}
|
|
|
|
stock ResetBoxingPlayerVariables( playerid, targetID ) {
|
|
|
|
g_boxingPlayerData[ playerid ] [ E_INVITED ] = false;
|
|
g_boxingPlayerData[ playerid ] [ E_OPPONENT ] = -1;
|
|
g_boxingPlayerData[ playerid ] [ E_IS_HOST ] = false;
|
|
g_boxingPlayerData[ playerid ] [ E_FIGHTING ] = false;
|
|
g_boxingPlayerData[ playerid ] [ E_SCORE ] = 0;
|
|
TogglePlayerControllable( playerid, 1 );
|
|
|
|
if ( 0 <= targetID < MAX_PLAYERS )
|
|
{
|
|
g_boxingPlayerData[ targetID ] [ E_INVITED ] = false;
|
|
g_boxingPlayerData[ targetID ] [ E_OPPONENT ] = -1;
|
|
g_boxingPlayerData[ targetID ] [ E_IS_HOST ] = false;
|
|
g_boxingPlayerData[ targetID ] [ E_FIGHTING ] = false;
|
|
g_boxingPlayerData[ targetID ] [ E_SCORE ] = 0;
|
|
TogglePlayerControllable( targetID, 1 );
|
|
}
|
|
return true;
|
|
}
|
|
|
|
stock ResetBoxingArenaVariables() {
|
|
g_boxingArenaData[ E_OCCUPIED ] = false;
|
|
g_boxingArenaData[ E_CURRENT_ROUNDS ] = 0;
|
|
g_boxingArenaData[ E_ROUNDS ] = 0;
|
|
g_boxingArenaData[ E_BET ] = 0;
|
|
return true;
|
|
|
|
}
|
|
|
|
/* Hooks */
|
|
#if defined AC_INCLUDED
|
|
hook OnPlayerDamagePlayer( playerid, damagedid, Float: amount, weaponid, bodypart )
|
|
#else
|
|
hook OnPlayerGiveDamage( playerid, damagedid, Float: amount, weaponid, bodypart )
|
|
#endif
|
|
{
|
|
if ( g_boxingPlayerData[ damagedid ] [ E_FIGHTING ] == true ) {
|
|
|
|
new Float:currentArmour;
|
|
|
|
GetPlayerArmour( damagedid, currentArmour );
|
|
|
|
if ( currentArmour <= 0.0 ) {
|
|
|
|
new opponent = g_boxingPlayerData[ damagedid ] [ E_OPPONENT ];
|
|
|
|
g_boxingPlayerData[ opponent ] [ E_SCORE ] ++;
|
|
g_boxingArenaData[ E_CURRENT_ROUNDS ] ++;
|
|
|
|
if ( g_boxingArenaData[ E_CURRENT_ROUNDS ] == g_boxingArenaData[ E_ROUNDS ] ) {
|
|
return EndMatch( damagedid, opponent );
|
|
}
|
|
|
|
SendBoxing( damagedid, "You have lost the round. Let the next round begin." );
|
|
SendBoxing( opponent, "You have won the round. Let the next round begin." );
|
|
|
|
SendBoxing( damagedid, "Best of %i - [ %s: %i ] - [ %s: %i ]", g_boxingArenaData[ E_ROUNDS ], ReturnPlayerName( damagedid ), g_boxingPlayerData[ damagedid ] [ E_SCORE ], ReturnPlayerName( opponent ), g_boxingPlayerData[ opponent ] [ E_SCORE ] );
|
|
SendBoxing( opponent, "Best of %i - [ %s: %i ] - [ %s: %i ]", g_boxingArenaData[ E_ROUNDS ], ReturnPlayerName( damagedid ), g_boxingPlayerData[ damagedid ] [ E_SCORE ], ReturnPlayerName( opponent ), g_boxingPlayerData[ opponent ] [ E_SCORE ] );
|
|
|
|
NextRound( damagedid, opponent );
|
|
}
|
|
}
|
|
return Y_HOOKS_CONTINUE_RETURN_1;
|
|
|
|
}
|