605 lines
19 KiB
Plaintext
605 lines
19 KiB
Plaintext
/*
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* Irresistible Gaming (c) 2018
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* Developed by Stev, Slice
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* Module: cnr/features/damage_feed.pwn
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* Purpose: damage feed for dmers
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*/
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/* ** Includes ** */
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#include < YSI\y_hooks >
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/* ** Macros ** */
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#define IsDamageFeedActive(%0) ( IsPlayerSettingToggled( %0, SETTING_HITMARKER ) )
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/* ** Definitions ** */
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#define MAX_FEED_HEIGHT ( 5 )
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#define HIDE_FEED_DELAY ( 3000 )
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#define MAX_UPDATE_RATE ( 250 )
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#define TEXTDRAW_ADDON ( 100.0 )
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/* ** Forwards ** */
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forward OnPlayerFeedUpdate ( playerid );
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forward OnPlayerTakenDamage ( playerid, issuerid, Float: amount, weaponid, bodypart );
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/* ** Variables ** */
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enum E_SYNC_DATA
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{
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Float: E_X, Float: E_Y, Float: E_Z,
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Float: E_A, Float: E_HEALTH, Float: E_ARMOUR,
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E_SKIN, E_WORLD, E_INTERIOR,
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E_CURRENT_WEAPON, E_WEAPON_ID[ 13 ], E_WEAPON_AMMO[ 13 ],
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E_WANTED_LEVEL
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};
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enum E_DAMAGE_FEED
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{
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E_ISSUER, E_NAME[ MAX_PLAYER_NAME ], Float: E_AMOUNT,
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E_WEAPON, E_TICK
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};
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enum E_HITMARKER_SOUND
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{
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E_NAME[ 10 ], E_SOUND_ID
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};
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static stock
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p_HitmarkerSound [ MAX_PLAYERS char ]
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;
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static stock
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g_damageGiven [ MAX_PLAYERS ] [ MAX_FEED_HEIGHT ] [ E_DAMAGE_FEED ],
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g_damageTaken [ MAX_PLAYERS ] [ MAX_FEED_HEIGHT ] [ E_DAMAGE_FEED ],
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g_syncData [ MAX_PLAYERS ] [ E_SYNC_DATA ],
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//Text3D: g_BulletLabel [ MAX_PLAYERS ],
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//g_BulletTimer [ MAX_PLAYERS ],
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bool: p_GotHit [ MAX_PLAYERS char ],
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bool: p_SyncingPlayer [ MAX_PLAYERS char ],
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p_DamageObject [ MAX_PLAYERS ] = { -1, ... },
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PlayerText: g_damageFeedTakenTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
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PlayerText: g_damageFeedGivenTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
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//PlayerText: p_DamageTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
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g_HitmarkerSounds [ ] [ E_HITMARKER_SOUND ] =
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{
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{ "Bell Ding", 17802 }, { "Soft Beep", 5205 }, { "Low Blip", 1138 }, { "Med Blip", 1137 },
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{ "High Blip", 1139 }, { "Bling", 5201 }
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},
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p_damageFeedTimer [ MAX_PLAYERS ] = { -1, ... },
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p_lastFeedUpdate [ MAX_PLAYERS ]
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;
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/* ** Hooks ** */
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hook OnPlayerConnect( playerid )
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{
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for( new x = 0; x < sizeof( g_damageGiven[ ] ); x ++) {
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g_damageGiven[ playerid ] [ x ] [ E_TICK ] = 0;
