Commit Graph

41 Commits

Author SHA1 Message Date
Damen
f835bca30e adds jail check to sync command 2019-01-02 01:07:25 -05:00
Lorenc Pekaj
f700d2051b modulize banning, registration, login 2019-01-02 00:19:17 +11:00
Lorenc Pekaj
c5d887bf06 modify header of script to use simple names/aliases 2018-12-12 19:21:57 +11:00
Steven Howard
8f6621524b playing hitmarker sound when player is spectating 2018-11-10 10:17:08 +00:00
Lorenc Pekaj
1139f4e92e disable /sync in passive mode 2018-11-05 10:49:23 +11:00
Lorenc Pekaj
1a24034b05 damage feed object only shown if player is not in a vehicle 2018-10-16 01:39:08 +11:00
Lorenc Pekaj
60df8738df sync refilled health bugfix 2018-10-15 21:28:05 +11:00
Lorenc Pekaj
b2c10884e8 bug fixes with sync 2018-10-15 18:11:20 +11:00
Lorenc Pekaj
68a890d747 no keystate for /s ... fixed so previous weapons are given back ... added cooldown as well 2018-10-15 15:18:42 +11:00
Steven Howard
f1ee0e9968 adds wanted levels to sync 2018-10-14 13:02:49 +01:00
Steven Howard
6dc23cb749 sync system
/s - /sync or ( SPACE & RIGHT CLICK )
2018-10-14 09:51:07 +01:00
Lorenc Pekaj
9ed5221550 destroy damage object if it exists 2018-10-14 13:38:34 +11:00
Steven Howard
18ff02951b hidden syncing for the time being 2018-10-13 17:06:06 +01:00
Steven Howard
7d0d72260b global object replacement 2018-10-13 17:04:32 +01:00
Steven Howard
3fe2638959 textdraw changes 2018-10-13 15:44:04 +01:00
Steven Howard
76d2629b0a starting sync player. 2018-10-13 15:38:02 +01:00
Steven Howard
aeabfdcdf5 removed unused function 2018-10-13 14:16:59 +01:00
Steven Howard
ad8a8b9385 removes invalid defines 2018-10-13 14:15:48 +01:00
Lorenc Pekaj
763689448f damage feed improvements 2018-10-13 23:21:05 +11:00
Steven Howard
0e080fcd7c 3d text is attached to damaged player
lifted the object above player name
2018-10-13 11:44:55 +01:00
Steven Howard
da428e56b6 cleaning up invalid prints and comments 2018-10-13 11:15:35 +01:00
Steven Howard
3f96fe199b changed from object to a SetPlayerAttachedObject 2018-10-13 11:12:08 +01:00
Steven Howard
dd9a68eaa4 adds a object above the players head according to what damage has been given (armour and/or health)
Inspired by Shini
2018-10-12 23:04:18 +01:00
Steven Howard
52146a04d2 attachs a 3D text label where the player damaged a player (known from dming) 2018-10-12 22:13:07 +01:00
Steven Howard
b74ab57bdf removes vip requirement to change hitmarker sounds 2018-10-12 17:04:19 +01:00
Steven Howard
bdb45e28d8 moves hitmarkersound into damage_feed.pwn
cleanup
2018-10-12 17:00:44 +01:00
Steven Howard
0250296b2b changes textdraw colors 2018-10-12 15:59:20 +01:00
Lorenc Pekaj
c45e66e6bb fix admin spec issue 2018-10-13 01:12:47 +11:00
Lorenc Pekaj
b73f2bb9e4 replace hitmarker with damage feed 2018-10-13 01:12:27 +11:00
Steven Howard
7fde0d019e player change 2018-10-12 15:07:26 +01:00
Lorenc Pekaj
23fc8aa608 spectate check for player 2018-10-13 00:49:38 +11:00
Steven Howard
44f16fcc3d changing targetid 2018-10-12 11:56:56 +01:00
Steven Howard
f179841d38 changed timer durations based on ticks 2018-10-11 16:44:11 +01:00
Steven Howard
110458523d changing functions for given/taken feed 2018-10-11 16:36:56 +01:00
Steven Howard
45dcae630d puching all hitsound configuration into one 2018-10-11 14:35:21 +01:00
Steven Howard
598b0c6fda adding hitmarker textdraw into damage_feed file.
cleanup variables
2018-10-11 14:21:51 +01:00
Steven Howard
a57114f4c1 textdraw placements 2018-10-11 14:06:18 +01:00
Steven Howard
5c635493e7 cleanup 2018-10-11 11:26:41 +01:00
Steven Howard
71dc423e88 added callback to return the damage given/taken 2018-10-11 11:26:08 +01:00
Steven Howard
0405aa45a4 remove invalid defines 2018-10-11 11:13:17 +01:00
Steven Howard
9d3fc9838e moved into features
changed the colors of textdraws
2018-10-11 11:10:16 +01:00