49 lines
2.2 KiB
Markdown
49 lines
2.2 KiB
Markdown
# Irresistible Gaming Development Framework
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#### Copyright (C) 2011-2018
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**Source Contributors:** Lorenc ("Lorenc") Pekaj, Steven ("Stev") Howard
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**BIG THANKS to Stev, Nibble, Banging7Grams, Kova, Queen and Panther for making this possible.**
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### Script Callbacks
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- `public SetPlayerRandomSpawn( playerid )`
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- Called when a player is attempting to be respawned somewhere randomly
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- `public OnServerUpdate( )`
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- Called every second (or sooner) indefinitely
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- `public OnPlayerUpdateEx( playerid )`
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- Same interval as OnServerUpdate, but it is called indefinitely for every player in-game
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- When you wish to update something frequently, but not use OnPlayerUpdate
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- `OnServerGameDayEnd( )`
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- Called every 24 minutes in-game (basically when a new day starts)
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- `OnNpcConnect( npcid )`
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- Called specifically when an NPC connects, as OnPlayerConnect will not
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- `OnNpcDisconnect( npcid, reason )`
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- Called specifically when an NPC disconnects, as OnPlayerDisconnect will not
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- `OnPlayerDriveVehicle( playerid, vehicleid )`
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- Called when a player enters a vehicle as a driver
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- `OnPlayerLogin( playerid, accountid )`
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- Called when a player successfully logs into their account
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- `OnHouseOwnerChange( houseid, ownerid )`
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- Called when the ownership of a home is changed
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- `OnPlayerFirstSpawn( playerid )`
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- Called when a player spawns for the first time
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- `OnPlayerMovieMode( playerid, toggled )`
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- Called when player toggles movie mode
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- `OnPlayerAccessEntrance( playerid, entranceid )`
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- Called when a player accesses an entrance id
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- `OnPlayerEndModelPreview( playerid, handleid )`
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- Called when a player closes a model preview
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- `OnGangLoad( gangid )`
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- Called when a gang is loaded
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- `OnGangUnload( gangid, bool: deleted )`
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- Called when a gang is unloaded (or deleted)
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- `OnPlayerJoinGang( playerid, gangid )`
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- Called when a player joins a gang
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- `OnPlayerLeaveGang( playerid, gangid, reason )`
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- Called when a player leaves a gang
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- `OnPlayerEnterHouse( playerid, houseid )`
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- Called when a player enters a house
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- `OnPlayerAttemptBreakIn( playerid, houseid, businessid )`
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- Called when a player attempts to break into a business/house
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