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g_damageTaken[ playerid ] [ x ] [ E_TICK ] = 0;
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}
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p_lastFeedUpdate[ playerid ] = GetTickCount( );
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/* ** Textdraws ** */
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/*p_DamageTD[ playerid ] = CreatePlayerTextDraw(playerid, 357.000000, 208.000000, "~r~~h~300.24 DAMAGE");
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PlayerTextDrawBackgroundColor(playerid, p_DamageTD[ playerid ], 255);
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PlayerTextDrawFont(playerid, p_DamageTD[ playerid ], 3);
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PlayerTextDrawLetterSize(playerid, p_DamageTD[ playerid ], 0.400000, 1.000000);
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PlayerTextDrawColor(playerid, p_DamageTD[ playerid ], -1);
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PlayerTextDrawSetOutline(playerid, p_DamageTD[ playerid ], 1);
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PlayerTextDrawSetProportional(playerid, p_DamageTD[ playerid ], 1);*/
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/* ** Textdraws ** */
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g_damageFeedGivenTD[ playerid ] = CreatePlayerTextDraw( playerid, ( 320.0 - TEXTDRAW_ADDON ), 340.0, "_");
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PlayerTextDrawBackgroundColor(playerid, g_damageFeedGivenTD[ playerid ], 117 );
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PlayerTextDrawAlignment( playerid, g_damageFeedGivenTD[ playerid ], 2 );
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PlayerTextDrawFont( playerid, g_damageFeedGivenTD[ playerid ], 1 );
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PlayerTextDrawLetterSize( playerid, g_damageFeedGivenTD[ playerid ], 0.200000, 0.899999 );
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PlayerTextDrawColor( playerid, g_damageFeedGivenTD[ playerid ], 0xDD2020FF );
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PlayerTextDrawSetOutline( playerid, g_damageFeedGivenTD[ playerid ], 1 );
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PlayerTextDrawSetProportional( playerid, g_damageFeedGivenTD[ playerid ], 1 );
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PlayerTextDrawSetSelectable( playerid, g_damageFeedGivenTD[ playerid ], 0 );
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g_damageFeedTakenTD[ playerid ] = CreatePlayerTextDraw( playerid, ( TEXTDRAW_ADDON + 320.0 ), 340.0, "_");
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PlayerTextDrawBackgroundColor(playerid, g_damageFeedTakenTD[ playerid ], 117 );
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PlayerTextDrawAlignment( playerid, g_damageFeedTakenTD[ playerid ], 2 );
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PlayerTextDrawFont( playerid, g_damageFeedTakenTD[ playerid ], 1 );
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PlayerTextDrawLetterSize( playerid, g_damageFeedTakenTD[ playerid ], 0.200000, 0.899999 );
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PlayerTextDrawColor( playerid, g_damageFeedTakenTD[ playerid ], 1069804543 );
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PlayerTextDrawSetOutline( playerid, g_damageFeedTakenTD[ playerid ], 1 );
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PlayerTextDrawSetProportional( playerid, g_damageFeedTakenTD[ playerid ], 1 );
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PlayerTextDrawSetSelectable( playerid, g_damageFeedTakenTD[ playerid ], 0 );
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return 1;
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}
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hook OnPlayerDisconnect( playerid, reason )
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{
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p_HitmarkerSound{ playerid } = 0;
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p_SyncingPlayer{ playerid } = false;
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return 1;
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}
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hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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{
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if ( dialogid == DIALOG_MODIFY_HITSOUND && response )
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{
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p_HitmarkerSound{ playerid } = listitem;
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mysql_single_query( sprintf( "UPDATE `USERS` SET `HIT_SOUND`=%d WHERE `ID`=%d", listitem, GetPlayerAccountID( playerid ) ) );
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SendClientMessageFormatted( playerid, -1, ""COL_GREY"[SERVER]"COL_WHITE" You have changed your hitmarker sound to "COL_GREY"%s"COL_WHITE".", g_HitmarkerSounds[ listitem ] [ E_NAME ] );
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PlayerPlaySound( playerid, g_HitmarkerSounds[ listitem ] [ E_SOUND_ID ], 0.0, 0.0, 0.0 );
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ShowSoundsMenu( playerid );
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}
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return 1;
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}
