sfcnr/gamemodes/irresistible/features/visage/fireworks.pwn

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/*
* Irresistible Gaming (c) 2018
* Developed by Basssiiie edited by Lorenc Pekaj
* Module: fireworks.inc
* Purpose: implements fireworks into sa-mp
*/
/* ** Includes ** */
#include < YSI\y_hooks >
/* ** Definitions ** */
#define DIALOG_FIREWORKS 29383
#define DIALOG_FIREWORKS_COLOR 29385
// The maximum amount of firework instances that players can place, per server. (Default: 20)
#define MAX_FIREWORK 20
// The maximum amount of particle objects that can be spawned per firework instance. (Default: 75)
#define MAX_FWOBJECT 75
// This defines how long the fireworks will stay around before it gets destroyed, after it's finished firing all its rounds.
#define DEF_STAY_TIME 10000
// Firework types
#define FW_UNKNOWN 0
#define FW_FOUNTAIN 1
#define FW_ROCKET 2
#define FW_SPLITTER 3
#define FW_UMBRELLA 4
#define FW_CAKE 5
#define DEF_ANIM_TIME 2500
#define DEF_DELAY_FIRE 250
// Fountain defines
#define FOUNTAIN_LIFE 10000
#define FOUNTAIN_DELAY 200
// Rocket defines
#define ROCKET_DUPLICATES 25
#define ROCKET_DELAY 1000
// Splitter defines
#define SPLITTER_DUPLICATE_1 7
#define SPLITTER_DUPLICATE_2 10
#define SPLITTER_DELAY 1000
// Umbrella defines
#define UMBRELLA_DUPLICATES 30
#define UMBRELLA_DELAY 1000
// Cake defines
#define CAKE_DUPLICATES 10
#define CAKE_DELAY 500
#define CAKE_SINGLE_DELAY 500
#define CAKE_BIG_DELAY 2500
/* ** Variables ** */
enum E_FIREWORK_DATA
{
E_CREATOR, E_TYPE, E_LIFETIME,
E_STAGE, E_ATTACHED_VEH, E_COLORS[ 2 ]
};
new FW_DATA [ MAX_FIREWORK ] [ E_FIREWORK_DATA ];
new FW_Object [ MAX_FIREWORK ] [ MAX_FWOBJECT ] [ 2 ];
new Iterator: fireworks < MAX_FIREWORK >;
/* ** Hooks ** */
hook OnPlayerDisconnect(playerid, reason) {
if (GetPVarInt(playerid, "FireworkPlaced")) {
foreach (new fw : fireworks) if ( FW_DATA[ fw ] [ E_CREATOR ] == playerid && FW_DATA[ fw ] [ E_STAGE ] ) {
FW_MainDestroy( fw );
}
}
return 1;
}
hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
{
if (dialogid == DIALOG_FIREWORKS)
{
if ( GetPlayerFireworks( playerid ) < 1 ) return SendError( playerid, "You do not have any fireworks." );
switch ( listitem )
{
case 0:
{
SetPVarInt(playerid, "FW_ColorsNumber", 2);
SetPVarInt(playerid, "FW_MenuItem", FW_FOUNTAIN);
ShowPlayerDialog( playerid, DIALOG_FIREWORKS_COLOR, DIALOG_STYLE_LIST, ""COL_WHITE"Fireworks", "White\nRed\nGreen\nBlue", "Select", "Back" );
}
case 1:
{
SetPVarInt(playerid, "FW_ColorsNumber", 2);
SetPVarInt(playerid, "FW_MenuItem", FW_ROCKET);
ShowPlayerDialog( playerid, DIALOG_FIREWORKS_COLOR, DIALOG_STYLE_LIST, ""COL_WHITE"Fireworks", "White\nRed\nGreen\nBlue", "Select", "Back" );
}
case 2:
{
SetPVarInt(playerid, "FW_ColorsNumber", 2);
SetPVarInt(playerid, "FW_MenuItem", FW_SPLITTER);
ShowPlayerDialog( playerid, DIALOG_FIREWORKS_COLOR, DIALOG_STYLE_LIST, ""COL_WHITE"Fireworks", "White\nRed\nGreen\nBlue", "Select", "Back" );
}
case 3:
{
SetPVarInt(playerid, "FW_ColorsNumber", 2);
SetPVarInt(playerid, "FW_MenuItem", FW_UMBRELLA);
ShowPlayerDialog( playerid, DIALOG_FIREWORKS_COLOR, DIALOG_STYLE_LIST, ""COL_WHITE"Fireworks", "White\nRed\nGreen\nBlue", "Select", "Back" );
}
case 4:
{
SetPVarInt(playerid, "FW_ColorsNumber", 2);
SetPVarInt(playerid, "FW_MenuItem", FW_CAKE);
ShowPlayerDialog( playerid, DIALOG_FIREWORKS_COLOR, DIALOG_STYLE_LIST, ""COL_WHITE"Fireworks", "White\nRed\nGreen\nBlue", "Select", "Back" );
}
}
return 1;
}
else if ( dialogid == DIALOG_FIREWORKS_COLOR )
{
if ( GetPlayerFireworks( playerid ) < 1 ) return SendError( playerid, "You do not have any fireworks." );
if ( ! response )
{
DeletePVar(playerid, "FW_Color1");
DeletePVar(playerid, "FW_Color2");
DeletePVar(playerid, "FW_MenuItem");
DeletePVar(playerid, "FW_ColorsNumber");
DeletePVar(playerid, "FW_Big");
return 1;
}
if (!GetPVarInt(playerid, "FW_Color1") && !GetPVarInt(playerid, "FW_Color2"))
{
switch (listitem)
{
case 0: SetPVarInt(playerid, "FW_Color1", 19295); // Wit
case 1: SetPVarInt(playerid, "FW_Color1", 19296); // Rood
case 2: SetPVarInt(playerid, "FW_Color1", 19297); // Groen
case 3: SetPVarInt(playerid, "FW_Color1", 19298); // Blauw
}
if (GetPVarInt(playerid, "FW_ColorsNumber") == 1)
