sfcnr/gamemodes/irresistible
2018-09-19 15:14:04 +10:00
..
anticheat move fake-kill and car warp code into respective anticheat modules 2018-09-19 10:23:00 +10:00
cnr store gps information in module ... need to investigate a negative tickcount issue 2018-09-19 15:14:04 +10:00
config setlevel was not working for level 6 ... moved server defs to _config 2018-09-15 12:05:53 +10:00
gta * place vehicle, garage, vehicle dealer, vehicle modification into modules (features/vehicles) 2018-09-19 09:41:56 +10:00
_blank.pwn moved gamemode modules into gamemodes/irresistible ... updated git ignore 2018-09-10 02:01:29 +10:00
_main.pwn features thrown into cnr ... gangs has now its own index include 2018-09-10 07:18:09 +10:00
analytics.pwn moved gamemode modules into gamemodes/irresistible ... updated git ignore 2018-09-10 02:01:29 +10:00
attachments.pwn moved gamemode modules into gamemodes/irresistible ... updated git ignore 2018-09-10 02:01:29 +10:00
floodcontrol.pwn moved gamemode modules into gamemodes/irresistible ... updated git ignore 2018-09-10 02:01:29 +10:00
helpers.pwn move clearchat feature to helpers 2018-09-13 04:03:16 +10:00
lookup.pwn moved gamemode modules into gamemodes/irresistible ... updated git ignore 2018-09-10 02:01:29 +10:00
mailer.pwn moved gamemode modules into gamemodes/irresistible ... updated git ignore 2018-09-10 02:01:29 +10:00
README.md remove lumberjack checkpoints 2018-09-19 11:24:03 +10:00
sampac.pwn bugfixes 2018-09-17 05:57:14 +10:00
security.pwn moved gamemode modules into gamemodes/irresistible ... updated git ignore 2018-09-10 02:01:29 +10:00
servervars.pwn moved gamemode modules into gamemodes/irresistible ... updated git ignore 2018-09-10 02:01:29 +10:00

Irresistible Gaming Development Framework

Source Contributors: Lorenc ("Lorenc") Pekaj, Steven ("Stev") Howard

BIG THANKS to Stev, Nibble, Banging7Grams, Kova, Queen and Panther for making this possible.

Script Callbacks

  • public SetPlayerRandomSpawn( playerid )
    • Called when a player is attempting to be respawned somewhere randomly
  • public OnServerUpdate( )
    • Called every second (or sooner) indefinitely
  • public OnPlayerUpdateEx( playerid )
    • Same interval as OnServerUpdate, but it is called indefinitely for every player in-game
    • When you wish to update something frequently, but not use OnPlayerUpdate
  • OnServerGameDayEnd( )
    • Called every 24 minutes in-game (basically when a new day starts)
  • OnNpcConnect( npcid )
    • Called specifically when an NPC connects, as OnPlayerConnect will not
  • OnNpcDisconnect( npcid, reason )
    • Called specifically when an NPC disconnects, as OnPlayerDisconnect will not
  • OnPlayerDriveVehicle( playerid, vehicleid )
    • Called when a player enters a vehicle as a driver