Damen
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f835bca30e
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adds jail check to sync command
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2019-01-02 01:07:25 -05:00 |
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Lorenc Pekaj
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f700d2051b
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modulize banning, registration, login
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2019-01-02 00:19:17 +11:00 |
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Lorenc Pekaj
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c5d887bf06
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modify header of script to use simple names/aliases
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2018-12-12 19:21:57 +11:00 |
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Steven Howard
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8f6621524b
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playing hitmarker sound when player is spectating
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2018-11-10 10:17:08 +00:00 |
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Lorenc Pekaj
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1139f4e92e
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disable /sync in passive mode
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2018-11-05 10:49:23 +11:00 |
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Lorenc Pekaj
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1a24034b05
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damage feed object only shown if player is not in a vehicle
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2018-10-16 01:39:08 +11:00 |
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Lorenc Pekaj
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60df8738df
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sync refilled health bugfix
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2018-10-15 21:28:05 +11:00 |
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Lorenc Pekaj
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b2c10884e8
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bug fixes with sync
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2018-10-15 18:11:20 +11:00 |
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Lorenc Pekaj
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68a890d747
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no keystate for /s ... fixed so previous weapons are given back ... added cooldown as well
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2018-10-15 15:18:42 +11:00 |
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Steven Howard
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f1ee0e9968
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adds wanted levels to sync
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2018-10-14 13:02:49 +01:00 |
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Steven Howard
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6dc23cb749
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sync system
/s - /sync or ( SPACE & RIGHT CLICK )
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2018-10-14 09:51:07 +01:00 |
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Lorenc Pekaj
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9ed5221550
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destroy damage object if it exists
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2018-10-14 13:38:34 +11:00 |
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Steven Howard
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18ff02951b
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hidden syncing for the time being
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2018-10-13 17:06:06 +01:00 |
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Steven Howard
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7d0d72260b
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global object replacement
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2018-10-13 17:04:32 +01:00 |
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Steven Howard
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3fe2638959
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textdraw changes
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2018-10-13 15:44:04 +01:00 |
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Steven Howard
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76d2629b0a
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starting sync player.
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2018-10-13 15:38:02 +01:00 |
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Steven Howard
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aeabfdcdf5
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removed unused function
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2018-10-13 14:16:59 +01:00 |
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Steven Howard
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ad8a8b9385
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removes invalid defines
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2018-10-13 14:15:48 +01:00 |
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Lorenc Pekaj
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763689448f
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damage feed improvements
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2018-10-13 23:21:05 +11:00 |
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Steven Howard
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0e080fcd7c
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3d text is attached to damaged player
lifted the object above player name
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2018-10-13 11:44:55 +01:00 |
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Steven Howard
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da428e56b6
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cleaning up invalid prints and comments
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2018-10-13 11:15:35 +01:00 |
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Steven Howard
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3f96fe199b
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changed from object to a SetPlayerAttachedObject
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2018-10-13 11:12:08 +01:00 |
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Steven Howard
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dd9a68eaa4
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adds a object above the players head according to what damage has been given (armour and/or health)
Inspired by Shini
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2018-10-12 23:04:18 +01:00 |
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Steven Howard
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52146a04d2
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attachs a 3D text label where the player damaged a player (known from dming)
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2018-10-12 22:13:07 +01:00 |
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Steven Howard
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b74ab57bdf
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removes vip requirement to change hitmarker sounds
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2018-10-12 17:04:19 +01:00 |
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Steven Howard
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bdb45e28d8
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moves hitmarkersound into damage_feed.pwn
cleanup
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2018-10-12 17:00:44 +01:00 |
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Steven Howard
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0250296b2b
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changes textdraw colors
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2018-10-12 15:59:20 +01:00 |
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Lorenc Pekaj
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c45e66e6bb
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fix admin spec issue
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2018-10-13 01:12:47 +11:00 |
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Lorenc Pekaj
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b73f2bb9e4
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replace hitmarker with damage feed
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2018-10-13 01:12:27 +11:00 |
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Steven Howard
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7fde0d019e
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player change
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2018-10-12 15:07:26 +01:00 |
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Lorenc Pekaj
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23fc8aa608
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spectate check for player
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2018-10-13 00:49:38 +11:00 |
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Steven Howard
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44f16fcc3d
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changing targetid
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2018-10-12 11:56:56 +01:00 |
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Steven Howard
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f179841d38
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changed timer durations based on ticks
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2018-10-11 16:44:11 +01:00 |
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Steven Howard
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110458523d
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changing functions for given/taken feed
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2018-10-11 16:36:56 +01:00 |
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Steven Howard
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45dcae630d
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puching all hitsound configuration into one
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2018-10-11 14:35:21 +01:00 |
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Steven Howard
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598b0c6fda
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adding hitmarker textdraw into damage_feed file.
cleanup variables
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2018-10-11 14:21:51 +01:00 |
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Steven Howard
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a57114f4c1
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textdraw placements
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2018-10-11 14:06:18 +01:00 |
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Steven Howard
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5c635493e7
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cleanup
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2018-10-11 11:26:41 +01:00 |
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Steven Howard
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71dc423e88
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added callback to return the damage given/taken
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2018-10-11 11:26:08 +01:00 |
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Steven Howard
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0405aa45a4
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remove invalid defines
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2018-10-11 11:13:17 +01:00 |
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Steven Howard
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9d3fc9838e
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moved into features
changed the colors of textdraws
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2018-10-11 11:10:16 +01:00 |
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