{
FW_MainCreate(playerid, GetPVarInt(playerid, "FW_MenuItem"));
return 1;
}
SendServerMessage( playerid, "Please select the primary color for your firework." );
ShowPlayerDialog( playerid, DIALOG_FIREWORKS_COLOR, DIALOG_STYLE_LIST, ""COL_WHITE"Fireworks", "White\nRed\nGreen\nBlue", "Select", "Back" );
return 1;
}
if (GetPVarInt(playerid, "FW_Color1") > 1 && !GetPVarInt(playerid, "FW_Color2"))
{
switch (listitem)
{
case 0: SetPVarInt(playerid, "FW_Color2", 19295);
case 1: SetPVarInt(playerid, "FW_Color2", 19296);
case 2: SetPVarInt(playerid, "FW_Color2", 19297);
case 3: SetPVarInt(playerid, "FW_Color2", 19298);
}
SendServerMessage( playerid, "Please select the secondary color of your firework." );
FW_MainCreate(playerid, GetPVarInt(playerid, "FW_MenuItem"));
DeletePVar(playerid, "FW_MenuItem");
DeletePVar(playerid, "FW_ColorsNumber");
return 1;
}
}
return 1;
}
hook OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if (newkeys & KEY_FIRE && !(oldkeys & KEY_FIRE))
{
if(GetPlayerWeapon(playerid) == 40 || GetPVarInt(playerid, "Detonator") == 1)
{
if (GetPVarInt(playerid, "FireworkPlaced") == 1)
{
RemoveWeaponFromSlot(playerid, 12);
DeletePVar(playerid, "FireworkPlaced");
SetPVarInt(playerid, "TimerMainFire", SetTimerEx("FW_MainFire", DEF_DELAY_FIRE, true, "i", playerid));
return 1;
}
}
}
return 1;
}
hook OnPlayerUpdate(playerid)
{
if (GetPlayerWeapon(playerid) == 40)
{
if (GetPVarInt(playerid, "Detonator") != 1)
{
SetPVarInt(playerid, "Detonator", 1);
}
}
else if (GetPVarInt(playerid, "Detonator") == 1)
{
DeletePVar(playerid, "Detonator");
}
return 1;
}
hook OnDynamicObjectMoved(objectid)
{
foreach ( new fw : fireworks )
{
if (FW_DATA[ fw ] [ E_TYPE ] != FW_UNKNOWN)
{
for (new fo; fo != MAX_FWOBJECT; fo++)
{
if (FW_Object[fw][fo][0] == objectid)
{
switch(FW_DATA[ fw ] [ E_TYPE ])
{
case FW_FOUNTAIN:
{
switch (FW_Object[fw][fo][1])
{
case 1:
{
new Float: fwX, Float: fwY, Float: fwZ;
GetDynamicObjectPos(FW_Object[fw][fo][0], fwX, fwY, fwZ);
MoveDynamicObject(FW_Object[fw][fo][0], fwX, fwY, fwZ-10.0, 2.0+float(random(3)));
FW_Object[fw][fo][1] = 2;
}
case 2: DestroyDynamicObject(FW_Object[fw][fo][0]), FW_Object[fw][fo][0] = 0, FW_Object[fw][fo][1] = 0;
}
return 1;
}
case FW_ROCKET:
{
switch (FW_Object[fw][fo][1])
{
case 1:
{
new Float: fwX, Float: fwY, Float: fwZ, stage;
for (new prt; prt != ROCKET_DUPLICATES; prt++)
{
for (new fo2; fo2 != MAX_FWOBJECT; fo2++)
{
if (FW_Object[fw][fo2][0] == 0)
{
new model;
switch (stage)
{
case 0: {model = FW_DATA[ fw ] [ E_COLORS ][0]; stage = 1;}
case 1: {model = FW_DATA[ fw ] [ E_COLORS ][1]; stage = 0;}
}
GetDynamicObjectPos(objectid, fwX, fwY, fwZ);
FW_Object[fw][fo2][0] = CreateDynamicObject(model, fwX, fwY, fwZ, 0.0, 0.0, 0.0, -1, 0, -1, 300.0);
Get3DRandomDistanceAway(fwX, fwY, fwZ, 15, 30);
MoveDynamicObject(FW_Object[fw][fo2][0], fwX, fwY, fwZ, 10.0+(float(random(20))/10.0));
FW_Object[fw][fo2][1] = 2;
break;
}
}
}
for (new i = 0, mp = GetPlayerPoolSize(); i <= mp; i++)
{
if(IsPlayerInRangeOfPoint(i,50,fwX, fwY, fwZ))
{
PlayerPlaySound(i, 1009, 0, 0, 0);
}
}
DestroyDynamicObject(FW_Object[fw][fo][0]);
FW_Object[fw][fo][0] = 0;
FW_Object[fw][fo][1] = 0;
UpdateStreamerForAll();
return 1;
}
case 2:
{
DestroyDynamicObject(FW_Object[fw][fo][0]);
FW_Object[fw][fo][0] = 0;
FW_Object[fw][fo][1] = 0;
}
}
return 1;
}
case FW_SPLITTER:
{
switch (FW_Object[fw][fo][1])
{
case 1:
{
new Float: fwX, Float: fwY, Float: fwZ;
for (new prt; prt != SPLITTER_DUPLICATE_1; prt++)
{
for (new fo2; fo2 != MAX_FWOBJECT; fo2++)
{
if (FW_Object[fw][fo2][0] == 0)
{
GetDynamicObjectPos(objectid, fwX, fwY, fwZ);
FW_Object[fw][fo2][0] = CreateDynamicObject(FW_DATA[ fw ] [ E_COLORS ][0], fwX, fwY, fwZ, 0.0, 0.0, 0.0, -1, 0, -1, 300.0);
Get3DRandomDistanceAway(fwX, fwY, fwZ, 20, 40);
MoveDynamicObject(FW_Object[fw][fo2][0], fwX, fwY, fwZ, 10.0+(float(random(20))/10.0));
FW_Object[fw][fo2][1] = 2;
break;
}
}
}
for (new i = 0, mp = GetPlayerPoolSize(); i <= mp; i++)
{
if(IsPlayerInRangeOfPoint(i,50,fwX, fwY, fwZ))
{
PlayerPlaySound(i, 1009, 0, 0, 0);
}
}
DestroyDynamicObject(FW_Object[fw][fo][0]);
FW_Object[fw][fo][0] = 0;
FW_Object[fw][fo][1] = 0;
UpdateStreamerForAll();