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hook SetPlayerRandomSpawn( playerid )
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{
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if ( p_SyncingPlayer{ playerid } == true )
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{
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ResetPlayerWeapons( playerid );
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DisablePlayerSpawnProtection( playerid );
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SetPlayerWantedLevel( playerid, g_syncData[ playerid ] [ E_WANTED_LEVEL ] );
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SetPlayerHealth( playerid, g_syncData[ playerid ] [ E_HEALTH ] );
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SetPlayerArmour( playerid, g_syncData[ playerid ] [ E_ARMOUR ] );
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SetPlayerVirtualWorld( playerid, g_syncData[ playerid ] [ E_WORLD ] );
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SetPlayerInterior( playerid, g_syncData[ playerid ] [ E_INTERIOR ] );
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SetPlayerSkin( playerid, g_syncData[ playerid ] [ E_SKIN ] );
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SetPlayerPos( playerid, g_syncData[ playerid ] [ E_X ], g_syncData[ playerid ] [ E_Y ], g_syncData[ playerid ] [ E_Z ] );
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SetPlayerFacingAngle( playerid, g_syncData[ playerid ] [ E_A ] );
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for( new slotid = 0; slotid < 13; slotid ++ ) {
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GivePlayerWeapon( playerid, g_syncData[ playerid ] [ E_WEAPON_ID ] [ slotid ], g_syncData[ playerid ] [ E_WEAPON_AMMO ] [ slotid ] );
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}
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SetPlayerArmedWeapon( playerid, g_syncData[ playerid ] [ E_CURRENT_WEAPON ] );
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SetCameraBehindPlayer( playerid );
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p_SyncingPlayer{ playerid } = false;
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return Y_HOOKS_BREAK_RETURN_1;
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}
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return 1;
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}
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/*hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
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{
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if ( newkeys & KEY_SPRINT && newkeys & KEY_AIM ) {
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SyncPlayer( playerid, .message = false );
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}
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return 1;
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}*/
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/* ** Functions ** */
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function DamageFeed_HideBulletLabel( labelid )
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{
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DestroyDynamic3DTextLabel( Text3D: labelid );
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return 1;
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}
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public OnPlayerTakenDamage( playerid, issuerid, Float: amount, weaponid, bodypart )
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{
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/* ** Label Damage Indicator ** */
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if ( issuerid != INVALID_PLAYER_ID )
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{
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static Float: fromX, Float: fromY, Float: fromZ;
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static Float: toX, Float: toY, Float: toZ;
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GetPlayerLastShotVectors( issuerid, fromX, fromY, fromZ, toX, toY, toZ );
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new
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Text3D: bullet_label = CreateDynamic3DTextLabel( sprintf( "%.0f", amount ), 0xFFFFFF80, toX, toY, toZ, 100.0, .interiorid = GetPlayerInterior( playerid ), .worldid = GetPlayerVirtualWorld( playerid ), .testlos = 1 );
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if ( IsValidDynamic3DTextLabel( bullet_label ) )
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{
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Streamer_Update( issuerid, STREAMER_TYPE_3D_TEXT_LABEL );
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Streamer_Update( playerid, STREAMER_TYPE_3D_TEXT_LABEL );
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SetTimerEx( "DamageFeed_HideBulletLabel", 1250, false, "d", _: bullet_label );
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}
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/* ** Armour and Health Object Damage ** */
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if ( ! p_GotHit{ playerid } )
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{
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static
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Float: armour;
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if ( GetPlayerArmour( playerid, armour ) )
