sfcnr/gamemodes/irresistible
Pichai Lertwachirakul b0b593e84b
Admin commands isn't coverage in select VIP notes
Admin commands can create house for V.I.P House's note only. It doesn't cover Select House's note. It is also in create garage and vehicle.
Reported-by: Pichai Lertwachirakul ( zekodef )
Reported-by: Charlyn Secretaria ( Dead_Pool2k4 )
Acked-by: Lorenc Pekaj ( zeelorenc )
Signed-off-by: Pichai Lertwachirakul ( zekodef )
2019-10-07 15:26:19 +07:00
..
anticheat call CHEAT_TYPE_CARWARP instead of RAPID_FIRE 2019-04-19 18:18:09 +10:00
cnr Admin commands isn't coverage in select VIP notes 2019-10-07 15:26:19 +07:00
config fix migrations 2019-05-31 19:45:38 +10:00
gta
_blank.pwn
_main.pwn
analytics.pwn
attachments.pwn
floodcontrol.pwn
helpers.pwn
lookup.pwn
mailer.pwn
physics_dynamic.pwn
README.md README 'fix' 2019-06-27 22:02:58 +02:00
sampac.pwn
security.pwn
servervars.pwn

Irresistible Gaming Development Framework

Source Contributors: Lorenc, Stev, Damen

BIG THANKS to Stev, Nibble, Banging7Grams, Kova, Queen and Panther for making this possible.

Custom Script Callbacks

  • SetPlayerRandomSpawn( playerid )
    • Called when a player is attempting to be respawned somewhere randomly
  • OnServerUpdate( )
    • Called every second (or sooner) indefinitely
  • OnServerTickSecond( )
    • Called every second (specifically) indefinitely
  • OnPlayerUpdateEx( playerid )
    • Same interval as OnServerUpdate, but it is called indefinitely for every player in-game
    • When you wish to update something frequently, but not use OnPlayerUpdate
  • OnPlayerTickSecond( playerid )
    • Called every second (specifically a second) for a player, indefinitely
  • OnServerGameDayEnd( )
    • Called every 24 hours in-game (basically when a new day starts)
  • OnNpcConnect( npcid )
    • Called specifically when an NPC connects, as OnPlayerConnect will not
  • OnNpcDisconnect( npcid, reason )
    • Called specifically when an NPC disconnects, as OnPlayerDisconnect will not
  • OnPlayerDriveVehicle( playerid, vehicleid )
    • Called when a player enters a vehicle as a driver
  • OnPlayerPassedBanCheck( playerid )
    • Called when a player passes a ban check (done before authenticating)
  • OnPlayerRegister( playerid )
    • Called when a player successfully registers an account
  • OnPlayerLogin( playerid )
    • Called when a player successfully logs into their account
  • OnHouseOwnerChange( houseid, ownerid )
    • Called when the ownership of a home is changed
  • OnPlayerFirstSpawn( playerid )
    • Called when a player spawns for the first time
  • OnPlayerMovieMode( playerid, toggled )
    • Called when player toggles movie mode
  • OnPlayerAccessEntrance( playerid, entranceid )
    • Called when a player accesses an entrance id
  • OnPlayerEndModelPreview( playerid, handleid )
    • Called when a player closes a model preview
  • OnGangLoad( gangid )
    • Called when a gang is loaded
  • OnGangUnload( gangid, bool: deleted )
    • Called when a gang is unloaded (or deleted)
  • OnPlayerJoinGang( playerid, gangid )
    • Called when a player joins a gang
  • OnPlayerLeaveGang( playerid, gangid, reason )
    • Called when a player leaves a gang
  • OnPlayerEnterHouse( playerid, houseid )
    • Called when a player enters a house
  • OnPlayerAttemptBreakIn( playerid, houseid, businessid )
    • Called when a player attempts to break into a business/house
  • OnPlayerLoadTextdraws( playerid )
    • Called when a player is loading textdraws
  • OnPlayerUnloadTextdraws( playerid )
    • Called when a player is unloading textdraws (on death, request class...)
  • OnPlayerC4Blown( playerid, Float: X, Float: Y, Float: Z, worldid )
    • Called when a player C4 is blown
  • OnPlayerJailed( playerid )
    • Called when a player is jailed
  • OnPlayerUnjailed( playerid, reasonid )
    • Called when a player is unjailed for a reason id
  • OnPlayerArrested( playerid, victimid, totalarrests, totalpeople )
    • Called when a player is arrested
  • OnPlayerMoneyChanged( playerid, amount )
    • Called when a player's money is changed
  • OnServerVariablesLoaded( )
    • Called when server variables are fully loaded