return 1;
}
case 2:
{
new Float: fwX, Float: fwY, Float: fwZ;
for (new prt; prt != SPLITTER_DUPLICATE_2; prt++)
{
for (new fo2; fo2 != MAX_FWOBJECT; fo2++)
{
if (FW_Object[fw][fo2][0] == 0)
{
GetDynamicObjectPos(objectid, fwX, fwY, fwZ);
FW_Object[fw][fo2][0] = CreateDynamicObject(FW_DATA[ fw ] [ E_COLORS ][1], fwX, fwY, fwZ, 0.0, 0.0, 0.0, -1, 0, -1, 300.0);
Get3DRandomDistanceAway(fwX, fwY, fwZ, 15, 30);
MoveDynamicObject(FW_Object[fw][fo2][0], (fwX+(float(random(200))/10.0))-10.0, (fwY+(float(random(200))/10.0))-10.0, (fwZ+(float(random(200))/10.0))-10.0, 7.0+(float(random(20))/10.0));
FW_Object[fw][fo2][1] = 3;
break;
}
}
}
for (new i = 0, mp = GetPlayerPoolSize(); i <= mp; i++)
{
if(IsPlayerInRangeOfPoint(i,50,fwX, fwY, fwZ))
{
PlayerPlaySound(i, 1009, 0, 0, 0);
}
}
DestroyDynamicObject(FW_Object[fw][fo][0]);
FW_Object[fw][fo][0] = 0;
FW_Object[fw][fo][1] = 0;
UpdateStreamerForAll();
return 1;
}
case 3: {DestroyDynamicObject(FW_Object[fw][fo][0]); FW_Object[fw][fo][0] = 0; FW_Object[fw][fo][1] = 0;}
}
return 1;
}
case FW_UMBRELLA:
{
switch (FW_Object[fw][fo][1])
{
case 1:
{
new Float: fwX, Float: fwY, Float: fwZ, stage;
for (new prt; prt != UMBRELLA_DUPLICATES; prt++)
{
for (new fo2; fo2 != MAX_FWOBJECT; fo2++)
{
if (FW_Object[fw][fo2][0] == 0)
{
new model;
switch (stage)
{
case 0: {model = FW_DATA[ fw ] [ E_COLORS ][0]; stage = 1;}
case 1: {model = FW_DATA[ fw ] [ E_COLORS ][1]; stage = 0;}
}
GetDynamicObjectPos(objectid, fwX, fwY, fwZ);
FW_Object[fw][fo2][0] = CreateDynamicObject(model, fwX, fwY, fwZ, 0.0, 0.0, 0.0, -1, 0, -1, 300.0);
Get2DRandomDistanceAway(fwX, fwY, 25, 40);
MoveDynamicObject(FW_Object[fw][fo2][0], fwX, fwY, fwZ, 8.0+(float(random(20))/10.0));
FW_Object[fw][fo2][1] = 2;
break;
}
}
}
for (new i = 0, mp = GetPlayerPoolSize(); i <= mp; i++)
{
if(IsPlayerInRangeOfPoint(i,50,fwX, fwY, fwZ))
{
PlayerPlaySound(i, 1009, 0, 0, 0);
}
}
DestroyDynamicObject(FW_Object[fw][fo][0]);
FW_Object[fw][fo][0] = 0;
FW_Object[fw][fo][1] = 0;
UpdateStreamerForAll();
return 1;
}
case 2: {DestroyDynamicObject(FW_Object[fw][fo][0]); FW_Object[fw][fo][0] = 0; FW_Object[fw][fo][1] = 0;}
}
return 1;
}
case FW_CAKE:
{
switch (FW_Object[fw][fo][1])
{
case 1:
{
new Float: fwX, Float: fwY, Float: fwZ;
for (new prt; prt != CAKE_DUPLICATES; prt++)
{
for (new fo2; fo2 != MAX_FWOBJECT; fo2++)
{
if (FW_Object[fw][fo2][0] == 0)
{
GetDynamicObjectPos(objectid, fwX, fwY, fwZ);
FW_Object[fw][fo2][0] = CreateDynamicObject(FW_DATA[ fw ] [ E_COLORS ][1], fwX, fwY, fwZ, 0.0, 0.0, 0.0, -1, 0, -1, 300.0);
Get3DRandomDistanceAway(fwX, fwY, fwZ, 25, 40);
MoveDynamicObject(FW_Object[fw][fo2][0], fwX, fwY, fwZ, 15.0+(float(random(20))/10.0));
FW_Object[fw][fo2][1] = 2;
break;
}
}
}
for (new i = 0, mp = GetPlayerPoolSize(); i <= mp; i++)
{
if(IsPlayerInRangeOfPoint(i,50,fwX, fwY, fwZ))
{
PlayerPlaySound(i, 1009, 0, 0, 0);
}
}
DestroyDynamicObject(FW_Object[fw][fo][0]);
FW_Object[fw][fo][0] = 0;
FW_Object[fw][fo][1] = 0;
UpdateStreamerForAll();
return 1;
}
case 2: {DestroyDynamicObject(FW_Object[fw][fo][0]); FW_Object[fw][fo][0] = 0; FW_Object[fw][fo][1] = 0;}
}
return 1;
}
}
return 0;
}
}
}
}
return 1;
}
stock FW_MainCreate(playerid, firework)
{
if (IsPlayerNPC(playerid) || !IsPlayerConnected(playerid)) return 0;
if (GetPlayerInterior(playerid) != 0)
{
SendError( playerid, "You can't light fireworks inside!" );
return 0;
}
if (GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
{
switch(firework)
{
case FW_UNKNOWN:
{
SendError( playerid, "Fireworks couldn't be created!" );
return 0;
}
case FW_FOUNTAIN, FW_ROCKET, FW_SPLITTER, FW_UMBRELLA, FW_CAKE:
{
ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 1.0, 0, 0, 0, 1, 0, 1);
SetTimerEx("FW_MainCreateEnd", DEF_ANIM_TIME, false, "ii", playerid, firework);
return 1;
}
}
}
else {
SendError( playerid, "You have to be on foot to place fireworks down!" );
}
return 0;
}
forward FW_MainCreateEnd(playerid, firework);
public FW_MainCreateEnd(playerid, firework)
{
if ( !IsPlayerConnected( playerid ) )
return 0;
new
fw = Iter_Free( fireworks );
if ( fw != ITER_NONE )
{
new
Float: plX, Float: plY, Float: fwX, Float: fwY, Float: Z;
// reset some variables
FW_DATA[ fw ] [ E_CREATOR ] = -1;