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{
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// reset damage object for player
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DestroyObject( p_DamageObject[ playerid ] );
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p_DamageObject[ playerid ] = -1;
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// show damage object if the player is not in a vehicle (otherwise their heli explodes)
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if ( ! IsPlayerInAnyVehicle( playerid ) ) {
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p_DamageObject[ playerid ] = CreateObject( armour - amount <= 0.0 ? ( 1240 ) : ( 1242 ), 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 100.0 );
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AttachObjectToPlayer( p_DamageObject[ playerid ], playerid, 0.0, 0.0, 1.5, 0.0, 0.0, 0.0 );
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SetTimerEx( "HideDamageObject", 1000, false, "d", playerid );
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}
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// mark player as hit
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p_GotHit{ playerid } = true;
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}
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}
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/* ** Hitmarker ** */
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DamageFeedAddHitGiven( issuerid, playerid, amount, weaponid );
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// play noise
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if ( IsDamageFeedActive( issuerid ) )
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{
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new
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soundid = p_VIPLevel[ issuerid ] ? p_HitmarkerSound{ issuerid } : 0;
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PlayerPlaySound( issuerid, g_HitmarkerSounds[ soundid ] [ E_SOUND_ID ], 0.0, 0.0, 0.0 );
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}
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// play noise for admins
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foreach ( new i : Player )
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{
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if ( IsPlayerSpectatingPlayer( i, issuerid ) )
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{
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new soundid = p_VIPLevel[ i ] ? p_HitmarkerSound{ i } : 0;
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PlayerPlaySound( i, g_HitmarkerSounds[ soundid ] [ E_SOUND_ID ], 0.0, 0.0, 0.0 );
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}
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}
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}
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DamageFeedAddHitTaken( playerid, issuerid, amount, weaponid );
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return 1;
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}
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function HideDamageObject( playerid )
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{
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if( IsValidObject( p_DamageObject[ playerid ] ) ) {
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DestroyObject( p_DamageObject[ playerid ] );
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p_DamageObject[ playerid ] = -1;
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}
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p_GotHit{ playerid } = false;
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return 1;
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}
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public OnPlayerFeedUpdate( playerid )
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{
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p_damageFeedTimer[ playerid ] = -1;
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if ( IsPlayerConnected( playerid ) && IsDamageFeedActive( playerid ) ) {
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UpdateDamageFeed( playerid, true );
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}
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return 1;
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}
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stock DamageFeedAddHitGiven( playerid, issuerid, Float: amount, weaponid )
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{
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foreach( new i : Player ) if ( p_Spectating{ i } && p_whomSpectating[ i ] == playerid && i != playerid ) {
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AddDamageHit( g_damageGiven[ i ], i, issuerid, amount, weaponid );
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}
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AddDamageHit( g_damageGiven[ playerid ], playerid, issuerid, amount, weaponid );
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}
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stock DamageFeedAddHitTaken( playerid, issuerid, Float: amount, weaponid )
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{
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foreach( new i : Player ) if ( p_Spectating{ i } && p_whomSpectating[ i ] == playerid && i != playerid ) {
