sfcnr/gamemodes/irresistible
2018-10-04 06:16:22 +10:00
..
anticheat
cnr add facility objects 2018-10-04 06:16:22 +10:00
config make gold vip 1.8k ic per month ... add custom estate to ic market 2018-09-26 04:09:20 +10:00
gta move command to /estate for now 2018-09-25 12:42:20 +10:00
_blank.pwn
_main.pwn
analytics.pwn
attachments.pwn
floodcontrol.pwn
helpers.pwn turned out i didnt restart my pc in over a month! gettickcount fix incase it bugs like it did on mine ... on the dedi 2018-09-19 17:50:55 +10:00
lookup.pwn
mailer.pwn
README.md introduce OnPlayerFirstSpawn( p ), OnPlayerMoveMode( p, t ) ... move animation to /features/animations.pwn 2018-09-26 14:04:39 +10:00
sampac.pwn disable aimbot (6) detection 2018-09-20 19:31:42 +10:00
security.pwn redundant variables removed 2018-09-30 03:37:26 +10:00
servervars.pwn

Irresistible Gaming Development Framework

Source Contributors: Lorenc ("Lorenc") Pekaj, Steven ("Stev") Howard

BIG THANKS to Stev, Nibble, Banging7Grams, Kova, Queen and Panther for making this possible.

Script Callbacks

  • public SetPlayerRandomSpawn( playerid )
    • Called when a player is attempting to be respawned somewhere randomly
  • public OnServerUpdate( )
    • Called every second (or sooner) indefinitely
  • public OnPlayerUpdateEx( playerid )
    • Same interval as OnServerUpdate, but it is called indefinitely for every player in-game
    • When you wish to update something frequently, but not use OnPlayerUpdate
  • OnServerGameDayEnd( )
    • Called every 24 minutes in-game (basically when a new day starts)
  • OnNpcConnect( npcid )
    • Called specifically when an NPC connects, as OnPlayerConnect will not
  • OnNpcDisconnect( npcid, reason )
    • Called specifically when an NPC disconnects, as OnPlayerDisconnect will not
  • OnPlayerDriveVehicle( playerid, vehicleid )
    • Called when a player enters a vehicle as a driver
  • OnPlayerLogin( playerid, accountid )
    • Called when a player successfully logs into their account
  • OnHouseOwnerChange( houseid, ownerid )
    • Called when the ownership of a home is changed
  • OnPlayerFirstSpawn( playerid )
    • Called when a player spawns for the first time
  • OnPlayerMovieMode( playerid, toggled )
    • Called when player toggles movie mode