FW_DATA[ fw ] [ E_ATTACHED_VEH ] = -1;
// add to list
Iter_Add( fireworks, fw );
// handle player
ClearAnimations(playerid);
GivePlayerWeapon(playerid, 40, 1);
GetPlayerPos(playerid, plX, plY, Z);
SetPVarInt(playerid, "FireworkPlaced", 1);
GetXYInFrontOfPlayer(playerid, fwX, fwY, Z, 1.0);
new Float: R = atan2( fwY - plY, fwX - fwX ) - 90.0; // GetAngleToPos(plX, plY, fwX, fwY);
switch( firework )
{
case FW_FOUNTAIN: FW_FountainCreate(playerid, fw, fwX, fwY, Z, R, GetPVarInt(playerid, "FW_Color1"), GetPVarInt(playerid, "FW_Color2"));
case FW_ROCKET: FW_RocketCreate(playerid, fw, fwX, fwY, Z, R, GetPVarInt(playerid, "FW_Color1"), GetPVarInt(playerid, "FW_Color2"));
case FW_SPLITTER: FW_SplitterCreate(playerid, fw, fwX, fwY, Z, R, GetPVarInt(playerid, "FW_Color1"), GetPVarInt(playerid, "FW_Color2"));
case FW_UMBRELLA: FW_UmbrelllaCreate(playerid, fw, fwX, fwY, Z, R, GetPVarInt(playerid, "FW_Color1"), GetPVarInt(playerid, "FW_Color2"));
case FW_CAKE: FW_CakeCreate(playerid, fw, fwX, fwY, Z, R, GetPVarInt(playerid, "FW_Color1"), GetPVarInt(playerid, "FW_Color2"));
default: return SendError( playerid, "Fireworks couldn't be created!" );
}
// reset colors
DeletePVar(playerid, "FW_Color1");
DeletePVar(playerid, "FW_Color2");
// give a less firework
GivePlayerFireworks( playerid, -1 );
SendServerMessage( playerid, "You have placed a firework. You now have %d remaining fireworks.", GetPlayerFireworks( playerid ) );
return 1;
}
return SendError( playerid, "Server limit is reached! Light some before you place more." ), 0;
}
function FW_MainFire(playerid)
{
static
Float: fwX, Float: fwY, Float: fwZ;
foreach ( new fw : fireworks )
{
if (FW_DATA[ fw ] [ E_CREATOR ] == playerid && FW_DATA[ fw ] [ E_STAGE ] == 1)
{
switch (FW_DATA[ fw ] [ E_TYPE ])
{
case FW_UNKNOWN:
{
FW_DATA[ fw ] [ E_CREATOR ] = -1;
SendError( playerid, "Fireworks couldn't be lighted!" );
return 0;
}
case FW_FOUNTAIN:
{
FW_DATA[ fw ] [ E_LIFETIME ] = FOUNTAIN_LIFE;
FW_DATA[ fw ] [ E_STAGE ] = 2;
GetDynamicObjectPos(FW_Object[fw][0][0], fwX, fwY, fwZ);
for (new i = 0, mp = GetPlayerPoolSize(); i <= mp; i++) if(IsPlayerInRangeOfPoint(i,50, fwX, fwY, fwZ)) {
PlayerPlaySound(i, 1134, 0, 0, 0);
}
SetTimerEx("FW_FountainFire", FOUNTAIN_DELAY, false, "ii", fw, 0);
return 1;
}
case FW_ROCKET:
{
FW_DATA[ fw ] [ E_STAGE ] = 2;
GetDynamicObjectPos(FW_Object[fw][0][0], fwX, fwY, fwZ);
FW_Object[fw][3][0] = CreateDynamicObject(18727, fwX, fwY, fwZ, 0.0, 0.0, 0.0, 150);
SetTimerEx("FW_RocketFire", ROCKET_DELAY, false, "i", fw);
return 1;
}
case FW_SPLITTER:
{
FW_DATA[ fw ] [ E_STAGE ] = 2;
GetDynamicObjectPos(FW_Object[fw][0][0], fwX, fwY, fwZ);
FW_Object[fw][3][0] = CreateDynamicObject(18727, fwX, fwY, fwZ, 0.0, 0.0, 0.0, 150);
SetTimerEx("FW_SplitterFire", SPLITTER_DELAY, false, "i", fw);
return 1;
}
case FW_UMBRELLA:
{
FW_DATA[ fw ] [ E_STAGE ] = 2;
GetDynamicObjectPos(FW_Object[fw][0][0], fwX, fwY, fwZ);
FW_Object[fw][3][0] = CreateDynamicObject(18727, fwX, fwY, fwZ, 0.0, 0.0, 0.0, 150);
SetTimerEx("FW_UmbrelllaFire", UMBRELLA_DELAY, false, "i", fw);
return 1;
}
case FW_CAKE:
{
FW_DATA[ fw ] [ E_STAGE ] = 2;
SetTimerEx("FW_CakeFire", CAKE_DELAY, false, "ii", fw, 1);
return 1;
}
}
return 1;
}
}
KillTimer(GetPVarInt(playerid, "TimerMainFire"));
DeletePVar(playerid, "TimerMainFire");
return 0;
}
function FW_MainDestroy(fw)
{
Iter_Remove( fireworks, fw );
FW_DATA[ fw ] [ E_CREATOR ] = -1;
FW_DATA[ fw ] [ E_TYPE ] = FW_UNKNOWN;
FW_DATA[ fw ] [ E_ATTACHED_VEH ] = -1;
FW_DATA[ fw ] [ E_LIFETIME ] = 0;
FW_DATA[ fw ] [ E_STAGE ] = 0;
FW_DATA[ fw ] [ E_COLORS ][0] = 0;
FW_DATA[ fw ] [ E_COLORS ][1] = 0;
for (new fo; fo != MAX_FWOBJECT; fo++)
{
if (FW_Object[fw][fo][0] != 0)
{
if (IsValidDynamicObject(FW_Object[fw][fo][0])) {DestroyDynamicObject(FW_Object[fw][fo][0]);}
FW_Object[fw][fo][0] = 0;
FW_Object[fw][fo][1] = 0;
}
}
return 1;
}
// FOUNTAIN
stock FW_FountainCreate(playerid, fw, Float: X, Float: Y, Float: Z, Float: R, model1, model2)
{
if ( !IsPlayerConnected( playerid ) )
return 0;
FW_DATA[ fw ] [ E_CREATOR ] = playerid;
FW_DATA[ fw ] [ E_STAGE ] = 1;
FW_DATA[ fw ] [ E_TYPE ] = FW_FOUNTAIN;
FW_DATA[ fw ] [ E_COLORS ][0] = model1;
FW_DATA[ fw ] [ E_COLORS ][1] = model2;