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AddDamageHit( g_damageTaken[ i ], i, issuerid, amount, weaponid );
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}
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AddDamageHit( g_damageTaken[ playerid ], playerid, issuerid, amount, weaponid );
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}
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stock IsPlayerSpectatingPlayer( playerid, targetid )
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{
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return ( p_Spectating{ playerid } && p_whomSpectating[ playerid ] == targetid && playerid != targetid );
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}
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stock UpdateDamageFeed( playerid, bool: modified = false )
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{
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/* ** Core ** */
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new szTick = GetTickCount( );
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if ( szTick == 0 ) szTick = 1;
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new lowest_tick = szTick + 1;
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for( new givenid = 0; givenid < sizeof( g_damageGiven[ ] ) - 1; givenid ++)
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{
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if ( !g_damageGiven[ playerid ] [ givenid ] [ E_TICK ] ) {
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break;
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}
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if ( szTick - g_damageGiven[ playerid ] [ givenid ] [ E_TICK ] >= HIDE_FEED_DELAY )
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{
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modified = true;
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for( new j = givenid; j < sizeof( g_damageGiven[ ] ) - 1; j++ ) {
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g_damageGiven[ playerid ] [ j ] [ E_TICK ] = 0;
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}
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break;
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}
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if ( g_damageGiven[ playerid ] [ givenid ] [ E_TICK ] < lowest_tick ) {
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lowest_tick = g_damageGiven[ playerid ] [ givenid ] [ E_TICK ];
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}
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}
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for( new takenid = 0; takenid < sizeof( g_damageTaken[ ] ) - 1; takenid ++)
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{
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if ( !g_damageTaken[ playerid ] [ takenid ] [ E_TICK ] ) {
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break;
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}
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if ( szTick - g_damageTaken[ playerid ] [ takenid ] [ E_TICK ] >= HIDE_FEED_DELAY )
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{
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modified = true;
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for( new j = takenid; j < sizeof( g_damageTaken[ ] ) - 1; j++ ) {
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g_damageTaken[ playerid ] [ j ] [ E_TICK ] = 0;
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}
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break;
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}
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if ( g_damageTaken[ playerid ] [ takenid ] [ E_TICK ] < lowest_tick ) {
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lowest_tick = g_damageTaken[ playerid ] [ takenid ] [ E_TICK ];
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}
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}
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if ( p_damageFeedTimer[ playerid ] != -1 ) {
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KillTimer( p_damageFeedTimer[ playerid ] );
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}
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if ( ( szTick - p_lastFeedUpdate[ playerid ] ) < MAX_UPDATE_RATE && modified )
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{
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p_damageFeedTimer[ playerid ] = SetTimerEx( "OnPlayerFeedUpdate", MAX_UPDATE_RATE - ( szTick - p_lastFeedUpdate[ playerid ] ) + 10, false, "d", playerid );
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}
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else
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{
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if ( lowest_tick == ( szTick + 1 ) )
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{
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p_damageFeedTimer[playerid] = -1;
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modified = true;
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}
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else
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{
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p_damageFeedTimer[playerid] = SetTimerEx( "OnPlayerFeedUpdate", HIDE_FEED_DELAY - ( szTick - lowest_tick ) + 10, false, "i", playerid );