if (FW_DATA[ fw ] [ E_COLORS ][0] == 0) {FW_DATA[ fw ] [ E_COLORS ][0] = 19284;}
if (FW_DATA[ fw ] [ E_COLORS ][1] == 0) {FW_DATA[ fw ] [ E_COLORS ][1] = 19281;}
FW_Object[fw][0][0] = CreateDynamicObject(1271, X, Y, Z-0.65, 0.0, 0.0, R, -1, 0, -1, 100.0);
FW_Object[fw][1][0] = CreateDynamicObject(2203, X, Y, Z-0.4, 0.0, 0.0, R, -1, 0, -1, 100.0);
new surf = GetPlayerSurfingVehicleID(playerid);
if (surf != INVALID_VEHICLE_ID)
{
FW_DATA[ fw ] [ E_ATTACHED_VEH ] = surf;
new Float: vehPos[3];
GetVehiclePos(surf, vehPos[0], vehPos[1], vehPos[2]);
X -= vehPos[0];
Y -= vehPos[1];
Z -= vehPos[2];
AttachDynamicObjectToVehicle(FW_Object[fw][0][0], surf, X, Y, Z-0.65, 0.0, 0.0, R);
AttachDynamicObjectToVehicle(FW_Object[fw][1][0], surf, X, Y, Z-0.4, 0.0, 0.0, R);
}
UpdateStreamerForAll();
return 1;
}
forward FW_FountainFire(fw, stage);
public FW_FountainFire(fw, stage)
{
for (new fo; fo != MAX_FWOBJECT; fo++)
{
if (FW_Object[fw][fo][0] == 0)
{
new Float: fwX, Float: fwY, Float: fwZ, model;
if (FW_DATA[ fw ] [ E_ATTACHED_VEH ] == -1) {GetDynamicObjectPos(FW_Object[fw][0][0], fwX, fwY, fwZ);}
else
{
GetVehiclePos(FW_DATA[ fw ] [ E_ATTACHED_VEH ], fwX, fwY, fwZ);
new Float: AttachOffset[3];
Streamer_GetFloatData(0, FW_Object[fw][0][0], E_STREAMER_ATTACH_OFFSET_X, AttachOffset[0]);
Streamer_GetFloatData(0, FW_Object[fw][0][0], E_STREAMER_ATTACH_OFFSET_Y, AttachOffset[1]);
Streamer_GetFloatData(0, FW_Object[fw][0][0], E_STREAMER_ATTACH_OFFSET_Z, AttachOffset[2]);
fwX += AttachOffset[0];
fwY += AttachOffset[1];
fwZ += AttachOffset[2];
}
switch(stage)
{
case 0: {model = FW_DATA[ fw ] [ E_COLORS ][0]; stage = 1;}
case 1: {model = FW_DATA[ fw ] [ E_COLORS ][1]; stage = 0;}
}
FW_Object[fw][fo][0] = CreateDynamicObject(model, (fwX+(float(random(5))/10.0))-0.25, (fwY+(float(random(5))/10.0))-0.25, fwZ, 0.0, 0.0, 0.0, -1, 0, -1, 300.0);
MoveDynamicObject(FW_Object[fw][fo][0], (fwX+(float(random(80))/10.0))-4.0, (fwY+(float(random(80))/10.0))-4.0, fwZ+(20.0+float(random(15))), 15.0+(float(random(20))/10.0));
FW_Object[fw][fo][1] = 1;
UpdateStreamerForAll();
break;
}
if (fo == (MAX_FWOBJECT-1))
{
print( "[FIREWORKS ERROR] ENTITIES LIMIT REACHED! 1" );
return 0;
}
}
FW_DATA[ fw ] [ E_LIFETIME ] -= FOUNTAIN_DELAY;
if (FW_DATA[ fw ] [ E_LIFETIME ] > 0) {SetTimerEx("FW_FountainFire", FOUNTAIN_DELAY, false, "ii", fw, stage); return 1;}
FW_DATA[ fw ] [ E_STAGE ] = 3;
SetTimerEx("FW_MainDestroy", DEF_STAY_TIME, false, "i", fw);
return 0;
}
// ROCKET
stock FW_RocketCreate(playerid, fw, Float: X, Float: Y, Float: Z, Float: R, model1, model2)
{
if ( !IsPlayerConnected( playerid ) )
return 0;
FW_DATA[ fw ] [ E_CREATOR ] = playerid;
FW_DATA[ fw ] [ E_STAGE ] = 1;
FW_DATA[ fw ] [ E_TYPE ] = FW_ROCKET;
FW_DATA[ fw ] [ E_COLORS ][0] = model1;
FW_DATA[ fw ] [ E_COLORS ][1] = model2;
if (FW_DATA[ fw ] [ E_COLORS ][0] == 0) {FW_DATA[ fw ] [ E_COLORS ][0] = 19282;}
if (FW_DATA[ fw ] [ E_COLORS ][1] == 0) {FW_DATA[ fw ] [ E_COLORS ][1] = 19281;}
FW_Object[fw][0][0] = CreateDynamicObject(1271, X, Y, Z-0.65, 0.0, 0.0, R, -1, 0, -1, 100.0);
FW_Object[fw][1][0] = CreateDynamicObject(3790, X, Y, Z+0.95, 0.0, 90.0, R, -1, 0, -1, 100.0);
new surf = GetPlayerSurfingVehicleID(playerid);
if (surf != INVALID_VEHICLE_ID)
{
FW_DATA[ fw ] [ E_ATTACHED_VEH ] = surf;
new Float: vehPos[3];
GetVehiclePos(surf, vehPos[0], vehPos[1], vehPos[2]);
X -= vehPos[0];
Y -= vehPos[1];
Z -= vehPos[2];
AttachDynamicObjectToVehicle(FW_Object[fw][0][0], surf, X, Y, Z-0.65, 0.0, 0.0, R);
AttachDynamicObjectToVehicle(FW_Object[fw][1][0], surf, X, Y, Z+0.95, 0.0, 90.0, R);
}
UpdateStreamerForAll();
return 1;
}
forward FW_RocketFire(fw);
public FW_RocketFire(fw)
{
DestroyDynamicObject(FW_Object[fw][3][0]);
new Float: fwX, Float: fwY, Float: fwZ, Float: R;
if (FW_DATA[ fw ] [ E_ATTACHED_VEH ] == -1) {GetDynamicObjectPos(FW_Object[fw][1][0], fwX, fwY, fwZ);}
else
{
GetVehiclePos(FW_DATA[ fw ] [ E_ATTACHED_VEH ], fwX, fwY, fwZ);
new Float: AttachOffset[3];
Streamer_GetFloatData(0, FW_Object[fw][0][0], E_STREAMER_ATTACH_OFFSET_X, AttachOffset[0]);
Streamer_GetFloatData(0, FW_Object[fw][0][0], E_STREAMER_ATTACH_OFFSET_Y, AttachOffset[1]);
Streamer_GetFloatData(0, FW_Object[fw][0][0], E_STREAMER_ATTACH_OFFSET_Z, AttachOffset[2]);
fwX += AttachOffset[0];
fwY += AttachOffset[1];
fwZ += AttachOffset[2];
}
for (new i = 0, mp = GetPlayerPoolSize(); i <= mp; i++)
{
if(IsPlayerInRangeOfPoint(i,50,fwX, fwY, fwZ))
{
PlayerPlaySound(i, 1095, 0, 0, 0);
}
}
DestroyDynamicObject(FW_Object[fw][1][0]);
Streamer_GetFloatData(0, FW_Object[fw][0][0], E_STREAMER_R_Z, R);
FW_Object[fw][1][0] = CreateDynamicObject(3790, fwX, fwY, fwZ+0.95, 0.0, 90.0, R, -1, 0, -1, 300.0);
FW_Object[fw][2][0] = CreateDynamicObject(345, fwX, fwY, fwZ-1.2, 90.0, 0.0, 0.0, -1, 0, -1, 300.0);
fwX += (float(random(30))/10);
fwY += (float(random(30))/10);
fwZ = fwZ + 40 + float(random(5));
MoveDynamicObject(FW_Object[fw][1][0], fwX, fwY, fwZ, 18.0);
MoveDynamicObject(FW_Object[fw][2][0], fwX, fwY, fwZ-1.2, 18.0);
FW_Object[fw][1][1] = 1;
FW_Object[fw][2][1] = 2;
UpdateStreamerForAll();
SetTimerEx("FW_MainDestroy", DEF_STAY_TIME, false, "i", fw);
return 0;
}
// SPLITTER
stock FW_SplitterCreate(playerid, fw, Float: X, Float: Y, Float: Z, Float: R, model1, model2)
{
if ( !IsPlayerConnected( playerid ) )
return 0;
FW_DATA[ fw ] [ E_CREATOR ] = playerid;
FW_DATA[ fw ] [ E_STAGE ] = 1;
FW_DATA[ fw ] [ E_TYPE ] = FW_SPLITTER;
FW_DATA[ fw ] [ E_COLORS ][0] = model1;
FW_DATA[ fw ] [ E_COLORS ][1] = model2;
if (FW_DATA[ fw ] [ E_COLORS ][0] == 0) {FW_DATA[ fw ] [ E_COLORS ][0] = 19282;}
FW_Object[fw][0][0] = CreateDynamicObject(1271, X, Y, Z-0.65, 0.0, 0.0, R, -1, 0, -1, 100.0);
FW_Object[fw][1][0] = CreateDynamicObject(3786, X, Y, Z+0.95, 0.0, 90.0, R, -1, 0, -1, 100.0);
new surf = GetPlayerSurfingVehicleID(playerid);
if (surf != INVALID_VEHICLE_ID)
{
FW_DATA[ fw ] [ E_ATTACHED_VEH ] = surf;
new Float: vehPos[3];
GetVehiclePos(surf, vehPos[0], vehPos[1], vehPos[2]);
X -= vehPos[0];
Y -= vehPos[1];
Z -= vehPos[2];
AttachDynamicObjectToVehicle(FW_Object[fw][0][0], surf, X, Y, Z-0.65, 0.0, 0.0, R);
AttachDynamicObjectToVehicle(FW_Object[fw][1][0], surf, X, Y, Z+0.95, 0.0, 90.0, R);
}
UpdateStreamerForAll();
return 1;
}
forward FW_SplitterFire(fw);
public FW_SplitterFire(fw)
{
DestroyDynamicObject(FW_Object[fw][3][0]);
new Float: fwX, Float: fwY, Float: fwZ, Float: R;
if (FW_DATA[ fw ] [ E_ATTACHED_VEH ] == -1) {GetDynamicObjectPos(FW_Object[fw][1][0], fwX, fwY, fwZ);}
else
{
GetVehiclePos(FW_DATA[ fw ] [ E_ATTACHED_VEH ], fwX, fwY, fwZ);
new Float: AttachOffset[3];
Streamer_GetFloatData(0, FW_Object[fw][0][0], E_STREAMER_ATTACH_OFFSET_X, AttachOffset[0]);
Streamer_GetFloatData(0, FW_Object[fw][0][0], E_STREAMER_ATTACH_OFFSET_Y, AttachOffset[1]);
Streamer_GetFloatData(0, FW_Object[fw][0][0], E_STREAMER_ATTACH_OFFSET_Z, AttachOffset[2]);
fwX += AttachOffset[0];
fwY += AttachOffset[1];
fwZ += AttachOffset[2];
}
for (new i = 0, mp = GetPlayerPoolSize(); i <= mp; i++)
{
if(IsPlayerInRangeOfPoint(i,50,fwX, fwY, fwZ))
{
PlayerPlaySound(i, 1095, 0, 0, 0);
}
}
DestroyDynamicObject(FW_Object[fw][1][0]);
Streamer_GetFloatData(0, FW_Object[fw][0][0], E_STREAMER_R_Z, R);
FW_Object[fw][1][0] = CreateDynamicObject(3786, fwX, fwY, fwZ+0.95, 0.0, 90.0, R, -1, 0, -1, 300.0);
FW_Object[fw][2][0] = CreateDynamicObject(345, fwX, fwY, fwZ-1.2, 90.0, 0.0, 0.0, -1, 0, -1, 300.0);
fwX += (float(random(30))/10);
fwY += (float(random(30))/10);
fwZ = fwZ + 40.0 + float(random(5));
MoveDynamicObject(FW_Object[fw][1][0], fwX, fwY, fwZ, 18.0);
MoveDynamicObject(FW_Object[fw][2][0], fwX, fwY, fwZ-1.2, 18.0);
FW_Object[fw][1][1] = 1;
FW_Object[fw][2][1] = 3;
UpdateStreamerForAll();
SetTimerEx("FW_MainDestroy", DEF_STAY_TIME, false, "i", fw);
return 0;
}
// Umbrella
stock FW_UmbrelllaCreate(playerid, fw, Float: X, Float: Y, Float: Z, Float: R, model1, model2)
{
if ( !IsPlayerConnected( playerid ) )
return 0;
FW_DATA[ fw ] [ E_CREATOR ] = playerid;
FW_DATA[ fw ] [ E_STAGE ] = 1;
FW_DATA[ fw ] [ E_TYPE ] = FW_UMBRELLA;
FW_DATA[ fw ] [ E_COLORS ][0] = model1;
FW_DATA[ fw ] [ E_COLORS ][1] = model2;
if (FW_DATA[ fw ] [ E_COLORS ][0] == 0) {FW_DATA[ fw ] [ E_COLORS ][0] = 19282;}
if (FW_DATA[ fw ] [ E_COLORS ][1] == 0) {FW_DATA[ fw ] [ E_COLORS ][1] = 19281;}
FW_Object[fw][0][0] = CreateDynamicObject(1271, X, Y, Z-0.65, 0.0, 0.0, R, -1, 0, -1, 100.0);