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}
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if (modified)
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{
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UpdateDamageFeedLabel( playerid );
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p_lastFeedUpdate[ playerid ] = szTick;
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}
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}
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return 1;
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}
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stock UpdateDamageFeedLabel( playerid )
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{
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new
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szLabel[ 64 * MAX_FEED_HEIGHT ] = "";
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for( new givenid = 0; givenid < sizeof( g_damageGiven[ ] ) - 1; givenid ++)
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{
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if ( !g_damageGiven[ playerid ] [ givenid ] [ E_TICK ] )
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break;
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new szWeapon[ 32 ];
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if ( g_damageGiven[ playerid ] [ givenid ] [ E_WEAPON ] == -1 ) {
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szWeapon = "Multiple";
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}
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else {
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GetWeaponName( g_damageGiven[ playerid ] [ givenid ] [ E_WEAPON ], szWeapon, sizeof( szWeapon ) );
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}
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if ( g_damageGiven[ playerid ] [ givenid ] [ E_ISSUER ] == INVALID_PLAYER_ID )
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{
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format( szLabel, sizeof( szLabel ), "%s%s +%.2f~n~", szLabel, szWeapon, g_damageGiven[ playerid ] [ givenid ] [ E_AMOUNT ] );
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}
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else
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{
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format( szLabel, sizeof( szLabel ), "%s%s - %s +%.2f~n~", szLabel, szWeapon, g_damageGiven[ playerid ] [ givenid ] [ E_NAME ], g_damageGiven[ playerid ] [ givenid ] [ E_AMOUNT ] );
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}
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}
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if ( g_damageFeedGivenTD[ playerid ] == PlayerText: INVALID_TEXT_DRAW ) {
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print( "[DAMAGE FEED ERROR] Doesn't have feed textdraw when needed ( g_damageFeedGivenTD )" );
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}
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else
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{
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if ( szLabel[ 0 ] )
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{
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PlayerTextDrawSetString( playerid, g_damageFeedGivenTD[ playerid ], szLabel );
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PlayerTextDrawShow( playerid, g_damageFeedGivenTD[ playerid ] );
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}
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else
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{
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PlayerTextDrawHide( playerid, g_damageFeedGivenTD[ playerid ] );
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}
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}
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szLabel = "";
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for( new takenid = 0; takenid < sizeof( g_damageTaken[ ] ) - 1; takenid ++)
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{
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if ( !g_damageTaken[ playerid ] [ takenid ] [ E_TICK ] )
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break;
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new szWeapon[ 32 ];
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if ( g_damageTaken[ playerid ] [ takenid ] [ E_WEAPON ] == -1 ) {
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szWeapon = "Multiple";
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}
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else {
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GetWeaponName( g_damageTaken[ playerid ] [ takenid ] [ E_WEAPON ], szWeapon, sizeof( szWeapon ) );
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}
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if ( g_damageTaken[ playerid ] [ takenid ] [ E_ISSUER ] == INVALID_PLAYER_ID )
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{
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format( szLabel, sizeof( szLabel ), "%s%s -%.2f~n~", szLabel, szWeapon, g_damageTaken[ playerid ] [ takenid ] [ E_AMOUNT ] );
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}
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else