FW_Object[fw][1][0] = CreateDynamicObject(3790, X, Y, Z+0.95, 0.0, 90.0, R, -1, 0, -1, 100.0);
new surf = GetPlayerSurfingVehicleID(playerid);
if (surf != INVALID_VEHICLE_ID)
{
FW_DATA[ fw ] [ E_ATTACHED_VEH ] = surf;
new Float: vehPos[3];
GetVehiclePos(surf, vehPos[0], vehPos[1], vehPos[2]);
X -= vehPos[0];
Y -= vehPos[1];
Z -= vehPos[2];
AttachDynamicObjectToVehicle(FW_Object[fw][0][0], surf, X, Y, Z-0.65, 0.0, 0.0, R);
AttachDynamicObjectToVehicle(FW_Object[fw][1][0], surf, X, Y, Z+0.95, 0.0, 90.0, R);
}
UpdateStreamerForAll();
return 1;
}
function FW_UmbrelllaFire(fw)
{
DestroyDynamicObject(FW_Object[fw][3][0]);
new Float: fwX, Float: fwY, Float: fwZ, Float: R;
if (FW_DATA[ fw ] [ E_ATTACHED_VEH ] == -1) {GetDynamicObjectPos(FW_Object[fw][1][0], fwX, fwY, fwZ);}
else
{
GetVehiclePos(FW_DATA[ fw ] [ E_ATTACHED_VEH ], fwX, fwY, fwZ);
new Float: AttachOffset[3];
Streamer_GetFloatData(0, FW_Object[fw][0][0], E_STREAMER_ATTACH_OFFSET_X, AttachOffset[0]);
Streamer_GetFloatData(0, FW_Object[fw][0][0], E_STREAMER_ATTACH_OFFSET_Y, AttachOffset[1]);
Streamer_GetFloatData(0, FW_Object[fw][0][0], E_STREAMER_ATTACH_OFFSET_Z, AttachOffset[2]);
fwX += AttachOffset[0];
fwY += AttachOffset[1];
fwZ += AttachOffset[2];
}
for (new i = 0, mp = GetPlayerPoolSize(); i <= mp; i++)
{
if(IsPlayerInRangeOfPoint(i,50,fwX, fwY, fwZ))
{
PlayerPlaySound(i, 1095, 0, 0, 0);
}
}
DestroyDynamicObject(FW_Object[fw][1][0]);
Streamer_GetFloatData(0, FW_Object[fw][0][0], E_STREAMER_R_Z, R);
FW_Object[fw][1][0] = CreateDynamicObject(3790, fwX, fwY, fwZ+0.95, 0.0, 90.0, R, -1, 0, -1, 100.0);
FW_Object[fw][2][0] = CreateDynamicObject(345, fwX, fwY, fwZ-1.2, 90.0, 0.0, 0.0, -1, 0, -1, 300.0);
fwX += (float(random(30))/10);
fwY += (float(random(30))/10);
fwZ = fwZ + 40.0 + float(random(5));
MoveDynamicObject(FW_Object[fw][1][0], fwX, fwY, fwZ, 18.0);
MoveDynamicObject(FW_Object[fw][2][0], fwX, fwY, fwZ-1.2, 18.0);
FW_Object[fw][1][1] = 1;
FW_Object[fw][2][1] = 2;
UpdateStreamerForAll();
SetTimerEx("FW_MainDestroy", DEF_STAY_TIME, false, "i", fw);
return 0;
}
// CAKE (is a lie! ^_^)
stock FW_CakeCreate(playerid, fw, Float: X, Float: Y, Float: Z, Float: R, model1, model2)
{
if ( !IsPlayerConnected( playerid ) )
return 0;
FW_DATA[ fw ] [ E_CREATOR ] = playerid;
FW_DATA[ fw ] [ E_STAGE ] = 1;
FW_DATA[ fw ] [ E_TYPE ] = FW_CAKE;
FW_DATA[ fw ] [ E_COLORS ][0] = model1;
FW_DATA[ fw ] [ E_COLORS ][1] = model2;
if (FW_DATA[ fw ] [ E_COLORS ][0] == 0) {FW_DATA[ fw ] [ E_COLORS ][0] = 19282;}
if (FW_DATA[ fw ] [ E_COLORS ][1] == 0) {FW_DATA[ fw ] [ E_COLORS ][1] = 19281;}
FW_Object[fw][0][0] = CreateDynamicObject(1271, X, Y, Z-0.65, 0.0, 0.0, R, -1, 0, -1, 100.0);
FW_Object[fw][1][0] = CreateDynamicObject(2902, X, Y, Z-0.55, 0.0, -45.0-90.0, R, -1, 0, -1, 100.0);
FW_Object[fw][2][0] = CreateDynamicObject(2902, X, Y, Z-0.5, 0.0, -22.5-90.0, R, -1, 0, -1, 100.0);
FW_Object[fw][3][0] = CreateDynamicObject(2902, X, Y, Z-0.45, 0.0, 0.0-90.0, R, -1, 0, -1, 100.0);
FW_Object[fw][4][0] = CreateDynamicObject(2902, X, Y, Z-0.5, 0.0, 22.5-90.0, R, -1, 0, -1, 100.0);
FW_Object[fw][5][0] = CreateDynamicObject(2902, X, Y, Z-0.55, 0.0, 45.0-90.0, R, -1, 0, -1, 100.0);
new surf = GetPlayerSurfingVehicleID(playerid);
if (surf != INVALID_VEHICLE_ID)
{
FW_DATA[ fw ] [ E_ATTACHED_VEH ] = surf;
new Float: vehPos[3];
GetVehiclePos(surf, vehPos[0], vehPos[1], vehPos[2]);
X -= vehPos[0];
Y -= vehPos[1];
Z -= vehPos[2];
AttachDynamicObjectToVehicle(FW_Object[fw][0][0], surf, X, Y, Z-0.65, 0.0, 0.0, R);
AttachDynamicObjectToVehicle(FW_Object[fw][1][0], surf, X, Y, Z-0.55, 0.0, -45.0-90.0, R);
AttachDynamicObjectToVehicle(FW_Object[fw][2][0], surf, X, Y, Z-0.5, 0.0, -22.5-90.0, R);
AttachDynamicObjectToVehicle(FW_Object[fw][3][0], surf, X, Y, Z-0.45, 0.0, 0.0-90.0, R);
AttachDynamicObjectToVehicle(FW_Object[fw][4][0], surf, X, Y, Z-0.5, 0.0, 22.5-90.0, R);
AttachDynamicObjectToVehicle(FW_Object[fw][5][0], surf, X, Y, Z-0.55, 0.0, 45.0-90.0, R);
}
UpdateStreamerForAll();
return 1;
}
function FW_CakeFire(fw, stage)
{
new fwTime;
if (stage != 11)
{
for (new fo; fo != MAX_FWOBJECT; fo++)
{
if (FW_Object[fw][fo][0] == 0)
{
new Float: fwX, Float: fwY, Float: fwZ, Float: fwU, Float: fwR;
if (FW_DATA[ fw ] [ E_ATTACHED_VEH ] == -1) {GetDynamicObjectPos(FW_Object[fw][1][0], fwX, fwY, fwZ);}
else
{
GetVehiclePos(FW_DATA[ fw ] [ E_ATTACHED_VEH ], fwX, fwY, fwZ);
new Float: AttachOffset[3];
Streamer_GetFloatData(0, FW_Object[fw][0][0], E_STREAMER_ATTACH_OFFSET_X, AttachOffset[0]);
Streamer_GetFloatData(0, FW_Object[fw][0][0], E_STREAMER_ATTACH_OFFSET_Y, AttachOffset[1]);
Streamer_GetFloatData(0, FW_Object[fw][0][0], E_STREAMER_ATTACH_OFFSET_Z, AttachOffset[2]);
fwX += AttachOffset[0];
fwY += AttachOffset[1];
fwZ += AttachOffset[2];
}
GetDynamicObjectRot(FW_Object[fw][0][0], fwU, fwU, fwR);
for (new i = 0, mp = GetPlayerPoolSize(); i <= mp; i++)
{
if(IsPlayerInRangeOfPoint(i,50,fwX, fwY, fwZ))
{
PlayerPlaySound(i, 1095, 0, 0, 0);
}
}
FW_Object[fw][fo][0] = CreateDynamicObject(FW_DATA[ fw ] [ E_COLORS ][0], fwX, fwY, fwZ-0.5, 0.0, 0.0, 0.0, -1, 0, -1, 300.0);
switch (stage)
{
case 1, 10, 12:{GetOffsetPos(fwX, fwY, 30.0, fwR+90); fwZ += 25.0;}
case 2, 9, 13: {GetOffsetPos(fwX, fwY, 20.0, fwR+90); fwZ += 35.0;}
case 3, 8, 14: { fwZ += 40.0;}
case 4, 7, 15: {GetOffsetPos(fwX, fwY, 20.0, fwR-90); fwZ += 35.0;}
case 5, 6, 16: {GetOffsetPos(fwX, fwY, 30.0, fwR-90); fwZ += 25.0;}
}
MoveDynamicObject(FW_Object[fw][fo][0], fwX, fwY, fwZ, 25.0);
FW_Object[fw][fo][1] = 1;
break;
}
if (fo == (MAX_FWOBJECT-1))
{
print( "[FIREWORKS ERROR] ENTITIES LIMIT REACHED! 2" );
return 0;
}
}
if (FW_DATA[ fw ] [ E_STAGE ] != 2) {return 1;}
switch (stage)
{
case 1..4, 6..9: {fwTime = CAKE_SINGLE_DELAY;}
case 5, 10: {fwTime = CAKE_BIG_DELAY;}
}
UpdateStreamerForAll();
stage++;
SetTimerEx("FW_CakeFire", fwTime, false, "ii", fw, stage);
return 1;
}
else
{
FW_DATA[ fw ] [ E_STAGE ] = 3;
FW_CakeFire( fw, 12 );
FW_CakeFire( fw, 13 );
FW_CakeFire( fw, 14 );
FW_CakeFire( fw, 15 );
FW_CakeFire( fw, 16 );
UpdateStreamerForAll();
SetTimerEx("FW_MainDestroy", DEF_STAY_TIME, false, "i", fw);
return 0;
}
}
// Other things
stock UpdateStreamerForAll()
{
for (new p = 0, mp = GetPlayerPoolSize(); p <= mp; p++)
{
Streamer_Update(p);
}
return 1;
}
stock GetOffsetPos(&Float:x, &Float:y, Float:distance, Float: r)
{ // Created by Y_Less
x += (distance * floatsin(-r, degrees));
y += (distance * floatcos(-r, degrees));
}
stock Get2DRandomDistanceAway(&Float: fwX, &Float: fwY, min_distance, max_distance = 100)
{
new Float: tempX = fwX, Float: tempY = fwY;
new rX = random(max_distance);
new rY = random(max_distance);
tempX += float(rX-(max_distance/2));
tempY += float(rY-(max_distance/2));
while (GetDistanceBetweenPoints(tempX, tempY, 10.0, fwX, fwY, 10.0) < min_distance/2)
{
tempX = fwX;
tempY = fwY;
rX = random(max_distance);
rY = random(max_distance);
tempX += float(rX-(max_distance/2));
tempY += float(rY-(max_distance/2));
}
fwX = tempX;
fwY = tempY;
return 1;
}
stock Get3DRandomDistanceAway(&Float: fwX, &Float: fwY, &Float: fwZ, min_distance, max_distance = 100)
{
new Float: tempX = fwX, Float: tempY = fwY, Float: tempZ = fwZ;
new rX = random(max_distance);
new rY = random(max_distance);
new rZ = random(max_distance);
tempX += float(rX-(max_distance/2));
tempY += float(rY-(max_distance/2));
tempZ += float(rZ-(max_distance/2));
while (GetDistanceBetweenPoints(tempX, tempY, tempZ, fwX, fwY, fwZ) < min_distance/2)
{
tempX = fwX;
tempY = fwY;
tempZ = fwZ;
rX = random(max_distance);
rY = random(max_distance);
rZ = random(max_distance);
tempX += float(rX-(max_distance/2));
tempY += float(rY-(max_distance/2));
tempZ += float(rZ-(max_distance/2));
}
fwX = tempX;
fwY = tempY;
fwZ = tempZ;
return 1;
}
stock RemoveWeaponFromSlot(playerid, weaponslot)
{
new weapons[13][2];
for(new i = 0; i < 13; i++) {
GetPlayerWeaponData(playerid, i, weapons[i][0], weapons[i][1]);
}
weapons[weaponslot][0] = 0;
ResetPlayerWeapons(playerid);
for(new i = 0; i < 13; i++) {
GivePlayerWeapon(playerid, weapons[i][0], weapons[i][1]);
}
return 1;
}
/* ** Commands ** */
CMD:fireworks( playerid, params[] )
{
if ( GetPlayerFireworks( playerid ) < 1 ) return SendError( playerid, "You do not have any fireworks." );
ShowPlayerDialog( playerid, DIALOG_FIREWORKS, DIALOG_STYLE_LIST, ""COL_WHITE"Fireworks", "Fountain\nRocket\nSplitter\nUmbrella\nCake", "Select", "Back" );
return 1;
}