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{
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|
format( szLabel, sizeof( szLabel ), "%s%s - %s -%.2f~n~", szLabel, szWeapon, g_damageTaken[ playerid ] [ takenid ] [ E_NAME ], g_damageTaken[ playerid ] [ takenid ] [ E_AMOUNT ] );
|
|
}
|
|
}
|
|
|
|
if ( g_damageFeedTakenTD[ playerid ] == PlayerText: INVALID_TEXT_DRAW ) {
|
|
print( "[DAMAGE FEED ERROR] Doesn't have feed textdraw when needed ( g_damageFeedTakenTD )" );
|
|
}
|
|
else
|
|
{
|
|
if ( szLabel[ 0 ] )
|
|
{
|
|
PlayerTextDrawSetString( playerid, g_damageFeedTakenTD[ playerid ], szLabel );
|
|
PlayerTextDrawShow( playerid, g_damageFeedTakenTD[ playerid ] );
|
|
}
|
|
else
|
|
{
|
|
PlayerTextDrawHide( playerid, g_damageFeedTakenTD[ playerid ] );
|
|
}
|
|
}
|
|
}
|
|
|
|
stock RemoveDamageHit( array[ MAX_FEED_HEIGHT ] [ E_DAMAGE_FEED ], index )
|
|
{
|
|
for( new i = 0; i < MAX_FEED_HEIGHT; i ++ )
|
|
{
|
|
if ( i >= index ) {
|
|
array[ i ] [ E_TICK ] = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
stock AddDamageHit( array[ MAX_FEED_HEIGHT ] [ E_DAMAGE_FEED ], playerid, issuerid, Float: amount, weapon )
|
|
{
|
|
if ( ! IsDamageFeedActive( playerid ) ) {
|
|
return;
|
|
}
|
|
|
|
new szTick = GetTickCount( );
|
|
if ( szTick == 0 ) szTick = 1;
|
|
new wID = -1;
|
|
|
|
for( new i = 0; i < sizeof( array ); i ++ )
|
|
{
|
|
if ( ! array[ i ] [ E_TICK ] ) {
|
|
break;
|
|
}
|
|
|
|
if ( szTick - array[ i ] [ E_TICK ] >= HIDE_FEED_DELAY ) {
|
|
RemoveDamageHit( array, i );
|
|
break;
|
|
}
|
|
|
|
if ( array[ i ] [ E_ISSUER ] == issuerid )
|
|
{
|
|
amount += array[ i ] [ E_AMOUNT ];
|
|
wID = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( wID == -1 )
|
|
{
|
|
wID = 0;
|
|
|
|
for( new i = sizeof( array ) - 1; i >= 1; i -- )
|
|
{
|
|
array[ i ] = array[ i - 1 ];
|
|
}
|
|
}
|
|
|
|
array[ wID ] [ E_TICK ] = szTick;
|
|
array[ wID ] [ E_AMOUNT ] = amount;
|
|
array[ wID ] [ E_ISSUER ] = issuerid;
|
|
array[ wID ] [ E_WEAPON ] = weapon;
|
|
|
|
GetPlayerName( issuerid, array[ wID ] [ E_NAME ] , MAX_PLAYER_NAME );
|
|
|
|
UpdateDamageFeed( playerid, true );
|
|
}
|
|
|
|
stock ShowSoundsMenu( playerid )
|
|
{
|
|
static
|
|
szSounds[ 11 * sizeof( g_HitmarkerSounds ) ];
|
|
|
|
if ( szSounds[ 0 ] == '\0' )
|
|
{
|
|
for( new i = 0; i < sizeof( g_HitmarkerSounds ); i++ )
|
|
format( szSounds, sizeof( szSounds ), "%s%s\n", szSounds, g_HitmarkerSounds[ i ] [ E_NAME ] );
|
|
}
|
|
ShowPlayerDialog( playerid, DIALOG_MODIFY_HITSOUND, DIALOG_STYLE_LIST, ""COL_WHITE"Hitmarker Sound", szSounds, "Select", "Close" );
|
|
}
|
|
|
|
/* ** Commands ** */
|
|
CMD:hitmarker( playerid, params[ ] )
|
|
{
|
|
ShowSoundsMenu( playerid );
|
|
return 1;
|
|
}
|
|
|
|
CMD:s( playerid, params[ ] ) return cmd_sync( playerid, params );
|
|
CMD:sync( playerid, params[ ] )
|
|
{
|
|
if ( ! IsPlayerConnected( playerid ) || ! IsPlayerSpawned( playerid ) || p_SyncingPlayer{ playerid } == true || IsPlayerAFK( playerid ) )
|
|
return SendError( playerid, "You cannot use this feature at the moment." );
|
|
|
|
if ( p_Jailed{ playerid } )
|
|
return SendError( playerid, "You cannot use this feature while you are jailed." );
|
|
|
|
if ( IsPlayerInAnyVehicle( playerid ) )
|
|
return SendError( playerid, "You cannot synchronize yourself in a vehicle." );
|
|
|
|
if ( IsPlayerTazed( playerid ) || IsPlayerCuffed( playerid ) || IsPlayerKidnapped( playerid ) || IsPlayerTied( playerid ) || IsPlayerLoadingObjects( playerid ) || IsPlayerSpawnProtected( playerid ) )
|
|
return SendError( playerid, "You cannot synchronize yourself at the moment." );
|
|
|
|
if ( GetPlayerWeapon( playerid ) == WEAPON_SNIPER )
|
|
return SendError( playerid, "You cannot synchronize yourself holding a sniper." );
|
|
|
|
if ( IsPlayerPassive( playerid ) )
|
|
return SendError( playerid, "You cannot use this feature while in passive mode." );
|
|
|
|
new
|
|
curr_server_time = GetServerTime( );
|
|
|
|
if ( GetPVarInt( playerid, "sync_cooldown" ) > curr_server_time )
|
|
return SendServerMessage( playerid, "Please wait %d seconds seconds before using this feature again.", GetPVarInt( playerid, "sync_cooldown" ) - curr_server_time );
|
|
|
|
SetPVarInt( playerid, "sync_cooldown", curr_server_time + 30 );
|
|
|
|
p_SyncingPlayer{ playerid } = true;
|
|
|
|
// ** Obtaining Information **
|
|
GetPlayerHealth( playerid, g_syncData[ playerid ] [ E_HEALTH ] );
|
|
GetPlayerArmour( playerid, g_syncData[ playerid ] [ E_ARMOUR ] );
|
|
g_syncData[ playerid ] [ E_CURRENT_WEAPON ] = GetPlayerWeapon( playerid );
|
|
g_syncData[ playerid ] [ E_WORLD ] = GetPlayerVirtualWorld( playerid );
|
|
g_syncData[ playerid ] [ E_INTERIOR ] = GetPlayerInterior( playerid );
|
|
g_syncData[ playerid ] [ E_SKIN ] = GetPlayerSkin( playerid );
|
|
g_syncData[ playerid ] [ E_WANTED_LEVEL ] = GetPlayerWantedLevel( playerid );
|
|
|
|
GetPlayerPos( playerid, g_syncData[ playerid ] [ E_X ], g_syncData[ playerid ] [ E_Y ], g_syncData[ playerid ] [ E_Z ] );
|
|
GetPlayerFacingAngle( playerid, g_syncData[ playerid ] [ E_A ] );
|
|
|
|
for( new slotid = 0; slotid < 13; slotid ++ ) {
|
|
GetPlayerWeaponData( playerid, slotid, g_syncData[ playerid ] [ E_WEAPON_ID ] [ slotid ], g_syncData[ playerid ] [ E_WEAPON_AMMO ] [ slotid ] );
|
|
}
|
|
|
|
//ResetPlayerWeapons( playerid );
|
|
ClearAnimations( playerid );
|
|
|
|
// Reinstating Information
|
|
SpawnPlayer( playerid );
|
|
SendServerMessage( playerid, "You are now synchronized." );
|
|
return 1;
|
|
}
|